

- 2026-01-13 11:55 PM ~ 2026-01-14 04:30 AM PST

- Adventurer Equipment Report System
- Recommended Skill Installation System
- Growth Section Improvement
- Prof. Pho’s Growth Guide Improvement
- Costume Dye System
- Costume Dye Confirmation Acquisition System
- Batch Dye System
- Serpentium Solo Raid Mode
- Abyss Solo Raid Mode Improvement
- Title Count Reduction
- Atmaram Region Farming Improvement
- Amplified Circuit Improvement
- Doom Aporia Raid Improvement
- Undead Dragon’s Will – Mortal Weapon Acquisition Improvement
- Weapon Growth Quest Difficulty Reduction
- Giant Boss Improvement
- Trosh’s Nest Dungeon Improvement
- General Dungeon Difficulty Improvement

★ Added
- Dye Shop Open! Event [View]
(2026-01-14 00:00 ~ 2026-01-27 23:59) - Special EP Shop Open! Event [View]
(2026-01-14 00:00 ~ 2026-02-10 23:59) - Masterclass In 5 Rounds! Quick Start Event [View]
(2026-01-14 00:00 ~ 2026-04-07 23:59) - To 10 Million Combat Power! Combat Power Boost Event [View]
(2026-01-14 00:00 ~ 2026-04-07 23:59) - +11 Submergence of Abyss Weapon Provision Event [View]
(2026-01-14 00:00 ~ 2026-04-07 23:59) - Senpai, Carry Me in Raid! Event [View]
(2026-01-14 00:00 ~ 2026-04-07 23:59) - Burning with Kohai Event [View]
(2026-01-17 00:00 ~ 2026-01-18 23:59)
★ On-going
- Winter Prelude Event [View]
(2025-12-31 00:00 ~ 2026-02-10 23:59)
★ Ended
- 2026 New Year Event [View]
(2026-01-01 00:00 ~ 2026-01-01 23:59) - Winter Update Pre Registration Event [View]
(2025-12-24 00:00 ~ 2026-01-12 23:59) - El Search Party’s Nightmare Escape Event [View]
(2025-12-17 00:00 ~ 2026-01-13 23:59) - Hedgehog Sticker Provision Event [View]
(2026-01-07 00:00 ~ 2026-01-13 23:59)

★ Added
- Gate Seeker Costume [View]
(2026-01-14 00:00 ~ 2026-02-10 23:59) - Costume Color Palette (Drizzle and Whisper) [View]
(2026-01-14 00:00 ~ 2026-03-10 23:59) - Costume Color Palette (Daily) [View]
(2026-01-14 00:00 ~ permanent) - Costume Color Palette (Natural) [View]
(2026-01-14 00:00 ~ permanent) - Costume Color Palette (Reflected Sunlight) [View]
(2026-01-14 00:00 ~ permanent) - Costume Color Palette Remover [View]
(2026-01-14 00:00 ~ permanent) - Exascale Armor Reforge Support Package (Buying Limit: 3 Per Week During Sales Period) [View]
(2026-01-14 00:00 ~ 2026-02-10 23:59) - Undead Dragon’s Will – Mortal Weapon Growth Package (Buying Limit: 3 Per Week During Sales Period) [View]
(2026-01-14 00:00 ~ 2026-02-10 23:59) - Raid Bonus Special Growth Package 1/2/3 (Each Item Buying Limit: 3 Per Week During Sales Period) [View]
(2026-01-14 00:00 ~ 2026-02-10 23:59) - Adventurer Growth Boost Package (Buying Limit: 3 During Sales Period) [View]
(2026-01-14 00:00 ~ 2026-04-07 23:59) - Adventurer Quality of Life UP! Useful Package (Buying Limit: 1 Per Sales Period) [View]
(2026-01-14 00:00 ~ 2026-02-10 23:59)
(2026-02-11 00:00 – 2026-03-10 23:59)
(2026-03-11 00:00 – 2026-04-07 23:59)
★ Ended
- Lithia Custom Motion: Ensemble Busking Piano / Guitar / Drum [View]
(2025-11-19 00:00 ~ 2026-01-13 23:59) - Sweet Apple Balm Costume [View]
(2025-12-17 00:00 ~ 2026-01-13 23:59)

★ Adventurer Equipment Report Feature
- A feature will be added where players can check Equipment information of players with high Combat Power.
- Players can use [Adventurer Equipment Report] found in the Character UI to check the Adventurer Equipment Report UI.
- Adventurer Equipment Report data will refresh at set intervals, displaying the most recent data.
- For Lu/Ciel, Lu and Ciel will have separate data.
- This feature will be available after reaching 3rd Class.
- This feature can only be accessed in villages.
- Players can select each slot to see the equipped item and equipped rate of top players.
- Players can check out Costume Suit Avatar, Costume Weapon, Costume Armor, Costume Accessory, and Content Accessory Slot.
- Upon selecting the slot, the recommended equipment report that matches the class will be on display.
- Top 5 items for the slot and their usage rates will be on display.
- Certain items that are not recommended may be excluded from the list.
★ Recommended Skill Equip System
- A feature will be added where players can equip recommended skills.
- In Skill UI, players can use the feature [Equip Recommended Skill] to check out Recommended Skill Equip UI.
- Players can see Recommended Trait information for each skill.
- Recommended Skill Equip Data will refresh at set intervals, displaying the most recent data.
- This feature will be available after reaching 3rd Class.
- This feature can only be accessed in villages.
- This feature will be differentiated between [Dungeon] and [Raid] Skill Set, displaying 10 Active Skills, 1 Hyperactive Skill, and 1 Master Skill.
- If the Skill Set contains skills that are not available yet, it will appear as deactivated.
- Upon pressing [Equip], recommended skills will be automatically equipped.
- If the Skill Set contains skills that are not available yet, it will not be equipped.
★ Other Improvements to Growth System
- Consumables provided at character creation will be improved.
Before After Item Quantity Item Quantity Beginner’s HP Potion 40 [Ariel] Elrios Nutritious Bread 30 Beginner’s MP Potion 40 [Ariel] Elrios Fruit Juice 30 [Ariel] Elrios Nutritious Bread 30 [Ariel] Adventurer Support Potion 50 [Ariel] Elrios Fruit Juice 30 [Ariel] Organic Apple 50 - Upon acquiring new skills after 1st Class Advance, players will have newly acquired skills automatically equipped to empty skill slots.
★ Prof. Pho’s Growth Guide Revamp
- The 1st ~5th Growth Guide will be changed to Prof. Pho’s Growth Guide for each dungeon region.
- Quick Move feature will be added to the bottom of Prof. Pho’s Growth Guide UI.
- ERP Growth
- Available after clearing Epic Quest: Entering Rigomor.
- This will recommend the dungeon to grow El Resonance Point that fits the player’s combat power.
- Weapon Growth
- Instantly move to the Elrianode or Magmelia NPC related to weapon growth.
- Armor Growth
- Instantly move to the Elrianode or Magmelia NPC related to armor growth.
- Master Artifact will be added upon reaching Master Class.
- ERP Growth
- Upon graduating Prof. Pho’s Growth Guide, the Growth Guide page will be altered to display the weapon and armor of next stage.
- Prof. Pho’s Growth Guide will not be removed even if all quests are completed.
★ Costume Dye System
- A system will be added where Costume Color Palette can be used to dye the costume.
- Players can dye costumes using the color palette (1 random out of 30 colors).
- This feature will only be available for Costumes released after 01/14 Maintenance and Novel Academy Costume.
[Dyeable Costume Parts using Costume Color Palette]Dyeable Costume Parts Weapon Costume Top Piece Costume Bottom Piece Costume Gloves Costume Shoes Costume Costume Suit Costume Accessory
- This feature will only be available for Costumes released after 01/14 Maintenance and Novel Academy Costume.
- Number of dyeable parts may vary based on character gender and costume slot.
- For Hair Costumes, players can continue using the Hair Color Palette to dye them.
- Players can dye costumes using the color palette (1 random out of 30 colors).
- The Hair Shop will be expanded to Dye Shop.
- Costume Color Remover can be used to return the costume to its original color.
- For Hair Costumes, players can continue using the Hair Color Remover to return the hair costume to its original color.
- Features will be added to allow players to use Dye Shop with more ease.
- Added a feature to allow players to move the preview up and down.
- Added a feature to allow players to view/hide selected appearances.
- Added a feature to allow players to show/hide slots.
★ Costume Guaranteed Dye System
- Guaranteed Dye System will be added to dyeable costumes including hair costumes.
- Upon using Color Palette, Dye Point will be accumulated for that Dye Palette based on the number of Color Palettes used.
- Separate Dye Point will be accumulated for each type of Color Palette.
- Accumulated Dye Point will not be reset.
- Dye Point is account-wide.
- Event Color Palette Item (Luriel, Ariel, Cobo) will not accumulate Dye Points.
- Players can use the accumulated Dye Point to select the color and Dye with the color of their choice.
- The Guaranteed Dye using the Dye Point will not consume the Color Palette.
★ Dye All System
- Dye All System will be added for Costume Dye Parts.
- Upon selecting [Dye All], selected Dye Parts will be all colored to the same color.
- The number of Color Palettes consumed will depend on number of Parts selected.
- Upon selecting Dye All, it will dye based on the color applied to the prioritized parts selected. Duplicate colors may be applied to other parts. (Priority is sorted in ABC order.)
- Ex)
- Upon using Dye All on Parts A, B, and C with Part A: Pale Pink, Part B: Conifer Garden, Part C: Pacific Blue, all dye will be based on Part A: ‘Pale Pink’. This will dye all Parts into a random color except ‘Pale Pink’.
The ‘Conifer Garden’ or ‘Pacific Blue’ dyed to Part B or C may reappear during the dye process. - Upon using Dye All on Parts B and C with Part B: Conifer Garden, Part C: Pacific Blue, all dye will be based on Part B: ‘Conifer Garden’. This will dye all Parts into a random color except ‘Conifer Garden’.
The ‘Pacific Blue’ dyed to Part C may reappear during the dye process.
- Upon using Dye All on Parts A, B, and C with Part A: Pale Pink, Part B: Conifer Garden, Part C: Pacific Blue, all dye will be based on Part A: ‘Pale Pink’. This will dye all Parts into a random color except ‘Pale Pink’.
★ Serpentium Raid Solo Mode
- Serpentium Raid Difficulty Stage 1 will be changed to Solo Mode.
- The Difficulty/Progression/Reward will be categorized as follows.
Raid Difficulty Reward UI/Progression Weekly Drop Reward Serpentium Difficulty Stage 1 [Solo] Difficulty Stage 1 [Solo] Difficulty Stage 1 [Solo] Difficulty Stage 2 Difficulty Stage 2 Difficulty Stage 2 Difficulty Stage 3 Difficulty Stage 3 Difficulty Stage 3
- The Difficulty/Progression/Reward will be categorized as follows.
- Upon selecting Solo Mode, the ‘Queue for Dungeon (F8)’ button will be changed to ‘Enter Dungeon (F8)’.
- The Solo Mode will share progression with Normal Mode (Difficulty Stage 2 and 3).
- For example, players can clear Serpentium Tower as Solo Mode and attempt Orchestra Hall as Normal Mode.
Players can also clear Serpentium Tower as Normal Mode and enter Orchestra Hall as Solo Mode as well.
- For example, players can clear Serpentium Tower as Solo Mode and attempt Orchestra Hall as Normal Mode.
- The Solo Mode will share the Weekly Reward Count with Normal Mode.
- Weekly / Repeat Rewards for Difficulty Stage 1 [Solo] is the same as Difficulty Stage 2.
- Players can fill the ‘Accessory Gauge’ by receiving weekly reward for Difficulty Stage 1 [Solo].
★ Abyss Raid Solo Mode Improvement
- [Common]
- Removed boss HP from recovering upon failing to complete certain patterns.
- [Sunken Holy Ground]
- Phase 2
- Adjusted the start and period of Abyss Gate pattern.
- Increased the time it takes for the Abyss Gate to be closed by force.
- Adjusted the period of Spider Web pattern.
- Phase 2
- [Birth of Origin]
- Phase 1
- Reduced the pull by the Black Hole.
- Removed the Silence debuff.
- Phase 3
- Adjusted the period of Giant Abyss Crystal pattern.
- Reduced the fall speed of Giant Abyss Crystal.
- While King of Abyss is enraged, reduced the pull by the Black Hole and removed the Silence debuff.
- Adjusted the period of Teleport pattern.
- Phase 1
★ Title Count Adjustment
- The acquisition condition for Tirnog region titles will be improved.
Title Name Before After Husk of Shadow Clear Shadow Earl’s Castle 50 Times Clear Shadow Earl’s Castle 20 Times Freed Shadow Destroy Severed Shadow Aren’s Helmet 50 Times Destroy Severed Shadow Aren’s Helmet 20 Times Clear Shadow Earl’s Castle 50 Times Clear Shadow Earl’s Castle 20 Times - The acquisition condition for Boss Fight titles will be improved.
Title Name Before After Sealer of Plegas Clear Plegas’s Labyrinth 200 Times Clear Plegas’s Labyrinth 50 Times Attack of Steel Machines Clear The Great Steel Wall 300 Times
Or Use the Title Item Attack of Steel MachinesClear The Great Steel Wall 150 Times
Or Use the Title Item Attack of Steel Machines - The acquisition condition for Serpentium Raid titles will be improved.
Title Name Before After Overture Clear Serpentium Tower at Difficulty Stage 2
or Above 300 TimesClear Serpentium Tower 100 Times Concerto Clear Orchestra Hall at Difficulty Stage 2
or Above 300 TimesClear Orchestra Hall 100 Times - The Difficulty Requirement on Overture/Concerto will be removed and Serpentium Raid Difficulty Stage 1 [Solo], Stage 2, Stage 3 will all count towards the title.
★ Atma’Ram Region Farm Improved
- Unique Rank Atma Magic Stones will now be changed to be tradeable.
- Unique Rank Atma Magic Stones acquired before 01/14 maintenance will also be changed to be tradeable as well.
- Unique Rank Atma Magic Stones will now be changed so that it can be stored in Shared Bank.
- ‘Radiant Lotus World Fragment’ item – 1 guaranteed drop upon receiving weekly reward in ‘Spirit Lord’s Temple’ – will be added.
- Players can use 45 ‘Radiant Lotus World Fragment’ to exchange Unique Rank Accessory Select Cube from NPC Eris in Magmelia for the set of their choice.
★ Amplified Circuit Improvement
- Upon identifying I, L Type Amplified Circuit, the 2 bottom stat values will no longer appear.
- Ex) For Active, Tenacity, Strength, Bravery Skill Damage Increase stat, 0.5%, 0.6%, and for All Resistance stat, 1, 2 stat values will no longer appear.
- Chances for the stat values that are deleted will be distributed to other stat values.
- Ex) For Active, Tenacity, Strength, Bravery Skill Damage Increase stat, 0.5%, 0.6%, and for All Resistance stat, 1, 2 stat values will no longer appear.
- ED Fee for Amplified Circuit Crafting will be reduced to 200,000 ED.
- Circuit Fragment Cost for Amplified Circuit Crafting will be increased.
- The stackable count for Circuit Fragment will be increased to 3,000 in the inventory.
★ Doom Aporia Raid Improvement
- Improved the Maze Pattern for Nightmare: Reset Room.
- Before: Mixed Portal Connection and 1 Portal exit spawn in bottom areas.
- After: Mixed Portal Connection and 2 Portal exit spawn in bottom areas.
★ Undead Dragon’s Will – Mortal Weapon Acquisition Improvement
- Improved so that Undead Dragon’s Will – Mortal Weapon Cube also drops from Wilting Tower: Fall in Difficulty Stage 1 and 2.
- Weapon Drop Rate will be reduced for lower stages.
★ Weapon Advancement Quest Improvement
- Vestige of Soul – Weapon of Requiem
Stage Before After 1 Clear Pruinaum Region Dungeon (Excludes Raid Dungeon) 10 Times Clear Pruinaum Region Dungeon (Excludes Raid Dungeon) 1 Time 2 Clear Pruinaum Region Dungeon with Rank S or Higher
(Excludes Raid Dungeon) 20 TimesClear Pruinaum Region Dungeon
(Excludes Raid Dungeon) 2 Times3 Clear Pruinaum Raid
(Exclude Story Mode, Challenge Mode) 10 TimesClear Pruinaum Raid
(Exclude Story Mode, Challenge Mode) 2 Times4 Clear Pruinaum Raid
(Exclude Story Mode, Challenge Mode) 30 TimesClear Pruinaum Raid
(Exclude Story Mode, Challenge Mode) 3 Times5 Clear Pruinaum Raid
(Exclude Story Mode, Challenge Mode) 50 TimesClear Pruinaum Raid
(Exclude Story Mode, Challenge Mode) 5 Times - Submergence of Abyss – Phantom Weapon
Stage Before After 1 Clear Tirnog Region Dungeon 10 Times Clear Tirnog Region Dungeon 5 Times 2 Clear Shadow Earl’s Castle 20 Times Clear Shadow Earl’s Castle 10 Times 3 Clear Abyss Raid (Excludes Story Mode) 20 Times Clear Abyss Raid (Excludes Story Mode) 5 Times 4 Collect 12 Heart Core Shards (Excludes Story Mode) Collect 9 Heart Core Shards (Excludes Story Mode) 5 Collect 11 Heart Cores (Excludes Story Mode) Collect 4 Heart Cores (Excludes Story Mode)
★ Boss Fight Improvement
[Titan’s Grotto]
- Removed the skill cooldown increase effect upon hit.
- Phase 1
- Increased the attack cooldown for Iserlohn Guard Type-T.
- Phase 2
- Increased the attack cooldown for Iserlohn Guard Type-T.
- Phase 1
[Plegas’s Labyrinth]
- Phase 1
- Increased the duration of Plegas’s Heart fixating on a spot.
- Increased the groggy duration of Plegas’s Heart.
- Phase 2
- Reduced the interval of Overload Gauge Reduction Orb.
- Increased the Overload Gauge increase upon defeating monsters.
- Increased the groggy duration of Regenerating Plegas.
[The Great Steel Wall]
- Phase 1
- Increased the groggy duration of Type-B Vargr.
- Phase 2
- Increased the overload gauge gain from turret attacks upon D Drake.
- Increased the groggy duration of D Drake.
- Phase 3
- Increased the inactive duration of Type-L Lampery GT Hand when only 1 of Type-L Lampery GT Hand – L/R is destroyed.
- Increased the duration of backroom against Type-L Lampery GT.
[Spirit Lord’s Temple]
- Added a Retry feature to Spirit Lord’s Temple.
★ Trosh’s Nest Improvement
- Changed the Map Structure of Trosh’s Nest.
- Changed the Water Pillars to Jump Pads.
★ Normal Dungeon Difficulty Improvement
[Gold Palace Medovine]
- Reduced the HP of monsters.
- Reduced the defense of Armadulla.
- Reduced the defense of Exploding Plant.
- Reduced the damage of Pillar of Light attack from Copy of Gold Queen.
- Reduced the damage of small root attack from Gold Queen Medovine.
- Reduced the damage of discharge from Gold Queen Medovine.
- Reduced the damage of gold line from Gold Queen Medovine.
- Reduced the damage of big root attack from Gold Queen Medovine.
[Hunter’s Hideout]
- Reduced the HP of monsters.
- Reduced the defense of Shaddie.
- Reduced the damage of charge attack from Jabberwock.
- Reduced the damage of poison spit from Jabberwock.
[Torta Arena]
- Reduced the HP of monsters.
- Reduced the defense of Mid-Boss Ricardo.
- Reduced the defense of Champion.
- Reduced the defense of Shaddie.
- Reduced the damage of charge attack for Champion.
- Reduced the damage of lariat attack for Champion.
- Reduced the damage of grounded shot for Ricardo.
- Reduced the damage of aerial shot for Ricardo.
[Fabricated City]
- Reduced the HP of monsters.
- Reduced the defense of Android Quality Manager Scrap Machine.
- Reduced the defense of Jazz Bar Manager Android.
- Reduced the defense of Sentry Android.
- Reduced the defense of Cart Android.
- Reduced the defense of Gentleman Android.
- Reduced the damage of down slam attack for Jazz Bar Manager Android.
- Reduced the damage and removed the bleed effect from the grinder for Android Quality Manager Scrap Machine.
- Reduced the damage of spin attack for Android Quality Manager Scrap Machine.
- Reduced the damage of grinder fragment attack for Android Quality Manager Scrap Machine.
- Reduced the damage of shock shell for Android Quality Manager Scrap Machine.
- Changed so that the Android Quality Manager Scrap Machine does not immediately begin Clean Sweep at 50% HP.
[Android Factory]
- Reduced the HP of monsters.
- Reduced the defense of Giant Robot Prototype.
- Reduced the defense of Incomplete Android – Type G.
- Reduced the defense of Gentleman Android.
- Reduced the defense of Sentry Android.
- Reduced the damage of one arm slam attack for Giant Robot Prototype.
- Reduced the damage of two arm slam attack for Giant Robot Prototype.
- Reduced the damage of energy discharge attack for Giant Robot Prototype.
- Removed the stun effect from circular spark attack for Assembly Machine.
- Removed the stun effect from laser attack for Shock Discharge Machine.
- Improved so that the Power Device activates automatically after 3 seconds have passed.
[Madame Corae’s Garden]
- Reduced the HP of monsters.
- Reduced the defense of Madame Corae in all phases.
- Reduced the damage of injection attack for Madame Corae.
- Reduced the damage of ground explosion attack for Madame Corae.
- Reduced the damage of guided laser attack for Madame Corae.
- Reduced the damage of vertical laser attack for Madame Corae.
- Improved so that Madame Corae does not stay invincible when activating the ultimate pattern in phase 3.
★ Other Improvements
- Improved the Move button in World Map.
- A button description UI will be added to the button that moves players from Region Map to World Map.
- A button description UI will be added to the button that moves players for Elrios/Demon Realm Map.
- A button description UI will be added to Cobo Transportation Service.
- A list of menus available for the NPC will be on display for hovering the mouse over the NPC in the Region Map.
- Improved so that another IB Costume Ring can be swapped while an IB Costume Ring is equipped.
★ Character
- [Eve]
- [Code: Exotic]
- Fixed a bug where buff and skill effects would end instantly if ‘Atomic Shield’ was used before stage transition.
- [Code: Exotic]
- [Lu/Ciel]
- [Dreadlord]
- Fixed a bug where Cooldown Reduction Effect of Threat of Terror Passive would apply differently than tooltip in PvP.
- [Dreadlord]
★ Dungeon/PvP/Field
- Improved so that the time remaining until stage clear would be on display in the UI for ‘Elrianode City’.
- Improved so that for 3 seconds after skipping dungeon cutscene, the dungeon exit pop-up window does not appear.
- Fixed a bug where players would sometimes die when hit by the rock of same color in 2nd Phase of ‘Wilting Tower: Flight’.
- Fixed a bug where the boss ‘Jabberwock’ from ‘Hunter’s Hideout’ would not perform the next pattern under certain circumstances.
- Fixed a bug where the pattern would not start as intended if ‘Elrian Clock’ was used at the start of certain patterns in phase 2 of ‘Cornerstone of Prophecy’.
- Fixed a bug where boss monster HP bar would only appear when hit in phase 3 of ‘The Great Steel Wall’.
★ Item
- Added a tooltip that says, ‘Cannot be equipped with Spirit Challenger’ for ‘[Force] Head Hunter’.
- Added a tooltip that says, ‘Cannot be equipped with Head Hunter’ for ‘[Force] Spirit Challenger’.
★ ETC
- To provide smooth gameplay, frame optimization will take place.
- Upon installing the game and resetting all settings, changed so that ‘Dynamic Camera’ option will be set to OFF as default.
- Fixed a bug where the game client would shut down when using Elysion and Atlas region Map UI under certain circumstances.