This is a preview for the update pertaining to Combat Power Rework, Balance Patch, Monster Stat Adjustment, and other various changes taking place during maintenance on April 22, 2026 (Wed).
1. Combat Power Rework
We will be improving the combat power system by reworking the calculation for combat power.
The stats that do not really affect the actual combat will be excluded or reduced from the calculation. The stats that greatly affect combat will be increased, reworking the combat power calculation.
Detailed stat UI will also be improved so that players can find their stat value with more ease as well.
These will include stats that were important but not on display (continuous damage over time, skill cooldown reset chance upon using skill, etc.) in the stat page.
Since more stats are added to the detailed stat page, a favorite feature will be added so that players can put various stats in the favorite stat list to keep track with more ease.
The combat power change will affect the combat power greatly. To meet the changes, entry requirement for combat power will be changed for all contents.
2. Balance Patch and Monster Stat Adjustments
With the balance patch, party synergy will be standardized.
Support characters will have shared synergy, not allowing synergy to stack across multiple characters.
With the synergy adjustment, character attack capabilities will be adjusted based on the raid play data.
Also, character damage cycles will be improved so that player cycle can be done with more ease.
Since party synergy affects clears in raid gameplay by a lot, raid and giant boss HP will be adjusted to meet the balance patch.
Please check the balance patch details below.
[Common]
| Character | Skill Name | Before | After |
| Common | Adaptation | Stat Limit for the [Adaptation] stat will be changed from 55% → 60%. | |
| Common | Polarize: Attack/Attacked Damage Increase | Stat Limit for the [Polarize: Attack/Attacked Damage Increase] stat will be changed from 55% → 60%. | |
| Common | Party Synergy | Changed so that certain party synergy buff/debuff effects from Dius Aer, Surya, Overmind, Demersio, Bluhen, Radiant Soul, Nyx Pieta, and Avarice would not stack with each other.
– Received Damage Reduction |
|
| Title | Dogma |
Adaptation +5% (Max 60%) |
Hyper Adaptation will be applied regardless of the buff condition. Adaptation +5% (Max 60%) Ignore Enemy Physical Defense Increase: 5% Ignore Enemy Magical Defense Increase: 5% Upon using Tenacity Skill, all Tenacity Skill Cooldown -20% (Cooldown: 30 sec.) Upon using Strength Skill, all Strength Skill Cooldown -20% (Cooldown: 30 sec.) Upon using Bravery Skill, all Bravery Skill Cooldown -20% (Cooldown: 30 sec.) Use 1 El’s Essence every 30 sec. to gain ‘Prophetic Eye’ buff. (The buff ends once you run out of El’s Essence in your inventory) Prophetic Eye Buff – Special Active Skill Damage Increased by 25% Apply Twisted Belief to allies other than self (Buff is removed upon unequipping Title) Twisted Belief Buff – MP Cost -5% Hyper Adaptation +5% (Not affected by the Adaptation stat limit) |
| Solo Content Buff | All Rounder [Supporter’s Spirit] | All Skill Damage Increase 40% | All Skill Damage Increase 60% |
| Solo Content Buff | All Rounder [Vanguard’s Will] | 30 MP Recovery Per Sec. | 50 MP Recovery Per Sec. |
[Elsword]
| Character | Skill Name | Before | After |
| Sword Knight | Armor Break | [Dungeon] Strong Hit (Physical): 980% Armor Break: Physical Defense Reduction: 30% Duration: 7 sec. [PvP] Strong Hit (Physical): 245% Armor Break: Physical Defense Reduction: 20% Duration: 7 sec. |
Magical Defense Reduction effect will be added. [Dungeon] Strong Hit (Physical): 980% Armor Break: Physical/Magical Defense Reduction 12% Duration: 7 sec. [PvP] Strong Hit (Physical): 245% Armor Break: Physical/Magical Defense Reduction 6% Duration: 7 sec. |
| Sword Knight | Knighthood | Based on Skill Level 4 [Dungeon] Physical Attack Increase: 15% All Skill Damage Increase: 10% MP Recovery Upon Attack Increase: 10% [PvP] Physical Attack Increase: 6% All Skill Damage Increase: 5% MP Recovery Upon Attack Increase: 5% |
Based on Skill Level 4 [Dungeon] Physical Attack Increase: 15% All Skill Damage Increase: 15% MP Recovery Upon Attack Increase: 10% [PvP] Physical Attack Increase: 6% All Skill Damage Increase: 7.5% MP Recovery Upon Attack Increase: 5% |
| Lord Knight | Grand Cross | Apply sword aura into the ground to blow up the area. Can charge while skill key is being held, increasing explosion range and damage per charge. Grand Cross – Consume 25 additional MP per 0.2 sec. to charge up (Max 50 MP) – Range Increase: 50%, Damage Increase: 25% per charge – Apply [Overwhelm] debuff to targets hit Overwhelm – Received Physical Damage Increase: 12% (PvP: 6%) – Duration: 10 sec. Destruction Skill – Attack ↑ when Destruction activated |
Magical Damage Increase effect will be added to [Overwhelm]. Apply sword aura into the ground to blow up the area. Can charge while skill key is being held, increasing explosion range and damage per charge. Grand Cross – Consume 25 additional MP per 0.2 sec. to charge up (Max 50 MP) – Range Increase: 50%, Damage Increase: 25% per charge – Apply [Overwhelm] debuff to targets hit Overwhelm – Received Physical/Magical Damage Increase: 12% (PvP: 6%) – Duration: 10 sec. Destruction Skill – Attack ↑ when Destruction activated |
| Lord Knight | Counter Patience | Every time skills affected by Way of the Sword is used, increase Attack. [Dungeon] Physical Attack Increase: 2% (Max 10 Stacks) Duration: 20 sec. (Remove 5 stacks when the duration ends) [PvP] Physical Attack Increase: 0.2% (Max 10 Stacks) Duration: 20 sec. (Remove 5 stacks when the duration ends) |
Special Active Skill Cooldown Acceleration effect will be added. Every time skills affected by Way of the Sword is used, increase Attack and accelerate Special Active Skill Cooldown. [Dungeon] Physical Attack Increase: 2% (Max 10 Stacks) Duration: 20 sec. (Remove 5 stacks when the duration ends) Special Active Skill Cooldown Acceleration: 1.5 times Duration: 5 sec. [PvP] Physical Attack Increase: 0.2% (Max 10 Stacks) Duration: 20 sec. (Remove 5 stacks when the duration ends) Special Active Skill Cooldown Acceleration: 1.25 times Duration: 5 sec. |
| Knight Emperor | [Mod] Armor Break | [Dungeon] Strong Hit (Physical): 1175% Armor Break: Physical Defense Reduction: 50% Duration: 7 sec. Attack Increase for Attacked: 12% Duration: 14 sec. [PvP] Strong Hit (Physical): 293% Armor Break: Physical Defense Reduction: 33% Duration: 7 sec. Attack Increase for Attacked: 12% Duration: 14 sec. |
Magical Defense Reduction effect will be added. [Dungeon] Strong Hit (Physical): 1175% Armor Break: Physical/Magical Defense Reduction: 20% Duration: 7 sec. Attack Increase for Attacked: 12% Duration: 14 sec. [PvP] Strong Hit (Physical): 293% Armor Break: Physical/Magical Defense Reduction: 10% Duration: 7 sec. Attack Increase for Attacked: 12% Duration: 14 sec. |
| Magic Knight | Magic Chain | Based on Skill Level 4 [Dungeon] Activation Chance: 50% Magical Attack Increase: 10% Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Activation Chance: 50% Magical Attack Increase: 5% Magical Defense Reduction: 20% Duration: 10 sec. |
Added Physical Defense Reduction effect. Based on Skill Level 4 [Dungeon] Activation Chance: 50% Magical Attack Increase: 10% Physical/Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Activation Chance: 50% Magical Attack Increase: 5% Physical/Magical Defense Reduction: 10% Duration: 10 sec. |
| Rune Slayer | Rune Mastery | Based on Skill Level 4 [Dungeon] Skill Damage Increase: 10% Rune Size 53% Duration (Range) Increase: 27% [PvP] Skill Damage Increase: 10% Rune Size Increase: 53% Duration (Range) Increase: 27% |
Based on Skill Level 4 [Dungeon] Skill Damage Increase: 18% Rune Size Increase: 53% Duration (Range) Increase: 27% [PvP] Skill Damage Increase: 9% Rune Size Increase: 53% Duration (Range) Increase: 27% |
| Rune Slayer | Rune Field | Strike the ground with the Rune sword to create a Rune Field. Enemies within the Rune Field will receive a [Rune Stigma]. Allies within the Rune Field will have increased Magical Attack and deal increased magical damage to targets with [Rune Stigma]. Vitality Skill – MP consumption ↓ MP gains ↑ when Vitality activated [Dungeon] Field (Magical): 4257% Magical Attack Increase: 15% Magical Damage Increase: 10% Field Duration: 10 sec. Buff Duration: 10 sec. [PvP] Field (Magical): 1711% Magical Attack Increase: 6% Magical Damage Increase: 2% Field Duration: 10 sec. Buff Duration: 10 sec. |
Removed the Magical Attack Increase effect. Added Received Physical Damage Increase effect to targets with [Rune Stigma]. Strike the ground with the Rune sword to create a Rune Field. Enemies within the Rune Field will receive a [Rune Stigma]. Allies within the Rune Field will deal increased physical/magical damage to targets with [Rune Stigma]. Vitality Skill – MP consumption ↓ MP gains ↑ when Vitality activated [Dungeon] Field (Magical): 4257% Received Physical/Magical Damage Increase: 12% Field Duration: 10 sec. Buff Duration: 10 sec. [PvP] Field (Magical): 1711% Received Physical/Magical Damage Increase: 6% Field Duration: 10 sec. Buff Duration: 10 sec. |
| Sheath Knight | Sword Fall | [Dungeon] Falling Swords (Physical): 661% Multi Hit [PvP] Falling Swords (Physical): 226% Multi Hit |
[Dungeon] Falling Swords (Physical): 595% Multi Hit [PvP] Falling Swords (Physical): 203% Multi Hit |
| Immortal | [Mod] Infinite Chaser | Summon multiple Conwells that pierce the enemies multiple times. Special Active skill cooldown is accelerated and increase Movement Speed for you and your allies. Vitality Skill – MP consumption ↓ MP gains ↑ when Vitality activated [Dungeon] Sword Attack (Physical): 56% Multi Hit Endless Power – Special Active Cooldown Acceleration: 1.3 times – Movement Speed Increase: 30% – Duration: 10 sec. [PvP] Sword Attack (Physical): 12% Multi Hit Endless Power – Special Active Cooldown Acceleration: 1.15 times – Movement Speed Increase: 30% – Duration: 5 sec. |
The cooldown acceleration effects will be changed so that it is only applied to the caster. Summon multiple Conwells that pierce the enemies multiple times. Accelerate the Special Active Skill Cooldown for the caster and increase Movement Speed for the caster and allies. Vitality Skill – MP consumption ↓ MP gains ↑ when Vitality activated [Dungeon] Sword Attack (Physical): 56% Multi Hit Endless Power – Special Active Cooldown Acceleration: 1.3 times – Movement Speed Increase: 30% – Duration: 10 sec. [PvP] Sword Attack (Physical): 12% Multi Hit Endless Power – Special Active Cooldown Acceleration: 1.15 times – Movement Speed Increase: 30% – Duration: 5 sec. |
| Immortal | Master of Combat | [Dungeon] Conwell Skill Attack Increase: 27% Successful hit with Conwell skills will activate [Sharp Wound] debuff – Movement Speed Reduction: 50% – Received Physical Damage Increase: 22% – Duration: 10 sec. [PvP] Conwell Skill Attack Increase: 13.5% Successful hit with Conwell skills will activate [Sharp Wound] debuff – Movement Speed Reduction: 50% – Received Physical Damage Increase: 11% – Duration: 10 sec. |
Magical Damage Increase effect will be added to [Sharp Wound]. [Dungeon] Conwell Skill Attack Increase: 27% Successful hit with Conwell skills will activate [Sharp Wound] debuff – Movement Speed Reduction: 50% – Received Physical/Magical Damage Increase: 20% – Duration: 10 sec. [PvP] Conwell Skill Attack Increase: 13.5% Successful hit with Conwell skills will activate [Sharp Wound] debuff – Movement Speed Reduction: 50% – Received Physical/Magical Damage Increase: 10% – Duration: 10 sec. |
| Sacred Templar | Thirst | Based on Skill Level 4 I feel some change, but it’s not enough. I…I must become stronger. When [El’s Resonance – Vitality] activates, all defense increase, and when [El’s Resonance – Destruction] activates, all special active skill damage increase. Can use [El’s Resonance] El’s Cycle/El’s Rage by resonating with the El. [El’s Resonance – El’s Cycle] – Activates when using Strength skills affected by Way of the Sword Vitality effect during awakening. – The spreading El energy will move forward. Upon activation, the caster’s Special Active Skill Cooldown will be accelerated. [El’s Resonance – El’s Rage] – Activates when using Strength skills affected by Way of the Sword Destruction effect during awakening. – El fragments will fall from the sky to strike enemies. Enemies hit will have Magical Defense Reduced. [Dungeon] Physical/Magical Defense Increase: 5% (Max 4 Stacks) Duration: 20 sec. Special Active Skill Damage Increase: 5% (Max 4 Stacks) Duration: 20 sec. [El’s Cycle] Charging El (Magical): 101% Multi Hit Special Active Skill Cooldown Acceleration: 1.5 times Duration: 5 sec. [El’s Rage] El Fragment (Magical): 268% Multi Hit Magical Defense Reduction: 15% Duration: 10 sec. [PvP] Physical/Magical Defense Increase: 2.5% (Max 4 Stacks) Duration: 20 sec. Special Active Skill Damage Increase: 2.5% (Max 4 Stacks) Duration: 20 sec. [El’s Cycle] Charging El (Magical): 39% Multi Hit Special Active Skill Cooldown Acceleration: 1.5 times Duration: 5 sec. [El’s Rage] El Fragment (Magical): 107% Multi Hit Magical Defense Reduction: 7.5% Duration: 10 sec. |
Physical Defense Reduction effect will be added to [El’s Resonance – El’s Rage]. Based on Skill Level 4 I feel some change, but it’s not enough. I…I must become stronger. When [El’s Resonance – Vitality] activates, all defense increase, and when [El’s Resonance – Destruction] activates, all special active skill damage increase. Can use [El’s Resonance] El’s Cycle/El’s Rage by resonating with the El. [El’s Resonance – El’s Cycle] – Activates when using Strength skills affected by Way of the Sword Vitality effect during awakening. – The spreading El energy will move forward. Upon activation, the caster’s Special Active Skill Cooldown will be accelerated. [El’s Resonance – El’s Rage] – Activates when using Strength skills affected by Way of the Sword Destruction effect during awakening. – El fragments will fall from the sky to strike enemies. Enemies hit will have Physical/Magical Defense reduced. [Dungeon] Physical/Magical Defense Increase: 5% (Max 4 Stacks) Duration: 20 sec. Special Active Skill Damage Increase: 5% (Max 4 Stacks) Duration: 20 sec. [El’s Cycle] Charging El (Magical): 101% Multi Hit Special Active Skill Cooldown Acceleration: 1.5 times Duration: 5 sec. [El’s Rage] El Fragment (Magical): 268% Multi Hit Physical/Magical Defense Reduction: 15% Duration: 10 sec. [PvP] Physical/Magical Defense Increase: 2.5% (Max 4 Stacks) Duration: 20 sec. Special Active Skill Damage Increase: 2.5% (Max 4 Stacks) Duration: 20 sec. [El’s Cycle] Charging El (Magical): 39% Multi Hit Special Active Skill Cooldown Acceleration: 1.5 times Duration: 5 sec. [El’s Rage] El Fragment (Magical): 107% Multi Hit Physical/Magical Defense Reduction: 7.5% Duration: 10 sec. |
| Sacred Templar | Divine Lift | The purifying spear will shoot forward, swirling with El energy. Enemies hit by the purifying spear will receive increased damage from Magical Attack for a set duration. (Can also be used in midair.) Vitality Skill – MP consumption ↓ MP gains ↑ when Vitality activated [Dungeon] Purification Spear (Magical): 974% Multi Hit Power of El (Magical): 1248% Multi Hit Received Magical Damage Increase: 16% Duration: 10 sec. [PvP] Purification Spear (Magical): 371% Multi Hit Power of El (Magical): 475% Multi Hit Received Magical Damage Increase: 8% Duration: 10 sec. |
Received Physical Damage Increase effect will be added. The purifying spear will shoot forward, swirling with El energy. Enemies hit by the purifying spear will receive increased damage from Physical/Magical Attack for a set duration. (Can also be used in midair.) Vitality Skill – MP consumption ↓ MP gains ↑ when Vitality activated [Dungeon] Purification Spear (Magical): 974% Multi Hit Power of El (Magical): 1248% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] Purification Spear (Magical): 371% Multi Hit Power of El (Magical): 475% Multi Hit Received Physical/Magical Damage Increase: 6% Duration: 10 sec. |
| Genesis | Fate | [Dungeon] [El’s Resonance – El’s Pursuit] – All Speed Reduction Duration: 8 sec. [El’s Resonance – El’s Warning] – Bleed Duration: 8 sec. [El’s Resonance – El’s Cycle] – Special Active Skill Cooldown Acceleration: 1.7 times [El’s Resonance – El’s Rage] – Magical Defense Reduction: 20% [El’s Resonance – El’s Glory] – Damage Reduction effect also applies to party members within range [El’s Resonance – El’s Judgment] – All Damage Increase: 10% Fate Duration: 20 sec. (Cannot stack [Fate’s Calling] during buff) [PvP] [El’s Resonance – El’s Pursuit] – All Speed Reduction Duration: 8 sec. [El’s Resonance – El’s Warning] – Bleed Duration: 8 sec. [El’s Resonance – El’s Cycle] – Special Active Skill Cooldown Acceleration: 1.7 times [El’s Resonance – El’s Rage] – Magical Defense Reduction: 10% [El’s Resonance – El’s Glory] – Damage Reduction effect also applies to party members within range [El’s Resonance – El’s Judgment] – All Damage 5% Fate Duration: 20 sec. (Cannot stack [Fate’s Calling] during buff) |
[Dungeon] [El’s Resonance – El’s Pursuit] – All Speed Reduction Duration: 8 sec. [El’s Resonance – El’s Warning] – Bleed Duration: 8 sec. [El’s Resonance – El’s Cycle] – Special Active Skill Cooldown Acceleration: 1.7 times [El’s Resonance – El’s Rage] – Physical/Magical Defense Reduction: 20% [El’s Resonance – El’s Glory] – Damage Reduction effect also applies to party members within range [El’s Resonance – El’s Judgment] – All Damage Increase: 15% Fate Duration: 20 sec. (Cannot stack [Fate’s Calling] during buff) [PvP] [El’s Resonance – El’s Pursuit] – All Speed Reduction Duration: 8 sec. [El’s Resonance – El’s Warning] – Bleed Duration: 8 sec. [El’s Resonance – El’s Cycle] – Special Active Skill Cooldown Acceleration: 1.7 times [El’s Resonance – El’s Rage] – Physical/Magical Defense Reduction: 10% [El’s Resonance – El’s Glory] – Damage Reduction effect also applies to party members within range [El’s Resonance – El’s Judgment] – All Damage 7.5% Fate Duration: 20 sec. (Cannot stack [Fate’s Calling] during buff) |
| Genesis | [Mod] Divine Lift | Thrust the purifying spear surrounded by El energy ahead and pull back, dragging the enemy back with it. Enemies hit by the purifying spear will receive increased damage from Magical Attack for a set duration. Vitality Skill – MP consumption ↓ MP gains ↑ when Vitality activated [Dungeon] Purification Spear (Magical): 416% Multi Hit Power of El (Magical): 1181% Multi Hit Received Magical Damage Increase: 16% Duration: 10 sec. [PvP] Purification Spear (Magical): 151% Multi Hit Power of El (Magical): 426% Multi Hit Received Magical Damage Increase: 8% Duration: 10 sec. |
Received Physical Damage Increase effect will be added. Thrust the purifying spear surrounded by El energy ahead and pull back, dragging the enemy back with it. Enemies hit by the purifying spear will receive increased damage from Physical/Magical Attack for a set duration. Vitality Skill – MP consumption ↓ MP gains ↑ when Vitality activated [Dungeon] Purification Spear (Magical): 416% Multi Hit Power of El (Magical): 1181% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] Purification Spear (Magical): 151% Multi Hit Power of El (Magical): 426% Multi Hit Received Physical/Magical Damage Increase: 6% Duration: 10 sec. |
[Aisha]
| Character | Skill Name | Before | After |
| High Mage | Wisdom Aura | Increase Magical Attack for a certain duration. This effect applies to nearby party members. [Dungeon] Magical Attack Increase: 25% Duration: 30 sec. [PvP] Magical Attack Increase: 10% Duration: 15 sec. |
Physical Attack Increase effect will be added. Increase Physical/Magical Attack for a certain duration. This effect applies to nearby party members. [Dungeon] Physical/Magical Attack Increase: 20% Duration: 30 sec. [PvP] Physical/Magical Attack Increase: 8% Duration: 15 sec. |
| Elemental Master | Elemental Affinity | Based on Skill Level 4 [Dungeon] Fire/Water/Nature/Wind Resistance: 50 (Duration: 20 sec. Magical Attack Increase: 4% (Duration: 20 sec.) MP Recovery Increase: 10% [PvP] Fire/Water/Nature/Wind Resistance: 50 (Duration: 20 sec.) Magical Attack Increase: 2% (Duration: 20 sec.) MP Gain 5% |
Based on Skill Level 4 [Dungeon] Fire/Water/Nature/Wind Resistance: 50 (Duration: 20 sec.) Magical Attack Increase: 5% (Duration: 20 sec.) MP Recovery Increase: 10% [PvP] Fire/Water/Nature/Wind Resistance: 50 (Duration: 20 sec.) Magical Attack Increase: 2.5% (Duration: 20 sec.) MP Gain 5% |
| Dark Magician | Acceleration Aura | [Dungeon] Physical Attack Increase: 15% Magical Attack Increase: 15% [Acceleration Space] – Action Speed Increase: 10% – Jump Speed Increase: 10% – Movement Speed Increase: 10% Duration: 30 sec. [PvP] Physical Attack Power 7.5% Magical Attack Power 7.5% [Acceleration Space] – Action Speed Increase: 10% – Jump Speed Increase: 10% – Movement Speed Increase: 10% Duration: 15 sec. |
[Dungeon] Physical/Magical Attack Increase: 12% [Acceleration Space] – Action Speed Increase: 10% – Jump Speed Increase: 10% – Movement Speed Increase: 10% Duration: 30 sec. [PvP] Physical/Magical Attack Power 6% [Acceleration Space] – Action Speed Increase: 10% – Jump Speed Increase: 10% – Movement Speed Increase: 10% Duration: 15 sec. |
| Void Princess | Petite Angkor | Summons Petit Angkor. The summoned Angkor will attach itself to a target and apply 20% Magical Defense Reduction for 5 sec. every 1 sec. You can mash left and right directional keys to throw Angkor off. |
Physical Defense Reduction effect will be added. Summon Petit Angkor. The summoned Angkor will attach itself to a target and apply 15% Physical/Magical Defense Reduction for 5 sec. every 1 sec. You can mash left and right directional keys to throw Angkor off. |
| Oz Sorcerer | [Mod] Petite Angkor | Summon 3 Petit Angkor. The summoned Angkors will charge in a fan shape. They will attach themselves to a target and apply 30% Magical Defense Reduction for 5 sec. every 1 sec. You can mash left and right directional keys to throw Angkor off. |
Physical Defense Reduction effect will be added. Summon 3 Petit Angkor. The summoned Angkors will charge in a fan shape. They will attach themselves to a target and apply 20% Physical/Magical Defense Reduction for 5 sec. every 1 sec. You can mash left and right directional keys to throw Angkor off. |
| Oz Sorcerer | Oz’s Dream | Using Angkor Skills will reduce cooldown for all special active skills. Increase debuff effects for dark skills. Angkor Skills: Petite Angkor, Phantom Breath, Hell Drop, Petit Angkor – Millions, Abysmal Field, [Mod] Lightning Bolt: Ozmos, [Mod] Gust Storm: Barkhan [Dungeon] All Skill Cooldown 15% Reduction (Excludes Hyperactive/Bond Skills) Aging – Action/Movement Speed 40%, All Damage 20%, Additional Damage 100% Reduction Petite Angkor: Magical Defense Reduction: 30% Phantom Breath: Curse of Darkness -5 MP Reduction per sec. (Duration 7 sec.), All Elemental Resistance Reduction: 150 [PvP] All Skill Cooldown 15% Reduction (Excludes Hyperactive/Bond Skills) Aging – Action/Movement Speed 40%, All Damage 20%, Additional Damage 100% Reduction Petite Angkor: Magical Defense Reduction: 30% Phantom Breath: Curse of Darkness -5 MP Reduction per sec. (Duration 7 sec.), All Elemental Resistance Reduction: 150 |
Physical Defense Reduction effect will be added to Petite Angkor. Using Angkor Skills will reduce cooldown for all special active skills. Increase debuff effects for dark skills. Angkor Skills: Petite Angkor, Phantom Breath, Hell Drop, Petit Angkor – Millions, Abysmal Field, [Mod] Lightning Bolt: Ozmos, [Mod] Gust Storm: Barkhan [Dungeon] All Skill Cooldown 15% Reduction (Excludes Hyperactive/Bond Skills) Aging – Action/Movement Speed 40%, All Damage 20%, Additional Damage 100% Reduction Petite Angkor: Physical/Magical Defense Reduction: 20% Phantom Breath: Curse of Darkness -5 MP Reduction per sec. (Duration 7 sec.), All Elemental Resistance Reduction: 150 [PvP] All Skill Cooldown 15% Reduction (Excludes Hyperactive/Bond Skills) Aging – Action/Movement Speed 40%, All Damage 20%, Additional Damage 100% Reduction Petite Angkor: Physical/Magical Defense Reduction: 20% Phantom Breath: Curse of Darkness -5 MP Reduction per sec. (Duration 7 sec.), All Elemental Resistance Reduction: 150 |
| Battle Magician | Power Aura | Increase Physical Attack Power for a certain duration. This effect applies to nearby party members. [Dungeon] Physical Attack Increase: 20% Duration: 30 sec. [PvP] Physical Attack Power 10% Duration: 15 sec. |
Magical Attack Power Increase effect will be added. Increase Physical/Magical Attack Power for a certain duration. This effect applies to nearby party members. [Dungeon] Physical/Magical Attack Power 12% Duration: 30 sec. [PvP] Physical/Magical Attack Power 6% Duration: 15 sec. |
| Dimension Witch | Awakened Will: Dimension Witch | [Dungeon] Critical Increase: 15% Maximize Increase: 15% [Energy Fatigue] Physical Defense Reduction: 12% Duration: 10 sec. Max Stacks: 3 Cooldown: 1 sec. [PvP] Critical Increase: 15% Maximize Increase: 15% [Energy Fatigue] Physical Defense Reduction: 6% Duration: 10 sec. Max Stacks: 3 Cooldown: 1 sec. |
Magical Defense Reduction effect will be added to Energy Fatigue. [Dungeon] Critical Increase: 15% Maximize Increase: 15% [Energy Fatigue] Physical/Magical Defense Reduction: 7% Duration: 10 sec. Max Stacks: 3 Cooldown: 1 sec. [PvP] Critical Increase: 15% Maximize Increase: 15% [Energy Fatigue] Physical/Magical Defense Reduction: 3.5% Duration: 10 sec. Max Stacks: 3 Cooldown: 1 sec. |
| Dimension Witch | Space Distortion | Install an energy core that distorts the space. The distorted space will pull enemies and reset knockdown rate. Special Active Cooldown will be reduced by 0.7 sec. per second for allies within the distorted space. |
Changed so that the Special Active Skill Cooldown Reduction effect only applies to self. Install an energy core that distorts the space. The distorted space will pull enemies and reset knockdown rate. Special Active Cooldown will be reduced by 1 sec. per second within the distorted space. |
| Dimension Witch | Energetic Body | Activate energy within the body for a set duration to cause enhanced natural circulation, strengthening the body. Physical Attack Power and MP Gain increases but Received Damage also increases for a certain duration. [Dungeon] Physical Attack Increase: 15% MP Gain 20% Received Damage Increase: 10% Duration: 7 sec. [PvP] Physical Attack Increase: 15% MP Gain 20% Received Damage Increase: 10% Duration: 7 sec. |
Received Damage Increase effect will be removed and Special Active Skill Cooldown Acceleration effect will be added. Activate energy within the body for a set duration to cause enhanced natural circulation, strengthening the body. Physical Attack Power and MP Gain increase and accelerate Special Active Skill Cooldown. [Dungeon] Physical Attack Increase: 15% MP Gain 20% Special Active Skill Cooldown Acceleration: 1.3 times Duration: 10 sec. [PvP] Physical Attack Increase: 15% MP Gain 20% Special Active Skill Cooldown Acceleration: 1.3 times Duration: 10 sec. |
| Metamorphy | Makeup Enchant | [Dungeon] [Enhance Magical Makeup] Damage Reduction: 20% Special Active Skill Damage Increase: 15% Max MP While Transformed Increase: 50 Magical Makeup MP Cost Reduction During Awakening: 50% All Skill Cooldown Reduction During Awakening: 30% (Excludes Hyperactive/Bond Skills) [PvP] [Enhance Magical Makeup] Damage Reduction: 10% Special Active Skill Damage Increase: 15% Max MP While Transformed Increase: 50 Magical Makeup MP Cost Reduction During Awakening: 50% All Skill Cooldown Reduction During Awakening: 30% (Excludes Hyperactive/Bond Skills) |
[Dungeon] [Enhance Magical Makeup] Damage Reduction: 20% Special Active Skill Damage 30% Max MP While Transformed Increase: 50 Magical Makeup MP Cost Reduction During Awakening: 50% All Skill Cooldown Reduction During Awakening: 30% (Excludes Hyperactive/Bond Skills) [PvP] [Enhance Magical Makeup] Damage Reduction: 10% Special Active Skill Damage Increase: 15% Max MP While Transformed Increase: 50 Magical Makeup MP Cost Reduction During Awakening: 50% All Skill Cooldown Reduction During Awakening: 30% (Excludes Hyperactive/Bond Skills) |
| Metamorphy | Do You Want to Get Wrecked?! | [Dungeon] Critical Damage Increase: 10% Attack Increase: 10% [PvP] Critical Damage Increase: 10% Attack Increase: 10% |
[Dungeon] Critical Damage 17% Attack Power 20% [PvP] Critical Damage 8.5% Attack Increase: 10% |
| Wiz Magician | Mystic Flask | [Dungeon] White: Critical Damage Increase for 30 sec.: 10% Blue: Natural MP Recovery Increase per sec. for 30 sec.: 30 Yellow: Super Armor for 20 sec. Violet: Confused for 2 sec. [PvP] White: Critical Damage Increase for 5 sec.: 5% Blue: Natural MP Recovery Increase per sec. for 5 sec.: 3 Yellow: Super Armor for 5 sec. Violet: Confused for 2 sec. |
[Dungeon] White: Critical Damage Increase for 30 sec.: 5% Blue: Natural MP Recovery Increase per sec. for 30 sec.: 30 Yellow: Super Armor for 20 sec. Violet: Confused for 2 sec. [PvP] White: Critical Damage Increase for 5 sec.: 2.5% Blue: Natural MP Recovery Increase per sec. for 5 sec.: 3 Yellow: Super Armor for 5 sec. Violet: Confused for 2 sec. |
| Mystic Alchemist | Refined | [Dungeon] Crystalize (Physical): 1407% – Physical/Magical Defense Reduction: 20% – Duration: 25 sec. [PvP] Crystalize (Physical): 562% – Physical/Magical Defense Reduction: 10% – Duration: 15 sec. |
[Dungeon] Crystalize (Physical): 1407% – Physical/Magical Defense Reduction: 10% – Duration: 25 sec. [PvP] Crystalize (Physical): 562% – Physical/Magical Defense Reduction: 5% – Duration: 15 sec. |
| Mystic Alchemist | Compatibility | Based on Skill Level 4 [Dungeon] Damage Increase to Enemies with Poison Debuff: 10% [PvP] Damage Increase to Enemies with Poison Debuff: 5% |
Based on Skill Level 4 [Dungeon] Damage Increase to Enemies with Poison Debuff: 5% [PvP] Damage Increase to Enemies with Poison Debuff: 2.5% |
| Mystic Alchemist | Philosopher’s Stone | [Dungeon] Physical/Magical Attack Increase: 10% – Duration: 15 sec. Quick Slot Cooldown Reduced to 15 sec. – Duration: 8 sec. [PvP] Physical/Magical Attack Increase: 10% – Duration: 15 sec. |
[Dungeon] Physical/Magical Attack Power 5% – Duration: 15 sec. Quick Slot Cooldown Reduced to 15 sec. – Duration: 8 sec. [PvP] Physical/Magical Attack Power 5% – Duration: 15 sec. |
| Mystic Alchemist | Sparkler Body | [Aer Skill] Reduce Received Damage for a set duration and poison nearby enemies for 5 sec. [Dungeon] Sparkle (Physical): 324% Multi Hit Damage Reduction: 20% Duration: 7 sec. [PvP] Sparkle (Physical): 115% Multi Hit Damage Reduction: 10% Duration: 7 sec. |
Special Active Skill Cooldown Acceleration effect will be added. [Aer Skill] Reduce Received Damage for a set duration and accelerate Special Active Skill Cooldown. Poison nearby enemies for 5 sec. [Dungeon] Sparkle (Physical): 324% Multi Hit Damage Reduction: 20% Special Active Skill Cooldown Acceleration: 1.6 times Duration: 12 sec. [PvP] Sparkle (Physical): 115% Multi Hit Damage Reduction: 10% Special Active Skill Cooldown Acceleration: 1.6 times Duration: 12 sec. |
| Mystic Alchemist | [Enhanced] Sparkler Body | [Aer Skill] Reduce Received Damage for a set duration and poison nearby enemies for 5 sec. Final Enhanced Skill – Physical/Magical Attack Power increased by 2% [Dungeon] Sparkle (Physical): 324% Multi Hit Damage Reduction: 20% Physical Attack Increase: 7% Duration: 7 sec. [PvP] Sparkle (Physical): 115% Multi Hit Damage Reduction: 10% Physical Attack Increase: 7% Duration: 7 sec. |
Removed the Magical Attack Increase effect.
Special Active Skill Cooldown Acceleration effect will be added. |
[Rena]
| Character | Skill Name | Before | After |
| Combat Ranger | Back Kick | Throw a powerful roundhouse kick. Enemies hit will have defense reduced for 10 sec. (Super Armor while attacking) [Dungeon] Roundhouse Kick (Physical): 927% Physical/Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Roundhouse Kick (Physical): 301% Physical/Magical Defense Reduction: 10% Duration: 10 sec. |
Throw a powerful roundhouse kick. Enemies hit will have defense reduced for 10 sec. (Super Armor while attacking) [Dungeon] Roundhouse Kick (Physical): 927% Physical/Magical Defense Reduction: 15% Duration: 10 sec. [PvP] Roundhouse Kick (Physical): 301% Physical/Magical Defense Reduction: 7.5% Duration: 10 sec. |
| Wind Sneaker | Airelinna | Summon a fairy that applies a buff. You and all your allies around you slowly recover MP while Physical Attack Power and All Speed is increased for a set duration. [Dungeon] MP Recovery 5% per sec. Physical Attack Increase: 20% All Speed Increase: 15% Duration: 30 sec. [PvP] MP Recovery 0.5% per sec. Physical Attack Increase: 10% All Speed Increase: 10% Duration: 15 sec. |
Magical Attack Power Increase effect will be added. Summon a fairy that applies a buff. You and all your allies around you slowly recover MP while Physical/Magical Attack Power and All Speed is increased for a set duration. [Dungeon] MP Recovery 5% per sec. Physical/Magical Attack Increase: 12% All Speed Increase: 15% Duration: 30 sec. [PvP] MP Recovery 0.5% per sec. Physical/Magical Attack Increase: 6% All Speed Increase: 10% Duration: 15 sec. |
| Anemos | Immersed in Nature | [Dungeon] Critical Increase: 20% Maximize Increase: 20% All Damage Increase: 15% Duration: – Awakening Stage 1: 30 sec. – Awakening Stage 2: 60 sec. – Awakening Stage 3: 90 sec. [PvP] Critical Increase: 20% Maximize Increase: 20% All Damage Increase: 4.8% Duration: – Awakening Stage 1: 15 sec. – Awakening Stage 2: 30 sec. – Awakening Stage 3: 45 sec. |
[Dungeon] Critical Increase: 20% Maximize Increase: 20% All Damage Increase: 20% Duration: – Awakening Stage 1: 30 sec. – Awakening Stage 2: 60 sec. – Awakening Stage 3: 90 sec. [PvP] Critical Increase: 20% Maximize Increase: 20% All Damage Increase: 6.4% Duration: – Awakening Stage 1: 15 sec. – Awakening Stage 2: 30 sec. – Awakening Stage 3: 45 sec. |
| Sniping Ranger | Hawk Eye | Based on Skill Level 4 [Dungeon] Magical Attack Increase: 15% Arrow Range Increase: 55% Skill Damage Increase: 8% [PvP] Magical Attack Increase: 6% Arrow Range Increase: 55% Skill Damage Increase: 8% |
Based on Skill Level 4 [Dungeon] Magical Attack Increase: 15% Arrow Range Increase: 55% Skill Damage Increase: 13% [PvP] Magical Attack 6% Arrow Range 55% Skill Damage 13% |
| Grand Archer | Stigma Shot | Fire a magical arrow to apply a debuff to all enemies in the front Enemies hit will receive increased damage from Magical Attack and Critical for 10 sec. [Dungeon] Stigma Arrow (Magical): 1097% Received Magical Damage Increase: 5% Received Critical Damage Increase: 15% [PvP] Stigma Arrow (Magical): 274% Received Magical Increase: 5% Received Critical Damage Increase: 15% |
Received Physical Damage Increase effect will be added. Fire a magical arrow to apply a debuff to all enemies in the front Enemies hit will receive increased damage from Magical Attack and Critical for 10 sec. [Dungeon] Stigma Arrow (Magical): 1097% Received Physical/Magical Damage Increase: 5% Received Critical Damage 10% [PvP] Stigma Arrow (Magical): 274% Received Physical/Magical Damage Increase: 5% Received Critical Damage Increase: 10% |
| Daybreaker | Remaining Stigma | [Dungeon] [Advanced Stigma] Received Magical Damage Increase: 10% Critical Damage Increase: 15% Duration: 10 sec. Additional Duration: 10 sec. (Does not stack with Stigma Shot) (3 sec. Cooldown) [PvP] [Advanced Stigma] Received Magical Damage Increase: 10% Critical Damage Increase: 15% Duration: 10 sec. Additional Duration: 10 sec. (Does not stack with Stigma Shot) (3 sec. Cooldown) |
Received Physical Damage Increase effect will be added. [Dungeon] [Advanced Stigma] Received Physical/Magical Damage Increase: 10% Received Critical Damage Increase: 10% Duration: 10 sec. Additional Duration: 10 sec. (Does not stack with Stigma Shot) (3 sec. Cooldown) [PvP] [Advanced Stigma] Received Physical/Magical Damage Increase: 10% Received Critical Damage Increase: 10% Duration: 10 sec. Additional Duration: 10 sec. (Does not stack with Stigma Shot) (3 sec. Cooldown) |
| Trapping Ranger | Evoke | Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 sec. Apply 20% damage reduction for allies that come in contact with the smokescreen for 6 sec. Reduce 30% Physical Defense for enemies that come in contact with the smokescreen for 20 sec. (PvP: Allies’ Damage Reduction will be 10%, Enemies’ Physical Defense Reduction will be 15%, and last for 3 sec.) |
Magical Defense Reduction effect will be added. Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 sec. Apply 20% damage reduction for allies that come in contact with the smokescreen for 6 sec. Reduce 20% Physical/Magical Defense for enemies that come in contact with the smokescreen for 20 sec. (PvP: Allies’ Damage Reduction will be 6%, Enemies’ Physical Defense Reduction will be 10%, and last for 3 sec.) |
| Night Watcher | Trapping Arrow – Fungus | Fire an explosive poison arrow. The poison mist will last for 10 seconds and deliver constant damage. Enemies within the area will receive increased physical damage, while also having their movement speed and action speed reduced. NF Consumption Skill – Uses 2 NF on hit [Dungeon] Arrow (Physical): 128% Poison Explosion (Physical): 2727% Poison Mist (Physical): 109% Multi Hit Movement Speed Reduction: 20% Action Speed Reduction: 20% Received Physical Damage Increase: 15% [PvP] Arrow (Physical): 43% Poison Explosion (Physical): 924% Poison Mist (Physical): 36% Multi Hit Movement Speed Reduction: 20% Action Speed Reduction: 20% Received Physical Damage 7.5% |
Received Magical Damage Increase effect will be added. Fire an explosive poison arrow. The poison mist will last for 10 seconds and deliver constant damage. Enemies within the area will receive increased physical damage, while also having their movement speed and action speed reduced. NF Consumption Skill – Uses 2 NF on hit [Dungeon] Arrow (Physical): 128% Poison Explosion (Physical): 2727% Poison Mist (Physical): 109% Multi Hit Movement Speed Reduction: 20% Action Speed Decrease: 20% Received Physical/Magical Damage 12% [PvP] Arrow (Physical): 43% Poison Explosion (Physical): 924% Poison Mist (Physical): 36% Multi Hit Movement Speed Reduction: 20% Action Speed Decrease: 20% Received Physical/Magical Damage 6% |
| Night Watcher | Sharpen Arrow | The passive will be renewed. | |
| Twilight | [Mod] Trapping Arrow – Fungus | Fire an explosive poison arrow. The poison mist will last for 10 seconds and deliver constant damage. Enemies within the area will receive increased physical damage, while also having their movement speed and action speed reduced. (Can also be used in midair.) NF Consumption Skill – Uses 2 NF on hit [Dungeon] Arrow (Physical): 129% Poison Explosion (Physical): 2901% Poison Mist (Physical): 93% Multi Hit Movement Speed Reduction: 20% Action Speed Reduction: 20% Received Physical Damage Increase: 15% [PvP] Arrow (Physical): 38% Poison Explosion (Physical): 858% Poison Mist (Physical): 27% Multi Hit Movement Speed Reduction: 20% Action Speed Reduction: 20% Received Physical Damage Increase: 7.5% |
Received Magical Damage Increase effect will be added. Fire an explosive poison arrow. The poison mist will last for 10 seconds and deliver constant damage. Enemies within the area will receive increased physical damage, while also having their movement speed and action speed reduced. (Can also be used in midair.) NF Consumption Skill – Uses 2 NF on hit [Dungeon] Arrow (Physical): 129% Poison Explosion (Physical): 2901% Poison Mist (Physical): 93% Multi Hit Movement Speed Reduction: 20% Action Speed Reduction: 20% Received Physical/Magical Damage Increase: 12% [PvP] Arrow (Physical): 38% Poison Explosion (Physical): 858% Poison Mist (Physical): 27% Multi Hit Movement Speed Reduction: 20% Action Speed Reduction: 20% Received Physical/Magical Damage 6% |
| Poetic Ranger | Literacy | Based on Skill Level 4 When recording the voice of the spirits, an unknown, but familiar power was felt. It was the power contained in words. When you understand the words, and when those words meet other words to become sentences with clear meaning, a wonderful world began. Max MP and Magical Attack Power increased. All skill’s physical damage will be converted to magical damage. Using certain grade skills consecutively in a combination will apply [Literacy] effect depending on the combination. [Literacy – Tenacious Courage] Allies’ Skill Cooldown Acceleration when using Strength Skill after using Tenacity Skill. [Dungeon] Max MP Increase: 100 Magical Attack Increase: 15% [Literacy – Tenacious Courage] Skill Cooldown Acceleration: 1.2 times Duration: 8 sec. [PvP] Max MP Increase: 100 Magical Attack Increase: 6% [Literacy – Tenacious Courage] Skill Cooldown Acceleration: 1.2 times Duration: 5 sec. |
[Literacy – Tenacious Courage] effects will be changed so that it is only applied to the caster. Based on Skill Level 4 When recording the voice of the spirits, an unknown, but familiar power was felt. It was the power contained in words. When you understand the words, and when those words meet other words to become sentences with clear meaning, a wonderful world began. Max MP and Magical Attack Power increased. All skill’s physical damage will be converted to magical damage. Using certain grade skills consecutively in a combination will apply [Literacy] effect depending on the combination. [Literacy – Tenacious Courage] Skill Cooldown Acceleration when using Strength Skill after using Tenacity Skill. [Dungeon] Max MP Increase: 100 Magical Attack Increase: 15% [Literacy – Tenacious Courage] Skill Cooldown Acceleration: 1.3 times Duration: 8 sec. [PvP] Max MP Increase: 100 Magical Attack Increase: 6% [Literacy – Tenacious Courage] Skill Cooldown Acceleration: 1.2 times Duration: 5 sec. |
| Tale Spinner | Song of Courage | Based on Skill Level 4 Long time ago, when everyone lived with spirits… The noble elf quietly continued. This is a story of a courageous person of that time. Her voice, relaying the story, resonated with listeners and gave them courage. Caster’s Special Active Skill Damage increase when [Literacy] effect is activated. [Literacy – Strong Will] is now available. [Literacy – Strong Will] Allies’ Magical Attack Power Increase for a set duration when using Bravery Skill after using Strength Skill. [Dungeon] Special Active Increase: 15% Duration: 20 sec. [Literacy – Strong Will] Magical Attack Increase: 10% Duration: 30 sec. [PvP] Special Active Damage Increase: 7.5% Duration: 20 sec. [Literacy – Strong Will] Magical Attack Increase: 5% Duration: 30 sec. |
Physical Damage Increase effect will be added to [Literacy – Strong Will]. Based on Skill Level 4 Long time ago, when everyone lived with spirits… The noble elf quietly continued. This is a story of a courageous person of that time. Her voice, relaying the story, resonated with listeners and gave them courage. Caster’s Special Active Skill Damage increase when [Literacy] effect is activated. [Literacy – Strong Will] is now available. [Literacy – Strong Will] Allies’ Physical/Magical Attack Power Increase for a set duration when using Bravery Skill after using Strength Skill. [Dungeon] Special Active Increase: 25% Duration: 20 sec. [Literacy – Strong Will] Physical/Magical Attack Increase: 5% Duration: 30 sec. [PvP] Special Active Damage Increase: 12.5% Duration: 20 sec. [Literacy – Strong Will] Physical/Magical Attack Increase: 2.5% Duration: 30 sec |
| Tale Spinner | Fickle Blessing | Dearest, Rena May you and your friends be blessed with… Hm…What shall it be this time? Maximize is Increased. Use Special Action key to give an unknown blessing to allies. (Using the Special Action key again will remove the previous blessing.) [Fickle Blessing] Randomly obtain 1 of the following effects. – Upon Allies using Master Skill, Physical/Magical Attack Increase: 1% (PvP: 0.5%) (Max 10 stacks) – Upon using Special Actives, recover 10% of Max MP (PvP: 1%) – Upon using Active Skill, Action Speed Increase: 1% (PvP: 0.5%) (Max 10 stacks) – Upon Allies using Hyperactive Skill, Damage to Boss Increase: 2.5% (Max 4 stacks) – Upon Awakening, Physical/Magical Defense Increase: 1% (PvP: 0.5%) (Max 10 stacks) – While awakened, Max MP Increase: 40 (PvP: 20) |
Dearest, Rena May you and your friends be blessed with…….. Hm……..What shall it be this time? Maximize is Increased. Use Special Action key to give an unknown blessing to allies. (Using the Special Action key again will remove the previous blessing.) [Fickle Blessing] Randomly obtain 1 of the following effects. – Upon Allies using Master Skill, Physical/Magical Attack Increase: 1% (PvP: 0.5%) (Max 5 stacks) – Upon using Special Actives, recover 10% of Max MP (PvP: 1%) – Upon using Active Skill, Action Speed Increase: 1% (PvP: 0.5%) (Max 10 stacks) – Upon Allies using Hyperactive Skill, Damage to Boss Monsters Increase: 2.5% (Max 4 stacks) – Upon Awakening, Physical/Magical Defense Increase: 1% (PvP: 0.5%) (Max 10 stacks) – While awakened, Max MP Increase: 40 (PvP: 20) |
| Prophetess | Mind Eye | The more you learn about the world and communicate with the spirits, the more the pattern of the flow of the world becomes apparent. When the strong bond weakened and drifted further apart, hardships rose and the power to face against threats dwindled. After realization, the clouded path became clear. Following this path, with everyone hand in hand, we can strive to become stronger. Upon Awakening, Special Active Skill MP Cost will be reduced. When [Literacy] effect activates during awakening, Critical Damage increase for a set duration. Apply 2 effects when Fickle Blessing activates.(When Fickle Blessing affected by Mind Eye activates, cannot renew to a Fickle Blessing not affected by Mind Eye) [Dungeon] Special Active MP Cost Reduction: 20% Critical Damage Increase: 15% Critical Damage Increase Duration: 20 sec. [PvP] Special Active MP Cost Reduction: 10% Critical Damage Increase: 7.5% Critical Damage Increase Duration: 20 sec. |
Special Active Skill Cooldown Reduction effect will be added when [Literacy] effect is activated while awakened. The more you learn about the world and communicate with the spirits, the more the pattern of the flow of the world becomes apparent. When the strong bond weakened and drifted further apart, hardships rose and the power to face against threats dwindled. After realization, the clouded path became clear. Following this path, with everyone hand in hand, we can strive to become stronger. Upon Awakening, Special Active Skill MP Cost will be reduced. When [Literacy] effect activates during awakening, Critical Damage will be increased and Special Active Skill Cooldown will be reduced for a set duration. Apply 2 effects when Fickle Blessing activates.(When Fickle Blessing affected by Mind Eye activates, cannot renew to a Fickle Blessing not affected by Mind Eye) [Dungeon] Special Active MP Cost Reduction: 20% Critical Damage Increase: 18% Critical Damage Increase Duration: 20 sec. Special Active Skill Cooldown Reduction: 2 sec. [PvP] Special Active MP Cost Reduction: 10% Critical Damage Increase: 9% Critical Damage Increase Duration: 20 sec. Special Active Skill Cooldown Reduction: 2 sec. |
| Prophetess | Echo | A glance that sees through the truth. An arrow that pierces the world. The song of light that echoes in the great flow of time. Using the same grade skill consecutively will activate [Literacy – Echo]. [Literacy – Tenacious Echo] Using Tenacity Skill after using Tenacity Skill will reduce Magical Defense of enemies within range and increase the caster’s Tenacious Skill Damage. [Literacy – Strong Echo] Using Strength Skill after using Strength Skill will reduce damage from Boss Monsters for allies and increase the caster’s Strength Skill Damage. [Literacy – Brave Echo] Using Bravery Skill after using Bravery Skill will create a barrier on allies and increase all damage, and also increase the caster’s Bravery Skill Damage. [Dungeon] [Literacy – Tenacious Echo] Magical Defense Reduction: 20% Duration: 30 sec. Caster’s Tenacity Skill Damage Increase: 20% Duration: 30 sec. [Literacy – Strong Echo] Damage Reduction from Boss Monsters: 15% Caster’s Strength Skill Damage Increase: 20% Duration: 30 sec. [Literacy – Brave Echo] Barrier: 10% of Max HP All Damage Increase: 10% Caster’s Bravery Skill Damage Increase: 20% Duration: 30 sec. [PvP] [Literacy – Tenacious Echo] Magical Defense Reduction: 10% Duration: 15 sec. Caster’s Tenacity Skill Damage Increase: 10% Duration: 30 sec. [Literacy – Strong Echo] Damage Reduction from Boss Monsters: 15% Caster’s Strength Skill Damage Increase: 10% Duration: 30 sec. [Literacy – Brave Echo] Barrier: 5% of Max HP All Damage Increase: 5% per sec. Caster’s Bravery Skill Damage Increase: 10% Duration: 30 sec. |
Physical Defense Reduction effect will be added to [Literacy – Tenacious Echo]. A glance that sees through the truth. An arrow that pierces the world. The song of light that echoes in the great flow of time. Using the same grade skill consecutively will activate [Literacy – Echo]. [Literacy – Tenacious Echo] Using Tenacity Skill after using Tenacity Skill will reduce Physical/Magical Defense of enemies within range and increase the caster’s Tenacious Skill Damage. [Literacy – Strong Echo] Using Strength Skill after using Strength Skill will reduce damage from Boss Monsters for allies and increase the caster’s Strength Skill Damage. [Literacy – Brave Echo] Using Bravery Skill after using Bravery Skill will create a barrier on allies and increase all damage, and also increase the caster’s Bravery Skill Damage. [Dungeon] [Literacy – Tenacious Echo] Physical/Magical Defense Reduction: 10% Duration: 30 sec. Caster’s Tenacity Skill Damage Increase: 25% Duration: 30 sec. [Literacy – Strong Echo] Damage Reduction from Boss Monsters: 15% Caster’s Strength Skill Damage Increase: 25% Duration: 30 sec. [Literacy – Brave Echo] Barrier: 10% of Max HP All Damage Increase: 10% Caster’s Bravery Skill Damage Increase: 25% Duration: 30 sec. [PvP] [Literacy – Tenacious Echo] Physical/Magical Defense Reduction: 5% Duration: 15 sec. Caster’s Tenacity Skill Damage Increase: 12.5% Duration: 30 sec. [Literacy – Strong Echo] Damage Reduction from Boss Monsters: 15% Caster’s Strength Skill Damage Increase: 12.5% Duration: 30 sec. [Literacy – Brave Echo] Barrier: 5% of Max HP All Damage Increase: 5% per sec. Caster’s Bravery Skill Damage Increase: 12.5% Duration: 30 sec |
[Raven]
| Character | Skill Name | Before | After |
| Sword Taker | Focus | Based on Skill Level 4 [Dungeon] Action Speed Increase: 13% Upon awakening, Physical Attack Increase: 10% Awakening Duration Increase: 10% [PvP] Action Speed Increase: 4% Upon awakening, Physical Attack Power 2% Awakening Duration Increase: 10% |
Based on Skill Level 4 [Dungeon] Action Speed Increase: 13% Upon awakening, Physical Attack Power 18% Awakening Duration Increase: 10% [PvP] Action Speed Increase: 4% Upon awakening, Physical Attack Increase: 7.2% Awakening Duration Increase: 10% |
| Sword Taker | Armor Crash | [Dungeon] Strong Hit (Physical): 815% Armor Break: Physical Defense Reduction 25% Duration: 7 sec. [PvP] Strong Hit (Physical): 203% Armor Break: Physical Defense Reduction 12.5% Duration: 7 sec. |
Magical Defense Reduction effect will be added. [Dungeon] Strong Hit (Physical): 815% Armor Break: Physical/Magical Defense Reduction 15% Duration: 20 sec. [PvP] Strong Hit (Physical): 203% Armor Break: Physical/Magical Defense Reduction 7.5% Duration: 10 sec. |
| Blade Master | Winning Strategy | Based on Skill Level 4 Gain a buff that increases mana gain with every 5 consecutive combo hits. Upon activation, it will not activate again for 1 second. (Max 4 stacks) When attacking an enemy with a Bravery Skill during Awakening, increase target’s Physical Damage Received. [Dungeon] MP Recovery Increase: 5% Received Physical Damage Increase: 15% Duration: 10 sec. [PvP] MP Recovery Increase: 5% Received Physical Damage Increase: 7.5% Duration: 10 sec. |
Received Magical Damage Increase effect will be added. Based on Skill Level 4 Gain a buff that increases mana gain with every 5 consecutive combo hits. Upon activation, it will not activate again for 1 second. (Max 4 stacks) When attacking an enemy with a Bravery Skill during Awakening, increase target’s Physical/Magical Damage Received. [Dungeon] MP Recovery Increase: 5% Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] MP Recovery Increase: 5% Received Physical/Magical Damage Increase: 6% Duration: 10 sec. |
| Blade Master | Counter Wave | When using [Sword Counter Wave] Skill, the 3rd [Sword Counter Wave] skill will require less MP and partially ignore enemies’ defense. [Sword Counter Wave] Skill: Shockwave – Divider, Flying Slash, Hypersonic Stab, Bloody Accel, Giga Drive – Limiter, Shockwave – Cutter, Rising Dance, Shoot Up Genocide, Sharp Charge, [Mod] Power Assault: Pursuing Strike, [Mod] Seven Burst: Hypersonic Wave [Dungeon] MP Cost Reduction: 30% Ignore Defense: 30% [PvP] MP Cost Reduction: 10% Ignore Defense: 10% |
Special Active Skill Cooldown Acceleration effect will be added when [Sword Counter Wave] effect is activated. When using [Sword Counter Wave] Skill, the 3rd [Sword Counter Wave] skill will require less MP and partially ignore enemies’ defense. Upon activating [Sword Counter Wave] effect, the caster’s Special Active Skill Cooldown will be accelerated for a set duration. [Sword Counter Wave] Skill: Shockwave – Divider, Flying Slash, Hypersonic Stab, Bloody Accel, Giga Drive – Limiter, Shockwave – Cutter, Rising Dance, Shoot Up Genocide, Sharp Charge, [Mod] Power Assault: Pursuing Strike, [Mod] Seven Burst: Hypersonic Wave [Dungeon] MP Cost Reduction: 30% Ignore Defense: 30% Special Active Skill Cooldown Acceleration: 1.3 times Duration: 5 sec. [PvP] MP Cost Reduction: 10% Ignore Defense: 10% Special Active Skill Cooldown Acceleration: 1.15 times Duration: 5 sec. |
| Over Taker | Burning Nasod Hand | Based on Skill Level 4 [Dungeon] Nasod Hand Skill Attack Increase: 15% [PvP] Nasod Hand Skill Attack Increase: 3% |
Based on Skill Level 4 [Dungeon] Nasod Hand Skill Attack Increase: 20% [PvP] Nasod Hand Skill Attack Increase: 4% |
| Rage Hearts | Relentless Power | [Dungeon] Consecutive Skill Use Damage Increase: 12% Cooldown Reduction: 30% Cooldown: 4 sec. [PvP] Consecutive Skill Use Damage Increase: 6% Cooldown Reduction: 15% Cooldown: 4 sec. |
[Dungeon] Consecutive Skill Use Damage Increase: 15% Cooldown Reduction: 30% Cooldown: 4 sec. [PvP] Consecutive Skill Use Damage Increase: 7.5% Cooldown Reduction: 15% Cooldown: 4 sec. |
| Rage Hearts | [Mod] Nuclear | Summon a Nasod Nuclear Spear and drop it to cause a huge explosion leaving a cloud of smoke. Enemies within the cloud of smoke will have reduced Magical Defense and Elemental Resistance for a set duration and receive increased Critical Damage. [Dungeon] Spear Attack (Magical): 922% Explosion (Magical): 267% Multi Hit Magical Defense Reduction: 25% Elemental Resistance Reduction: 150 Received Critical Damage for Enemies within Area of Effect Increase: 18% Duration: 10 sec. [PvP] Spear Attack (Magical): 297% Explosion (Magical): 76% Multi Hit Magical Defense Reduction: 12.5% Elemental Resistance Reduction: 150 Received Critical Damage for Enemies within Area of Effect Increase: 9% Duration: 10 sec. |
Physical Defense Reduction effect will be added. Summon a Nasod Nuclear Spear and drop it to cause a huge explosion leaving a cloud of smoke. Enemies within the cloud of smoke will have reduced Physical/Magical Defense and Elemental Resistance for a set duration and receive increased Critical Damage. [Dungeon] Spear Attack (Magical): 922% Explosion (Magical): 267% Multi Hit Physical/Magical Defense Reduction: 20% Elemental Resistance Reduction: 150 Received Critical Damage for Enemies within Area of Effect Increase: 12% Duration: 10 sec. [PvP] Spear Attack (Magical): 297% Explosion (Magical): 76% Multi Hit Physical/Magical Defense Reduction: 10% Elemental Resistance Reduction: 150 Received Critical Damage for Enemies within Area of Effect Increase: 6% Duration: 10 sec. |
| Veteran Commander | Mercenary Survival Strategy | Based on Skill Level 4 [Dungeon] Mercenary Survival: Applies to All Allies at Less than 75% HP – Physical/Magical Attack Increase: 12% Physical/Magical Increase: 12% Duration: 15 sec. (7 sec. Cooldown) [PvP] Mercenary Survival: Applies to All Allies at Less than 20% HP – Physical/Magical Attack Increase: 4.8% – Physical/Magical Defense Increase: 4.8% Duration: 15 sec. (7 sec. Cooldown) |
Based on Skill Level 4 [Dungeon] Mercenary Survival: Applies to All Allies at Less than 75% HP – Physical/Magical Attack Increase: 10% – Physical/Magical Defense Increase: 12% Duration: 15 sec. (7 sec. Cooldown) [PvP] Mercenary Survival: Applies to All Allies at Less than 20% HP – Physical/Magical Attack Power 5% – Physical/Magical Defense Increase: 4.8% Duration: 15 sec. (7 sec. Cooldown) |
| Veteran Commander | Ifrit Flame | [Dungeon] Spitfire (Magical): 1064% [Hellfire] – Continuous Damage per sec. (Physical/Magical Attack Average) – All Defense Reduction: 15% – All Elemental Resistance Reduction 150 – Duration: 10 sec. [PvP] Spitfire (Magical): 306% [Hellfire] – Continuous Damage per sec. (Physical/Magical Attack Average) – All Defense Reduction: 15% – All Elemental Resistance Reduction 150 – Duration: 10 sec. |
All Defense Reduction effect removed. [Dungeon] Spitfire (Magical): 1176% [Hellfire] – Continuous Damage per sec. (Physical/Magical Attack Average) – All Elemental Resistance Reduction 150 – Duration: 10 sec. [PvP] Spitfire (Magical): 338% [Hellfire] – Continuous Damage per sec. (Physical/Magical Attack Average) – All Elemental Resistance Reduction 150 – Duration: 10 sec. |
| Veteran Commander | Ignition Crow – Incinerator | Shoot a flaming crow which flies towards targets and inflicts a burn on whoever it touches and increase received Magical Damage. Overheat – Uses HP to deal additional damage – Activate by repeat presses of skill key – Attack Increase: 5% for 10 sec. [Dungeon] Flaming Crows (Magic): 3552% (Overheat 4937%) Burn – Cause damage to self and nearby enemies – Received Magical Damage Increase: 12% – Duration: 10 sec. (Overheat: 15 sec.) [PvP] Flaming Crows (Magic): 1285% (Overheat 1787%) Burn – Cause damage to self and nearby enemies – Received Magical Damage Increase: 6% – Duration: 10 sec. (Overheat: 15 sec.) |
Received Physical Damage Increase effect will be added. Shoot a flaming crow which flies towards targets and inflicts a burn on whoever it touches and increase received Physical/Magical Damage. Overheat – Uses HP to deal additional damage – Activate by repeat presses of skill key – Attack Increase: 5% for 10 sec. [Dungeon] Flaming Crows (Magic): 3552% (Overheat 4937%) Burn – Cause damage to self and nearby enemies – Received Physical/Magical Damage Increase: 12% – Duration: 10 sec. (Overheat: 15 sec.) [PvP] Flaming Crows (Magic): 1285% (Overheat 1787%) Burn – Cause damage to self and nearby enemies – Received Physical/Magical Damage Increase: 6% – Duration: 10 sec. (Overheat: 15 sec.) |
| Nova Imperator | Master of Warfare | By modifying your body, you are now even more fit for battle. Enhance Attack – Command Attack Power Increase Heat Detection – Activate [Heat Detection] buff when you enter Overheat from using skills. – Stacking [Heat Detection] buff will increase critical stat, movement speed, and jump speed (Max 5 Stacks) – Reaching Max stacks for [Heat Detection] will immediately recover a set amount of MP for allies. The caster will have additional MP recovery for a set duration. – Reaching Max stack for [Heat Detection] will increase caster’s Critical Damage for a set duration. [Dungeon] Command Attack Increase: 10% [Heat Detection] – Critical per Stack Increase: 4% – Movement/Jump Speed per Stack Increase: 2% – Duration: 20 sec. – Ally MP Recovery at Max Stacks Increase: 100 – MP Recovery per sec. at Max Stacks Increase: 20 – Critical Damage at Max Stacks Increase: 10% – Max Stack Effect Duration: 10 sec. (Cooldown 5 sec.) [PvP] Command Attack Increase: 5% [Heat Detection] – Critical per Stack Increase: 4% – Movement/Jump Speed per Stack Increase: 1% – Duration: 20 sec. – Ally MP Recovery at Max Stacks Increase: 10 – MP Recovery per sec. at Max Stacks Increase: 0.5 – Critical Damage at Max Stacks Increase: 5% – Max Stack Effect Duration: 10 sec. (Cooldown 5 sec.) |
Upon awakening, Special Active Skill Damage Increase effect will be added to Attack Power increase. By modifying your body, you are now even more fit for battle. Enhance Attack – Command Attack Power Increase – Upon awakening, Special Active Skill Damage Increase Heat Detection – Activate [Heat Detection] buff when you enter Overheat from using skills. – Stacking [Heat Detection] buff will increase critical stat, movement speed, and jump speed (Max 5 Stacks) – Reaching Max stacks for [Heat Detection] will immediately recover a set amount of MP for allies. The caster will have additional MP recovery for a set duration. – Reaching Max stack for [Heat Detection] will increase caster’s Critical Damage for a set duration. [Dungeon] Command Attack Increase: 10% Special Active Skill Damage Increase: 10% [Heat Detection] – Critical per Stack Increase: 4% – Movement/Jump Speed per Stack Increase: 2% – Duration: 20 sec. – Ally MP Recovery at Max Stacks Increase: 100 – MP Recovery per sec. at Max Stacks Increase: 20 – Critical Damage at Max Stacks Increase: 10% – Max Stack Effect Duration: 10 sec. (Cooldown 5 sec.) [PvP] Command Attack Increase: 5% Special Active Skill Damage Increase: 5% [Heat Detection] – Critical per Stack Increase: 4% – Movement/Jump Speed per Stack Increase: 1% – Duration: 20 sec. – Ally MP Recovery at Max Stacks Increase: 10 – MP Recovery per sec. at Max Stacks Increase: 0.5 – Critical Damage at Max Stacks Increase: 5% – Max Stack Effect Duration: 10 sec. (Cooldown 5 sec.) |
| Nova Imperator | [Mod] Ignition Crow – Incinerator | Shoot flaming crows which flies to surrounding areas. The crows will explode to deal damage and inflicts a burn on whoever it touches and increase received Magical Damage. (Can also be used in midair.) Overheat – Uses HP to deal additional damage – Activate by repeat presses of skill key – Attack Increase: 5% for 10 sec. [Dungeon] Flaming Crows (Magic): 1487% Explosion (Magical): 2761% (Overheat 3838%) Burn – Cause damage to self and nearby enemies – Received Magical Damage Increase: 12% – Duration: 10 sec. (Overheat: 15 sec.) [PvP] Flaming Crows (Magic): 508% Explosion (Magical): 944% (Overheat 1312%) Burn – Cause damage to self and nearby enemies – Received Magical Damage Increase: 6% – Duration: 10 sec. (Overheat: 15 sec.) |
Received Physical Damage Increase effect will be added. Shoot flaming crows which flies to surrounding areas. The crows will explode to deal damage and inflicts a burn on whoever it touches and increase received Physical/Magical Damage. (Can also be used in midair.) Overheat – Uses HP to deal additional damage – Activate by repeat presses of skill key – Attack Increase: 5% for 10 sec. [Dungeon] Flaming Crows (Magic): 1487% Explosion (Magical): 2761% (Overheat 3838%) Burn – Cause damage to self and nearby enemies – Received Physical/Magical Damage Increase: 12% – Duration: 10 sec. (Overheat: 15 sec.) [PvP] Flaming Crows (Magic): 508% Explosion (Magical): 944% (Overheat 1312%) Burn – Cause damage to self and nearby enemies – Received Physical/Magical Damage Increase: 6% – Duration: 10 sec. (Overheat: 15 sec.) |
| Nova Imperator | [Mod] Seven Burst: Crow’s Hellfire | A giant shape of crow appears from the top. The crow flaps the wings to drop multiple napalm bombs to attack towards the front. Overheat – Uses HP to deal additional damage – Activate by repeat presses of skill key – Attack Increase: 5% for 10 sec. [Dungeon] Explosion (Magical): 357% Multi Hit (Upon Overheat: 496%) [PvP] Explosion (Magical): 63% Multi Hit (Upon Overheat: 88%) |
Ignore Defense effect will be added to explosion hits. A giant shape of crow appears from the top. The crow flaps the wings to drop multiple napalm bombs to attack towards the front. Napalm bomb explosion ignores a part of enemy’s defense. Overheat – Uses HP to deal additional damage – Activate by repeat presses of skill key – Attack Increase: 5% for 10 sec. [Dungeon] Explosion (Magical): 393% Multi Hit (Upon Overheat: 546%) Ignore Defense: 40% [PvP] Explosion (Magical): 70% Multi Hit (Upon Overheat: 97%) Ignore Defense: 10% |
| Venom Taker | Soul Crash | [Dungeon] Strong Hit (Physical): 917% Panic Duration: 1 sec. Soul Ripper: Received Critical Damage Increase: 6% Duration: 7 sec. [PvP] Strong Hit (Physical): 326% Panic Duration: 1 sec. Soul Ripper: Received Critical Damage Increase: 6% Duration: 7 sec. |
[Dungeon] Strong Hit (Physical): 917% Panic Duration: 1 sec. Soul Ripper: Received Critical Damage Increase: 4% Duration: 20 sec. [PvP] Strong Hit (Physical): 326% Panic Duration: 1 sec. Soul Ripper: Received Critical Damage Increase: 2% Duration: 10 sec. |
| Venom Taker | Sprout | Swing your sword imbued with aura of Valasia and slash it forward. The parasitic Valasia will sprout from enemies hit by the sword aura and destroy them. (Can also be used in midair.) [Valasia Response] Skill Increase received Physical Damage for enemies with a Valasia Seed. [Dungeon] Sword Aura (Physical): 1607% Multi Hit Growing Valasia (Physical): 901% Multi Hit [Valasia Response] Received Physical Damage Increase per Seed Growth Stage Stage 1 Growth: 8% Stage 2 Growth: 10% Stage 3 Growth: 12% Duration: 15 sec. [PvP] Sword Aura (Physical): 612% Multi Hit Growing Valasia (Physical): 344% Multi Hit [Valasia Response] Received Physical Damage Increase per Seed Growth Stage Stage 1 Growth: 4% Stage 2 Growth: 5% Stage 3 Growth: 6% Duration: 15 sec. |
Received Magical Damage Increase effect will be added. Swing your sword imbued with aura of Valasia and slash it forward. The parasitic Valasia will sprout from enemies hit by the sword aura and destroy them. (Can also be used in midair.) [Valasia Response] Skill Increase received Physical/Magical Damage for enemies with a Valasia Seed. [Dungeon] Sword Aura (Physical): 1607% Multi Hit Growing Valasia (Physical): 1001% Multi Hit [Valasia Response] Received Physical/Magical Damage Increase per Seed Growth Stage Stage 1 Growth: 4% Stage 2 Growth: 6% Stage 3 Growth: 8% Duration: 15 sec. [PvP] Sword Aura (Physical): 612% Multi Hit Growing Valasia (Physical): 382% Multi Hit [Valasia Response] Received Physical/Magical Damage Increase per Seed Growth Stage Stage 1 Growth: 2% Stage 2 Growth: 3% Stage 3 Growth: 4% Duration: 15 sec. |
| Mutant Reaper | Saprophyte | Based on Skill Level 4 Valasia will grow within the enemy, draining them and leading them to eternal death. The master of the one close to death will use the parasitized enemies as nutrients and move forward for his revenge. Recover HP and MP when attacking enemies with Valasia seeds with Special Active skills. When allies hit enemies with Valasia seeds with skills, reduce target’s all defense. When the target has less than half of max HP remaining, enemy’s defense will go down even more easily. [Dungeon] HP Recovery: 10% MP Recovery: 10% Physical/Magical Defense Reduction: 2% (Max 10 stacks / When target HP is at 50% or lower, 2 stacks per skill) Duration: 30 sec. [PvP] HP Recovery: 1% MP Recovery: 1% Physical/Magical Defense Reduction: 1% (Max 10 stacks / When target HP is at 50% or lower, 2 stacks per skill) Duration: 30 sec. |
Special Active Skill Cooldown Acceleration effect will be added upon attacking an enemy with Valasia Seed with Special Active Skill. Based on Skill Level 4 Valasia will grow within the enemy, draining them and leading them to eternal death. The master of the one close to death will use the parasitized enemies as nutrients and move forward for his revenge. Upon attacking enemies with Valasia seeds with Special Active skills, recover HP/MP and accelerate Special Active Skill Cooldown. When allies hit enemies with Valasia seeds with skills, reduce target’s all defense. When the target has less than half of max HP remaining, enemy’s defense will go down even more easily. [Dungeon] HP Recovery: 10% MP Recovery: 10% Special Active Skill Cooldown Acceleration: 1.3 times Duration: 5 sec. Physical/Magical Defense Reduction: 2% (Max 5 stacks / When target HP is at 50% or lower, 2 stacks per skill) Duration: 30 sec. [PvP] HP Recovery: 1% MP Recovery: 1% Special Active Skill Cooldown Acceleration: 1.15 times Duration: 5 sec. Physical/Magical Defense Reduction: 1% (Max 5 stacks / When target HP is at 50% or lower, 2 stacks per skill) Duration: 30 sec |
| Mutant Reaper | Catacomb | Summon the area of repose where the dead roams and refuses to sleep. [Valasia Response] Skill The soul of the dead is formed when the figure of repose hits the enemy. The soul of the dead will follow allies. Allies that absorb the soul will have the a specific type skill damage increase depending of the seed stage. [Dungeon] Figure of Repose (Physical): 570% Multi Hit [Valasia Response] Skill Damage Increase Upon Soul Absorption per Seed Growth Stage Stage 1 Growth: Tenacity Skill Damage Increase: 2% (Max 5 Stacks) Stage 2 Growth: Tenacity, Strength Skill Damage Increase: 2% (Max 5 Stacks) Stage 3 Growth: Tenacity, Strength, Bravery Skill Damage Increase: 2% (Max 5 Stacks) Duration: 30 sec. (Remove 3 stacks when the duration ends) [PvP] Figure of Repose (Physical): 217% Multi Hit [Valasia Response] Skill Damage Increase Upon Soul Absorption per Seed Growth Stage Stage 1 Growth: Tenacity Skill Damage Increase: 1% (Max 5 Stacks) Stage 2 Growth: Tenacity, Strength Skill Damage Increase: 1% (Max 5 Stacks) Stage 3 Growth: Tenacity, Strength, Bravery Skill Damage Increase: 1% (Max 5 Stacks) Duration: 30 sec. (Remove 3 stacks when the duration ends) |
Soul Orbs will now be only guided towards the caster. Summon the area of repose where the dead roams and refuses to sleep. [Valasia Response] Skill The soul of the dead is formed when the figure of repose hits the enemy. The soul of the dead will follow allies. Allies that absorb the soul will have the a specific type skill damage increase depending of the seed stage. [Dungeon] Figure of Repose (Physical): 570% Multi Hit [Valasia Response] Skill Damage Increase Upon Soul Absorption per Seed Growth Stage Stage 1 Growth: Tenacity Skill Damage Increase: 3% (Max 5 Stacks) Stage 2 Growth: Tenacity, Strength Skill Damage Increase: 3% (Max 5 Stacks) Stage 3 Growth: Tenacity, Strength, Bravery Skill Damage Increase: 3% (Max 5 Stacks) Duration: 30 sec. (Remove 3 stacks when the duration ends) [PvP] Figure of Repose (Physical): 217% Multi Hit [Valasia Response] Skill Damage Increase Upon Soul Absorption per Seed Growth Stage Stage 1 Growth: Tenacity Skill Damage Increase: 1.5% (Max 5 Stacks) Stage 2 Growth: Tenacity, Strength Skill Damage Increase: 1.5% (Max 5 Stacks) Stage 3 Growth: Tenacity, Strength, Bravery Skill Damage Increase: 1.5% (Max 5 Stacks) Duration: 30 sec. (Remove 3 stacks when the duration ends) |
| Mutant Reaper | Obliteration | Based on Skill Level 4 Wherever he goes, only the remains of revenge are left behind. When the target with Valasia seed is killed, Ruined Soul Trace will form. When the target is a Mid Boss, or a Boss, Dense Ruined Soul Trace will form. Reduce 1 remaining skill cooldown for allies within the area of effect of the Ruined Soul Trace and increase all Speed. (Prioritize Special Actives/Exclude Hyperactives) When an ally absorbs Dense Ruined Soul Trace, activate Ruined Soul Trace effect and increase MP Recovery when Attacking/Attacked. [Dungeon] Ruined Soul Trace Chance: 30% Dense Ruined Soul Trace Chance: 100% Cooldown Reduction: 3 sec. Movement/Jump/Action Speed Increase: 10% MP Recovery when Attacking/Attacked 1.5 times Duration: 20 sec. [PvP] Ruined Soul Trace Chance: 30% Dense Ruined Soul Trace Chance: 100% Cooldown Reduction: 3 sec. Movement/Jump/Action Speed Increase: 5% MP Recovery when Attacking/Attacked 1.25 times Duration: 10 sec. |
Changed so that the Special Active Skill Cooldown Reduction effect only applies to the caster. Based on Skill Level 4 Wherever he goes, only the remains of revenge is left behind. When the target with Valasia seed is killed, Ruined Soul Trace will form. When the target is a Mid Boss, or a Boss, Dense Ruined Soul Trace will form. Reduce 1 remaining skill cooldown for allies within the area of effect of the Ruined Soul Trace and increase all Speed. (Prioritize Special Actives/Exclude Hyperactives) When an ally absorbs Dense Ruined Soul Trace, activate Ruined Soul Trace effect and increase MP Recovery when Attacking/Attacked. [Dungeon] Ruined Soul Trace Chance: 30% Dense Ruined Soul Trace Chance: 100% Cooldown Reduction: 3 sec. Movement/Jump/Action Speed Increase: 10% MP Recovery when Attacking/Attacked 1.5 times Duration: 20 sec. [PvP] Ruined Soul Trace Chance: 30% Dense Ruined Soul Trace Chance: 100% Cooldown Reduction: 3 sec. Movement/Jump/Action Speed Increase: 5% MP Recovery when Attacking/Attacked 1.25 times Duration: 10 sec. |
| Mutant Reaper | Merciless Revenge | [Dungeon] Ripped Space (Physical): 662% Multi Hit [Valasia Response] Damage from Ripped Space per Seed Growth Stage Stage 1 Growth: 9% Stage 2 Growth: 12% Stage 3 Growth: 15% [PvP] Ripped Space (Physical): 252% Multi Hit [Valasia Response] Damage from Ripped Space per Seed Growth Stage Stage 1 Growth: 4% Stage 2 Growth: 6% Stage 3 Growth: 7% |
[Dungeon] Ripped Space (Physical): 732% Multi Hit [Valasia Response] Damage from Ripped Space per Seed Growth Stage Stage 1 Growth: 9% Stage 2 Growth: 12% Stage 3 Growth: 15% [PvP] Ripped Space (Physical): 279% Multi Hit [Valasia Response] Damage from Ripped Space per Seed Growth Stage Stage 1 Growth: 4% Stage 2 Growth: 6% Stage 3 Growth: 7% |
| Mutant Reaper | Awakened Will: Mutant Reaper | [Dungeon] Received Damage for Enemies at 50% or below HP Increase: 10% Received Damage for Enemies at 10% or below HP Increase: 15% Valasia Overload (Physical): 218% Multi Hit [PvP] Received Damage for Enemies at 50% or below HP Increase: 5% Received Damage for Enemies at 10% or below HP Increase: 7% Valasia Overload (Physical): 86% Multi Hit |
[Dungeon] Received Damage for Enemies at 50% or below HP Increase: 8% Received Damage for Enemies at 10% or below HP Increase: 10% Valasia Overload (Physical): 218% Multi Hit [PvP] Received Damage for Enemies at 50% or below HP Increase: 4% Received Damage for Enemies at 10% or below HP Increase: 5% Valasia Overload (Physical): 86% Multi Hit |
| Revenant | [Mod] Sprout | Swing your sword imbued with aura of Valasia and slash it diagonally. The parasitic Valasia will sprout from enemies hit by the sword aura and destroy them. [Valasia Response] Skill Increase received Physical Damage for enemies with a Valasia Seed. [Dungeon] Sword Aura (Physical): 1299% Multi Hit Growing Valasia (Physical): 414% Multi Hit [Valasia Response] Received Physical Damage Increase per Seed Growth Stage Stage 1 Growth: 8% Stage 2 Growth: 10% Stage 3 Growth: 12% Duration: 15 sec. [PvP] Sword Aura (Physical): 494% Multi Hit Growing Valasia (Physical): 158% Multi Hit [Valasia Response] Received Physical Damage Increase per Seed Growth Stage Stage 1 Growth: 4% Stage 2 Growth: 5% Stage 3 Growth: 6% Duration: 15 sec. |
Received Magical Damage Increase effect will be added. Swing your sword imbued with aura of Valasia and slash it diagonally. The parasitic Valasia will sprout from enemies hit by the sword aura and destroy them. [Valasia Response] Skill Increase received Physical/Magical Damage for enemies with a Valasia Seed. [Dungeon] Sword Aura (Physical): 1299% Multi Hit Growing Valasia (Physical): 414% Multi Hit [Valasia Response] Received Physical/Magical Damage Increase per Seed Growth Stage Stage 1 Growth: 4% Stage 2 Growth: 6% Stage 3 Growth: 8% Duration: 15 sec. [PvP] Sword Aura (Physical): 494% Multi Hit Growing Valasia (Physical): 158% Multi Hit [Valasia Response] Received Physical/Magical Damage Increase per Seed Growth Stage Stage 1 Growth: 2% Stage 2 Growth: 3% Stage 3 Growth: 4% Duration: 15 sec. |
| Revenant | Immortal Oath | He can remember faintly when he closes his eyes. His allies and lover who believed in him and followed him, the happy memories, and the moment it all fell apart. The promise he made to the dead the moment his mind cleared still stands. When this path finally ends, and I can finally go to you, please show me your smile… Upon Stage 3 Awakening, increase the damage of the magnetic field and critical damage that attacks nearby enemies and reduce MP cost of Valasia Response skill. Upon Stage 3 Awakening, apply confusion to nearby enemies. [Dungeon] Magnetic Field Damage Increase: 15% Critical Damage 20% Valasia Response Skill MP Cost Reduction: 15% Confusion Duration: 1.5 sec. [PvP] Magnetic Field Damage Increase: 7.5% Critical Damage Increase: 10% Valasia Response Skill MP Cost Reduction: 7.5% Confusion Duration: 1.5 sec. |
Physical Attack Power Increase effect will be added to Stage 3 Awakening. He can remember faintly when he closes his eyes. His allies and lover who believed in him and followed him, the happy memories, and the moment it all fell apart. The promise he made to the dead the moment his mind cleared still stands. When this path finally ends, and I can finally go to you, please show me your smile… Upon Stage 3 Awakening, increase the damage of the magnetic field, physical attack, and critical damage of the magnetic field that attacks nearby enemies and reduce MP cost of Valasia Response skill. Upon 3 Bead Awakening, apply confusion to nearby enemies. [Dungeon] Magnetic Field Damage Increase: 15% Physical Attack Power Increase: 20% Critical Damage 20% Valasia Response Skill MP Cost Reduction: 15% Confusion Duration: 1.5 sec. [PvP] Magnetic Field Damage Increase: 7.5% Physical Attack Power Increase: 10% Critical Damage Increase: 10% Valasia Response Skill MP Cost Reduction: 7.5% Confusion Duration: 1.5 sec. |
| Revenant | [Mod] Seven Burst: Damnation | Throw a Valasia thorn. The thrown thorns will grow and explode upon contact with each other or with enemies to drive all enemies to hell. [Valasia Response] Skill Deals increased damage and explosion radius if the grown thorn comes in contact with enemies with a Valasia Seed. [Dungeon] Grown Thorn (Physical): 151% Explosion (Physical): 330% Multi Hit [Valasia Response] Damage and Area Increase per Seed Growth Stage Stage 1 Growth: 4% Stage 2 Growth: 8% Stage 3 Growth: 12% [PvP] Grown Thorn (Physical): 28% Explosion (Physical): 63% Multi Hit [Valasia Response] Damage and Area Increase per Seed Growth Stage Stage 1 Growth: 2% Stage 2 Growth: 4% Stage 3 Growth: 6% |
Ignore Defense effect will be added to explosion hits. Throw a Valasia thorn. The thrown thorns will grow and explode upon contact with each other or with enemies to drive all enemies to hell. Explosion ignores a part of enemy’s defense. [Valasia Response] Skill Deals increased damage and explosion radius if the grown thorn comes in contact with enemies with a Valasia Seed. [Dungeon] Grown Thorn (Physical): 151% Explosion (Physical): 367% Multi Hit Ignore Defense: 50% [Valasia Response] Damage and Area Increase per Seed Growth Stage Stage 1 Growth: 4% Stage 2 Growth: 8% Stage 3 Growth: 12% [PvP] Grown Thorn (Physical): 28% Explosion (Physical): 70% Multi Hit Ignore Defense: 10% [Valasia Response] Damage and Area Increase per Seed Growth Stage Stage 1 Growth: 2% Stage 2 Growth: 4% Stage 3 Growth: 6% |
| Revenant | Path of the Dead | [Dungeon] Awakening Charge Speed 1.5 times Damage to Boss Monsters Increase: 15% Path of the Dead Duration: 15 sec. Cooldown: 30 sec. [PvP] Awakening Charge Speed 1.5 times Damage to Boss Monsters Increase: 7.5% Path of the Dead Duration: 9 sec. Cooldown: 180 sec. (Cooldown applies upon start) |
[Dungeon] Awakening Charge Speed 1.5 times Damage to Boss Monsters Increase: 20% Path of the Dead Duration: 30 sec Cooldown: 30 sec. [PvP] Awakening Charge Speed 1.5 times Damage to Boss Monsters Increase: 10% Path of the Dead Duration: 12 sec. Cooldown: 180 sec. (Cooldown applies upon start) |
[Eve]
| Character | Skill Name | Before | After |
| Eve | Destruction Aura | [Dungeon] Physical Attack Increase: 10% Magical Attack Increase: 10% Maximize 20% Duration: 30 sec. [PvP] Physical Attack Increase: 5% Magical Attack Increase: 5% Maximize 10% Duration: 15 sec. |
[Dungeon] Physical Attack Increase: 15% Magical Attack Increase: 15% Maximize 20% Duration: 30 sec. [PvP] Physical Attack Increase: 7.5% Magical Attack Increase: 7.5% Maximize 10% Duration: 15 sec. |
| Code: Exotic | Concentration Aura | Based on Skill Level 4 Become able to use auras effectively. Upon using aura skill, apply additional effects to the caster. Upon hitting enemies with Special Active Skills with the aura effect active, reduce Magical Defense for a set duration. [Dungeon] Enhanced Auras – Caster Critical Damage Increase: 15% – Duration Increase: 25 sec. – MP Cost Reduction: 20% Magical Defense Reduction: 30% Duration: 10 sec. [PvP] Enhanced Auras – Caster Critical Damage Increase: 7.5% – Duration Increase: 12.5 sec. – MP Cost Reduction: 5% Magical Defense Reduction: 15% Duration: 10 sec. |
Physical Defense Reduction effect will be added. Based on Skill Level 4 Become able to use auras effectively. Upon using aura skill, apply additional effects to the caster. Upon hitting enemies with Special Active Skills with the aura effect active, reduce Physical/Magical Defense for a set duration. [Dungeon] Enhanced Auras – Caster Critical Damage Increase: 15% – Duration Increase: 25 sec. – MP Cost Reduction: 20% Physical/Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Enhanced Auras – Caster Critical Damage Increase: 7.5% – Duration Increase: 12.5 sec. – MP Cost Reduction: 5% Physical/Magical Defense Reduction: 10% Duration: 10 sec. |
| Code: Nemesis | Cheat Code: Destruction | Upon casting Queen’s Throne, drastically increase MP Recovery from normal attacks for a set duration. Reduce the cooldown for Nasod Spear. 100% chance to activate enhanced commands from enhanced Nasod Weapons for a set duration. Upon hitting enemies with Nasod Spear while awakened, increase received Magical Damage for enemies hit. If the enemy is at or less than 50% HP, further increase the damage received. [Dungeon] Mana Recovery (Normal Attack): 150% Nasod Spear Cooldown Reduction: 10% Nasod’s Weapon Enhancement Chance: 100% Received Magical Damage Increase: 10% Received Magical Damage for Enemies at or less than 50% HP Increase: 20% Duration: 15 sec. [PvP] Mana Recovery (Normal Attack): 150% Nasod Spear Cooldown Reduction: 5% Nasod’s Weapon Enhancement Chance: 100% Received Magical Damage Increase: 5% Received Magical Damage for Enemies at or less than 50% HP Increase: 10% Duration: 15 sec. |
Received Physical Damage Increase effect will be added. Upon casting Queen’s Throne, drastically increase MP Recovery from normal attacks for a set duration. Reduce the cooldown for Nasod Spear. 100% chance to activate enhanced commands from enhanced Nasod Weapons for a set duration. Upon hitting enemies with Nasod Spear while awakened, increase received Physical/Magical Damage for enemies hit. If the enemy is at or less than 50% HP, further increase the damage received. [Dungeon] Mana Recovery (Normal Attack): 150% Nasod Spear Cooldown Reduction: 10% Nasod’s Weapon Enhancement Chance: 100% Received Physical/Magical Damage Increase: 10% Received Magical Damage for Enemies at or less than 50% HP Increase: 14% Duration: 15 sec. [PvP] Mana Recovery (Normal Attack): 150% Nasod Spear Cooldown Reduction: 5% Nasod’s Weapon Enhancement Chance: 100% Received Physical/Magical Damage Increase: 5% Received Magical Damage for Enemies at or less than 50% HP Increase: 7% Duration: 15 sec. |
| Code: Nemesis | Atomic Shield | Summon Nasod nano-drones to create a defensive shield. Allies within the field will have Damage Reduction and have accelerated Strength, Bravery Skill Cooldown. [Dungeon] Energy Field – Radius: 600 – Ally Damage Reduction: 30% – Strength, Bravery Skill Cooldown Acceleration: 1.3 times – Duration: 10 sec. [PvP] Energy Field – Radius: 600 – Ally Damage Reduction: 12% – Strength, Bravery Skill Cooldown Acceleration: 1.3 times – Duration: 10 sec. |
The Strength, Bravery Skill Cooldown Acceleration effect will be changed so that it is only applied to the caster. Summon Nasod nano-drones to create a defensive shield. Allies within the field will have Damage Reduction and caster will have accelerated Strength, Bravery Skill Cooldown. [Dungeon] Energy Field – Radius: 600 – Ally Damage Reduction: 30% – Strength, Bravery Skill Cooldown Acceleration: 1.3 times – Duration: 10 sec. [PvP] Energy Field – Radius: 600 – Ally Damage Reduction: 12% – Strength, Bravery Skill Cooldown Acceleration: 1.3 times – Duration: 10 sec. |
| Code: Empress | Queen’s Authority | Based on Skill Level 4 [Dungeon] Damage Increase: 20% MP Recovery per [Queen’s Authority] Stack: 1.5 (Max 10 stacks) Duration: 30 sec. (Remove 3 stacks when the duration ends) [PvP] Damage Increase: 2% MP Recovery per [Queen’s Authority] Stack: 0.3 (Max 10 stacks) Duration: 30 sec. (Remove 3 stacks when the duration ends) |
Based on Skill Level 4 [Dungeon] Damage Increase: 30% MP Recovery per [Queen’s Authority] Stack: 1.5 (Max 10 stacks) Duration: 30 sec. (Remove 3 stacks when the duration ends) [PvP] Damage Increase: 6% MP Recovery per [Queen’s Authority] Stack: 0.3 (Max 10 stacks) Duration: 30 sec. (Remove 3 stacks when the duration ends) |
| Code: Empress | Cheat Code: Rule Breaker | [Dungeon] Summon HP Recovery: 5% Summon Attack Increase: 150% (Excludes Hyperactive) Duration: 30 sec. [Oberon Aura] – Special Active Skill Damage Increase: 15% – Duration: 10 sec. [Ophelia Aura] – Received Damage Reduction: 20% – Duration: 10 sec. [Ferdinand Aura] – Hyperactive Skill Damage Increase: 30% – Duration: 180 sec. [PvP] Summon HP Recovery: 5% Summon Attack Increase: 12.5% (Excludes Hyperactive) Duration: 10 sec. [Oberon Aura] – Special Active Skill Damage Increase: 3% – Duration: 10 sec. [Ophelia Aura] – Received Damage Reduction: 2% – Duration: 10 sec. [Ferdinand Aura] – Hyperactive Skill Damage Increase: 3% – Duration: 180 sec. |
[Dungeon] Summon HP Recovery: 5% Summon Attack Increase: 150% (Excludes Hyperactive) Duration: 30 sec. [Oberon Aura] – Special Active Skill Damage Increase: 12% – Duration: 10 sec. [Ophelia Aura] – Received Damage Reduction: 20% – Duration: 10 sec. [Ferdinand Aura] – Hyperactive Skill Damage Increase: 30% – Duration: 180 sec. [PvP] Summon HP Recovery: 5% Summon Attack Increase: 12.5% (Excludes Hyperactive) Duration: 10 sec. [Oberon Aura] – Special Active Skill Damage Increase: 3% – Duration: 10 sec. [Ophelia Aura] – Received Damage Reduction: 2% – Duration: 10 sec. [Ferdinand Aura] – Hyperactive Skill Damage Increase: 3% – Duration: 180 sec. |
| Code: Empress | Riseon Pride | Release the limit code to bathe the area in high voltage explosion. Enemies hit with High Voltage have reduced Physical Defense and All Elemental Resistance for a set duration. A dimensional gate opens to summon Ferdinand, Oberon, and Ophelia. Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] High Voltage (Physical): 4580% Ferdinand – Disk Bullets (Physical): 192% x 8 Oberon – Continuous Slashes (Physical): 176% x 4 Ophelia – Electric Field (Magical): 96% x 8 Physical Defense Reduction: 30% All Resistance Reduction: 150 Duration: 30 sec. [PvP] High Voltage (Physical): 1653% Ferdinand – Disk Bullets (Physical): 68% x 8 Oberon – Continuous Slashes (Physical): 60% x 4 Ophelia – Electric Field (Physical): 33% x 8 Physical Defense Reduction: 15% All Resistance Reduction: 75 Duration: 30 sec. |
Removed the Physical Defense Reduction effect.
Release the limit code to bathe the area in high voltage explosion. Enemies hit with High Voltage have reduced All Elemental Resistance for a set duration. A dimensional gate opens to summon Ferdinand, Oberon, and Ophelia. |
| Code: Empress | Queen’s Blessing | Based on Skill Level 4 Increase the critical chance of summons: Sentry, Oberon and Ophelia. Reduce summoned unit skill cooldown based on [Queen’s Authority] stacks. Upon hitting the enemy with [Queen’s Call] skills, increase received Physical Damage for enemies hit for a set duration. [Dungeon] Critical Chance: 50% 100% Critical Chance of summons when caster’s HP is at or less than 25% Summon Skill Cooldown Reduction Per Stack of [Queen’s Authority] 2% (Max 10 Stacks) Received Physical Damage Increase: 12% Duration: 10 sec. [PvP] Critical Chance: 50% 100% Critical Chance of summons when caster’s HP is at or less than 25% Summon Skill Cooldown Reduction Per Stack of [Queen’s Authority] 1% (Max 10 Stacks) Received Physical Damage Increase: 6% Duration: 10 sec. |
Received Magical Damage Increase effect will be added. Based on Skill Level 4 Increase the critical chance of summons: Sentry, Oberon and Ophelia. Reduce summoned unit skill cooldown based on [Queen’s Authority] stacks. Upon hitting the enemy with [Queen’s Call] skills, increase received Physical/Magical Damage for enemies hit for a set duration. [Dungeon] Critical Chance: 50% 100% Critical Chance of summons when caster’s HP is at or less than 25% Summon Skill Cooldown Reduction Per Stack of [Queen’s Authority] 2% (Max 10 Stacks) Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] Critical Chance: 50% 100% Critical Chance of summons when caster’s HP is at or less than 25% Summon Skill Cooldown Reduction Per Stack of [Queen’s Authority] 1% (Max 10 Stacks) Received Physical/Magical Damage Increase: 6% Duration: 10 sec. |
| Code: Esencia | [Mod] Dimension Link – Guardian: Scan Wave | Improve and apply the Guardian’s attack code to create scan waves through Ophelia. Scan Wave moves about to find and eradicate enemies. [Queen’s Call – Ophelia] – Summoned Ophelia activates the skill Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Scan Wave (Physical): 870% Multi Hit [PvP] Scan Wave (Physical): 157% Multi Hit |
Ignore Defense effect will be added to Scan Wave hits. Improve and apply the Guardian’s attack code to create scan waves through Ophelia. Scan Wave moves about to find and deal damage that ignore set amount of defense, eradicating enemies. [Queen’s Call – Ophelia] – Summoned Ophelia activates the skill Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Scan Wave (Physical): 978% Multi Hit Ignore Defense: 40% [PvP] Scan Wave (Physical): 177% Multi Hit Ignore Defense: 10% |
| Code: Esencia | [Mod] Genocide Ripper | [Dungeon] Consecutive Attack (Physical): 725% Multi Hit [PvP] Consecutive Attack (Physical): 248% Multi Hit |
[Dungeon] Consecutive Attack (Physical): 758% Multi Hit [PvP] Consecutive Attack (Physical): 259% Multi Hit |
| Code: Battle Seraph | Tesla Shock: Spear | Changed so that high voltage will be guided to enemies if skill is activated in Fusion Field. | |
| Code: Battle Seraph | Extreme Virtual | Generate two giant fields on both sides, two fields fire a giant beam that connects each other. While force field is active, increased received magical damage for enemies hit for a set duration. (Can also be used in midair.) Multiple Force Field Skill – Affected by Force Field if active (Giant Force Field + Normal Force Field) – Amplification Field (Red Field): Fires giant beam that joins with giant field – Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit – Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field – Fusion Field: Generates 4 giant fields, fires multiple homing electric spears from the middle\ Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Virtual Beam (Magical): 832% Multi Hit Spectrum Field – Virtual Beam (Magical): 998% Multi Hit Force Field – Multi-Virtual Beam (Magical): 289% Multi Hit Reactive Field – Multi-Electric Field (Magical): 195% Multi Hit Fusion Field – Multi-Electric Field (Magical): 103% Multi Hit Received Magical Damage Increase: 12% Duration: 15 sec. [PvP] Virtual Beam (Magical): 301% Multi Hit Spectrum Field – Virtual Beam (Magical): 361% Multi Hit Force Field – Multi-Virtual Beam (Magical): 104% Multi Hit Reactive Field – Multi-Electric Field (Magical): 79% Multi Hit Fusion Field – Multi-Electric Field (Magical): 42% Multi Hit Received Magical Damage Increase: 6% Duration: 15 sec. |
The Magical Damage Increase effect will be removed. Generate two giant fields on both sides, two fields fire a giant beam that connects each other. (Can also be used in midair.) Multiple Force Field Skill – Affected by Force Field if active (Giant Force Field + Normal Force Field) – Amplification Field (Red Field): Fires giant beam that joins with giant field – Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit – Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field – Fusion Field: Generates 4 giant fields, fires multiple homing electric spears from the middle\ Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Virtual Beam (Magical): 832% Multi Hit Spectrum Field – Virtual Beam (Magical): 1048% Multi Hit Force Field – Multi-Virtual Beam (Magical): 302% Multi Hit Reactive Field – Multi-Electric Field (Magical): 195% Multi Hit Fusion Field – Multi-Electric Field (Magical): 103% Multi Hit [PvP] Virtual Beam (Magical): 301% Multi Hit Spectrum Field – Virtual Beam (Magical): 379% Multi Hit Force Field – Multi-Virtual Beam (Magical): 109% Multi Hit Reactive Field – Multi-Electric Field (Magical): 79% Multi Hit Fusion Field – Multi-Electric Field (Magical): 42% Multi Hit |
| Code: Battle Seraph | Electronic Fall | Unleash an energy field that shoots straight down. (Can also be used in midair.) Reduce the Magical Defense of enemies hit by the energy field for a set duration. Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Energy Field (Magical): 423% Multi Hit Magical Defense Reduction: 20% Duration: 15 sec. [PvP] Energy Field (Magical): 137% Multi Hit Magical Defense Reduction: 10% Duration: 15 sec. |
Physical Defense Reduction effect will be added. Unleash an energy field that shoots straight down. (Can also be used in midair.) Reduce the Physical/Magical Defense of enemies hit by the energy field for a set duration. Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Energy Field (Magical): 423% Multi Hit Physical/Magical Defense Reduction: 20% Duration: 15 sec. [PvP] Energy Field (Magical): 137% Multi Hit Physical/Magical Defense Reduction: 10% Duration: 15 sec. |
| Code: Sariel | [Mod] Electronic Fall | Create a powerful energy field that remains in front of you. Reduce the Magical Defense of enemies hit by the energy field for a set duration. Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Energy Field (Magical): 386% Multi Hit Magical Defense Reduction: 20% Duration: 15 sec. [PvP] Energy Field (Magical): 125% Multi Hit Magical Defense Reduction: 10% Duration: 15 sec. |
Physical Defense Reduction effect will be added. Create a powerful energy field that remains in front of you. Reduce the Physical/Magical Defense of enemies hit by the energy field for a set duration. Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Energy Field (Magical): 386% Multi Hit Physical/Magical Defense Reduction: 20% Duration: 15 sec. [PvP] Energy Field (Magical): 125% Multi Hit Physical/Magical Defense Reduction: 10% Duration: 15 sec. |
| Code: Sariel | Evolution | [Dungeon] [Code: Evolution] – Amplification Field (Red Field): Damage Increase: 20% – Spectrum Field (Blue Field): Double Attack (Activation Chance: 100%) – Reactive Field (Green Field): Ignore Guard – Fusion Field: Damage Increase: 20% / Double Attack / Ignore Guard – Action Speed Increase: 10% – Duration: 10 sec. (Cooldown 15 sec.) [Limiter Removal: Force Field] – Received Critical Damage Increase: 10% – Received Critical Damage Increase Duration: 10 sec. – Limiter Removal Duration: 30 sec. [PvP] [Code: Evolution] – Amplification Field (Red Field): Damage Increase: 20% – Spectrum Field (Blue Field): Double Attack (Activation Chance: 50%) – Reactive Field (Green Field): Ignore Guard – Fusion Field: Damage Increase: 20% / Double Attack / Ignore Guard – Action Speed Increase: 10% – Duration: 10 sec. (Cooldown 15 sec.) [Limiter Removal: Force Field] – Received Critical Damage Increase: 5% – Received Critical Damage Increase Duration: 10 sec. – Limiter Removal Duration: 30 sec. |
[Dungeon] [Code: Evolution] – Amplification Field (Red Field): Damage Increase: 20% – Spectrum Field (Blue Field): Double Attack (Activation Chance: 100%) – Reactive Field (Green Field): Ignore Guard – Fusion Field: Damage Increase: 20% / Double Attack / Ignore Guard – Action Speed Increase: 10% – Duration: 10 sec. (Cooldown 15 sec.) [Limiter Removal: Force Field] – Received Critical Damage Increase: 12% – Received Critical Damage Increase Duration: 10 sec. – Limiter Removal Duration: 30 sec. [PvP] [Code: Evolution] – Amplification Field (Red Field): Damage Increase: 20% – Spectrum Field (Blue Field): Double Attack (Activation Chance: 50%) – Reactive Field (Green Field): Ignore Guard – Fusion Field: Damage Increase: 20% / Double Attack / Ignore Guard – Action Speed Increase: 10% – Duration: 10 sec. (Cooldown 15 sec.) [Limiter Removal: Force Field] – Received Critical Damage Increase: 6% – Received Critical Damage Increase Duration: 10 sec. – Limiter Removal Duration: 30 sec. |
| Code: Sariel | [Mod] Giga Stream | [Dungeon] Beam Attack (Magical): 499% Multi Hit Amplification Field – Beam Attack (Magical): 599% Multi Hit Force Field – Beam Attack (Magical): 441% Multi Hit Reactive Field – Multi-Electric Field (Magical): 150% Multi Hit Fusion Field – Multi-Electric Field (Magical): 74% Multi Hit Ignore Defense: 50% [PvP] Beam Attack (Magical): 161% Multi Hit Amplification Field – Beam Attack (Magical): 193% Multi Hit Force Field – Beam Attack (Magical): 142% Multi Hit Reactive Field – Multi-Electric Field (Magical): 48% Multi Hit Fusion Field – Multi-Electric Field (Magical): 23% Multi Hit Ignore Defense: 10% |
[Dungeon] Beam Attack (Magical): 499% Multi Hit Amplification Field – Beam Attack (Magical): 629% Multi Hit Force Field – Beam Attack (Magical): 463% Multi Hit Reactive Field – Multi-Electric Field (Magical): 150% Multi Hit Fusion Field – Multi-Electric Field (Magical): 74% Multi Hit Ignore Defense: 50% [PvP] Beam Attack (Magical): 161% Multi Hit Amplification Field – Beam Attack (Magical): 203% Multi Hit Force Field – Beam Attack (Magical): 149% Multi Hit Reactive Field – Multi-Electric Field (Magical): 48% Multi Hit Fusion Field – Multi-Electric Field (Magical): 23% Multi Hit Ignore Defense: 10% |
| Code: Failess | Masquerade | [Moby Access] Open a strange masquerade where you don’t know who you are, or where this is. Apply Physical Attack Power Increase effect and 2 kinds of mysterious debuffs on allies that are on the stage for 20 sec. Damage increase depending on Negative Code Corruption Stage. Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Masquerade (Physical): 809% Multi Hit Damage per Negative Code Stage Increase: 10% Physical Attack Power Increase: 10% [PvP] Masquerade (Physical): 248% Multi Hit Damage per Negative Code Stage 5% Physical Attack Power 5% Enemies within the area of effect can deal damage to each other. |
Removed the Physical Attack Power Increase effect. [Moby Access] Open a strange masquerade where you don’t know who you are, or where this is. Apply 2 kinds of mysterious debuffs on allies that are on the stage for 20 sec. Damage increase depending on Negative Code Corruption Stage. Core Activation Skill – Successful attack made during awakening will activate the Core Attack. [Dungeon] Masquerade (Physical): 809% Multi Hit Damage per Negative Code Stage Increase: 10% [PvP] Masquerade (Physical): 248% Multi Hit Damage per Negative Code Stage Increase: 5% Enemies within the area of effect can deal damage to each other. |
| Code: Failess | Awakened Will: Code: Failess | Everything’s fine. Why are you insisting something’s wrong when everything’s just fine? Enhance Nasod Core upon Stage 3 Awakening. Enhance Core’s Attack Mode upon Stage 3 Awakening. Attack form will transform, Physical Defense will be reduced, and received Physical Attack Damage will increase. [Dungeon] Physical Defense Reduction: 20% Received Physical Damage Increase: 12% Duration: 10 sec. [PvP] Physical Defense Reduction: 10% Received Physical Damage Increase: 4.8% Duration: 5 sec. |
Magical Defense Reduction effect will be added. Received Magical Damage Increase effect will be added. Everything’s fine. Why are you insisting something’s wrong when everything’s just fine? Enhance Nasod Core upon Stage 3 Awakening. Enhance Core’s Attack Mode upon Stage 3 Awakening. Attack form will transform, Physical/Magical Defense will be reduced, and received Physical/Magical Attack Damage will increase. [Dungeon] Physical/Magical Defense Reduction: 20% Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] Physical/Magical Defense Reduction: 10% Received Physical/Magical Damage Increase: 4.8% Duration: 5 sec. |
| Code: Failess | White Hat | Based on Skill Level 4 Negative Code becomes even more encrypted. The more you release the code, the more Remy breaks apart. Reduce Received Damage. Upon using [Code: Recovery – Awake], continuously recover HP/MP and Special Active Skill MP Cost is reduced. [Dungeon] – Received Damage Reduction 20% [Upon using Code: Recovery – Awake] HP/MP Recovery per sec.: 5% Special Active Skill MP Cost Reduction: 20% Duration: 25 sec. [PvP] – Received Damage Reduction: 10% [Upon using Code: Recovery – Awake] HP/MP Recovery per sec.: 0.5% Special Active Skill MP Cost Reduction: 8% Duration: 2.5 sec. |
Special Active Skill Cooldown Reduction effect will be added upon using [Code: Recovery – Awake]. Based on Skill Level 4 Negative Code becomes even more encrypted. The more you release the code, the more Remy breaks apart. Reduce Received Damage. [Upon using Code: Recovery – Awake], continuously recover HP/MP and Special Active Skill MP Cost and Special Active Skill Cooldown are reduced. [Dungeon] – Received Damage Reduction 20% [Upon using Code: Recovery – Awake] HP/MP Recovery per sec.: 5% Special Active Skill MP Cost Reduction: 20% Special Active Skill Cooldown Reduction: 25% Duration: 25 sec. [PvP] Received Damage Reduction: 10% [Upon using Code: Recovery – Awake] HP/MP Recovery per sec.: 0.5% Special Active Skill MP Cost Reduction: 8% Special Active Skill Cooldown Reduction: 12.5% Duration: 2.5 sec. |
| Code: Failess | Friday | [Dungeon] Friday (Physical): 100% Multi Hit [Friday Code] All Speed Increase: 15% All Skill Cooldown Acceleration: 1.25 times Duration: 25 sec. [Holographic Wave] All Damage Increase: 30%/Received Damage Increase: 20% Duration: 15 sec. [PvP] Friday (Physical): 32% Multi Hit [Friday Code] All Speed Increase: 15% All Skill Cooldown Acceleration: 1.25 times Duration: 12.5 sec. [Holographic Wave] All Damage Increase: 20%/Received Damage Increase:10% Duration: 15 sec. |
[Dungeon] Friday (Physical): 100% Multi Hit [Friday Code] All Speed Increase: 15% All Skill Cooldown Acceleration: 1.35 times Duration: 25 sec. [Holographic Wave] All Damage Increase:30%/Received Damage Increase:20% Duration: 15 sec. [PvP] Friday (Physical): 32% Multi Hit [Friday Code] All Speed Increase: 15% All Skill Cooldown Acceleration: 1.35 times Duration: 12.5 sec. [Holographic Wave] All Damage Increase: 20%/Received Damage Increase: 10% Duration: 15 sec. |
[Chung]
| Character | Skill Name | Before | After |
| Fury Guardian | Pandemonium | [Dungeon] Shout (Physical): 2772% [Fear] – Received Physical Damage Increase: 15% – Duration: 15 sec. [PvP] Shout (Physical): 501% [Fear] – Received Physical Damage Increase: 6% – Cannot use Skills – Duration: 4 sec. |
Received Magical Damage Increase effect will be added to Fear. [Dungeon] Shout (Physical): 2772% [Fear] – Received Physical/Magical Damage Increase: 12% – Duration: 15 sec. [PvP] Shout (Physical): 501% [Fear] – Received Physical/Magical Damage 6% – Cannot use Skills – Duration: 4 sec. |
| Fury Guardian | Elemental Training | Based on Skill Level 4 [Dungeon] All Resistance Increase: 100 Burn/Freeze/Frostbite/Poison/Press/Injury/Bleed/Stun/Plague Resistance: 60% When Sum of all Resistance is more than 1000, Special Active Skill Damage Increase: 10% [PvP] All Resistance Increase: 50 Burn/Freeze/Frostbite/Poison/Press/Injury/Bleed/Stun/Plague Resistance: 30% When Sum of all Resistance is more than 1000, Special Active Skill Damage Increase: 4% |
Based on Skill Level 4 [Dungeon] All Resistance Increase: 100 Burn/Freeze/Frostbite/Poison/Press/Injury/Bleed/Stun/Plague Resistance: 60% When Sum of all Resistance is more than 1000, Special Active Skill Damage Increase: 20% [PvP] All Resistance Increase: 50 Burn/Freeze/Frostbite/Poison/Press/Injury/Bleed/Stun/Plague Resistance: 30% When Sum of all Resistance is more than 1000, Special Active Skill Damage Increase: 8% |
| Iron Paladin | Iron Howling | Cry out with a sharp steel like noise. The howling will push away enemies while reducing defense by 10% for 5 sec. The howling will remove debuffs of all allies within the howling range. |
Removed the Physical Defense Reduction effect. Cry out with a sharp steel like noise. The howling will push away enemies and remove debuffs of all allies within the howling range. |
| Iron Paladin | Guardian Force | [Dungeon] [Power Restraint] Physical/Magical Attack Power Reduction: 10% (Max 3 Stacks) Physical/Magical Defense Reduction: 5% (Max 3 Stacks) Duration: 20 sec. [PvP] [Power Restraint] Physical/Magical Attack Power Reduction: 10% (Max 3 Stacks) Physical/Magical Defense Reduction: 5% (Max 3 Stacks) Duration: 8 sec. |
[Dungeon] [Power Restraint] Physical/Magical Attack Power Reduction: 10% (Max 2 Stacks) Physical/Magical Defense Reduction:10% (Max 2 Stacks) Duration: 20 sec. [PvP] [Power Restraint] Physical/Magical Attack Power Reduction: 10% (Max 2 Stacks) Physical/Magical Defense Reduction: 10% (Max 2 Stacks) Duration: 8 sec. |
| Iron Paladin | Rapid Guardian | Shout quickly to suppress surrounding enemies and cause allies to enter [Rapid Guardian] state. (Can also be used in midair.) [Dungeon] Shout (Physical): 4934% [Rapid Guardian] Skill Cooldown Acceleration: 1.3 times (Excludes Hyperactive/Bond Skills) MP Recovery when attacking: 200% Action Speed Increase: 8% Duration: 12 sec. [PvP] Shout (Physical): 1879% [Rapid Guardian] Skill Cooldown Acceleration: 1.15 times (Excludes Hyperactive/Bond Skills) MP Recovery when attacking: 150% Action Speed Increase: 8% Duration: 6 sec. |
Changed so that the Rapid Guardian State effect only applies to self. Shout quickly to suppress surrounding enemies and cause the caster to enter [Rapid Guardian] state. (Can also be used in midair.) [Dungeon] Shout (Physical): 4934% [Rapid Guardian] Skill Cooldown Acceleration: 1.6 times (Excludes Hyperactive/Bond Skills) MP Recovery when attacking: 200% Action Speed Increase: 8% Duration: 12 sec. [PvP] Shout (Physical): 1879% [Rapid Guardian] Skill Cooldown Acceleration: 1.3 times (Excludes Hyperactive/Bond Skills) MP Recovery when attacking: 150% Action Speed Increase: 8% Duration: 6 sec. |
| Iron Paladin | Advanced Metabolic Boost | Based on Skill Level 4 [Dungeon] Chance to obtain Awakening Bead upon successful Special Active Skill attack: 20% All Skill Cooldown Reduction during Berserk Mode: 20% [PvP] Chance to obtain Awakening Bead upon successful Special Active Skill attack: 10% All Skill Cooldown Reduction during Berserk Mode: 10% |
Based on Skill Level 4 [Dungeon] Chance to obtain Awakening Bead upon successful Special Active Skill attack: 20% All Skill Cooldown Reduction during Berserk Mode: 30% [PvP] Chance to obtain Awakening Bead upon successful Special Active Skill attack: 10% All Skill Cooldown Reduction during Berserk Mode: 15% |
| Comet Crusader | [Mod] Burst Wolf | [Dungeon] Shockwave (Physical): 320% Multi Hit [Fear] – Received Physical Damage Increase: 6% – Duration: 4 sec. [PvP] Shockwave (Physical): 103% Multi Hit [Fear] – Received Physical Damage Increase: 3% – Cannot use Skills – Duration: 1 sec. |
Received Magical Damage Increase effect will be added to Fear. [Dungeon] Shockwave (Physical): 320% Multi Hit [Fear] – Received Physical/Magical Damage Increase: 6% – Duration: 4 sec. [PvP] Shockwave (Physical): 103% Multi Hit [Fear] – Received Physical/Magical Damage Increase: 3% – Cannot use Skills – Duration: 1 sec. |
| Shooting Guardian | Sharpshooter Syndrome | [Dungeon] Energy Release (Magical): 510% Multi Hit Sharpshooter – Magical Attack Increase: 24% – Action Speed 18% – Chance of Headshot Activation: 15% – Duration: 30 sec. [PvP] Energy Release (Magical): 96% Multi Hit Sharpshooter – Magical Attack Increase: 12% – Action Speed 18% – Chance of Headshot Activation: 15% – Duration: 30 sec. |
Physical Damage Increase effect will be added to Sharpshooter. [Dungeon] Energy Release (Magical): 510% Multi Hit Sharpshooter – Physical/Magical Attack Increase: 20% – Action Speed Increase: 18% – Chance of Headshot Activation: 15% – Duration: 30 sec. [PvP] Energy Release (Magical): 96% Multi Hit Sharpshooter – Physical/Magical Attack Increase: 10% – Action Speed Increase: 18% – Chance of Headshot Activation: 15% – Duration: 30 sec |
| Deadly Chaser | Burning Punisher | [Dungeon] Magic Bullet (Magical): 820% Multi Hit [PvP] Magic Bullet (Magical): 223% Multi Hit |
[Dungeon] Magic Bullet (Magical): 738% Multi Hit [PvP] Magic Bullet (Magical): 201% Multi Hit |
| Deadly Chaser | Rumble Shot | [Dungeon] Chain Explosion (Magical): 521% Multi Hit [PvP] Chain Explosion (Magical): 148% Multi Hit |
[Dungeon] Chain Explosion (Magical): 466% Multi Hit [PvP] Chain Explosion (Magical): 132% Multi Hit |
| Fatal Phantom | [Mod] Sharpshooter Syndrome | [Dungeon] Energy Release (Magical): 561% Multi Hit Sharpshooter – Magical Attack Increase: 24% – Critical Increase: 10% – Chance of Headshot Activation: 15% – Duration: 30 sec. [PvP] Energy Release (Magical): 80% Multi Hit Sharpshooter – Magical Attack Increase: 12% – Critical Increase: 10% – Chance of Headshot Activation: 15% – Duration: 30 sec. |
Physical Damage Increase effect will be added to Sharpshooter. [Dungeon] Energy Release (Magical): 561% Multi Hit Sharpshooter – Physical/Magical Attack Increase: 20% – Critical Increase: 10% – Chance of Headshot Activation: 15% – Duration: 30 sec. [PvP] Energy Release (Magical): 80% Multi Hit Sharpshooter – Physical/Magical Attack Increase: 10% – Critical Increase: 10% – Chance of Headshot Activation: 15% – Duration: 30 sec |
| Tactical Trooper | Fatal Cannon | Fire an enhanced cannonball forward. Enemies hit by the enhanced cannonball will have their Magical Defense reduced. Cannonball Consumption – Uses 1 Enhanced Cannonball [Dungeon] Cannonball Blast (Magical): 1357% Magical Defense Reduction: 20% (Duration 15 sec.) [PvP] Cannonball Blast (Magical): 457% Magical Defense Reduction: 10% (Duration 7.5 sec.) |
Added Physical Defense Reduction effect. Fire an enhanced cannonball forward. Enemies hit by the enhanced cannonball will have their Magical Defense reduced. Cannonball Consumption – Uses 1 Enhanced Cannonball [Dungeon] Cannonball Blast (Magical): 1357% Physical/Magical Defense Reduction: 10% (Duration 15 sec.) [PvP] Cannonball Blast (Magical): 457% Physical/Magical Defense Reduction: 5% (Duration 7.5 sec.) |
| Tactical Trooper | Heavy Field | [Dungeon] Field (Magical): 7247% [Heavy Field] Received Magical Damage Increase: 10% Duration: 10 sec. [PvP] Field (Magical): 2348% [Heavy Field] Cannot Dash/Jump Received Magical Damage Increase: 5% Duration: 10 sec. |
Received Physical Damage Increase effect will be added. [Dungeon] Field (Magical): 7247% [Heavy Field] Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] Field (Magical): 2348% [Heavy Field] Cannot Dash/Jump Received Physical/Magical Damage Increase: 6% Duration: 10 sec. |
| Tactical Trooper | Reaction Gloves | Based on Skill Level 4 [Dungeon] Magical Attack Increase: 2% x Awakening Level Received Damage Reduction: 5% x Awakening Level Reduce Skill Cooldown during Berserk: 20% [PvP] Magical Attack Increase: 2% x Awakening Level Received Damage Reduction: 2.5% x Awakening Level Reduce Skill Cooldown during Berserk: 10% |
Based on Skill Level 4 [Dungeon] Magical Attack Increase: 3.5% x Awakening Level Received Damage Reduction: 5% x Awakening Level Reduce Skill Cooldown during Berserk: 30% [PvP] Magical Attack Increase: 3.5% x Awakening Level Received Damage Reduction: 2.5% x Awakening Level Reduce Skill Cooldown during Berserk: 15% |
| Centurion | [Mod] Tactical Field | [Dungeon] Field (Magical): 759% Multi Hit Invincible While Casting Super Armor within Field Damage to Boss/Mid Boss Monsters Increase: 40% Received Damage Reduction: 40% MP Recovery: 6 per sec. Max Duration: 10 sec. [PvP] Field (Magical): 170% Multi Hit Super Armor within Field Damage to Boss/Mid Boss Monsters Increase: 40% Received Damage Reduction: 20% MP Recovery: 3 per sec. Max Duration: 10 sec. |
[Dungeon] Field (Magical): 759% Multi Hit Invincible While Casting Super Armor within Field Damage to Boss/Mid Boss Monsters Increase: 12% Received Damage Reduction: 40% MP Recovery: 6 per sec. Max Duration: 10 sec. [PvP] Field (Magical): 170% Multi Hit Super Armor within Field Damage to Boss/Mid Boss Monsters Increase: 12% Received Damage Reduction: 20% MP Recovery: 3 per sec. Max Duration: 10 sec. |
| Centurion | [Enhanced] Fatal Cannon | Final Enhanced Skill – Magical Defense Reduction Increased to 40% (PvP: 20%) |
Physical Defense Reduction effect will be added. Final Enhanced Skill – Physical/Magical Defense Reduction Increased to 20% (PvP: 10%) |
| Centurion | [Mod] Fatal Cannon | Fire an enhanced cannonball that will target the enemies’ back. Enemies hit by the enhanced cannonball will have their Magical Defense reduced. Cannonball Consumption – Uses 1 Enhanced Cannonball [Dungeon] Cannonball Blast (Magical): 1474% Magical Defense Reduction: 40% (Duration 15 sec.) [PvP] Cannonball Blast (Magical): 499% Magical Defense Reduction: 20% (Duration 7.5 sec.) |
Physical Defense Reduction effect will be added. Fire an enhanced cannonball that will target the enemies’ back. Enemies hit by the enhanced cannonball will have their Magical Defense reduced. Cannonball Consumption – Uses 1 Enhanced Cannonball [Dungeon] Cannonball Blast (Magical): 1474% Physical/Magical Defense Reduction: 20% (Duration 15 sec.) [PvP] Cannonball Blast (Magical): 499% Physical/Magical Defense Reduction: 10% (Duration 7.5 sec.) |
| Centurion | [Mod] Heavy Field | [Dungeon] Field (Magical): 5834% [Heavy Field] Received Magical Damage Increase: 10% Duration: 10 sec. [PvP] Field (Magical): 2111% [Heavy Field] Cannot Dash/Jump Received Magical Damage Increase: 5% Duration: 10 sec. |
Received Physical Damage Increase effect will be added. [Dungeon] Field (Magical): 5834% [Heavy Field] Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] Field (Magical): 2111% [Heavy Field] Cannot Dash/Jump Received Physical/Magical Damage Increase: 6% Duration: 10 sec. |
| Divine Phanes | Holy Grail | [Dungeon] Holy Water (Physical): 682% Multi Hit Continuously recover HP/MP for all allies within range by 18% Duration: 5 sec. [PvP] Holy Water (Physical): 231% Multi Hit Continuously recover HP/MP for all allies within range by 0.9% Duration: 5 sec. |
HP Recovery per sec. based on Combat Power will be added. Improved the skill tooltip. [Dungeon] Holy Water (Physical): 682% Multi Hit HP/MP Recovery per sec.: 20% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.075% Duration: 5 sec. [PvP] Holy Water (Physical): 231% Multi Hit HP/MP Recovery per sec.: 1% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.00375% Duration: 5 sec. |
| Divine Phanes | Pioneer’s Prayer | Based on Skill Level 4 [Dungeon] Special Active Damage Increase: 12% Pioneer’s Crest Ally HP/MP Recovery: 5% [PvP] Special Active Damage Increase: 6% Pioneer’s Crest Ally HP/MP Recovery: 0.25% |
Based on Skill Level 4 [Dungeon] Special Active Damage Increase: 18% Pioneer’s Crest Ally HP/MP Recovery: 5% [PvP] Special Active Damage Increase: 9% Pioneer’s Crest Ally HP/MP Recovery: 0.25% |
| Divine Phanes | Holy Declaration | Deals damage to enemies within the field while increasing allies’ Physical/Magical Attack Power for a set duration. [Dungeon] Holy Light (Physical): 2184% Collection of Light (Physical): 1849% Multi Hit Physical/Magical Attack Power Increase: 18% Duration: 12 sec. [PvP] Holy Light (Physical): 701% Collection of Light (Physical): 334% Multi Hit Physical/Magical Attack Power Increase: 9% Duration: 6 sec. |
Received Damage Reduction effect will be added. Deals damage to enemies within the field while increasing allies’ Physical/Magical Attack Power, Received Damage Reduction for a set duration. [Dungeon] Holy Light (Physical): 2184% Collection of Light (Physical): 1849% Multi Hit – Physical/Magical Attack Power Increase: 12% – Received Damage Reduction: 20% – Duration: 60 sec. [PvP] Holy Light (Physical): 701% Collection of Light (Physical): 334% Multi Hit – Physical/Magical Attack Power Increase: 6% – Received Damage Reduction: 10% – Duration: 12 sec. |
| Divine Phanes | Glory Legacy | Summon the Guardian Stone ahead. The Guardian Stone will emit holy light and reduce enemies’ elemental resistance within the field. [Dungeon] Holy Light (Physical): 261% Multi Hit Elemental Resistance Reduction: 120 [PvP] Holy Light (Physical): 103% Multi Hit Elemental Resistance Reduction: 60 |
Physical/Magical Defense Reduction effect will be added. Debuff Immunity and Removal effect will be changed to buff duration rather than an area of effect. Summon the Guardian Stone ahead. The Guardian Stone will emit holy light and reduce enemies’ elemental resistance and Physical/Magical Defense within the field. [Dungeon] Holy Light (Physical): 261% Multi Hit – Elemental Resistance Reduction: 120 – Physical/Magical Defense Reduction: 15% – Duration: 60 sec. [PvP] Holy Light (Physical): 103% Multi Hit – Elemental Resistance Reduction: 60 – Physical/Magical Defense Reduction: 7.5% – Duration: 12 sec. |
| Divine Phanes | Philanthropy | The holy light from the large cross removes debuffs on allies within the field for the duration. (Can also be used in midair.) [Dungeon] Holy Light (Physical): 131% Multi Hit [PvP] Holy Light (Physical): 45% Multi Hit |
All Skill Cooldown Acceleration effect will be added. Debuff Immunity and Removal effect will be changed to buff duration rather than an area of effect. A giant cross will appear to apply All Skill Cooldown Acceleration effect. The holy light removes debuffs on allies and make them immune to debuffs within the field for the duration. (Can also be used in midair.) [Dungeon] Holy Light (Physical): 131% Multi Hit – All Skill Cooldown Acceleration: 1.2 times – Duration: 60 sec. – Debuff Immunity and Removal – Duration: 8 sec. [PvP] Holy Light (Physical): 45% Multi Hit – All Skill Cooldown Acceleration: 1.2 times – Duration: 12 sec. – Debuff Immunity and Removal – Duration: 8 sec. |
| Divine Phanes | Feather Crest | [Dungeon] Fluttering Crest (Physical): 3165% Movement/Jump Speed Increase: 15% Action Speed Increase: 12% Duration: 15 sec. [PvP] Fluttering Crest (Physical): 1072% Movement/Jump Speed Increase: 15% Action Speed Increase: 12% Duration: 15 sec. |
The skill trait will be changed. Killing Blow (2) → Empowered [Dungeon] Fluttering Crest (Physical): 3165% Movement/Jump Speed Increase: 15% Action Speed Increase: 15% Duration: 60 sec. [PvP] Fluttering Crest (Physical): 1072% Movement/Jump Speed Increase: 15% Action Speed Increase: 15% Duration: 12 sec. |
| Divine Phanes | Pioneer’s Dignity | Apply [Pioneer’s Dignity] buff whenever Pioneer’s Crest is activated. Every time the buff reaches 2 stacks, [Pioneer’s Blessing] effect is activated, reducing Special Active Skill Cooldown for self and increase All Skill Damage for allies. [Dungeon] Special Active Cooldown Reduction: 2 sec. Allies’ All Skill Damage Increase: 18% Duration: 15 sec. [PvP] Special Active Cooldown Reduction: 2 sec. Allies’ All Skill Damage Increase: 9% Duration: 15 sec. |
MP Recovery Increase effect will be added. Apply [Pioneer’s Dignity] buff whenever Pioneer’s Crest is activated. Every time the buff reaches 2 stacks, [Pioneer’s Blessing] effect is activated, reducing Special Active Skill Cooldown for self and increase MP Recovery for allies. [Dungeon] Special Active Cooldown Reduction: 1 sec. Allies’ All Skill Damage Increase: 12% Allies’ MP Recovery Increase: 40% Duration: 60 sec. [PvP] Special Active Cooldown Reduction: 1 sec. Allies’ All Skill Damage Increase: 6% Allies’ MP Recovery Increase: 20% Duration: 12 sec. |
| Dius Aer | Transcending Declaration | When casting Holy Declaration skill, also gain Super Armor state. | Improved the skill tooltip. When Holy Declaration is used, allies within the area of effect also gain Super Armor state. [Dungeon] – Super Armor State – Duration: 20 sec. [PvP] – Super Armor State – Duration: 10 sec. |
| Dius Aer | [Mod] Glory Legacy | Surround with holy light to reduce enemies’ elemental resistance within the field. (Can also be used in midair.) [Dungeon] Holy Light (Physical): 1957% Elemental Resistance Reduction: 150 Duration: 10 sec. [PvP] Holy Light (Physical): 782% Elemental Resistance Reduction: 75 Duration: 10 sec. |
Surround with holy light to reduce enemies’ elemental resistance and Physical/Magical Defense within the field. (Can also be used in midair.) [Dungeon] Holy Light (Physical): 1957% – Elemental Resistance Reduction: 150 – Physical/Magical Defense Reduction: 15% – Duration: 60 sec. [PvP] Holy Light (Physical): 782% – Elemental Resistance Reduction: 75 – Physical/Magical Defense Reduction: 7.5% – Duration: 12 sec. |
| Dius Aer | [Mod] Brave Cover | Push nearby enemies with a holy aura and reduce damage received by nearby allies. [Dungeon] Holy Aura (Physical): 2912% Received Damage Reduction: 15% Duration: 15 sec. [PvP] Holy Aura (Physical): 1164% Received Damage Reduction: 7.5% Duration: 15 sec. |
Removed the Received Damage Reduction effect. Push nearby enemies with a holy aura. [Dungeon] Holy Aura (Physical): 2912% [PvP] Holy Aura (Physical): 1164% |
| Dius Aer | Dius Aer (Stage 3) | Create an explosion of holy light and cast a large crest of light. The Light Crest grants an effect that accelerates Special Active Skill Cooldowns and allows certain special resources costs to be 0. (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Dungeon] Holy Light (Physical): 2034% Multi Hit Crest (Physical): 6563% Cross (Physical): 3886% Light Explosion (Physical): 4194% Special Active Skill Cooldown Acceleration: 1.2 times Duration: 15 sec. [PvP] Holy Light (Physical): 237% Multi Hit Crest (Physical): 682% Cross (Physical): 454% Light Explosion (Physical): 490% Special Active Skill Cooldown Acceleration: 1.12 times Duration: 3 sec. |
The removal of special resource cost for allies will be changed to special resource recovery effect over time. Special Active Skill Cooldown Acceleration effect will be removed. Create an explosion of holy light and cast a large crest of light. The Light Crest applies a buff that recovers certain special resources for a set duration. (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Dungeon] Holy Light (Physical): 2034% Multi Hit Crest (Physical): 6563% Cross (Physical): 3886% Light Explosion (Physical): 4194% Special Resource Recovery per sec.: 20% Duration: 15 sec. [PvP] Holy Light (Physical): 237% Multi Hit Crest (Physical): 682% Cross (Physical): 454% Light Explosion (Physical): 490% Special Resource Recovery per sec.: 20% Duration: 3 sec. |
| Dius Aer | Dius Aer (Stage 4) | Create a holy field ‘Dius Aer’ for those who must be protected. The Light Crest grants an effect that accelerates Special Active Skill Cooldowns and allows certain special resources costs to be 0. (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Dungeon] Holy Light (Physical): 2339% Multi Hit Crest (Physical): 8021% Cross (Physical): 4194% Water Splash (Physical): 894% Multi Hit Light Explosion (Physical): 4825% Special Active Skill Cooldown Acceleration: 1.2 times Duration: 15 sec. [PvP] Holy Light (Physical): 238% Multi Hit Crest (Physical): 721% Cross (Physical): 427% Water Splash (Physical): 91% Multi Hit Light Explosion (Physical): 492% Special Active Skill Cooldown Acceleration: 1.12 times Duration: 3 sec. |
The removal of special resource cost for allies will be changed to special resource recovery effect over time. Special Active Skill Cooldown Acceleration effect will be removed. Create a holy field ‘Dius Aer’ for those who must be protected. The Light Crest applies a buff that recovers certain special resources for a set duration. (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Dungeon] Holy Light (Physical): 2339% Multi Hit Crest (Physical): 8021% Cross (Physical): 4194% Water Splash (Physical): 894% Multi Hit Light Explosion (Physical): 4825% Special Resource Recovery per sec.: 20% Duration: 15 sec. [PvP] Holy Light (Physical): 238% Multi Hit Crest (Physical): 721% Cross (Physical): 427% Water Splash (Physical): 91% Multi Hit Light Explosion (Physical): 492% Special Resource Recovery per sec.: 20% Duration: 3 sec. |
[Ara]
| Character | Skill Name | Before | After |
| Ara | Suppression | The Suppression effect will be changed so that each path’s suppression effects can stack with another. | |
| Little Hsien | Suppression: Tranquility | [Dungeon] Suppression (Physical): 5400% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – All Defense Reduction: 25% – Duration: 8 sec. [PvP] Suppression (Physical): 1161% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – All Defense Reduction: 25% – Duration: 5 sec. |
[Dungeon] Suppression (Physical): 5400% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – Physical/Magical Defense Reduction: 10% – Duration: 8 sec. [PvP] Suppression (Physical): 1161% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – Physical/Magical Defense Reduction: 10% – Duration: 5 sec. |
| Little Hsien | [Enhanced] Suppression: Tranquility | Channel energy to drop a suppressing force from the sky. The enemy is temporarily stunned, and become [Helpless] for a set duration. Removes all buffs. Energy Consumption – Costs 10 energy Final Enhanced Skill – All Speed Reduction increased by 10% – All Defense Reduction increased by 10% [Dungeon] Suppression (Physical): 5400% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – All Defense Reduction: 35% – Duration: 8 sec. [PvP] Suppression (Physical): 1161% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – All Defense Reduction: 35% – Duration: 5 sec. |
Channel energy to drop a suppressing force from the sky. The enemy is temporarily stunned, and become [Helpless] for a set duration. Removes all buffs. Energy Consumption – Costs 10 energy Final Enhanced Skill – All Speed Reduction increased by 10% – Physical/Magical Defense Reduction increased by 5% [Dungeon] Suppression (Physical): 5400% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – Physical/Magical Defense Reduction: 15% – Duration: 8 sec. [PvP] Suppression (Physical): 1161% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – Physical/Magical Defense Reduction: 15% – Duration: 5 sec. |
| Little Hsien | Fierce Tiger Strike | [Dungeon] Spirit of the Tiger (Physical): 3722% [Power of the White Tiger] – Damage to Non-Boss and Non-Mid Boss Monsters Increase: 10% – Physical Attack Power Increase: 10% – Action Speed Increase: 10% – Duration: 30 sec. [PvP] Spirit of the Tiger (Physical): 1194% [Power of the White Tiger] – Damage to Non-Boss and Non-Mid Boss Monsters Increase: 1% – Physical Attack Power Increase: 4% – Action Speed Increase: 10% – Duration: 30 sec. |
Removed the Physical Attack Power Increase effect. [Dungeon] Spirit of the Tiger (Physical): 3722% [Power of the White Tiger] – Damage to Non-Boss and Non-Mid Boss Monsters Increase: 10% – Action Speed Increase: 10% – Duration: 30 sec. [PvP] Spirit of the Tiger (Physical): 1194% [Power of the White Tiger] – Damage to Non-Boss and Non-Mid Boss Monsters Increase: 1% – Action Speed Increase: 10% – Duration: 30 sec |
| Sakra Devanam | Orchid Fall | [Dungeon] Orchid Petals (Physical): 265% Multi Hit [PvP] Orchid Petals (Physical): 85% Multi Hit |
[Dungeon] Orchid Petals (Physical): 281% Multi Hit [PvP] Orchid Petals (Physical): 90% Multi Hit |
| Sakra Devanam | Tiger Power | Master the skills of Tiger Arts to empower the potency and hasten the chain speed for the Tiger Stances. Executing the Secret Tiger Arts will apply [Fierce Tiger’s Roar] buff to all nearby allies. [Dungeon] Tiger Stance Damage Increase: 30% Tiger Arts Chain Speed Increase: – Stance 1: 30% – Stance 2: 20% – Stance 3: 20% – Stance 4: 20% [Fierce Tiger’s Roar] Critical Damage Increase: 15% Duration: 30 sec [PvP] Tiger Stance Damage Increase: 30% Tiger Arts Chain Speed Increase: – Stance 1: 30% – Stance 2: 20% – Stance 3: 20% – Stance 4: 20% [Fierce Tiger’s Roar] Critical Damage Increase: 15% Duration: 30 sec |
The [Fierce Tiger] effects will be changed so that it is only applied to the caster. Based on Skill Level 4 Master the skills of Tiger Arts to empower the potency and hasten the chain speed for the Tiger Stances. Executing the Secret Tiger Arts will apply [Fierce Tiger’s Roar] buff to all nearby allies. [Dungeon] Tiger Stance Damage Increase: 30% Tiger Arts Chain Speed Increase: – Stance 1: 30% – Stance 2: 20% – Stance 3: 20% – Stance 4: 20% [Fierce Tiger’s Roar] Critical Damage Increase: 15% Duration: 60 sec. [PvP] Tiger Stance Damage Increase: 30% Tiger Arts Chain Speed Increase: – Stance 1: 30% – Stance 2: 20% – Stance 3: 20% – Stance 4: 20% [Fierce Tiger’s Roar] Critical Damage Increase: 15% Duration: 30 sec |
| Sakra Devanam | Tiger Stance 4: Raging Wave | The stun effect applied to the caster upon hitting an enemy with Fierce Tiger | |
| Sakra Devanam | Tiger Stance – Fierce Spear Dance | The skill cooldown will be changed. 22 sec. → 17 sec. |
|
| Sakra Devanam | Spiritual Dragon | [Dungeon] Spiritual Dragon (Physical): 3425% Multi Hit [PvP] Spiritual Dragon (Physical): 1171% Multi Hit |
[Dungeon] Spiritual Dragon (Physical): 3596% Multi Hit [PvP] Spiritual Dragon (Physical): 1229% Multi Hit |
| Sakra Devanam | Valor and Devotion | [Dungeon] [Valor and Devotion] – Movement/Jump Speed 20% – Action Speed Increase: 10% – Duration: 30 sec. [PvP] [Valor and Devotion] – Movement/Jump Speed 20% – Action Speed Increase: 10% – Duration: 30 sec. |
Active/Special Active Skill Damage Increase effect will be added to [Valor and Devotion]. [Dungeon] [Valor and Devotion] – Active/Special Active Damage Increase: 15% – Movement/Jump Speed 20% – Action Speed 10% – Duration: 30 sec. [PvP] [Valor and Devotion] – Active/Special Active Damage Increase: 7.5% – Movement/Jump Speed Increase: 20% – Action Speed Increase: 10% – Duration: 30 sec |
| Sakra Devanam | Ultimate Spearmanship | Based on Skill Level 4 Command/Active/Special Active Skills will break the enemy’s armor. Enemies with their armor broken will have all their defense reduced for 5 sec., and have increased physical attack damage received. [Dungeon] All Defense Reduction: 5% Received Physical Damage Increase: 12% [PvP] All Defense Reduction: 2.5% Received Physical Damage Increase: 6% |
Received Magical Damage Increase effect will be added. Based on Skill Level 4 Command/Active/Special Active Skills will break the enemy’s armor. Enemies with their armor broken will have all their defense reduced for 5 sec., and have increased physical/magical attack damage received. [Dungeon] Physical/Magical Defense Reduction: 5% Received Physical/Magical Damage Increase: 12% [PvP] Physical/Magical Defense Reduction: 2.5% Received Physical/Magical Damage Increase: 6% |
| Apsara | Time of Enlightenment | [Dungeon] Cooldown Reduction: 33% Cooldown: 3 sec. [Time of Enlightenment] – Physical Attack Increase: 3% (Max 10 stacks, reduced by 3 stacks) – Duration: 20 sec. [PvP] Cooldown Reduction: 13% Cooldown: 6 sec. [Time of Enlightenment] – Physical Attack Increase: 1.5% (Max 10 stacks, reduced by 3 stacks) – Duration: 10 sec. |
[Dungeon] Cooldown Reduction: 33% Cooldown: 3 sec. [Time of Enlightenment] – Physical Attack Increase: 6% (Max 5 stacks, reduced by 3 stacks) – Duration: 20 sec. [PvP] Cooldown Reduction: 13% Cooldown: 6 sec. [Time of Enlightenment] – Physical Attack Increase: 3% (Max 5 stacks, reduced by 3 stacks) – Duration: 10 sec. |
| Apsara | [Mod] Shadoweave: Lotus of Dawn | [Dungeon] Knot (Physical): 861% Multi Hit Lotus of Dawn (Physical): 2431% [PvP] Knot (Physical): 130% Multi Hit Lotus of Dawn (Physical): 371% |
[Dungeon] Knot (Physical): 904% Multi Hit Lotus of Dawn (Physical): 2431% [PvP] Knot (Physical): 137% Multi Hit Lotus of Dawn (Physical): 371% |
| Little Devil | Suppression: Energy | [Dungeon] Vortex (Magical): 4259% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – All Defense Reduction: 25% – Duration: 8 sec. [PvP] Vortex (Magical): 962% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – All Defense Reduction: 25% – Duration: 5 sec. |
[Dungeon] Vortex (Magical): 4259% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – Physical/Magical Defense Reduction: 10% – Duration: 8 sec. [PvP] Vortex (Magical): 962% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – Physical/Magical Defense Reduction: 10% – Duration: 5 sec. |
| Little Devil | [Enhanced] Suppression: Energy | Summon a large vortex of dark energy that pulls enemies in and explodes. The enemy is temporarily stunned, and become [Helpless] for a set duration. Removes all buffs. Energy Consumption – 3 Energy Final Enhanced Skill – All Speed Reduction increased by 10% – All Defense Reduction increased by 10% [Dungeon] Vortex (Magical): 4259% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – All Defense Reduction: 35% – Duration: 8 sec. [PvP] Vortex (Magical): 962% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – All Defense Reduction: 35% – Duration: 5 sec. |
Summon a large vortex of dark energy that pulls enemies in and explodes. The enemy is temporarily stunned, and become [Helpless] for a set duration. Removes all buffs. Energy Consumption – 3 Energy Final Enhanced Skill – All Speed Reduction increased by 10% – Physical/Magical Defense Reduction increased by 5% [Dungeon] Vortex (Magical): 4259% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – Physical/Magical Defense Reduction: 15% – Duration: 8 sec. [PvP] Vortex (Magical): 962% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – Physical/Magical Defense Reduction: 15% – Duration: 5 sec. |
| Yama Raja | Hell Gate | Based on Skill Level 4 Master the skills of Rakshasa Arts to empower the potency and hasten the chain speed for the Rakshasa Stances. Special Active Cooldown Reduced when using Rakshasa Secret Arts. [Dungeon] Damage Increase: 40% Cooldown Reduction: 7 sec. Rakshasa Arts Chain Speed Increase: – Stance 1: 30% – Stance 2: 30% – Stance 3: 20% (Mod 20%) – Stance 4: 30% [PvP] Damage Increase: 10% Cooldown Reduction: 7 sec. Rakshasa Arts Chain Speed Increase: – Stance 1: 30% – Stance 2: 30% – Stance 3: 20% (Mod 20%) – Stance 4: 30% |
Special Active Skill Cooldown Reduction effect will be removed. Based on Skill Level 4 Master the skills of Rakshasa Arts to empower the potency and hasten the chain speed for the Rakshasa Stances. [Dungeon] Damage Increase: 40% Rakshasa Arts Chain Speed Increase: – Stance 1: 30% – Stance 2: 30% – Stance 3: 20% (Mod 20%) – Stance 4: 30% [PvP] Damage Increase: 10% Rakshasa Arts Chain Speed Increase: – Stance 1: 30% – Stance 2: 30% – Stance 3: 20% (Mod 20%) – Stance 4: 30% |
| Yama Raja | Repel | [Dungeon] Magical Attack Increase: 10% Magical Defense Increase: 10% Duration: 10 sec. [PvP] Magical Attack Increase: 10% Magical Defense Increase: 10% Duration: 5 sec. |
[Dungeon] Magical Attack Increase: 14% Magical Defense Increase: 10% Duration: 10 sec. [PvP] Magical Attack Increase: 7% Magical Defense Increase: 5% Duration: 5 sec. |
| Devi | Chi Release | [Dungeon] Effect Activates when Wolf Stance or Rakshasa Stance is used – Special Active Skill Damage Increase: 30% – Special Active Skill Cooldown Acceleration: 1.5 times – Duration: 30 sec. Successful hit with Wolf Stance activates [Fear of Wolves] effect – Critical Damage 20% – Duration: 30 sec. Successful hit with Rakshasa Stance activates [Terror of Rakshasa] effect – Magical Defense Reduction: 20% – Received Magical Damage Increase: 12% – Duration: 30 sec. [PvP] Effect Activates when Wolf Stance or Rakshasa Stance is used – Special Active Skill Damage Increase: 12% – Special Active Skill Cooldown Acceleration: 1.5 times – Duration: 30 sec. Successful hit with Wolf Stance activates [Fear of Wolves] effect – Critical Damage Increase: 10% – Duration: 30 sec. Successful hit with Rakshasa Stance activates [Terror of Rakshasa] effect – Magical Defense Reduction: 10% – Received Magical Damage Increase: 6% – Duration: 30 sec. |
Physical Defense Reduction effect will be added to [Terror of Rakshasa]. Received Physical Damage Increase effect will be added to [Terror of Rakshasa]. [Dungeon] Effect Activates when Wolf Stance or Rakshasa Stance is used – Special Active Skill Damage Increase: 30% – Special Active Skill Cooldown Acceleration: 1.5 times – Duration: 30 sec. Successful hit with Wolf Stance activates [Fear of Wolves] effect – Critical Damage 20% – Duration: 30 sec. Successful hit with Rakshasa Stance activates [Terror of Rakshasa] effect – Physical/Magical Defense Reduction: 5% – Received Physical/Magical Damage 12% – Duration: 30 sec. [PvP] Effect Activates when Wolf Stance or Rakshasa Stance is used – Special Active Skill Damage Increase: 12% – Special Active Skill Cooldown Acceleration: 1.5 times – Duration: 30 sec. Successful hit with Wolf Stance activates [Fear of Wolves] effect – Critical Damage Increase: 10% – Duration: 30 sec. Successful hit with Rakshasa Stance activates [Terror of Rakshasa] effect – Physical/Magical Defense Reduction: 2.5% – Received Physical/Magical Damage Increase: 6% – Duration: 30 sec |
| Devi | Dance of the Butterfly (Stage 3) | Inject powerful energy to the ground to create spirit balls with the power of the earth. Enemies hit by the spirit balls will receive greater damage for a short duration. Master Skill is not affected by skill power increase effects other than Master Skill specific effects. [Dungeon] Rising Spirit Ball (Magical): 793% Multi Hit Spirit Ball Explosion (Magical): 3798% [Dance of the Butterfly] – Received Damage Increase: 5% – Duration: 5 sec. [PvP] Rising Spirit Ball (Magical): 124% Multi Hit Spirit Ball Explosion (Magical): 596% [Dance of the Butterfly] – Received Damage Increase: 5% – Duration: 5 sec. |
Removed the Received Damage Increase effect. Inject powerful energy to the ground to create spirit balls with the power of the earth. Master Skill is not affected by skill power increase effects other than Master Skill specific effects. [Dungeon] Rising Spirit Ball (Magical): 793% Multi Hit Spirit Ball Explosion (Magical): 3798% [PvP] Rising Spirit Ball (Magical): 124% Multi Hit Spirit Ball Explosion (Magical): 596% |
| Devi | Dance of the Butterfly (Stage 4) | Inject powerful energy to the ground to create spirit balls with the power of the earth. Enemies hit by the spirit balls will receive greater damage for a short duration. Afterwards, destroy the enemy ahead with the spear that holds the power of Rakshasa. Master Skill is not affected by skill power increase effects other than Master Skill specific effects. [Dungeon] Rising Spirit Ball (Magical): 934% Multi Hit Spirit Ball Explosion (Magical): 4471% Rakshasa Spear (Magical): 5651% Multi Hit [Dance of the Butterfly] – Received Damage Increase: 5% – Duration: 5 sec. [PvP] Rising Spirit Ball (Magical): 125% Multi Hit Spirit Ball Explosion (Magical): 599% Rakshasa Spear (Magical): 796% Multi Hit [Dance of the Butterfly] – Received Damage Increase: 5% – Duration: 5 sec. |
Removed the Received Damage Increase effect. Inject powerful energy to the ground to create spirit balls with the power of the earth. Afterwards, destroy the enemy ahead with the spear that holds the power of Rakshasa. Master Skill is not affected by skill power increase effects other than Master Skill specific effects. [Dungeon] Rising Spirit Ball (Magical): 934% Multi Hit Spirit Ball Explosion (Magical): 4471% Rakshasa Spear (Magical): 5651% Multi Hit [PvP] Rising Spirit Ball (Magical): 125% Multi Hit Spirit Ball Explosion (Magical): 599% Rakshasa Spear (Magical): 796% Multi Hit |
| Devi | Unleashed Chi | All the chi that was dormant is unleashed, enhancing the body. Recovers energy in Eun mode. Allows to use spirit balls more efficiently and gain additional Energy after using Secret Arts. [Dungeon] Recovers energy in Eun mode. Recover 1 Energy every 1 sec. Debuff Duration Reduction: 30% – Command Spirit Balls MP Cost Reduction: 2 Command Spirit Balls Effect – Movement/Action Speed Reduction: 2% (Max 10 Stacks) – Duration: 5 sec. Wolf Stance or Rakshasa Stance Use Effect – Additional Energy Gain when Energy is Gained: 2 – Activation Chance: 100% – Duration: 30 sec. [PvP] Recovers energy in Eun mode. Recover 1 Energy every 5 sec. Debuff Duration Reduction: 30% – Command Spirit Balls MP Cost Reduction: 2 Command Spirit Balls Effect – Movement/Action Speed Reduction: 1% (Max 10 Stacks) – Duration: 5 sec. Wolf Stance or Rakshasa Stance Use Effect – Additional Energy Gain when Energy is Gained: 1 – Activation Chance: 100% – Duration: 30 sec. |
While in Eun mode, reduction to Special Active Skill Cooldown every time Special Active Skill is used will be added. All the chi that was dormant is unleashed, enhancing the body. While in Eun mode, recover energy over time and reduce Special Active Skill Cooldown every time Special Active Skill is used. Allows to use spirit balls more efficiently and gain additional Energy after using Secret Arts. [Dungeon] Recovers energy in Eun mode. Recover 1 Energy every 1 sec. Special Active Cooldown Reduction: 1 sec. Debuff Duration Reduction: 30% – Command Spirit Balls MP Cost Reduction: 2 Command Spirit Balls Effect – Movement/Action Speed Reduction: 2% (Max 10 Stacks) – Duration: 5 sec. Wolf Stance or Rakshasa Stance Use Effect – Additional Energy Gain when Energy is Gained: 2 – Activation Chance: 100% – Duration: 30 sec. [PvP] Recovers energy in Eun mode. Recover 1 Energy every 5 sec. Special Active Cooldown Reduction: 1 sec. Debuff Duration Reduction: 30% – Command Spirit Balls MP Cost Reduction: 2 Command Spirit Balls Effect – Movement/Action Speed Reduction: 1% (Max 10 Stacks) – Duration: 5 sec. Wolf Stance or Rakshasa Stance Use Effect – Additional Energy Gain when Energy is Gained: 1 – Activation Chance: 100% – Duration: 30 sec |
| Little Specter | Suppression: Specter | [Dungeon] Suppression (Physical): 538% Multi Hit Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – All Defense Reduction: 25% – Duration: 8 sec. [PvP] Suppression (Physical): 115% Multi Hit Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – All Defense Reduction: 25% – Duration: 5 sec. |
[Dungeon] Suppression (Physical): 538% Multi Hit Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – Physical/Magical Defense Reduction: 10% – Duration: 8 sec. [PvP] Suppression (Physical): 115% Multi Hit Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – Physical/Magical Defense Reduction: 10% – Duration: 5 sec. |
| Little Specter | [Enhanced] Suppression: Specter | Suppress enemies with the power of demons. The enemy is temporarily stunned, and become [Helpless] for a set duration. Removes all buffs. Energy Gain – Gain 1 Energy Final Enhanced Skill – All Speed Reduction increased by 10% – All Defense Reduction increased by 10% [Dungeon] Suppression (Physical): 538% Multi Hit Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – All Defense Reduction: 35% – Duration: 8 sec. [PvP] Suppression (Physical): 115% Multi Hit Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – All Defense Reduction: 35% – Duration: 5 sec. |
Suppress enemies with the power of demons. The enemy is temporarily stunned, and become [Helpless] for a set duration. Removes all buffs. Energy Gain – Gain 1 Energy Final Enhanced Skill – All Speed Reduction increased by 10% – Physical/Magical Defense Reduction increased by 5% [Dungeon] Suppression (Physical): 538% Multi Hit Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – Physical/Magical Defense Reduction: 15% – Duration: 8 sec. [PvP] Suppression (Physical): 115% Multi Hit Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 30% – Physical/Magical Defense Reduction: 15% – Duration: 5 sec. |
| Asura | Spell: Necromancy | Deal damage to surrounding enemies and apply a beneficial buff to allies for 20 seconds. Eun aids Ara in battle by adding claw attacks during command attacks. Increase Special Active Skill Damage by 5% for allies (PvP 2.5%) Energy Gain – Gain 1 Energy |
Deal damage to surrounding enemies and apply a beneficial buff to allies for 20 seconds. Eun aids Ara in battle by adding claw attacks during command attacks. Increase Special Active Skill Damage by 3% for allies (PvP 1.5%) Energy Gain – Gain 1 Energy |
| Asura | Specter Power Release | Based on Skill Level 4 Release the inner specter powers to increase Physical Attack Power. Reduces command knockdown and upon awakening, recover MP for every Energy consumed. [Dungeon] Knockdown Rate Reduction: 15% MP Recovery: 10 Physical Attack Increase: 15% [PvP] Knockdown Rate Reduction: 15% MP Recovery: 5 Physical Attack Increase: 6% |
Upon awakening, Special Active Skill Damage Increase effect will be added. Based on Skill Level 4 Release the inner specter powers to increase Physical Attack Power. Reduces command knockdown and upon awakening, increase Special Active Skill Damage and recover MP for every Energy consumed. [Dungeon] Knockdown Rate Reduction: 15% Special Active Skill Damage Increase: 8% MP Recovery: 10 Physical Attack Increase: 15% [PvP] Knockdown Rate Reduction: 15% Special Active Skill Damage Increase: 4% MP Recovery: 5 Physical Attack Increase: 6% |
| Asura | Repose of Souls | Based on Skill Level 4 Master the skills of Exorcism Arts to empower the potency and hasten the chain speed for the Exorcism Stances. Create Soul Orbs when activating Exorcism Secret Arts. Allies hit by the Soul Orbs will recover MP and have accelerated Special Active Skill Cooldown. [Dungeon] Exorcism Stance Damage Increase: 40% Exorcism Arts Chain Speed Increase: – Stance 2: 30% – Stance 3: 20% – Stance 4: 30% [Soul Orbs] MP Recovery: 10% Special Active Skill Cooldown Acceleration Increased by 1.5 times Duration: 1 sec. [PvP] Exorcism Stance Damage Increase: 40% Exorcism Arts Chain Speed Increase: – Stance 2: 30% – Stance 3: 20% – Stance 4: 30% [Soul Orbs] MP Recovery: 1% Special Active Skill Cooldown Acceleration Increased by 1.5 times Duration: 1 sec. |
Soul Orbs will now be only guided towards the caster. Based on Skill Level 4 Master the skills of Exorcism Arts to empower the potency and hasten the chain speed for the Exorcism Stances. Create Soul Orbs when activating Exorcism Secret Arts. When the caster absorbs Soul Orbs, recover MP and have accelerated Special Active Skill Cooldown. [Dungeon] Exorcism Stance Damage Increase: 40% Exorcism Arts Chain Speed Increase: – Stance 2: 30% – Stance 3: 20% – Stance 4: 30% [Soul Orbs] MP Recovery: 2% Special Active Skill Cooldown Acceleration Increased by 1.5 times Duration: 1 sec. [PvP] Exorcism Stance Damage Increase: 40% Exorcism Arts Chain Speed Increase: – Stance 2: 30% – Stance 3: 20% – Stance 4: 30% [Soul Orbs] MP Recovery: 0.2% Special Active Skill Cooldown Acceleration Increased by 1.5 times Duration: 1 sec. |
| Asura | Fox Spirit | Summon fox spirits that seeks out and lay waste to enemies nearby. The fox spirit will fly towards the nearest enemy and reduce the target’s physical defense during its duration. Energy Consumption – 1 Energy [Dungeon] Fox Spirit (Physical): 267% x3 Physical Defense Reduction: 10% Duration: 12 sec. [PvP] Fox Spirit (Physical): 112% x3 Physical Defense Reduction: 5% Duration: 6 sec. |
Magical Defense Reduction effect will be added. Summon fox spirits that seeks out and lay waste to enemies nearby. The fox spirit will fly towards the nearest enemy and reduce the target’s physical/magical defense during its duration. Energy Consumption – 1 Energy [Dungeon] Fox Spirit (Physical): 267% x3 Physical/Magical Defense Reduction: 3% Duration: 12 sec. [PvP] Fox Spirit (Physical): 112% x3 Physical/Magical Defense Reduction: 1.5% Duration: 6 sec. |
| Shakti | [Mod] Spell: Necromancy | Deal damage to surrounding enemies and apply a beneficial buff to allies for 20 seconds. Eun aids Ara in battle by adding claw attacks during command attacks. Increase Strength, Bravery Skill damage by 10% for allies (PvP 5%). Energy Gain – Gain 1 Energy |
Deal damage to surrounding enemies and apply a beneficial buff to allies for 20 seconds. Eun aids Ara in battle by adding claw attacks during command attacks. Increase Strength, Bravery Skill damage by 6% for allies (PvP 3%). Energy Gain – Gain 1 Energy |
| Shakti | Mana Release | [Dungeon] Activate [Mana Release] when using spell skills – Special Active Skill Cooldown Acceleration: 2 times (Excludes Hyperactive/Bond Skills) – Skill MP Cost Reduction: 20% – Duration: 3 sec. – Using a skill removes [Mana Release] effect regardless of the remaining duration. – Target Skills: Spell: Storm, Spell: Thunder, Spell: Necromancy, Spell: Ellipse of Blades Activate [Power of Darkness] on enemies hit by Shadow Skills – Received Physical Damage Increase: 10% – Duration: 8 sec. – Target Skills: Exorcism Stance 2: Specter Restraints, Exorcism Stance 3: Shadoweave, Exorcism Stance 4: Darkness Sever, Shadow Blast [PvP] Activate [Mana Release] when using spell skills – Special Active Skill Cooldown Acceleration: 2 times (Excludes Hyperactive/Bond Skills) – Skill MP Cost Reduction: 20% – Duration: 3 sec. – Using a skill removes [Mana Release] effect regardless of the remaining duration. – Target Skills: Spell: Storm, Spell: Thunder, Spell: Necromancy, Spell: Ellipse of Blades Activate [Power of Darkness] on enemies hit by Shadow Skills – Received Physical Damage Increase: 5% – Duration: 8 sec. – Target Skills: Exorcism Stance 2: Specter Restraints, Exorcism Stance 3: Shadoweave, Exorcism Stance 4: Darkness Sever, Shadow Blast |
Magical Damage Increase effect will be added to [Power of Darkness]. [Dungeon] Activate [Mana Release] when using spell skills – Special Active Skill Cooldown Acceleration: 2 times (Excludes Hyperactive/Bond Skills) – Skill MP Cost Reduction: 20% – Duration: 3 sec. – Using a skill removes [Mana Release] effect regardless of the remaining duration. – Target Skills: Spell: Storm, Spell: Thunder, Spell: Necromancy, Spell: Ellipse of Blades Activate [Power of Darkness] on enemies hit by Shadow Skills – Received Physical/Magical Damage Increase: 7% – Duration: 8 sec. – Target Skills: Exorcism Stance 2: Specter Restraints, Exorcism Stance 3: Shadoweave, Exorcism Stance 4: Darkness Sever, Shadow Blast [PvP] Activate [Mana Release] when using spell skills – Special Active Skill Cooldown Acceleration: 2 times (Excludes Hyperactive/Bond Skills) – Skill MP Cost Reduction: 20% – Duration: 3 sec. – Using a skill removes [Mana Release] effect regardless of the remaining duration. – Target Skills: Spell: Storm, Spell: Thunder, Spell: Necromancy, Spell: Ellipse of Blades Activate [Power of Darkness] on enemies hit by Shadow Skills – Received Physical/Magical Damage Increase: 3.5% – Duration: 8 sec. – Target Skills: Exorcism Stance 2: Specter Restraints, Exorcism Stance 3: Shadoweave, Exorcism Stance 4: Darkness Sever, Shadow Blast |
| Shakti | [Enhanced] Fox Spirit | Summon fox spirits that seeks out and lay waste to enemies nearby. The fox spirit will fly towards the nearest enemy and reduce the target’s physical defense during its duration. Energy Consumption – 1 Energy Final Enhanced Skill – Physical/Magical Defense Reduction: 5% [Dungeon] Fox Spirit (Physical): 267% x3 Physical Defense Reduction: 15% Duration: 12 sec. [PvP] Fox Spirit (Physical): 112% x3 Physical Defense Reduction: 7.5% Duration: 6 sec. |
Magical Defense Reduction effect will be added. Summon fox spirits that seeks out and lay waste to enemies nearby. The fox spirit will fly towards the nearest enemy and reduce the target’s physical/magical defense during its duration. Energy Consumption – 1 Energy Final Enhanced Skill – Physical/Magical Defense Reduction: 2% [Dungeon] Fox Spirit (Physical): 267% x3 Physical/Magical Defense Reduction: 5% Duration: 12 sec. [PvP] Fox Spirit (Physical): 112% x3 Physical/Magical Defense Reduction: 2.5% Duration: 6 sec. |
| Little Helper | Wishing Star | Wish upon a star and your dream will come true. The falling star will deal damage to enemies within range and emit an invigorating aura that will increase allies’ Physical/Magical Attack Power for a set duration. [Dungeon] Falling Star (Magical): 1689% Multi Hit x (3% x Energy Consumed) [Wishing Star] – Physical/Magical Attack Increase: 8% – Duration: 30 sec. [PvP] Falling Star (Magical): 381% Multi Hit x (1% x Energy Consumed) [Wishing Star] – Physical/Magical Attack Increase: 4% – Duration: 30 sec. |
All Skill Cooldown Acceleration effect will be added. Wish upon a star and your dream will come true. The falling star will deal damage to enemies within range and emit an invigorating aura that will increase allies’ All Skill Cooldown Acceleration and Physical/Magical Attack Power for a set duration.[Dungeon] Falling Star (Magical): 1689% Multi Hit x (3% x Energy Consumed) [Wishing Star] – Physical/Magical Attack Increase: 12% – All Skill Cooldown Acceleration: 1.2 times – Duration: 60 sec. [PvP] Falling Star (Magical): 381% Multi Hit x (1% x Energy Consumed) [Wishing Star] – Physical/Magical Attack Increase: 6% – All Skill Cooldown Acceleration: 1.2 times – Duration: 12 sec. |
| Little Helper | [Enhanced] Wishing Star | Final Enhanced Skill – Physical/Magical Attack Power Buff Increased to 12% |
Final Enhanced Skill – Cooldown Reduced by 3 sec. |
| Little Helper | Suppression: Pummel | [Dungeon] Pummel (Magical): 5119% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – All Defense Reduction: 25% – Duration: 8 sec. [PvP] Pummel (Magical): 1218% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – All Defense Reduction: 25% – Duration: 5 sec. |
All Defense Reduction effect removed. [Dungeon] Pummel (Magical): 5119% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – Duration: 8 sec. [PvP] Pummel (Magical): 1218% Stun Duration: 3 sec. [Helpless] – All Speed Reduction: 20% – Duration: 5 sec. |
| Little Helper | [Enhanced] Suppression: Pummel | Final Enhanced Skill – All Speed Reduction increased by 10% – All Defense Reduction increased by 10% |
Final Enhanced Skill – All Speed Reduction increased by 10% |
| Marici | Convert | Convert all remaining MP into Energy. Each Energy costs 30 MP. Increase Skill Cooldown by 1 sec. per converted energy. (Convert Energy – 1) If you convert 6 or more at once, all allies will enter Super Armor State for a set duration. Skill Type [Support – Assist], [Support – Vitality] [Dungeon] [Convert] – Super Armor State – Duration: 5 sec. [PvP] [Convert] – Super Armor State – Duration: 2 sec. |
Removed the Super Armor effect. Convert all remaining MP into Energy. Each Energy costs 30 MP. Increase Skill Cooldown by 1 sec. per converted energy. (Convert Energy – 1) Skill Type [Support – Assist], [Support – Vitality] |
| Marici | Howling Fox | Summon Eun through Ara. Eun’s howling cry will damage enemies and reduce all elemental resistance. Skill Type [Eun] [Dungeon] Howling Fox (Magical): 3960% [Howling Fox] – All Elemental Resistance Reduction: 150 – Duration: 10 sec. [PvP] Howling Fox (Magical): 795% [Howling Fox] – All Elemental Resistance Reduction: 75 – Duration: 10 sec. |
Added the Physical/Magical Defense Reduction effect. Increased the skill cast speed by about 30%. Summon Eun through Ara. Eun’s howling cry will damage enemies and reduce Physical/Magical Defense and all elemental resistance. Skill Type [Eun] [Dungeon] Howling Fox (Magical): 3960% [Howling Fox] – Physical/Magical Defense Reduction: 15% – All Elemental Resistance Reduction: 150 – Duration: 60 sec. [PvP] Howling Fox (Magical): 795% [Howling Fox] – Physical/Magical Defense Reduction: 7.5% – All Elemental Resistance Reduction: 75 – Duration: 12 sec. |
| Marici | Turtle Stance 4: Block | Twirl around the spear imbued with the sturdiness of a turtle and create a barrier. Afterwards, gather the scattered energy and cause it to erupt. Allies affected by the energy barrier will have Damage Reduction for a set duration. [Dungeon] Barrier (Magical): 347% Multi Hit x (3% x Energy Consumed) Explosion (Magical): 622% Multi Hit x (3% x Energy Consumed) [Turtle Stance 4: Block] – Received Damage Reduction: 10% – Duration: 30 sec. [Secret Turtle Arts] Blasting Waves (Magical): 5932% [PvP] Barrier (Magical): 73% Multi Hit x (1% x Energy Consumed) Explosion (Magical): 132% Multi Hit x (1% x Energy Consumed) [Turtle Stance 4: Block] – Received Damage Reduction: 5% – Duration: 30 sec. [Secret Turtle Arts] Blasting Waves (Magical): 2260% |
Twirl around the spear imbued with the sturdiness of a turtle and create a barrier. Afterwards, gather the scattered energy and cause it to erupt. Allies affected by the energy barrier will have Damage Reduction for a set duration. [Dungeon] Barrier (Magical): 347% Multi Hit x (3% x Energy Consumed) Explosion (Magical): 622% Multi Hit x (3% x Energy Consumed) [Turtle Stance 4: Block] – Received Damage Reduction: 20% – Duration: 60 sec. [Secret Turtle Arts] Blasting Waves (Magical): 5932% [PvP] Barrier (Magical): 73% Multi Hit x (1% x Energy Consumed) Explosion (Magical): 132% Multi Hit x (1% x Energy Consumed) [Turtle Stance 4: Block] – Received Damage Reduction: 10% – Duration: 12 sec. [Secret Turtle Arts] Blasting Waves (Magical): 2260% |
| Marici | Joining | Based on Skill Level 4 [Joining] Max Stack: 50 Stack by Skill Used – Active: 1 – Tenacity: 2 – Strength: 3 – Bravery: 4 [Dungeon] [Mystics] Skill Damage Increase Number of [Joining] Stack x0.4% Duration: 30 sec. [PvP] [Mystics] Skill Damage Increase Number of [Joining] Stack x0.2% Duration: 30 sec. |
Improved the skill tooltip. All Skill Damage Increase effect will be applied at max regardless of [Joining] stacks. MP Cost Reduction effect upon using all skills will be added. Based on Skill Level 4 [Joining] Max Stack: 30 Stack by Skill Used – Active: 1 – Tenacity: 2 – Strength: 3 – Bravery: 4 [Dungeon] [Mystics] All Skill Damage Increase: 12% All Skill MP Cost Reduction: Number of [Joining] Stack x0.2% (Max 6%) Duration: 60 sec. [PvP] [Mystics] All Skill Damage Increase: 6% All Skill MP Cost Reduction: Number of [Joining] Stack x0.1% (Max 3%) Duration: 12 sec. |
| Marici | Phoenix Wings | [Dungeon] Fire (Magical): 4379% Multi Hit x (3% x Energy Consumed) [Phoenix Wings] – HP/MP Recovery per sec.: 18% – Duration: 5 sec. [PvP] Phoenix Wings (Magical): 1042% Multi Hit x (1% x Energy Consumed) [Phoenix Wings] – HP/MP Recovery per sec.: 0.9% – Duration: 5 sec. |
HP Recovery per sec. based on Combat Power will be added. [Dungeon] Phoenix Wings (Magical): 4379% Multi Hit x (3% x Energy Consumed) [Phoenix Wings] – HP/MP Recovery per sec.: 20% – For every 100k Combat Power, HP Recovery per 0.HP Recovery per 0.5 sec.: 0.075% – Duration: 5 sec. [PvP] Phoenix Wings (Magical): 1042% Multi Hit x (1% x Energy Consumed) [Phoenix Wings] – HP/MP Recovery per sec.: 1% – For every 100k Combat Power, HP Recovery per 0.HP Recovery per 0.5 sec.: 0.00375% – Duration: 5 sec. |
| Marici | Thickening | Based on Skill Level 4
[Dungeon] [PvP] |
Removed the tooltip for Turtle Stance 4. Based on Skill Level 4 [Dungeon] Turtle Arts Skill Damage Increase: 15% Turtle Arts Chain Speed Increase: 30% Turtle Arts Skill Enhance – Turtle Stance 1: Energy Recovery per Enemies hit by first strike – Turtle Stance 2: Summon Circle Range Increase: 30% – Turtle Stance 3: Leap Additional Hit – Upper Kick (Magical): 412% – Secret Turtle Arts [Secret Turtle Arts: Blast] Buff – Max HP Increase by 10% of my HP (Target: Allies) – Duration: 30 sec. [PvP] Turtle Arts Skill Damage Increase: 15% Turtle Arts Chain Speed Increase: 30% Turtle Arts Skill Enhance – Turtle Stance 1: Energy Recovery per Enemies hit by first strike – Turtle Stance 2: Summon Circle Range Increase: 30% – Turtle Stance 3: Leap Additional Hit – Upper Kick (Magical): 149% – Secret Turtle Arts [Secret Turtle Arts: Blast] Buff – Max HP Increase by 3% of my HP (Target: Allies) – Duration: 30 sec |
| Marici | Accord | [Dungeon] [Accord] – Magical Attack Increase: 2% x Number of [Support – Assist] Buff – Duration: 30 sec. [PvP] [Accord] – Magical Attack Increase: 1% x Number of [Support – Assist] Buff – Duration: 30 sec. |
[Support – Assist] buff will be changed so that it can be stacked up to 3 times
[Dungeon] |
| Surya | [Mod] Fox Shadow | Create a fox shadow for a set duration. Allies within the fox shadow will be hidden and have debuff removed. You cannot hide allies that are attacking or immobile. Skill Type [Eun] [Dungeon] Fox Shadow (Magical): 499% Multi Hit [Fox Shadow] – Duration: 5 sec. [PvP] Fox Shadow (Magical): 142% Multi Hit [Fox Shadow] – Duration: 5 sec. |
Added Super Armor effect. Debuff Immunity and Removal effect will be changed to buff duration rather than an area of effect. Create a fox shadow for a set duration. When the fox shadow unfolds, apply Super Armor, Debuff Immunity, and Debuff Removal to allies for a set duration.Allies within the fox shadow will be hidden. You cannot hide allies that are attacking or immobile. Skill Type [Eun] [Dungeon] Fox Shadow (Magical): 499% Multi Hit – Super Armor State – Duration: 20 sec. – Debuff Immunity and Removal – Duration: 8 sec. [Fox Shadow] – Duration: 5 sec. [PvP] Fox Shadow (Magical): 142% Multi Hit – Super Armor State – Duration: 10 sec. – Debuff Immunity and Removal – Duration: 8 sec. [Fox Shadow] – Duration: 5 sec. |
| Surya | [Mod] Convert | Convert all remaining MP into Energy. Each Energy costs 30 MP. Increase Buff Duration and Skill Cooldown by 1 sec. per converted energy. (Convert Energy – 1) – Enter Super Armor state for a set duration Skill Type [Support – Assist], [Support – Vitality] [Dungeon] [Convert] – Super Armor State – Duration: 7 sec. [PvP] [Convert] – Super Armor State – Duration: 4 sec. |
Removed the Super Armor effect. Convert all remaining MP into Energy. Each Energy costs 20 MP. Increase Skill Cooldown by 1 sec. per converted energy. (Convert Energy – 1) Skill Type [Support – Assist], [Support – Vitality] |
| Surya | Unleash | Perhaps it’s from repeatedly saving others, but the seal on Eun has grown weaker, finally unleashing part of her power. While awakened, Critical Damage will be increased and Skill Cooldown will be reduced. [Dungeon] Critical Damage Increase: 10% Skill Cooldown Reduction: 20% [PvP] Critical Damage Increase: 5% Skill Cooldown Reduction: 8% |
Perhaps it’s from repeatedly saving others, but the seal on Eun has grown weaker, finally unleashing part of her power. While awakened, Critical Damage will be increased and Skill Cooldown will be reduced. [Dungeon] Critical Damage Increase: 25% Skill Cooldown Reduction: 20% [PvP] Critical Damage Increase: 12.5% Skill Cooldown Reduction: 8% |
| Surya | [Mod] Suppression: Pummel | Summon the mischievous Moon Rabbit. The Moon Rabbit will pummel the enemy with their mortar. Allies who received the energy will have all speed increased. The enemy is temporarily stunned, and have reduced defense for a set duration. Removes all buffs. [Dungeon] Pummel (Magical): 2797% x 2 Stun Duration: 3 sec. [Moon Rabbit] – All Speed Increase: 15% – Duration: 15 sec. [Suppression: Pummel] – All Defense Reduction: 35% – Duration: 8 sec. [PvP] Pummel (Magical): 506% x 2 Stun Duration: 3 sec. [Moon Rabbit] – All Speed Increase: 15% – Duration: 15 sec. [Suppression: Pummel] – All Defense Reduction: 35% – Duration: 5 sec. |
Removed the Physical/Magical Defense Reduction effect. Improved the skill tooltip. Summon the mischievous Moon Rabbit. The Moon Rabbit will strike down to energize allies and pummel the enemy with its mortar. Allies who received the energy will have all speed increased. The enemy is temporarily stunned. Removes all buffs. [Dungeon] Pummel (Magical): 2797% x 2 Stun Duration: 3 sec. [Moon Rabbit] – All Speed Increase: 15% – Duration: 60 sec. [PvP] Pummel (Magical): 506% x 2 Stun Duration: 3 sec. [Moon Rabbit] – All Speed Increase: 15% – Duration: 12 sec. |
| Surya | [Mod] Shadoweave: Myo Myo | Call for the Moon Rabbit. The moon rabbit takes powerful strides to cover far distances. Upon using the skill, reduce skill cooldown of [Moon Rabbit], [Eun] skills (excludes this skill) by 4 sec. Skill Type [Moon Rabbit] |
[Frozen Inferno] duration refresh effect will be added. Call for the Moon Rabbit. The moon rabbit takes powerful strides to cover far distances. Upon using the skill, reduce skill cooldown of [Moon Rabbit], [Eun] skills (excludes this skill) by 4 sec. Refresh the duration of [Frozen Inferno] applied to allies. Skill Type [Moon Rabbit] |
| Surya | Frozen Inferno (Stage 3) | The Colossal Turtle responds to Ara’s summoning and Icebergs rise from the trembling ground. The hail is summoned from the howling of the beast. [Dungeon] Summon (Magical): 1272% Multi Hit Iceberg (Magical): 1391% Multi Hit Hail (Magical): 1735% Multi Hit [PvP] Summon (Magical): 148% Multi Hit Iceberg (Magical): 162% Multi Hit Hail (Magical): 202% Multi Hit |
Special Resource Recovery effect will be added. The Colossal Turtle responds to Ara’s summoning and Icebergs rise from the trembling ground. The hail is summoned from the howling of the beast. Recover certain special resources for allies with the mystical powers of the Colossal Turtle for a set duration. Certain Special Resource: (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Dungeon] Summon (Magical): 1272% Multi Hit – Special Resource Recovery per sec.: 20% – Duration: 15 sec. Iceberg (Magical): 1391% Multi Hit Hail (Magical): 1735% Multi Hit [PvP] Summon (Magical): 148% Multi Hit – Special Resource Recovery per sec.: 20% – Duration: 3 sec. Iceberg (Magical): 162% Multi Hit Hail (Magical): 202% Multi Hit |
| Surya | Frozen Inferno (Stage 4) | The Colossal Turtle responds to Ara’s summoning and Icebergs rise from the trembling ground. The hail is summoned from the howling of the beast. When the temperature drops to the extreme, the Iceberg explodes, and a chilling illusion frosts over. [Dungeon] Summon (Magical): 1463% Multi Hit Iceberg (Magical): 1310% Multi Hit Hail (Magical): 1995% Multi Hit Explosion (Magical): 2575% [PvP] Summon (Magical): 149% Multi Hit Iceberg (Magical): 133% Multi Hit Hail (Magical): 201% Multi Hit Explosion (Magical): 260% |
Special Resource Recovery effect will be added. The Colossal Turtle responds to Ara’s summoning and Icebergs rise from the trembling ground. The hail is summoned from the howling of the beast. When the temperature drops to the extreme, the Iceberg explodes, and a chilling illusion frosts over. Recover certain special resources for allies with the mystical powers of the Colossal Turtle for a set duration. Certain Special Resource: (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Dungeon] Summon (Magical): 1463% Multi Hit – Special Resource Recovery per sec.: 20% – Duration: 15 sec. Iceberg (Magical): 1310% Multi Hit Hail (Magical): 1995% Multi Hit Explosion (Magical): 2575% [PvP] Summon (Magical): 149% Multi Hit – Special Resource Recovery per sec.: 20% – Duration: 3 sec. Iceberg (Magical): 133% Multi Hit Hail (Magical): 201% Multi Hit Explosion (Magical): 260% |
[Elesis]
| Character | Skill Name | Before | After |
| Saber Knight | Saber – Extinction |
|
The skill trait will be changed. Empowered → Heavy |
| Saber Knight | Triple Sonic | [Dungeon] 1 Sonic Wave (Physical): 547% Multi Hit [PvP] 1 Sonic Wave (Physical): 198% Multi Hit |
[Dungeon] 1 Sonic Wave (Physical): 574% Multi Hit [PvP] 1 Sonic Wave (Physical): 207% Multi Hit |
| Grand Master | The Knight-Captain | [Dungeon] [Tiger Spirit] – Increase Allies’ Critical/Maximize/Action Speed/Additional Damage and further increase Attack Power for self. – Self: 10% each – Ally: Number of Allies x 1.5% (Max 4 Stacks) [Captain’s Skill] – Sword of Victory: All Attacks Ignore Guard – War Prelude: Can also be used in midair. [PvP] [Tiger Spirit] – Increase Allies’ Critical/Maximize/Action Speed/Additional Damage and further increase Attack Power for self. – Self: 5% each – Ally: Number of Allies x 1.5% (Max 4 Stacks) [Captain’s Skill] – Sword of Victory: All Attacks Ignore Guard – War Prelude: Can also be used in midair. |
[Dungeon] [Tiger Spirit] – Increase Allies’ Critical/Maximize/Action Speed/Additional Damage and further increase Attack Power for self. – Self: 15% each – Ally: Number of Allies x 1.5% (Max 4 Stacks) [Captain’s Skill] – Sword of Victory: All Attacks Ignore Guard – War Prelude: Can also be used in midair. [PvP] [Tiger Spirit] – Increase Allies’ Critical/Maximize/Action Speed/Additional Damage and further increase Attack Power for self. – Self: 7.5% each – Ally: Number of Allies x 1.5% (Max 4 Stacks) [Captain’s Skill] – Sword of Victory: All Attacks Ignore Guard – War Prelude: Can also be used in midair. |
| Grand Master | Waltz of the Sword | [Dungeon] Dodge and Slash Enhancement – Recover all MP used when Slash hits – Damage Increase: 20% when used in Annihilation Rushing Sword Enhancement – Damage Increase: 20% when used in Annihilation – Number of Cast Increase: 1 – MP Cost Reduction: 4 Damage to Boss Monsters Increase: 10% Duration: 30 sec. [PvP] Dodge and Slash Enhancement – Recover all MP used when Slash hits – Damage Increase: 10% when used in Annihilation Rushing Sword Enhancement – Damage Increase: 10% when used in Annihilation – Number of Cast Increase: 1 – MP Cost Reduction: 4 Damage to Boss Monsters Increase: 10% Duration: 30 sec. |
[Dungeon] Dodge and Slash Enhancement – Recover all MP used when Slash hits – Damage Increase: 20% when used in Annihilation Rushing Sword Enhancement – Damage Increase: 20% when used in Annihilation – Number of Cast Increase: 1 – MP Cost Reduction: 4 Damage to Boss Monsters Increase: 15% Duration: 30 sec. [PvP] Dodge and Slash Enhancement – Recover all MP used when Slash hits – Damage Increase: 10% when used in Annihilation Rushing Sword Enhancement – Damage Increase: 10% when used in Annihilation – Number of Cast Increase: 1 – MP Cost Reduction: 4 Damage to Boss Monsters Increase: 15% Duration: 30 sec. |
| Grand Master | Power Break | [Dungeon] Strike (Physical): 1069% Pressure: Duration 8 sec. – Physical/Magical Defense Reduction: 20% – Elemental Resistance Reduction: 50 [PvP] Strike (Physical): 255% Pressure: Duration 8 sec. – Physical/Magical Defense Reduction: 15% – Elemental Resistance Reduction: 50 |
[Dungeon] Strike (Physical): 1069% Pressure: Duration 8 sec. – Physical/Magical Defense Reduction: 10% – Elemental Resistance Reduction: 50 [PvP] Strike (Physical): 255% Pressure: Duration 8 sec. – Physical/Magical Defense Reduction: 5% – Elemental Resistance Reduction: 50 |
| Grand Master | Giga Blast | [Dungeon] Sword Aura (Physical): 861% Multi Hit Falling Sword (Physical): 1607% Multi Hit Activate Power Break effect to enemies hit by Sword Aura – Physical/Magical Defense Reduction: 20% – Elemental Resistance Reduction: 50 – Duration: 8 sec. [PvP] Sword Aura (Physical): 328% Multi Hit Falling Sword (Physical): 612% Multi Hit Activate Power Break effect to enemies hit by Sword Aura – Physical/Magical Defense Reduction: 10% – Elemental Resistance Reduction: 50 – Duration: 8 sec. |
[Dungeon] Sword Aura (Physical): 861% Multi Hit Falling Sword (Physical): 1607% Multi Hit Activate Power Break effect to enemies hit by Sword Aura – Physical/Magical Defense Reduction: 10% – Elemental Resistance Reduction: 50 – Duration: 8 sec. [PvP] Sword Aura (Physical): 328% Multi Hit Falling Sword (Physical): 612% Multi Hit Activate Power Break effect to enemies hit by Sword Aura – Physical/Magical Defense Reduction: 5% – Elemental Resistance Reduction: 50 – Duration: 8 sec. |
| Grand Master | Provoke | [Dungeon] Basic Slash (Physical): 1081% Additional Slash (Physical): 274% Rage – Attack Increase: 10% – Received Physical Damage Increase: 8% – Duration: 6 sec. Additional Attack MP Cost with Skill Key Input: 10 [PvP] Basic Slash (Physical): 244% Additional Slash (Physical): 61% Rage – Attack Increase: 10% – Received Physical Damage Increase: 8% – Duration: 6 sec. Additional Attack MP Cost with Skill Key Input: 10 |
Received Magical Damage Increase effect will be added to Rage. [Dungeon] Basic Slash (Physical): 1081% Additional Slash (Physical): 274% Rage – Attack Increase: 10% – Received Physical/Magical Damage Increase: 8% – Duration: 6 sec. Additional Attack MP Cost with Skill Key Input: 10 [PvP] Basic Slash (Physical): 244% Additional Slash (Physical): 61% Rage – Attack Increase: 10% – Received Physical/Magical Damage Increase: 8% – Duration: 6 sec. Additional Attack MP Cost with Skill Key Input: 10 |
| Grand Master | War Prelude | [Dungeon] Flaming Spirit (Physical): 2071% Burning Spirit (Buff) – Command/Active/Special Active Damage Increase: 15% – Debuff Immunity – Duration: 10 sec. Overpowering Presence (Debuff) – Special Active Damage Reduction: 10% – Max MP Reduction: 50 – Duration: 10 sec. [PvP] Flaming Spirit (Physical): 492% Burning Spirit (Buff) – Command/Active/Special Active Damage Increase: 6% – Debuff Immunity – Duration: 10 sec. Overpowering Presence (Debuff) – Special Active Damage Reduction: 10% – Max MP Reduction: 50 – Duration: 10 sec. |
[Dungeon] Flaming Spirit (Physical): 2071% Burning Spirit (Buff) – Command/Active/Special Active Damage Increase: 10% – Debuff Immunity – Duration: 10 sec. Overpowering Presence (Debuff) – Special Active Damage Reduction: 10% – Max MP Reduction: 50 – Duration: 10 sec. [PvP] Flaming Spirit (Physical): 492% Burning Spirit (Buff) – Command/Active/Special Active Damage Increase: 4% – Debuff Immunity – Duration: 10 sec. Overpowering Presence (Debuff) – Special Active Damage Reduction: 10% – Max MP Reduction: 50 – Duration: 10 sec. |
| Grand Master | Sword of Victory | [Dungeon] Shockwave (Physical): 6260% Sword of Victory – Physical Attack Increase: 18% – MP Recovery Upon Attacking Increase: 10% – Duration: 30 sec. Light Sword – Dodge and Slash cooldown becomes 2 sec. and costs 0 MP – Saber – Extinction’s projectile size increased by 40% – Juggernaut Buster ignores enemy’s defense by 50% / ignores monster guard [PvP] Shockwave (Physical): 1339% Sword of Victory – Physical Attack Increase: 5% – MP Recovery Upon Attacking Increase: 5% – Duration: 15 sec. Light Sword – Dodge and Slash cooldown becomes 2 sec. and costs 0 MP – Saber – Extinction’s projectile size increased by 40% – Juggernaut Buster ignores enemy’s defense by 25% / ignores monster guard |
[Dungeon] Shockwave (Physical): 6260% Sword of Victory – Physical Attack Increase: 20% – MP Recovery Upon Attacking Increase: 10% – Duration: 30 sec. Light Sword – Dodge and Slash cooldown becomes 2 sec. and costs 0 MP – Saber – Extinction’s projectile size increased by 40% – Juggernaut Buster ignores enemy’s defense by 50% / ignores monster guard [PvP] Shockwave (Physical): 1339% Sword of Victory – Physical Attack Increase: 7% – MP Recovery Upon Attacking Increase: 5% – Duration: 15 sec. Light Sword – Dodge and Slash cooldown becomes 2 sec. and costs 0 MP – Saber – Extinction’s projectile size increased by 40% – Juggernaut Buster ignores enemy’s defense by 25% / ignores monster guard |
| Empire Sword | [Mod] Provoke | [Dungeon] Basic Slash (Physical): 1081% Provoke – Attack Increase: 20% – Received Damage Increase: 10% – Duration: 10 sec. Rage – Attack Increase: 10% – Received Physical Damage Increase: 8% – Duration: 10 sec. [PvP] Basic Slash (Physical): 244% Provoke – Attack Increase: 10% – Received Damage Increase: 10% – Duration: 5 sec. Rage – Attack Increase: 10% – Received Physical Damage Increase: 8% – Duration: 5 sec. |
Received Magical Damage Increase effect will be added to Rage. [Dungeon] Basic Slash (Physical): 1081% Provoke – Attack Increase: 25% – Received Damage Increase: 10% – Duration: 10 sec. Rage – Attack Increase: 10% – Received Physical/Magical Damage Increase: 8% – Duration: 10 sec. [PvP] Basic Slash (Physical): 244% Provoke – Attack Increase: 12.5% – Received Damage Increase: 10% – Duration: 5 sec. Rage – Attack Increase: 10% – Received Physical/Magical Damage Increase: 8% – Duration: 5 sec. |
| Empire Sword | [Mod] War Prelude | [Dungeon] Flaming Spirit (Physical): 2485% Burning Spirit (Buff) – Special Active Damage Increase: 15% – Received Damage Reduction: 15% – Duration: 30 sec. [PvP] Flaming Spirit (Physical): 591% Burning Spirit (Buff) – Special Active Damage Increase: 6% – Received Damage Reduction: 6% – Duration: 30 sec. |
[Dungeon] Flaming Spirit (Physical): 2485% Burning Spirit (Buff) – Special Active Damage Increase: 10% – Received Damage Reduction: 15% – Duration: 30 sec. [PvP] Flaming Spirit (Physical): 591% Burning Spirit (Buff) – Special Active Damage Increase: 4% – Received Damage Reduction: 6% – Duration: 30 sec. |
| Empire Sword | Charge! | [Dungeon] Mark Explosion (Physical): 1748% Damage Reduction: 15% Active/Special Active Cooldown Acceleration: 2 times Cooldown Acceleration Duration: 3 sec. [PvP] Mark Explosion (Physical): 699% Damage Reduction: 7.5% Active/Special Active Cooldown Acceleration: 1.5 times Cooldown Acceleration Duration: 3 sec. |
[Dungeon] Mark Explosion (Physical): 1748% Damage Reduction: 15% Active/Special Active Cooldown Acceleration: 2 times Cooldown Acceleration Duration: 5 sec. [PvP] Mark Explosion (Physical): 699% Damage Reduction: 7.5% Active/Special Active Cooldown Acceleration: 1.5 times Cooldown Acceleration Duration: 5 sec. |
| Blazing Heart | Fire Stigma | Apply Fire Stigmas when attacking with Command/Active/Special Active. Enemies with stigma will have reduced Magical Defense. Activate Flame Judgment when attacked after 5 stacks. [Dungeon] Fire Stigma – Magical Defense Reduction: 6% – Max 5 stacks – Duration: 10 sec. – Cooldown: 0.5 sec. Flame Judgment: Automatically activated upon hitting with Command/Active/Special Active at 5 stacks of Fire Stigma – Damage (Magical): 550% – Cooldown: 3 sec. [PvP] Fire Stigma – Magical Defense Reduction: 3% – Max 5 stacks – Duration: 10 sec. – Cooldown: 0.5 sec. Flame Judgment: Automatically activated upon hitting with Command/Active/Special Active at 5 stacks of Fire Stigma – Damage (Magical): 275% – Cooldown: 7 sec. |
Physical Defense Reduction effect will be added to Fire Stigma. Apply Fire Stigmas when attacking with Command/Active/Special Active. Enemies with stigma will have decreased Magical Defense. Activate Flame Judgment when attacked after 2 stacks. [Dungeon] Fire Stigma – Physical/Magical Defense Reduction: 10% – Max 2 stacks – Duration: 10 sec. – Cooldown: 0.5 sec. Flame Judgment: Automatically activated upon hitting with Command/Active/Special Active at 2 stacks of Fire Stigma – Damage (Magical): 550% – Cooldown: 3 sec. [PvP] Fire Stigma – Physical/Magical Defense Reduction: 5% – Max 2 stacks – Duration: 10 sec. – Cooldown: 0.5 sec. Flame Judgment: Automatically activated upon hitting with Command/Active/Special Active at 2 stacks of Fire Stigma – Damage (Magical): 275% – Cooldown: 7 sec. |
| Blazing Heart | Mistress of Inferno | [Dungeon] [Mistress of Inferno] – Explosive Fist: Reduce Knockdown Rate by 1.5 per Flame Hit – Sword Fire: Affected by Action Speed, Ignores Guard – Avatar of Fire: Activation Damage Increased by 184% (Magical) – Eternal Fire: Affected by Action Speed, Ignores Guard – Pillar of Fire 10% chance to burn the enemy upon successful hit – Blazing Wing: Initial Hit will reduce the target’s MP by 10 – Flame Orb: [Flame Protection] buff applies when using skill while awakened – Fire Wall: Each hit reduces the target’s MP by 2 and knockdown rate by 3 – Ignis Crusher: Upon hitting enemies while under Gale effect, increase received Magical Damage by 18% for 10 sec. [PvP] [Mistress of Inferno] – Explosive Fist: Reduce Knockdown Rate by 1.5 per Flame Hit – Sword Fire: Affected by Action Speed, Ignores Guard – Avatar of Fire: Activation Damage Increased by 184% (Magical) – Eternal Fire: Affected by Action Speed, Ignores Guard – Pillar of Fire 10% chance to burn the enemy upon successful hit – Blazing Wing: Initial Hit will reduce the target’s MP by 10 – Flame Orb: [Flame Protection] buff applies when using skill while awakened – Fire Wall: Each hit reduces the target’s MP by 2 and knockdown rate by 3 – Ignis Crusher: Upon hitting enemies while under Gale effect, increase received Magical Damage by 9% for 10 sec. |
Received Physical Damage Increase effect will be added to Ignis Crusher. [Dungeon] [Mistress of Inferno] – Explosive Fist: Reduce Knockdown Rate by 1.5 per Flame Hit – Sword Fire: Affected by Action Speed, Ignores Guard – Avatar of Fire: Activation Damage Increased by 184% (Magical) – Eternal Fire: Affected by Action Speed, Ignores Guard – Pillar of Fire 10% chance to burn the enemy upon successful hit – Blazing Wing: Initial Hit will reduce the target’s MP by 10 – Flame Orb: [Flame Protection] buff applies when using skill while awakened – Fire Wall: Each hit reduces the target’s MP by 2 and knockdown rate by 3 – Ignis Crusher: Upon hitting enemies while under Gale effect, increase received Physical/Magical Damage by 12% for 10 sec. [PvP] [Mistress of Inferno] – Explosive Fist: Reduce Knockdown Rate by 1.5 per Flame Hit – Sword Fire: Affected by Action Speed, Ignores Guard – Avatar of Fire: Activation Damage Increased by 184% (Magical) – Eternal Fire: Affected by Action Speed, Ignores Guard – Pillar of Fire 10% chance to burn the enemy upon successful hit – Blazing Wing: Initial Hit will reduce the target’s MP by 10 – Flame Orb: [Flame Protection] buff applies when using skill while awakened – Fire Wall: Each hit reduces the target’s MP by 2 and knockdown rate by 3 – Ignis Crusher: Upon hitting enemies while under Gale effect, increase received Physical/Magical Damage by 6% for 10 sec. |
| Blazing Heart | Soul Ignition | [Dungeon] Soul Burning Flame (Magical): 5737% Soul Ignition – Additional Flame (Magical): 184% – Special Active Skill Damage Increase: 20% – Duration: 15 sec. Inflict High Heat (Debuff) to targets – Fire Resistance Reduction: 250 – Duration: 15 sec. [PvP] Soul Burning Flame (Magical): 826% Soul Ignition – Additional Flame (Magical): 27% – Special Active Skill Damage Increase: 10% – Duration: 7.5 sec. Inflict High Heat (Debuff) to targets – Fire Resistance Reduction: 250 – Duration: 15 sec. |
[Dungeon] Soul Burning Flame (Magical): 5737% Soul Ignition – Additional Flame (Magical): 184% – Special Active Skill Damage Increase: 25% – Duration: 15 sec. Inflict High Heat (Debuff) to targets – Fire Resistance Reduction: 250 – Duration: 15 sec. [PvP] Soul Burning Flame (Magical): 826% Soul Ignition – Additional Flame (Magical): 27% – Special Active Skill Damage Increase: 12.5% – Duration: 7.5 sec. Inflict High Heat (Debuff) to targets – Fire Resistance Reduction: 250 – Duration: 15 sec. |
| Flame Lord | [Mod] Eternal Fire |
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Increased the skill cast speed by about 30%. The skill cancel window will be adjusted. |
| Flame Lord | [Mod] Wild Shock: Barrage | Throw multiple fireballs towards the front. The fireballs spread forward to hit enemies, leaving remaining fire to additionally burn enemies. (Can also be used in midair.) Gale Skill – MP Cost↓ Cooldown↓ when Gale activated [Dungeon] Fireball (Magical): 338% Multi Hit Flame (Magical): 247% Multi Hit [PvP] Fireball (Magical): 63% Multi Hit Flame (Magical): 46% Multi Hit |
Upon using skill, Special Active Skill Cooldown Reduction effect will be added to Annihilation Skill. Throw multiple fireballs towards the front. The fireballs spread forward to hit enemies, leaving remaining fire to additionally burn enemies. (Can also be used in midair.) Upon using skill, reduce Special Active Skill Cooldown for Annihilation Skill. Gale Skill – MP Cost↓ Cooldown↓ when Gale activated [Dungeon] Fireball (Magical): 338% Multi Hit Flame (Magical): 247% Multi Hit Annihilation Skill Cooldown Reduction: 4 sec. [PvP] Fireball (Magical): 63% Multi Hit Flame (Magical): 46% Multi Hit Annihilation Skill Cooldown Reduction: 1 sec. |
| Flame Lord | [Mod] Mega Burster: Fluorescence | The skill will be renewed. | |
| Bloody Queen | Blood Thirst | [Dungeon] Movement Speed Increase: 10% Critical Damage Increase – Target’s HP 100% ~ 76%: 15% – Target’s HP 75% ~ 51%: 25% – Target’s HP 50% ~ 0%: 30% Duration: 10 sec. [PvP] Movement Speed Increase: 10% Critical Damage Increase – Target’s HP 100% ~ 76%: 7.5% – Target’s HP 75% ~ 51%: 12.5% – Target’s HP 50% ~ 0%: 15% Duration: 10 sec. |
[Dungeon] Movement Speed Increase: 10% Critical Damage Increase – Target’s HP 100% ~ 76%: 10% – Target’s HP 75% ~ 51%: 20% – Target’s HP 50% ~ 0%: 25% Duration: 10 sec. [PvP] Movement Speed Increase: 10% Critical Damage Increase – Target’s HP 100% ~ 76%: 5% – Target’s HP 75% ~ 51%: 10% – Target’s HP 50% ~ 0%: 12.5% Duration: 10 sec. |
| Soar Knight | Outburst | Like talons of a hawk, Divinus Manus rips through space and strike enemies. (Can also be used in midair.) [Divinus Manus] Upon hitting enemies while under Gale effect, increase received Magical Damage. Gale Skill – MP Cost↓ Cooldown↓ when Gale activated [Dungeon] Space Ripping Blade (Magical): 500% Multi Hit [Divinus Manus] Magical Damage Increase: 14% Duration: 15 sec. [PvP] Space Ripping Blade (Magical): 200% Multi Hit [Divinus Manus] Magical Damage Increase: 7% Duration: 15 sec. |
Received Physical Damage Increase effect will be added to Divinus Manus. Like talons of a hawk, Divinus Manus rips through space and strike enemies. (Can also be used in midair.) [Divinus Manus] Upon hitting enemies while under Gale effect, increase received Physical/Magical Damage. Gale Skill – MP Cost↓ Cooldown↓ when Gale activated [Dungeon] Space Ripping Blade (Magical): 500% Multi Hit [Divinus Manus] Received Physical/Magical Damage Increase: 7% Duration: 15 sec. [PvP] Space Ripping Blade (Magical): 200% Multi Hit [Divinus Manus] Received Physical/Magical Damage Increase: 3.5% Duration: 15 sec. |
| Soar Knight | Embody | [Dungeon] Divinus Manus Skill Damage Increase: 20% Divinus Manus Skill MP Cost Reduction: 15% [PvP] Divinus Manus Skill Damage Increase: 10% Divinus Manus Skill MP Cost Reduction: 7% |
[Dungeon] Divinus Manus Skill Damage Increase: 25% Divinus Manus Skill MP Cost Reduction: 15% [PvP] Divinus Manus Skill Damage Increase: 12.5% Divinus Manus Skill MP Cost Reduction: 7% |
| Patrona | Gap | [Dungeon] Critical Increase: 15% Upon awakening, Critical Damage Increase: 15% [PvP] Critical Increase: 15% Upon awakening, Critical Damage Increase: 7.5% |
[Dungeon] Critical Increase: 15% Upon awakening, Critical Damage Increase: 20% [PvP] Critical Increase: 15% Upon awakening, Critical Damage Increase: 10% |
| Patrona | Catharsis | [Dungeon] Shackle (Magical): 1806% Release (Magical): 580% Multi Hit [Divinus Manus] Critical Damage Increase from Catharsis Hits: 10% [PvP] Shackle (Magical): 686% Release (Magical): 220% Multi Hit [Divinus Manus] Critical Damage Increase from Catharsis Hits: 5% |
[Dungeon] Shackle (Magical): 1919% Release (Magical): 616% Multi Hit [Divinus Manus] Critical Damage Increase from Catharsis Hits: 10% [PvP] Shackle (Magical): 729% Release (Magical): 234% Multi Hit [Divinus Manus] Critical Damage Increase from Catharsis Hits: 5% |
| Patrona | Elimination | The great sword of purification, Divinus Manus cuts through space ahead. The deeper the sword pierce through, the fissure increases and shatters. [Divinus Manus] When using the Annihilation Mode skill during Awakening, enemies’ magical defense decrease for a set duration. Annihilation Skill – Ignores Guard and 10% of Enemies Defense (Guard/Knockdown) when Annihilation activated [Dungeon] Space Ripping Sword (Magical): 340% Multi Hit Space Fissure (Magical): 302% Multi Hit [Divinus Manus] Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Space Ripping Sword (Magical): 129% Multi Hit Space Fissure (Magical): 114% Multi Hit [Divinus Manus] Magical Defense Reduction: 10% Duration: 10 sec. |
Physical Defense Reduction effect will be added to Divinus Manus. The great sword of purification, Divinus Manus cuts through space ahead. The deeper the sword pierce through, the fissure increases and shatters. [Divinus Manus] When using the Annihilation Mode skill during Awakening, enemies’ Physical/Magical Defense decrease for a set duration. Annihilation Skill – Ignores Guard and 10% of Enemies Defense (Guard/Knockdown) when Annihilation activated [Dungeon] Space Ripping Sword (Magical): 340% Multi Hit Space Fissure (Magical): 302% Multi Hit [Divinus Manus] Physical/Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Space Ripping Sword (Magical): 129% Multi Hit Space Fissure (Magical): 114% Multi Hit [Divinus Manus] Physical/Magical Defense Reduction: 10% Duration: 10 sec. |
| Patrona | Awareness | Awaken to the source of power, the power of El. Physical, Magical Defense increase and when [Divinus Manus] effect is activated, grants beneficial effects to allies. When [Divinus Manus] is activated 3 times while Annihilation Mode is active, attacks of all allies will partially ignore defense and when [Divinus Manus] is activated 3 times while Gale Mode is active, reduce all allies’ special active skill cooldown. [Dungeon] Physical/Magical Defense Increase: 4% Ignore Defense on All Attacks: 5% Special Active Cooldown Reduction: 10% Duration: 12 sec. [PvP] Physical/Magical Defense Increase: 2% Ignore Defense on All Attacks: 2.5% Special Active Cooldown Reduction: 5% Duration: 12 sec. |
Changed so that the Knight of Gale effect is changed to Special Active Skill Cooldown Reduction effect and only applies to self. Awaken to the source of power, the power of El. Physical, Magical Defense increase and when [Divinus Manus] effect is activated, grants beneficial effects to allies. When [Divinus Manus] is activated 3 times while Annihilation Mode is active, attacks of all allies will partially ignore defense and when [Divinus Manus] is activated 3 times while Gale Mode is active, reduce special active skill cooldown for self. [Dungeon] Physical/Magical Defense Increase: 4% [Knight of Annihilation Effect] Ignore Defense on All Attacks: 5% Duration: 12 sec. [Knight of Gale Effect] Special Active Skill Cooldown Reduction: 2 sec. [PvP] Physical/Magical Defense Increase: 2% [Knight of Annihilation Effect] Ignore Defense on All Attacks: 2.5% Duration: 12 sec. [Knight of Gale Effect] Special Active Skill Cooldown Reduction: 2 sec. |
| Patrona | Unchanging | [Dungeon] Special Active Skill Cooldown Acceleration: 1.2 times Special Active Damage Increase: 20% Duration: 10 sec. [PvP] Special Active Skill Cooldown Acceleration: 1.1 times Special Active Damage Increase: 10% Duration: 10 sec. |
[Dungeon] Special Active Skill Cooldown Acceleration: 1.2 times Special Active Damage Increase: 25% Duration: 10 sec. [PvP] Special Active Skill Cooldown Acceleration: 1.1 times Special Active Damage Increase: 12.5% Duration: 10 sec. |
| Adrestia | [Mod] Elimination | The great sword of purification, Divinus Manus cuts through space and move ahead. (Can also be used in midair.) [Divinus Manus] When using the Annihilation Mode skill during Awakening, enemies’ magical defense decrease for a set duration. Annihilation Skill – Ignores Guard and 10% of Enemies Defense (Guard/Knockdown) when Annihilation activated [Dungeon] Space Ripping Sword (Magical): 2393% Space Fissure (Magical): 358% Multi Hit [Divinus Manus] Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Space Ripping Sword (Magical): 911% Space Fissure (Magical): 136% Multi Hit [Divinus Manus] Magical Defense Reduction: 10% Duration: 10 sec. |
Added Physical Defense Reduction effect to Divinus Manus. The great sword of purification, Divinus Manus cuts through space and move ahead. (Can also be used in midair.) [Divinus Manus] When using the Annihilation Mode skill during Awakening, enemies’ Physical/Magical Defense decrease for a set duration. Annihilation Skill – Ignores Guard and 10% of Enemies Defense (Guard/Knockdown) when Annihilation activated [Dungeon] Space Ripping Sword (Magical): 2393% Space Fissure (Magical): 358% Multi Hit [Divinus Manus] Physical/Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Space Ripping Sword (Magical): 911% Space Fissure (Magical): 136% Multi Hit [Divinus Manus] Physical/Magical Defense Reduction: 10% Duration: 10 sec. |
| Adrestia | Path Breaker | [Dungeon] [Path Breaker] Stage 1 (Monster HP: 100%) – Action Speed Increase: 10% Stage 2 (Monster HP: 50%) – Action Speed Increase: 10% – Magical Attack Increase: 10% Stage 3 (Monster HP: 30%) – Action Speed 10% – Magical Attack Increase: 10% – Damage to Mid Boss, Boss Monsters Increase: 10% [PvP] [Path Breaker] Stage 1 (Monster HP: 100%) – Action Speed Increase: 10% Stage 2 (Monster HP: 50%) – Action Speed Increase: 10% – Magical Attack Increase: 10% Stage 3 (Monster HP: 30%) – Action Speed Increase: 10% – Magical Attack Increase: 10% – Damage to Mid Boss, Boss Monsters Increase: 10% |
The Physical Damage Increase effect will be added to the Stage 2, Stage 3 effect. [Dungeon] [Path Breaker] Stage 1 (Monster HP: 100%) – Action Speed Increase: 10% Stage 2 (Monster HP: 50%) – Action Speed Increase: 10% – Physical/Magical Attack Power Increase: 10% Stage 3 (Monster HP: 30%) – Action Speed Increase: 10% – Physical/Magical Attack Power Increase: 10% – Damage to Boss/Mid Boss Monsters Increase: 10% [PvP] [Path Breaker] Stage 1 (Monster HP: 100%) – Action Speed Increase: 10% Stage 2 (Monster HP: 50%) – Action Speed Increase: 10% – Physical/Magical Attack Power Increase: 10% Stage 3 (Monster HP: 30%) – Action Speed Increase: 10% – Physical/Magical Attack Power Increase: 10% – Damage to Boss/Mid Boss Monsters Increase: 10% |
| Adrestia | [Mod] Mega Burster: Piercing Resolution | [Dungeon] Divinus Manus (Magical): 1026% Multi Hit [PvP] Divinus Manus (Magical): 195% Multi Hit |
[Dungeon] Divinus Manus (Magical): 1077% Multi Hit [PvP] Divinus Manus (Magical): 205% Multi Hit |
[Add]
| Character | Skill Name | Before | After |
| Lunatic Psyker | EMP Shock | [Dungeon] Electromagnetic Pulse (Magical): 3987% EMP Storm – Received Critical Damage Increase: 22% Duration: 10 sec. – MP Drain: -20 – Cooldown: Enemy Skill Cooldown Increase: 5 sec. (Cannot exceed Max Cooldown) – Enemies within the radius of 700~1200 will receive 50% of the full effect [PvP] Electromagnetic Pulse (Magical): 721% EMP Storm – Received Critical Damage Increase: 6.6% Duration: 10 sec. – MP Drain: -20 – Cooldown: Enemy Skill Cooldown Increase: 5 sec. (Cannot exceed Max Cooldown) – Enemies within the radius of 700~1200 will receive 50% of the full effect |
[Dungeon] Electromagnetic Pulse (Magical): 3987% EMP Storm – Received Critical Damage Increase: 20% Duration: 10 sec. – MP Drain: -20 – Cooldown: Enemy Skill Cooldown Increase: 5 sec. (Cannot exceed Max Cooldown) – Enemies within the radius of 700~1200 will receive 50% of the full effect [PvP] Electromagnetic Pulse (Magical): 721% EMP Storm – Received Critical Damage Increase: 6% Duration: 10 sec. – MP Drain: -20 – Cooldown: Enemy Skill Cooldown Increase: 5 sec. (Cannot exceed Max Cooldown) – Enemies within the radius of 700~1200 will receive 50% of the full effect |
| Lunatic Psyker | Output Exchange | [Dungeon] 100 DP or More – Magical Attack Increase: 20% – Damage Reduction 20% – Duration: 20 sec. Less than 100 DP – DP Recovery Increase: 50% – Duration: 20 sec. [PvP] 100 DP or More – Magical Attack Increase: 5% – Damage Reduction: 10% – Duration: 20 sec. Less than 100 DP – DP Recovery Increase: 25% – Duration: 20 sec. |
[Dungeon] 100 DP or More – Magical Attack Increase: 25% – Damage Reduction 20% – Duration: 20 sec. Less than 100 DP – DP Recovery Increase: 50% – Duration: 20 sec. [PvP] 100 DP or More – Magical Attack Increase: 6.25% – Damage Reduction: 10% – Duration: 20 sec. Less than 100 DP – DP Recovery Increase: 25% – Duration: 20 sec. |
| Lunatic Psyker | Awakened Will: Lunatic Psyker | [Dungeon] Dynamo Dissolution Mode (Non-Awakening) – All Speed Increase: 6% – DP Gain when Attacking/Attacked: 20% Dynamo Configuration (Awakening) – Critical Chance 20% – Critical Damage Increase: 6% – Maximize 20% – All Resistance Increase: 100 [PvP] Dynamo Dissolution Mode (Non-Awakening) – All Speed Increase: 6% – DP Gain when Attacking/Attacked: 20% Dynamo Configuration (Awakening) – Critical Chance 20% – Critical Damage Increase: 6% – Maximize 20% – All Resistance Increase: 100 |
[Dungeon] Dynamo Dissolution Mode (Non-Awakening) – All Speed Increase: 6% – DP Gain when Attacking/Attacked: 20% Dynamo Configuration (Awakening) – Critical Chance 20% – Critical Damage Increase: 12% – Maximize 20% – All Resistance Increase: 100 [PvP] Dynamo Dissolution Mode (Non-Awakening) – All Speed Increase: 6% – DP Gain when Attacking/Attacked: 20% Dynamo Configuration (Awakening) – Critical Chance 20% – Critical Damage Increase: 12% – Maximize 20% – All Resistance Increase: 100 |
| Doom Bringer | [Mod] EMP Shock | Create a powerful electric pulse field that gives Damage from Critical Increase effect and damages surrounding enemies while causing a backblast. Allies within range of the backblast will have decreased Special Active Skill Cooldown for 1 time. (Exclude [Mod] EMP Shock) (Can also be used in midair.) DP Recovery Skill – Recover 40 DP upon skill use – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated Nasod Armor Command Connection – Press Z/X command button to connect to Nasod Armor Command, with Dynamo Configuration Mode (Awakening) [Dungeon] Electromagnetic Pulse (Magical): 4784% Special Active Cooldown Reduction: 4 sec. Received Critical Damage Increase: 22% – Duration: 10 sec. [PvP] Electromagnetic Pulse (Magical): 865% Special Active Cooldown Reduction: 4 sec. Received Critical Damage Increase: 6.6% – Duration: 10 sec. |
Changed so that the Special Active Skill Cooldown Reduction effect only applies to self. Create a powerful electric pulse field that gives Damage from Critical Increase effect and damages surrounding enemies while causing a backblast. If the caster is within range of the backblast, decrease Special Active Skill Cooldown for 1 time. (Excludes [Mod] EMP Shock) (Can also be used in midair.) DP Recovery Skill – Recover 40 DP upon skill use – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated Nasod Armor Command Connection – Press Z/X command button to connect to Nasod Armor Command, with Dynamo Configuration Mode (Awakening) [Dungeon] Electromagnetic Pulse (Magical): 4784% Special Active Cooldown Reduction: 4 sec. Received Critical Damage Increase: 20% – Duration: 10 sec. [PvP] Electromagnetic Pulse (Magical): 865% Special Active Cooldown Reduction: 4 sec. Received Critical Damage Increase: 6% – Duration: 10 sec. |
| Doom Bringer | [Mod] Particle Accelerator: Brutal Quake | Kick a concentrated energy ball with an image of self. The energy ball shoots forward to cause an explosion. Upon using skill, the powerful energy causes the caster to have no Dynamo Mutation Point consumption for 10 sec. (PvP: 5 sec.) DP Skill 20% of DP is consumed while Dynamo Configuration Mode (Awakening) is activated. Upon awakening, use Dynamo Mutation Point – Use a maximum of 4 Dynamo Mutation Points – Damage Increase: 5% per Dynamo Mutation Point (Skill can be used without Dynamo Point) [Dungeon] Energy Explosion (Magical): 1060% Multi Hit [PvP] Energy Explosion (Magical): 161% Multi Hit |
Ignore Defense effect will be added to Energy Explosion hits. Kick a concentrated energy ball with an image of self. The energy ball shoots forward to cause an explosion that ignores a set amount of defense. Upon using skill, the powerful energy causes the caster to have no Dynamo Mutation Point consumption for 10 sec. (PvP: 5 sec.) DP Skill – 20% of DP is consumed while Dynamo Configuration Mode (Awakening) is activated. Upon awakening, use Dynamo Mutation Point – Use a maximum of 4 Dynamo Mutation Points – Damage Increase: 5% per Dynamo Mutation Point (Skill can be used without Dynamo Point) [Dungeon] Energy Explosion (Magical): 1060% Multi Hit Ignore Defense: 40% [PvP] Energy Explosion (Magical): 161% Multi Hit Ignore Defense: 10% |
| Arc Tracer | Install – Drone Activator | [Dungeon] Marker Blast (Physical): 2356% Physical/Magical Defense Reduction: 21.5% Marker Duration: 9.7 sec. [PvP] Marker Blast (Physical): 501% Physical/Magical Defense Reduction: 21.5% Marker Duration: 4.9 sec. |
[Dungeon] Marker Blast (Physical): 2356% Physical/Magical Defense Reduction: 10% Marker Duration: 9.7 sec. [PvP] Marker Blast (Physical): 501% Physical/Magical Defense Reduction: 10% Marker Duration: 4.9 sec. |
| Mastermind | Install – Zero Kelvin Generator | Dynamo is changed to enter Zero Kelvin Generator mode. When activated, install a drone that release an aura that gives frostbite to enemies. The caster can move freely after installing the drone. The drone will create a shockwave every 1.5 sec. to deal damage. The shockwave will recover DP depending on the number of enemies nearby. Enemies hit will receive more physical damage for a set duration. DP Skill – 20% of DP is consumed while Dynamo Configuration Mode (Awakening) is activated. Dynamo Factory Mode – Consume 30 DP when mode is activated. – If another mode is used while in Zero Kelvin Generator, your mode will change accordingly. – If used again while in the mode, Zero Kelvin Generator will be created. – Acquire 1 Dynamo Mutation Point when switching modes – [Zero Kelvin Generator] requires 200 MP to use. – Dynamo Factory Mode Duration: 30 sec. Upon awakening, use Dynamo Mutation Point – Use 3 Dynamo Mutation Points. – When using Dynamo Point, Received Damage Increase effect will increase by 1.5 times. (Skill can be used without Dynamo Point) [Dungeon] Freeze (Physical): 392% Multi Hit – Frostbite Duration: 5 sec. Shockwave (Physical): 610% – DP Recovery per Hit: 5 (Max 30 per 1 Shockwave) Duration: 10 sec. Received Physical Damage Increase: 7% – Duration: 15 sec. [PvP] Freeze (Physical): 119% Multi Hit – Frostbite Duration: 3 sec. Shockwave (Physical): 231% – DP Recovery per Hit: 3 (Max 18 per 1 Shockwave) Duration: 10 sec. Received Physical Damage Increase: 3.5% – Duration: 15 sec. |
Received Magical Damage Increase effect will be added to Shockwave. Dynamo is changed to enter Zero Kelvin Generator mode. When activated, install a drone that release an aura that gives frostbite to enemies. The caster can move freely after installing the drone. The drone will create a shockwave every 1.5 sec. to deal damage. The shockwave will recover DP depending on the number of enemies nearby. Enemies hit will receive more Physical/Magical damage for a set duration. DP Skill – 20% of DP is consumed while Dynamo Configuration Mode (Awakening) is activated. Dynamo Factory Mode – Consume 30 DP when mode is activated. – If another mode is used while in Zero Kelvin Generator, your mode will change accordingly. – If used again while in the mode, Zero Kelvin Generator will be created. – Acquire 1 Dynamo Mutation Point when switching modes – [Zero Kelvin Generator] requires 200 MP to use. – Dynamo Factory Mode Duration: 30 sec Upon awakening, use Dynamo Mutation Point – Use 3 Dynamo Mutation Points. – When using Dynamo Point, Received Damage Increase effect will increase by 1.3 times. (Skill can be used without Dynamo Point) [Dungeon] Freeze (Physical): 392% Multi Hit – Frostbite Duration: 5 sec. Shockwave (Physical): 610% – DP Recovery per Hit: 5 (Max 30 per 1 Shockwave) Duration: 10 sec. Received Physical/Magical Damage Increase: 3% – Duration: 15 sec. [PvP] Freeze (Physical): 119% Multi Hit – Frostbite Duration: 3 sec. Shockwave (Physical): 231% – DP Recovery per Hit: 3 (Max 18 per 1 Shockwave) Duration: 10 sec. Received Physical/Magical Damage Increase: 1.5% – Duration: 15 sec. |
| Mastermind | Force Field | Generate a special magnetic field that temporarily amplifies the potency of Nasod Technology using a copy of a Dynamo dummy. While inside the field, receive increased physical Attack and damage reduction for you and your party. Also decrease the MP cost and cooldown of Dynamo Configuration skills. DP Recovery Skill – Recover 40 DP upon skill use – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated Upon awakening, use Dynamo Mutation Point – Use 1 Dynamo Point to increase the field duration by 100% (Skill can be used without Dynamo Point) [Dungeon] Launch Dynamo Dummy (Physical): 3021% Force Field – Physical Attack Increase: 12% – Received Damage Reduction: 12% – Dynamo Configuration Skill MP Cost & Cooldown Reduction: 50% – Force Field Duration: 10 sec. – Force Field Effect Duration: 20 sec. [PvP] Launch Dynamo Dummy (Physical): 718% Force Field – Physical Attack Increase: 6% – Received Damage Reduction: 6% – Dynamo Configuration Skill MP Cost & Cooldown Reduction: 50% – Force Field Duration: 10 sec. – Force Field Effect Duration: 20 sec. |
Magical Attack Power Increase effect will be added to Force Field. Generate a special magnetic field that temporarily amplifies the potency of Nasod Technology using a copy of a Dynamo dummy. While inside the field, receive increased Physical/Magical Attack Power and Damage Reduction for you and your party. Also decrease the MP cost and cooldown of Dynamo Configuration skills. DP Recovery Skill – Recover 40 DP upon skill use – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated Upon awakening, use Dynamo Mutation Point – Use 1 Dynamo Point to increase the field duration by 100% (Skill can be used without Dynamo Point) [Dungeon] Launch Dynamo Dummy (Physical): 3021% Force Field – Physical/Magical Attack Increase: 10% – Received Damage Reduction: 12% – Dynamo Configuration Skill MP Cost & Cooldown Reduction: 50% – Force Field Duration: 10 sec. – Force Field Effect Duration: 20 sec. [PvP] Launch Dynamo Dummy (Physical): 718% Force Field – Physical/Magical Attack Increase: 5% – Received Damage Reduction: 6% – Dynamo Configuration Skill MP Cost & Cooldown Reduction: 50% – Force Field Duration: 10 sec. – Force Field Effect Duration: 20 sec. |
| Mastermind | New Update! | [Dungeon] Critical Increase: 7% Critical Damage Increase: 6% Duration: 20 sec. [PvP] Critical Increase: 3.5% Critical Damage Increase: 3% Duration: 20 sec. |
[Dungeon] Critical Increase: 7% Critical Damage Increase: 15% Duration: 20 sec. [PvP] Critical Increase: 3.5% Critical Damage Increase: 7.5% Duration: 20 sec. |
| Mastermind | Extreme Chaser | [Dungeon] Shockwave (Physical): 224% Multi Hit Energy Explosion (Physical): 356% Multi Hit [PvP] Shockwave (Physical): 99% Multi Hit Energy Explosion (Physical): 142% Multi Hit |
[Dungeon] Shockwave (Physical): 258% Multi Hit Energy Explosion (Physical): 392% Multi Hit [PvP] Shockwave (Physical): 115% Multi Hit Energy Explosion (Physical): 156% Multi Hit |
| Mastermind | Transformation: Offensive Mode | [Dungeon] Damage Increase: 20% DP Gain Increase: 20% [PvP] Damage Increase: 10% DP Gain Increase: 20% |
[Dungeon] Damage Increase: 25% DP Gain Increase: 20% [PvP] Damage Increase: 12.5% DP Gain Increase: 20% |
| Dominator | [Mod] Force Field | Generate a special magnetic field that temporarily amplifies the potency of Nasod Technology using a copy of a Dynamo dummy. While allies and caster are inside the field, apply buffs that increase various stats. Decrease the MP consumption and cooldown of Dynamo Configuration skills and DP cost of [Install] skills. DP Recovery Skill – Recover 40 DP upon skill use – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated Upon awakening, use Dynamo Mutation Point – Use 1 Dynamo Point to increase the field duration by 100% (Skill can be used without Dynamo Point) [Dungeon] Launch Dynamo Dummy (Physical): 3021% Force Field – Physical Attack Increase: 10% – Awakening Recharge Speed (DP Gain) Increase: 30% – Critical Damage 10% – Dynamo Configuration Skill MP Cost & Cooldown Reduction: 50% – Decrease DP cost when Dynamo Factory mode of Install Skills is activated 50% – Force Field Duration: 10 sec. [PvP] Launch Dynamo Dummy (Physical): 718% Force Field – Physical Attack Increase: 10% – Awakening Recharge Speed (DP Gain) Increase: 30% – Critical Damage 10% – Dynamo Configuration Skill MP Cost & Cooldown Reduction: 50% – Decrease DP cost when Dynamo Factory mode of Install Skills is activated 50% – Force Field Duration: 10 sec. |
Magical Attack Power Increase effect will be added to Force Field. Generate a special magnetic field that temporarily amplifies the potency of Nasod Technology using a copy of a Dynamo dummy. While allies and caster are inside the field, apply buffs that increase various stats. For self, decrease the MP consumption and cooldown of Dynamo Configuration skills and DP cost of [Install] skills. DP Recovery Skill – Recover 40 DP upon skill use – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated Upon awakening, use Dynamo Mutation Point – Use 1 Dynamo Point to increase the field duration by 100% (Skill can be used without Dynamo Point) [Dungeon] Launch Dynamo Dummy (Physical): 3021% Force Field – Physical/Magical Attack Increase: 8% – Awakening Recharge Speed (DP Gain) Increase: 30% – Critical Damage Increase: 10% – Dynamo Configuration Skill MP Cost & Cooldown Reduction: 50% – Decrease DP cost when Dynamo Factory mode of Install Skills is activated: 50% – Force Field Duration: 10 sec. [PvP] Launch Dynamo Dummy (Physical): 718% Force Field – Physical/Magical Attack Increase: 8% – Awakening Recharge Speed (DP Gain) Increase: 30% – Critical Damage Increase: 10% – Dynamo Configuration Skill MP Cost & Cooldown Reduction: 50% – Decrease DP cost when Dynamo Factory mode of Install Skills is activated: 50% – Force Field Duration: 10 sec. |
| Dominator | [Mod] Particle Accelerator: Install – Zero Trust | Create a perfect virtual domain to attack enemies within the domain. DP Skill – 20% of DP is consumed while Dynamo Configuration Mode (Awakening) is activated. Dynamo Factory Mode – Consume 30 DP when mode is activated. – If another mode is active or no mode is active, [Zero Trust] mode will be activated. – If used again while the mode is active, [Zero Trust] will be casted. – Acquire 1 Dynamo Mutation Point when switching modes – [Zero Trust] requires 280 MP to use. – Dynamo Factory Mode Duration: 30 sec Upon awakening, use Dynamo Mutation Point – Use a maximum of 1 Dynamo Mutation Point Upon using Dynamo Mutation Point, reduce cooldown of ‘Dynamo Factory Add-on – Flotilla’ by 1 sec. (Skill can be used without Dynamo Point) [Dungeon] Object (Physical): 454% Multi Hit [PvP] Object (Physical): 85% Multi Hit |
Ignore Defense effect will be added to Object hits. Create a perfect virtual domain to attack enemies within the domain, ignoring a set amount of defense. DP Skill – 20% of DP is consumed while Dynamo Configuration Mode (Awakening) is activated. Dynamo Factory Mode – Consume 30 DP when mode is activated. – If another mode is active or no mode is active, [Zero Trust] mode will be activated. – If used again while the mode is active, [Zero Trust] will be casted. – Acquire 1 Dynamo Mutation Point when switching modes – [Zero Trust] requires 280 MP to use. – Dynamo Factory Mode Duration: 30 sec Upon awakening, use Dynamo Mutation Point – Use a maximum of 1 Dynamo Mutation Point Upon using Dynamo Mutation Point, reduce cooldown of ‘Dynamo Factory Add-on – Flotilla’ by 1 sec. (Skill can be used without Dynamo Point) [Dungeon] Object (Physical): 454% Multi Hit Ignore Defense: 40% [PvP] Object (Physical): 85% Multi Hit Ignore Defense: 10% |
| Time Tracer | Seal of Time | Reduces the skill cooldown and recovers HP/MP of all party members within range and applies the [Time Traveler] buff. Time Traveler – Records the current HP/MP/DP/Way of the Sword/NF/Cannon Ball/Energy/Chivalry/Mutation/Combination Gauge/ECP/Power Gauge/Sentimental Point/Obsidian/Gemstone – If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. – This ability is prioritized over other resurrection skills. – Records up to 50% of Max HP in Dungeons and up to 30% of Max HP in PvP – If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 45 seconds (PvP: 120 sec.) – Cooldown Reduction is not applied to Hyper/Bond Skills/Seal of Time skills. – Does not stack with Benediction, Eternal Demersio, and Aaru. DP Skill – Dynamo Configuration Mode (Awakening) consumes DP and not MP. |
Reduces skill cooldown and recovers HP/MP of self and applies the [Time Traveler] buff to all party members within range Time Traveler – Records the current HP/MP/DP/Way of the Sword/NF/Cannon Ball/Energy/Chivalry/Mutation/Combination Gauge/ECP/Power Gauge/Sentimental Point/Obsidian/Gemstone – If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. – This ability is prioritized over other resurrection skills. – Records up to 50% of Max HP in Dungeons and up to 30% of Max HP in PvP – If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 45 seconds (PvP: 120 sec.) – Cooldown Reduction is not applied to Hyper/Bond Skills/Seal of Time skills. – Does not stack with Benediction, Eternal Demersio, and Aaru. DP Skill – Dynamo Configuration Mode (Awakening) consumes DP and not MP. |
| Diabolic Esper | Moonlight Rhapsody | Release psychonic energy to destroy the target’s mind. Enemies hit by psionic energy will receive increased damage from Magical Attack. Rhapsody – Debuff will be applied in 1 second intervals over the skill’s duration – When the target is hit the damage dealt will be according to the number of applied stacks from the debuff Overlimit – Consume DP and recover MP in proportion to consumed DP while in Dynamo Configuration Mode (Awakening) – Consume MP and recover DP in proportion to consumed MP while in Dynamo Dissolution Mode (Non-Awakening) Upon awakening, use Dynamo Mutation Point – Use 1 Dynamo Mutation Point. – Interval time of Rhapsody decreased by 33% with Dynamo Mutation Point (Skill can be used without Dynamo Point) [Dungeon] Esper Release (Magical): 1373% – Received Physical/Magical Damage Increase: 12% – Duration: 24 sec. Rhapsody – 1 Stack (Magical): 675% – 2 Stack (Magical): 1002% – 3 Stack (Magical): 1406% – Duration: 24 sec. [PvP] Esper Release (Magical): 310% – Received Physical/Magical Damage Increase: 6% – Duration: 24 sec. Rhapsody – 1 Stack (Magical): 161% – 2 Stack (Magical): 214% – 3 Stack (Magical): 268% – Duration: 24 sec. |
Received Physical Damage Increase effect will be added to Esper Release. Release psychonic energy to destroy the target’s mind. Enemies hit by psionic energy will receive increased damage from Physical/Magical Attacks. Rhapsody – Debuff will be applied in 1 second intervals over the skill’s duration – When the target is hit the damage dealt will be according to the number of applied stacks from the debuff Overlimit – Consume DP and recover MP in proportion to consumed DP while in Dynamo Configuration Mode (Awakening) – Consume MP and recover DP in proportion to consumed MP while in Dynamo Dissolution Mode (Non-Awakening) Upon awakening, use Dynamo Mutation Point – Use 1 Dynamo Mutation Point. – Interval time of Rhapsody decreased by 33% with Dynamo Mutation Point (Skill can be used without Dynamo Point) [Dungeon] Esper Release (Magical): 1373% – Received Physical/Magical Damage Increase: 12% – Duration: 24 sec. Rhapsody – 1 Stack (Magical): 675% – 2 Stack (Magical): 1002% – 3 Stack (Magical): 1406% – Duration: 24 sec. [PvP] Esper Release (Magical): 310% – Received Physical/Magical Damage Increase: 6% – Duration: 24 sec. Rhapsody – 1 Stack (Magical): 161% – 2 Stack (Magical): 214% – 3 Stack (Magical): 268% – Duration: 24 sec. |
| Diabolic Esper | Awakened Will: Diabolic Esper | [Dungeon] Strengthened Physique – Critical Increase: 15% – Critical Damage Increase: 6% – Maximize Increase: 15% Overlimit Enhancement – Chance of obtaining Mutation Point when using Overlimit Skill during Dynamo Configuration Mode (Awakening): 100% – Chance of not using Mutation Point when using [Teleport] during Dynamo Dissolution Mode (Non-Awakening): 100% [PvP] Strengthened Physique – Critical Increase: 15% – Critical Damage Increase: 6% – Maximize Increase: 15% Overlimit Enhancement – Chance of obtaining Mutation Point when using Overlimit Skill during Dynamo Configuration Mode (Awakening): 15% – Chance of not using Mutation Point when using [Teleport] during Dynamo Dissolution Mode (Non-Awakening): 15% |
[Dungeon] Strengthened Physique – Critical Increase: 15% – Critical Damage Increase: 15% – Maximize Increase: 15% Overlimit Enhancement – Chance of obtaining Mutation Point when using Overlimit Skill during Dynamo Configuration Mode (Awakening): 100% – Chance of not using Mutation Point when using [Teleport] during Dynamo Dissolution Mode (Non-Awakening): 100% [PvP] Strengthened Physique – Critical Increase: 15% – Critical Damage Increase: 15% – Maximize Increase: 15% Overlimit Enhancement – Chance of obtaining Mutation Point when using Overlimit Skill during Dynamo Configuration Mode (Awakening): 15% – Chance of not using Mutation Point when using [Teleport] during Dynamo Dissolution Mode (Non-Awakening): 15% |
| Mad Paradox | [Mod] Mind Break | Release brain waves towards all enemies within a frontal fan shaped range. Enemies hit will have decreased Magical Attack Power and deals damage to nearby enemies. (Range is decreased in PvP) Overlimit – Dynamo Configuration Mode (Awakening) consumes DP and not MP. [Dungeon] Brain Wave Shock (Magical): 567% Mind Break – Magical Defense Reduction: 20% – Duration: 12 sec. [PvP] Brain Wave Shock (Magical): 141% Mind Break – Magical Defense Reduction: 6% – Duration: 6 sec. |
Physical Defense Reduction effect will be added to Mind Break. Release brain waves towards all enemies within a frontal fan shaped range. Enemies hit will have decreased Physical/Magical Defense and deals damage to nearby enemies. (Range is decreased in PvP) Overlimit – Dynamo Configuration Mode (Awakening) consumes DP and not MP. [Dungeon] Brain Wave Shock (Magical): 567% Mind Break – Physical/Magical Defense Reduction: 14% – Duration: 12 sec. [PvP] Brain Wave Shock (Magical): 141% Mind Break – Physical/Magical Defense Reduction: 4.2% – Duration: 6 sec. |
| Mad Paradox | [Mod] Moonlight Rhapsody | Release psionic energy to destroy the target’s mind. Also grant this power to nearby allies. Enemies hit by psionic energy will receive increased damage from Magical Attack. (Time Interference Passive does not apply) Rhapsody – Debuff will be applied in 1 second intervals over the skill’s duration – When the target is hit the damage dealt will be according to the number of applied stacks from the debuff Overlimit – Consume DP and recover MP in proportion to consumed DP while in Dynamo Configuration Mode (Awakening) – Consume MP and recover DP in proportion to consumed MP while in Dynamo Dissolution Mode (Non-Awakening) [Dungeon] Esper Release (Magical): 1121% – Received Magical Damage Increase: 12% – Duration: 24 sec. Rhapsody – 1 Stack (Magical): 675% – 2 Stack (Magical): 1002% – 3 Stack (Magical): 1406% – Duration: 24 sec. [PvP] Esper Release (Magical): 253% – Received Magical Damage Increase: 6% – Duration: 24 sec. Rhapsody – 1 Stack (Magical): 161% – 2 Stack (Magical): 214% – 3 Stack (Magical): 268% – Duration: 24 sec. |
Received Physical Damage Increase effect will be added to Esper Release. Release psionic energy to destroy the target’s mind. Also grant this power to nearby allies. Enemies hit by psionic energy will receive increased damage from Physical/Magical Attacks. (Time Interference Passive does not apply) Rhapsody – Debuff will be applied in 1 second intervals over the skill’s duration – When the target is hit the damage dealt will be according to the number of applied stacks from the debuff Overlimit – Consume DP and recover MP in proportion to consumed DP while in Dynamo Configuration Mode (Awakening) – Consume MP and recover DP in proportion to consumed MP while in Dynamo Dissolution Mode (Non-Awakening) [Dungeon] Esper Release (Magical): 1121% – Received Physical/Magical Damage Increase: 12% – Duration: 24 sec. Rhapsody – 1 Stack (Magical): 675% – 2 Stack (Magical): 1002% – 3 Stack (Magical): 1406% – Duration: 24 sec. [PvP] Esper Release (Magical): 253% – Received Physical/Magical Damage Increase: 6% – Duration: 24 sec. Rhapsody – 1 Stack (Magical): 161% – 2 Stack (Magical): 214% – 3 Stack (Magical): 268% – Duration: 24 sec. |
| Mad Paradox | [Mod] Particle Accelerator: Entropy | Create an entropy domain at the location of 1 nearby enemy to the front. If there are no enemies, create the domain at the location of the caster. Entropy Domain gathers enemies with a powerful force. Upon using skill, the powers of entropy causes the caster to recover 3 Dynamo Mutation Points per second for 10 sec. (PvP: 5 sec.) Overlimit – Consume DP and recover MP in proportion to consumed DP while in Dynamo Configuration Mode (Awakening) – Consume MP and recover DP in proportion to consumed MP while in Dynamo Dissolution Mode (Non-Awakening) Upon awakening, use Dynamo Mutation Point – Use a maximum of 4 Dynamo Mutation Points – Damage Increase: 5% per Dynamo Mutation Point (Skill can be used without Dynamo Point) [Dungeon] Entropy (Magical): 601% Multi Hit [PvP] Entropy (Magical): 96% Multi Hit |
Ignore Defense effect will be added to Entropy hits. Create an entropy domain at the location of 1 nearby enemy to the front. If there are no enemies, create the domain at the location of the caster. Entropy Domain gathers enemies with a powerful force and deals damage that ignores a set amount of defense. Upon using skill, the powers of entropy causes the caster to recover 3 Dynamo Mutation Points per second for 10 sec. (PvP: 5 sec.) Overlimit – Consume DP and recover MP in proportion to consumed DP while in Dynamo Configuration Mode (Awakening) – Consume MP and recover DP in proportion to consumed MP while in Dynamo Dissolution Mode (Non-Awakening) Upon awakening, use Dynamo Mutation Point – Use a maximum of 4 Dynamo Mutation Points – Damage Increase: 5% per Dynamo Mutation Point (Skill can be used without Dynamo Point) [Dungeon] Entropy (Magical): 601% Multi Hit Ignore Defense: 40% [PvP] Entropy (Magical): 96% Multi Hit Ignore Defense: 10% |
| Affect Tracer | Stimpack | Use this . mix this together and it should be perfect?! An energy field that can be used by both allies and enemies. The energy mixture is slightly off, therefore the target will have increased Physical/Magical Attack Power, but decreased defense for a set duration. Over Treatment – Allies that received a buff effect will receive 1 Over Treatment debuff stack. – The stack can only be removed by Immunity Skill. [Dungeon] Stimpack (Physical): 1254% [Stimpack] – Physical/Magical Attack Increase: 10% – Defense Reduction: 20% – Duration: 15 sec. [PvP] Stimpack (Physical): 446% [Stimpack] – Physical/Magical Attack Increase: 5% – Defense Reduction: 10% – Duration: 10 sec. |
Removed the Physical/Magical Attack Power Increase effect and the Physical/Magical Defense Reduction effect. The Over Treatment function will be removed. Use this . mix this together and it should be perfect?! [Dungeon] Stimpack (Physical): 1254% [PvP] Stimpack (Physical): 446% |
| Affect Tracer | Examination | [Dungeon] Examination (Physical): 436% Multi Hit [Examination] – All Elemental Resistance Reduction: 150 – Duration: 10 sec. [PvP] Examination (Physical): 91% Multi Hit [Examination] – All Elemental Resistance Reduction: 75 – Duration: 10 sec. |
Physical/Magical Attack Power Reduction effect will be added. [Dungeon] Examination (Physical): 436% Multi Hit [Examination] – Physical/Magical Attack Power Reduction: 20% – All Elemental Resistance Reduction: 150 – Duration: 60 sec. [PvP] Examination (Physical): 91% Multi Hit [Examination] – Physical/Magical Attack Power Reduction: 10% – All Elemental Resistance Reduction: 75 – Duration: 12 sec. |
| Dissembler | Awakened Will: Dissembler | [Dungeon] Applied upon Using Skill – Stimpack: Physical/Magical Attack Increase: 10% for 10 sec. – Immunity: All Resistance Increase: 100 for 10 sec. Applied during Buff Duration – Cure: HP/MP Potion Recovery Increase: 10% – PCA: Damage Reduction: 5% – Detoxication: Active, Special Active Skill Damage Increase: 5% [PvP] Applied upon Using Skill – Stimpack: Physical/Magical Attack Increase: 5% for 10 sec. – Immunity: All Resistance Increase: 50 for 10 sec. Applied during Buff Duration – Cure: HP/MP Potion Recovery Increase: 10% – PCA: Damage Reduction: 5% – Detoxication: Active, Special Active Skill Damage Increase: 5% |
[Dungeon] Applied upon Using Skill – Immunity: Physical/Magical Attack Increase: 10% and All Resistance Increase: 100 for 30 sec. Applied during Buff Duration – Cure: HP/MP Potion Recovery Increase: 10% – PCA: Damage Reduction: 5% – Detoxication: Active, Special Active Skill Damage Increase: 5% [PvP] Applied upon Using Skill – Immunity: Physical/Magical Attack Increase: 5% and All Resistance Increase: 50 for 30 sec. Applied during Buff Duration – Cure: HP/MP Potion Recovery Increase: 10% – PCA: Damage Reduction: 5% – Detoxication: Active, Special Active Skill Damage Increase: 5% |
| Dissembler | Somatology | Understand and improve on the innate properties of human body. Increase Physical Attack Power and Movement/Jump/Action Speed. |
Improved the skill tooltip. Understand and improve on the innate properties of human body. Increase Physical Attack Power and Movement/Jump/Action Speed. Using a skill with an Over Treatment effect applies a debuff to allies, and as the debuff stacks, the effects become stronger and additional effects are granted. Over Treatment Stage 1 (1-20): MP Recovery when Attacking: -0.25% (Max 5%) Over Treatment Stage 2 (21-40): Awakening Charge Speed -0.25% (Max 5%) Over Treatment Stage 3 (41-60): Critical Chance -0.25% (Max 5%) Over Treatment Stage 4 (61-80): Maximize -0.25% (Max 5%) Over Treatment Stage 5 (81-100): Action Speed -0.25% (Max 5%) *Over Treatment effects can only be removed by Immunity Skill. |
| Dissembler | Cure | Launch a drone made with Nasod technology to drop HP, MP recovering potion to party members. Party members affected by Cure Potion will immediately recover partial HP, MP and recover continuously for a set duration. Upon awakening, use Dynamo Mutation Point – Use a maximum of 3 Dynamo Mutation Point – Instant Recovery Increase: 5% per Dynamo Mutation Point (PvP: 0.25%) (Skill can be used without Dynamo Point) [Dungeon] Cure (Physical): 10052% [Cure] – Instant HP/MP Recovery: 40% – HP/MP Recovery per sec.: 12% – Duration: 7 sec. [PvP] Cure (Physical): 2151% [Cure] – Instant HP/MP Recovery: 2% – HP/MP Recovery per sec.: 0.6% – Duration: 7 sec. |
Upon awakening, use Dynamo Mutation Point Removed the Max MP Increase effect.HP Recovery per sec. based on Combat Power will be added. Launch a drone made with Nasod technology to drop HP, MP recovering potion to party members. Party members affected by Cure Potion will immediately recover partial HP, MP and recover continuously for a set duration.[Dungeon] Cure (Physical): 10052% [Cure] – HP/MP Recovery per sec.: 20% – For every 100k Combat Power, HP Recovery per 0.5 sec.: 0.075% – Duration: 5 sec. [PvP] Cure (Physical): 2151% [Cure] – HP/MP Recovery per sec.: 1% – For every 100k Combat Power, HP Recovery per 0.5 sec.: 0.00375% – Duration: 5 sec. |
| Dissembler | [Enhanced] Cure | Final Enhanced Skill – Recover all Special Resources upon instant recovery (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) |
Final Enhanced Skill – Special Resource Full Recovery Added. (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) |
| Dissembler | Immunity | Scan the surrounding area, then have the drone created with Nasod technology remain to control the immunity state. Once in Immunity Control state, all debuffs including Over Treatment will be removed and will be immune to debuffs for a set duration. Upon awakening, use Dynamo Mutation Point – Use a maximum of 3 Dynamo Mutation Point – Drone Duration Increase: 1 sec. per 1 Dynamo Mutation Point (Skill can be used without Dynamo Point) [Dungeon] Immunity (Physical): 693% Multi Hit [Immunity] – Debuff Immunity and Removal – Duration: 3 sec. [PvP] Immunity (Physical): 156% Multi Hit [Immunity] – Debuff Ignore and Removal – Duration: 3 sec. |
Upon awakening, use Dynamo Mutation Point effect will be removed. The Action Speed Increase effect will be added. Scan the surrounding area and apply Action Speed Increase effect on allies.Additionally, control the immunity state for scanned targets. Once in Immunity Control state, all debuffs including Over Treatment will be removed and will be immune to debuffs for a set duration. DP Recovery Skill – Recover 40 DP upon skill use. – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated [Dungeon] Immunity (Physical): 693% Multi Hit – Action Speed Increase: 15% – Duration: 60 sec. [Immunity] – Debuff Immunity and Removal Duration: 8 sec. [PvP] Immunity (Physical): 156% Multi Hit – Action Speed Increase: 15% – Duration: 12 sec. [Immunity] – Debuff Immunity and Removal – Duration: 8 sec. |
| Dissembler | False Diagnosis | Tsk. Unfortunately, it’s too late to do anything. Trick the target with a false diagnosis and decrease their Physical/Magical Attack Power for a set duration. Upon awakening, use Dynamo Mutation Point – Use a maximum of 1 Dynamo Mutation Point – Increase debuff duration by 1 sec. per 1 Dynamo Mutation Point (Skill can be used without Dynamo Point) [Dungeon] Examination (Physical): 651% Multi Hit [False Diagnosis] – Physical/Magical Attack Power Reduction: 10% – Duration: 10 sec. [PvP] Examination (Physical): 162% Multi Hit [False Diagnosis] – Physical/Magical Attack Power Reduction: 10% – Duration: 5 sec. |
Physical/Magical Attack Power Reduction effect will be removed. Upon awakening, use Dynamo Mutation Point effect will be removed. The skill will be changed to a DP Recovery Skill. Tsk. Unfortunately, it’s too late to do anything. DP Recovery Skill – Recover 20 DP upon skill use. – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated [Dungeon] Examination (Physical): 651% Multi Hit [PvP] Examination (Physical): 162% Multi Hit |
| Dissembler | [Enhanced] False Diagnosis | Final Enhanced Skill – Physical/Magical Attack Increase: 10% |
Final Enhanced Skill – Cooldown reduced by 2 sec. |
| Dissembler | Detoxication | There’s noise in the observed data… Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. (Can also be used in midair.) [Dungeon] Detoxication (Physical): 168% Multi Hit [Detoxication] – Active, Special Active Skill Damage Increase: 10% – Duration: 15 sec. [PvP] Detoxication (Physical): 39% Multi Hit [Detoxication] – Active, Special Active Skill Damage Increase: 5% – Duration: 15 sec. |
Removed the All Skill Damage Increase effect. Added the Physical/Magical Attack Power Increase effect and the Physical/Magical Defense Reduction effect. The buff effect will be changed to buff duration rather than an area of effect. There’s noise in the observed data… Do I need to check the conditions of the test subjects as well? How troublesome. An energy field that can be used by both allies and enemies. The energy field increases Active, Special Active Skill damage for allies and slightly decreases defense for enemies. (Can also be used in midair.) [Dungeon] Detoxication (Physical): 168% Multi Hit [Detoxication] – Physical/Magical Attack Increase: 12% – Physical/Magical Defense Reduction: 15% – Duration: 60 sec. [PvP] Detoxication (Physical): 39% Multi Hit [Detoxication] – Physical/Magical Attack Increase: 6% – Physical/Magical Defense Reduction: 7.5% – Duration: 12 sec. |
| Dissembler | PCA | Create an energy field so the affected party members feel less pain for a set duration. (Can also be used in midair.)
Upon awakening, use Dynamo Mutation Point |
All Skill Cooldown Acceleration effect and All Skill Damage Increase effect will be added. Improved the skill tooltip. Upon awakening, changed so that Dynamo Mutation Point will not be used. The skill will be changed to a DP Recovery Skill. Create an energy field so the affected party members feel less pain and increases All Skill Damage, All Skill Cooldown Acceleration for a set duration. (Can also be used in midair.) DP Recovery Skill – Recover 20 DP upon skill use. – DP is not recovered while Dynamo Configuration Mode (Awakening) is activated. [Dungeon] PCA (Physical): 436% Multi Hit [PCA] – Received Damage Reduction: 20% – All Skill Cooldown Acceleration: 1.2 times – All Skill Damage Increase: 12% – Duration: 60 sec. [PvP] PCA (Physical): 104% Multi Hit [PCA] – Received Damage Reduction: 10% – All Skill Cooldown Acceleration: 1.2 times – All Skill Damage Increase: 6% – Duration: 12 sec. |
| Dissembler | Mass Examination | Give nearby party members a prescription that increases their Physical/Magical attack for the duration. [Dungeon] Examination (Physical): 2050% Multi Hit [Mass Examination] – Physical/Magical Attack Increase: 8% – Duration: 120 sec. [PvP] Examination (Physical): 246% Multi Hit [Mass Examination] – Physical/Magical Attack Increase: 8% – Duration: 60 sec. |
Removed the Physical/Magical Attack Power Increase effect. Hyperactive/Master Class Skill Cooldown Acceleration for all party members other than self effect will be added. Give nearby party members other than self a prescription that increases Hyperactive/Master Class Skill Cooldown Acceleration [Dungeon] Examination (Physical): 2050% Multi Hit [Mass Examination] – Hyperactive, Master Skill Cooldown Acceleration: 1.2 times – Duration: 120 sec. [PvP] Examination (Physical): 246% Multi Hit [Mass Examination] – Hyperactive, Master Skill Cooldown Acceleration: 1.2 times – Duration: 60 sec. |
| Dissembler | Over Treatment | Over Treatment Stage 5 Physical/Magical Attack Power reduced by 2.5% per stack |
The effect of Over Treatment Stage 5 will be changed. Over Treatment Stage 5 Action Speed reduced by 0.25% per stack |
| Overmind | [Mod] Detoxication | There’s noise in the observed data… Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. [Dungeon] Detoxication (Physical): 3118% [Detoxication] – Active, Special Active Skill Damage Increase: 10% – Duration: 15 sec. [PvP] Detoxication (Physical): 742% [Detoxication] – Active, Special Active Skill Damage Increase: 5% – Duration: 15 sec. |
Removed the All Skill Damage Increase effect. Added the Physical/Magical Attack Power Increase effect and the Physical/Magical Defense Reduction effect. There’s noise in the observed data… Do I need to check the conditions of the test subjects as well? How troublesome. An energy field that can be used by both allies and enemies. The energy field increases Active, Special Active Skill damage for allies and slightly decreases defense for enemies. [Dungeon] Detoxication (Physical): 3118% [Detoxication] – Physical/Magical Attack Increase: 12% – Physical/Magical Defense Reduction: 15% – Duration: 60 sec. [PvP] Detoxication (Physical): 742% [Detoxication] – Physical/Magical Attack Increase: 6% – Physical/Magical Defense Reduction: 7.5% – Duration: 12 sec. |
| Overmind | [Mod] Particle Accelerator: Nocebo Effect | Scan around and start giving unknown prescriptions to all the enemies scanned Upon using the skill, certain skills will activate as enhanced for 10 sec. – Anesthesia/Immunity/PCA: Upon awakening, activate the max effect without consuming Dynamo Mutation Point – Stimpack/Detoxication: Increase buff effects by 1.25 times [Dungeon] Prescription (Physical): 1438% Multi Hit [PvP] Prescription (Physical): 289% Multi Hit |
– Stimpack/Detoxication Increase buff effects by 1.25 times will be removed. Scan around and start giving unknown prescriptions to all the enemies scanned Upon using the skill, certain skills will activate as enhanced for 10 sec. – Anesthesia: Upon awakening, activate the max effect without consuming Dynamo Mutation Point [Dungeon] Prescription (Physical): 1438% Multi Hit [PvP] Prescription (Physical): 289% Multi Hit |
| Overmind | Trolley Dilemma | [Dungeon] Selection (Physical): 891% Multi Hit Result (Physical): 1576% Multi Hit [Trolley Dilemma] – Special Active Skill Cooldown Reduction: 1.5 times – Special Active Skill MP Cost Reduction: 20% – Duration: 120 sec. [PvP] Selection (Physical): 106% Multi Hit Result (Physical): 189% Multi Hit [Trolley Dilemma] – Special Active Skill Cooldown Reduction 1.1 times – Special Active Skill MP Cost Reduction: 5% – Duration: 60 sec. |
Special Active Skill Cooldown Acceleration effect will be removed. Added the Max HP, MP Increase effect. [Dungeon] Selection (Physical): 891% Multi Hit Result (Physical): 1576% Multi Hit [Trolley Dilemma] – Max HP is increased by 1.2 times – Max MP is increased by 60 – Special Active Skill MP Cost Reduction: 20% – Duration: 120 sec. [PvP] Selection (Physical): 106% Multi Hit Result (Physical): 189% Multi Hit [Trolley Dilemma] – Max HP is increased by 1.1 times – Max MP is increased by 30 – Special Active Skill MP Cost Reduction: 5% – Duration: 60 sec. |
| Overmind | Neuroanatomy | Combine different fields of research to create an entirely new result. Recover DP when using DP Recovery Skill even while in Dynamo Configuration Mode (Awakening). Using Neuroanatomy Skills will increase Critical and Maximize stat. Target Skills: Ambulance, Radio Knife, Code Yellow, Physical Therapy, Defibrillator, [Mod] Void Breaker: Data Acquisition [Dungeon] Critical 20% Maximize 20% Duration: 20 sec. [PvP] Critical 20% Maximize 20% Duration: 10 sec. |
The All Damage Increase effect will be added. The duration of Neuroanatomy will be adjusted. Combine different fields of research to create an entirely new result. Recover DP when using DP Recovery Skill even while in Dynamo Configuration Mode (Awakening). Using certain skills will increase Critical and Maximize stat and Increase All Damage. Target Skills: Ambulance, Radio Knife, Code Yellow, Physical Therapy, Defibrillator, [Mod] Void Breaker: Data Acquisition [Dungeon] Critical 20% Maximize 20% All Damage Increase: 15% Duration: 30 sec. [PvP] Critical 20% Maximize 20% All Damage Increase: 7.5% Duration: 15 sec. |
[Lu/Ciel]
| Character | Skill Name | Before | After |
| Lu/Ciel | Aura of Punishment | [Dungeon] Critical 20% Critical Damage Increase: 20% Duration: 30 sec [PvP] Critical Increase: 10% Critical Damage Increase: 10% Duration: 15 sec. |
Changed how the Critical Damage calculation is done. [Dungeon] Critical 20% Critical Damage Increase: 20% Duration: 60 sec. [PvP] Critical Increase: 10% Critical Damage Increase: 10% Duration: 15 sec. |
| Chiliarch | Power of Oriax | Raise the body of you and your allies to the limit. | Changed so that the raised body effect only applies to self. Raise the body of you and your allies to the limit. |
| Dreadlord | Supreme Punishment | [Dungeon] [Lesser Demon Wave] – Demon Crash (Physical) 374% Multi Hit – Demon Explosion (Physical): 256% [Land of Death] – Aura of Death (Physical): 493% Multi Hit – Duration: 5 sec. – Received Physical Damage Increase: 15% Debuff Duration: 3 sec. [PvP] [Lesser Demon Wave] – Demon Crash (Physical) 120% Multi Hit – Demon Explosion (Physical): 81% [Land of Death] – Aura of Death (Physical): 157% Multi Hit – Duration: 5 sec. – Received Physical Damage Increase: 7.5% Debuff Duration: 3 sec. |
Received Magical Damage Increase effect will be added to Land of Death. [Dungeon] [Lesser Demon Wave] – Demon Crash (Physical) 374% Multi Hit – Demon Explosion (Physical): 256% [Land of Death] – Aura of Death (Physical): 493% Multi Hit – Duration: 5 sec. – Received Physical/Magical Damage Increase: 12% Debuff Duration: 3 sec. [PvP] [Lesser Demon Wave] – Demon Crash (Physical) 120% Multi Hit – Demon Explosion (Physical): 81% [Land of Death] – Aura of Death (Physical): 157% Multi Hit – Duration: 5 sec. – Received Physical/Magical Damage Increase: 6% Debuff Duration: 3 sec. |
| Dreadlord | Oblivion | [Dungeon] Strike (Physical): 8318% – [Echo of Death] will deal additional strike when you hit 2 or more enemies – Additional Strike Damage: 50% of initial Strike Damage Additional Strike Damage increased by 5% per 1 Combination Gauge (Max 50%) [Echo of Death] – Received Critical Damage Increase: 12% – Duration: 15 sec. [PvP] Strike (Physical): 2137% – [Echo of Death] will deal additional strike when you hit 2 or more enemies – Additional Strike Damage: 20% of initial Strike Damage Additional Strike Damage increased by 2.5% per 1 Combination Gauge (Max 25%) [Echo of Death] – Received Critical Damage Increase: 6% – Duration: 7.5 sec. |
[Dungeon] Strike (Physical): 8318% – [Echo of Death] will deal additional strike when you hit 2 or more enemies – Additional Strike Damage: 50% of initial Strike Damage Additional Strike Damage increased by 5% per 1 Combination Gauge (Max 50%) [Echo of Death] – Received Critical Damage Increase: 8% – Duration: 15 sec. [PvP] Strike (Physical): 2137% – [Echo of Death] will deal additional strike when you hit 2 or more enemies – Additional Strike Damage: 20% of initial Strike Damage Additional Strike Damage increased by 2.5% per 1 Combination Gauge (Max 25%) [Echo of Death] – Received Critical Damage Increase: 4% – Duration: 7.5 sec. |
| Dreadlord | Force of Fear | Based on Skill Level 4 [Dungeon] Activation Chance: 30% Physical Critical Damage Increase: 15% [PvP] Activation Chance: 10.5% Physical Critical Damage Increase: 7.5% |
Based on Skill Level 4 [Dungeon] Activation Chance: 30% Physical Critical Damage Increase: 23% [PvP] Activation Chance: 10.5% Physical Critical Damage Increase: 9.2% |
| Dreadlord | Threat of Terror | Based on Skill Level 4 [Dungeon] ‘Creeping Terror’ Maintain Chance: 20% Cooldown Reduction: 7 sec. Cooldown: 7 sec. [PvP] ‘Creeping Terror’ Maintain Chance: 20% Cooldown Reduction: 3 sec. Cooldown: 7 sec. |
Based on Skill Level 4 [Dungeon] ‘Creeping Terror’ Maintain Chance: 20% Cooldown Reduction: 10 sec. Cooldown: 3 sec. [PvP] ‘Creeping Terror’ Maintain Chance: 20% Cooldown Reduction: 3 sec. Cooldown: 3 sec. |
| Catastrophe | Remnant of Fear | [Dungeon] Switching Idle Character MP Recovery upon Summon Darkness Demon hit: 30 Combination gained per hit from Summon Darkness Demon: 3 Damage Increase per [Remnant of Fear] stack: 40% per Stack [PvP] Switching Idle Character MP Recovery upon Summon Darkness Demon hit: 3 Combination gained per hit from Summon Darkness Demon: 1 Damage Increase per [Remnant of Fear] stack: 10% per Stack |
[Dungeon] Switching Idle Character MP Recovery upon Summon Darkness Demon hit: 30 Combination gained per hit from Summon Darkness Demon: 5 Damage Increase per [Remnant of Fear] stack: 40% per Stack [PvP] Switching Idle Character MP Recovery upon Summon Darkness Demon hit: 3 Combination gained per hit from Summon Darkness Demon: 1 Damage Increase per [Remnant of Fear] stack: 10% per Stack |
| Royal Guard | Shadow | Summon a shadow to deal damage and reduce knockdown. (Can also be used in midair.) Shadow – Damage Absorption: Absorbs 20% of the damage the user would take. – Shadow’s Health: 25% of user’s health (12.5% in PvP) – Lowers the Magic attack and defense of enemies that touch the shadow. [Dungeon] Summoned Shadow (Magical): 483% – Knockdown Reduction: -22 Shadow Power – Magical Attack/Defense Reduction: 31% (Duration 10 sec.) – Shadow Duration: 8 sec. [PvP] Summoned Shadow (Magical): 121% – Knockdown Reduction: -22 Shadow Power – Magical Attack/Defense Reduction: 15.5% (Duration 5 sec.) – Shadow Duration: 8 sec. |
Magical Attack Power Reduction effect will be removed and Physical Defense Reduction effect will be added. Summon a shadow to deal damage and reduce knockdown. (Can also be used in midair.) Shadow – Damage Absorption: Absorbs 20% of the damage the user would take. – Shadow’s Health: 25% of user’s health (12.5% in PvP) – Reduces Physical/Magical Attack of enemies that touch the shadow [Dungeon] Summoned Shadow (Magical): 483% – Knockdown Reduction: -22 Shadow Power – Physical/Magical Defense Reduction: 20% (Duration 10 sec.) – Shadow Duration: 8 sec. [PvP] Summoned Shadow (Magical): 121% – Knockdown Reduction: -22 Shadow Power – Physical/Magical Defense Reduction: 10% (Duration 5 sec.) – Shadow Duration: 8 sec. |
| Noblesse | Shadow Bolt | [Dungeon] Magic Spear (Magical): 149% Explosion (Magical): 421% – Demon Spear Count: 12 – Received Critical Damage Increase: 10% – Duration: 15 sec. [PvP] Magic Spear (Magical): 47% Explosion (Magical): 135% – Demon Spear Count: 12 – Received Critical Damage Increase: 10% – Duration: 7.5 sec. |
[Dungeon] Magic Spear (Magical): 149% Explosion (Magical): 421% – Demon Spear Count: 12 – Received Critical Damage Increase: 12% – Duration: 15 sec. [PvP] Magic Spear (Magical): 47% Explosion (Magical): 135% – Demon Spear Count: 12 – Received Critical Damage Increase: 12% – Duration: 7.5 sec. |
| Noblesse | Noblesse Oblige | [Dungeon] Spear Count Increase: 6 Damage Increase: 23% Duration: 8 sec. [PvP] Spear Count Increase: 6 Damage Increase: 11.5% Duration: 8 sec. |
[Dungeon] Spear Count Increase: 6 Damage Increase: 28% Duration: 8 sec. [PvP] Spear Count Increase: 6 Damage Increase: 11.2% Duration: 8 sec. |
| Noblesse | Rain of Chaos | Throws a demonic spear into the air and descends to the ground as a rain of spears. Skill Cooldown will be reduced depending on Combination Gauge used. Combination Skill – Uses all Combination Gauge. [Dungeon] Fire Magic Spear (Magical): 2367% Magic Spear Descend (Magical): 338% Multi Hit Cooldown Reduction: 2.5% per Combination Gauge used (Max 25%) [PvP] Fire Magic Spear (Magical): 433% Magic Spear Descend (Magical): 40% Multi Hit Cooldown Reduction: 1.25% per Combination Gauge used (Max 12.5%) |
Ignore Defense effect will be added to Magic Spear Descend attacks. Throws a demonic spear into the air and descends to the ground as a rain of spears. Thrown Magic Spears will deal damage that ignores a set amount of enemies’ defense Skill Cooldown will be reduced depending on Combination Gauge used. Combination Skill – Uses all Combination Gauge. [Dungeon] Fire Magic Spear (Magical): 2367% Magic Spear Descend (Magical): 338% Multi Hit Magic Spear Descend Ignore Defense: 40% Cooldown Reduction: 2.5% per Combination Gauge used (Max 25%) [PvP] Fire Magic Spear (Magical): 433% Magic Spear Descend (Magical): 40% Multi Hit Magic Spear Descend Ignore Defense: 10% Cooldown Reduction: 1.25% per Combination Gauge used (Max 12.5%) |
| Innocent | [Mod] Shadow | Charge ahead, leaving your shadow behind. Shadow – Lowers the Magical Attack and Defense of enemies that touch the shadow. [Dungeon] Summoned Shadow (Magical): 651% Shadow Power – Magical Attack/Defense Reduction: 31% (Duration 10 sec.) – Shadow Duration: 3 sec. [PvP] Summoned Shadow (Magical): 231% Shadow Power – Magical Attack/Defense Reduction: 15.5% (Duration 5 sec.) – Shadow Duration: 3 sec. |
Magical Attack Power Reduction effect will be removed and Physical Defense Reduction effect will be added. Charge ahead, leaving your shadow behind. Shadow – Physical/Magical Defense Reduction for enemies that touched the shadow [Dungeon] Summoned Shadow (Magical): 651% Shadow Power – Physical/Magical Defense Reduction: 20% (Duration 10 sec.) – Shadow Duration: 3 sec. [PvP] Summoned Shadow (Magical): 231% Shadow Power – Physical/Magical Defense Reduction: 10% (Duration 5 sec.) – Shadow Duration: 3 sec. |
| Innocent | Innocent Duet | Successful first hit of switching skills will decrease cooldown for all skills. Using Combination skills will increase movement/action speed and magical Attack power for you and your allies for a set duration. [Dungeon] All Skill Cooldown Reduction: 15% (Excludes Hyperactive/Bond Skills) – Movement/Action Speed of Self Increase: 15% – Movement/Action Speed of Allies Increase: 10% Magical Attack Increase: 12% Duration: 15 sec. [PvP] All Skill Cooldown Reduction: 15% (Excludes Hyperactive/Bond Skills) – Movement/Action Speed of Self Increase: 15% – Movement/Action Speed of Allies Increase: 10% Magical Attack Increase: 6% Duration: 15 sec. |
Changed so that the buff given by using combination skills only applies to self. Successful first hit of switching skills will decrease cooldown for all skills. Using Combination skills will increase movement/action speed and magical Attack power for a set duration. [Dungeon] All Skill Cooldown Reduction: 15% (Excludes Hyperactive/Bond Skills) Movement/Action Speed Increase: 15% Magical Attack Increase: 12% Duration: 15 sec. [PvP] All Skill Cooldown Reduction: 15% (Excludes Hyperactive/Bond Skills) Movement/Action Speed Increase: 15% Magical Attack Increase: 6% Duration: 15 sec. |
| Innocent | [Mod] Shadow Bolt | [Dungeon] Magic Spear (Magical): 4302% Shockwave (Magical): 1434% – Received Critical Damage Increase: 10% – Duration: 15 sec. [PvP] Magic Spear (Magical): 1553% Shockwave (Magical): 517% – Received Critical Damage Increase: 10% – Duration: 7.5 sec. |
[Dungeon] Magic Spear (Magical): 4302% Shockwave (Magical): 1434% – Received Critical Damage Increase: 12% – Duration: 15 sec. [PvP] Magic Spear (Magical): 1553% Shockwave (Magical): 517% – Received Critical Damage Increase: 12% – Duration: 7.5 sec. |
| Diabla | Bloodlust | Free your strength and erupt with demonic energy. Strengthen your body for 20 seconds and become engulfed with the urge to destroy. (PvP: 8) | Free your strength and erupt with demonic energy. Strengthen your body for 60 seconds and become engulfed with the urge to destroy. (PvP: 8) |
| Diabla | Thorns of Hell | [Dungeon] Bloody Spike (Physical): 3727% Physical/Magical Defense Reduction: 33% Duration: 15 sec. [PvP] Bloody Spike (Physical): 1419% Physical/Magical Defense Reduction: 16.5% Duration: 15 sec. |
[Dungeon] Bloody Spike (Physical): 3727% Physical/Magical Defense Reduction: 20% Duration: 15 sec. [PvP] Bloody Spike (Physical): 1419% Physical/Magical Defense Reduction: 10% Duration: 15 sec. |
| Diabla | Mortal Fear | Magnify the demonic energy and cause an explosion. Enemies hit by the explosion will be stunned and dealt additional damage during the duration. Demon Explosion – Additional Damage During Duration 20% Duration: 10 sec. |
Removed the additional damage effect. Magnify the demonic energy and cause an explosion. Enemies hit by the explosion will be stunned. |
| Diabla | Altar of Evil | Let the dormant energy within overflow and enforce the agreement with Ciel to its highest value. Regain the strength and body from your glory days. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. HP, MP Recovery increase depending on Combination Gauge used. Manic Demon Form – Super Armor State – ZZZZ and XXX(Hold) commands added. – Death Touch: Absorb the MP of one enemy. – Mortal Fear: Additional broad range damage and apply a stun debuff – Thorns of Hell: Nearby range attack and reduce target’s defense – Dark Plasma: Frontal wide-area attack and target Physical Damage increase. – Abyssal Gate: Frontal wide-range attack. – Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. – Duration: 30 sec. (PvP: 9 sec.) Combination Skill – Uses all Combination Gauge. |
Removed the additional damage effect from Mortal Fear. Received Magical Damage Increase effect will be added to Dark Plasma. Let the dormant energy within overflow and enforce the agreement with Ciel to its highest value. Regain the strength and body from your glory days. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. HP, MP Recovery increase depending on Combination Gauge used. Manic Demon Form – Super Armor State – ZZZZ and XXX(Hold) commands added. – Death Touch: Absorb the MP of one enemy. – Mortal Fear: Apply a wide range stun debuff – Thorns of Hell: Nearby range attack and reduce target’s defense – Dark Plasma: Frontal wide-area attack and target Physical/Magical Damage increase. – Abyssal Gate: Frontal wide-range attack. – Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. – Duration: 50 sec. (PvP: 10 sec.) Combination Skill – Uses all Combination Gauge |
| Diabla | Dark Plasma | Focus all the demonic energy onto your fingertips, and release multiple beams. Enemies hit by dark plasma will have damage from physical attack increase for a set duration. [Dungeon] Dark Plasma (Physical): 580% Multi Hit Physical Damage Increase: 12% Duration: 15 sec. [PvP] Dark Plasma (Physical): 145% Multi Hit Physical Damage Increase: 12% Duration: 15 sec. |
Received Magical Damage Increase effect will be added. Focus all the demonic energy onto your fingertips, and release multiple beams. Enemies hit by dark plasma will have damage from Physical/Magical attack increase for a set duration. [Dungeon] Dark Plasma (Physical): 580% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 15 sec. [PvP] Dark Plasma (Physical): 145% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 15 sec. |
| Diabla | [Mod] Dark Plasma | Focus all the demonic energy onto your fingertips, and release multiple beams. Targets hit by Demonic Beam will receive increased Physical damage. [Dungeon] Demonic Beam (Physical): 440% Multi Hit Physical Damage Increase: 12% Duration: 15 sec. [PvP] Demonic Beam (Physical): 110% Multi Hit Physical Damage Increase: 12% Duration: 15 sec. |
Received Magical Damage Increase effect will be added. Focus all the demonic energy onto your fingertips, and release multiple beams. Targets hit by Demonic Beam will receive increased Physical/Magical damage. [Dungeon] Demonic Beam (Physical): 440% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 15 sec. [PvP] Demonic Beam (Physical): 110% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 15 sec. |
| Demonio | Transcendence | – Duration: 30 sec. (PvP: 9 sec.) | – Duration: 50 sec. (PvP: 10 sec.) |
| Demonio | Brutal Rush | Charge ahead and brutally slash enemies. Enemies hit will have reduced defense for a set duration. Brutal Scar – Defense Reduction During Duration: 20% Duration: 7 sec. [Dungeon] Mutilate (Physical): 703% Multi Hit Final Slash (Physical): 1893% [PvP] Mutilate (Physical): 254% Multi Hit Final Slash (Physical): 685% |
Changed to Physical/Magical Defense Reduction per hit effect. (Does not stack with Thorns of Hell per hit effect.) Charge ahead and brutally slash enemies. Enemies hit will have decreased Physical/Magical defense for a set duration. [Dungeon] Mutilate (Physical): 703% Multi Hit Final Slash (Physical): 1893% Physical/Magical Defense Reduction: 20% Duration: 15 sec. [PvP] Mutilate (Physical): 254% Multi Hit Final Slash (Physical): 685% Physical/Magical Defense Reduction 10% Duration: 15 sec. |
| Demonio | Manic Demon Form – Thirst | Based on Skill Level 4 [Dungeon] Attack Increase: 20% Damage Reduction: 12% Movement/Jump Speed 20% [PvP] Attack Increase: 10% Damage Reduction: 6% Movement/Jump Speed 20% |
Based on Skill Level 4 [Dungeon] Attack Increase: 28% Damage Reduction: 12% Movement/Jump Speed 20% [PvP] Attack Increase: 14% Damage Reduction: 6% Movement/Jump Speed 20% |
| Demonio | Manic Demon Form – Destruction | Based on Skill Level 4 [Dungeon] Critical Damage Increase: 12% Special Active Cooldown Reduction: 20% Duration: 30 sec. [PvP] Critical Damage Increase: 6% Special Active Cooldown Reduction: 10% Duration: 30 sec. |
Based on Skill Level 4 [Dungeon] Critical Damage Increase: 12% Special Active Cooldown Reduction: 20% Duration: 60 sec. [PvP] Critical Damage Increase: 6% Special Active Cooldown Reduction: 10% Duration: 30 sec. |
| Diangelion | [Mod] Bloodlust | Free your strength and erupt with demonic energy. Strengthen your body for 20 seconds and become engulfed with the urge to destroy. (PvP: 8) Cannot be used at or below 25% HP. |
Free your strength and erupt with demonic energy. Strengthen your body for 60 seconds and become engulfed with the urge to destroy. (PvP: 8) Cannot be used at or below 25% HP. |
| Diangelion | [Mod] Soul Infest: Exultation | [Dungeon] Demonic Energy (Physical): 398% Multi Hit Ignore Defense Increases by 3% per Combination Gauge used (Max 30%) Bloodthirst – Special Active Skill Damage Increase: 30% – Skill Cooldown Acceleration: 1.5 times – HP Cost Per Second: 2.5% of Max HP – Immune to All Disabling Status Conditions – Duration: 25 sec. [PvP] Demonic Energy (Physical): 68% Multi Hit Ignore Defense Increases by 1.5% per 1 Combination Gauge (Max 15%) Bloodthirst – Special Active Skill Damage 20% – Skill Cooldown Acceleration: 1.5 times – HP Cost Per Second: 2.5% – Immune to All Disabling Status Conditions – Duration: 10 sec. |
[Dungeon] Demonic Energy (Physical): 398% Multi Hit Ignore Defense Increases by 3% per Combination Gauge used (Max 30%) Bloodthirst – Special Active Skill Damage Increase: 30% – Skill Cooldown Acceleration: 1.5 times – HP Cost Per Second: 2.5% – Immune to All Disabling Status Conditions – Duration: 90 sec. [PvP] Demonic Energy (Physical): 68% Multi Hit Ignore Defense Increases by 1.5% per 1 Combination Gauge (Max 15%) Bloodthirst – Special Active Skill Damage 20% – Skill Cooldown Acceleration: 1.5 times – HP Cost Per Second: 2.5% – Immune to All Disabling Status Conditions – Duration: 12 sec. |
| Diangelion | [Mod] Altar of Evil | Let the dormant energy within overflow and enforce the agreement with Ciel to its highest value. Regain the strength and body from your glory days. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. Demonic Release ignores some enemies’ defense depending on the Combination Gauge used. Manic Demon Form – Super Armor State – ZZZZ and XXX(Hold) commands added. – Death Touch: Multi Hit close enemies ahead – Mortal Fear: Attack a small surrounding area – Thorns of Hell: Attack small area ahead and decrease target’s defense – Dark Plasma: Multi Hit Attack in a fan shape ahead and increase physical damage dealt to target – Abyssal Gate: Attack small range attack ahead – Entering and canceling Manic Mode will give a debuff that increases critical damage received – Restore 1 Combination Point every 6 seconds of the remaining duration when canceled. – Duration: 30 sec. (PvP: 9 sec.) Combination Skill – Uses all Combination Gauge. [Dungeon] Demonic Release (Physical): 406% Multi Hit Defense Ignore Increases by 2% per Combination Gauge used (Max 20%) Received Critical Damage Increase: 12% Duration: 15 sec. [PvP] Demonic Release (Physical): 123% Multi Hit Defense Ignore Increases by 1% per Combination Gauge used (Max 10%) Received Critical Damage Increase: 12% Duration: 15 sec. |
Received Magical Damage Increase effect will be added to Dark Plasma. The debuff that increases critical damage received when entering and canceling Manic Mode will be removed. Let the dormant energy within overflow and enforce the agreement with Ciel to its highest value. Regain the strength and body from your glory days. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. Demonic Release ignores some enemies’ defense depending on the Combination Gauge used. Manic Demon Form – Super Armor State – ZZZZ and XXX(Hold) commands added. – Death Touch: Multi Hit close enemies ahead – Mortal Fear: Attack a small surrounding area – Thorns of Hell: Attack small area ahead and decrease target’s defense – Dark Plasma: Multi Hit Attack in a fan shape ahead and increase targets’ received Physical/Magical Damage – Abyssal Gate: Attack small range attack ahead – Restore 1 Combination Point every 6 seconds of the remaining duration when canceled. – Duration: 50 sec. (PvP: 10 sec.) Combination Skill – Uses all Combination Gauge. [Dungeon] Demonic Release (Physical): 406% Multi Hit Defense Ignore Increases by 2% per Combination Gauge used (Max 20%) [PvP] Demonic Release (Physical): 123% Multi Hit Defense Ignore Increases by 1% per Combination Gauge used (Max 10%) |
| Diangelion | [Mod] Thorns of Hell | [Dungeon] Bloody Spike (Physical): 1557% x5 Physical/Magical Defense Reduction: 33% Duration: 15 sec. [PvP] Bloody Spike (Physical): 593% x5 Physical/Magical Defense Reduction: 16.5% Duration: 15 sec. |
[Dungeon] Bloody Spike (Physical): 1557% x5 Physical/Magical Defense Reduction: 20% Duration: 15 sec. [PvP] Bloody Spike (Physical): 593% x5 Physical/Magical Defense Reduction: 10% Duration: 15 sec. |
| Diangelion | Codex Gigas | [Dungeon] Physical Attack Increase: 15% [Corrupted Mania] Manic Demon Form All Skill Damage Increase: 23% Manic Demon Form All Skill Cooldown Reduction: 50% Manic Demon Form Damage Reduction (Dungeon): 30% Manic Demon Form Duration Increase: 10 sec. All skills can be used in midair during Manic Demon Form [PvP] Physical Attack Increase: 6% [Corrupted Mania] Manic Demon Form All Skill Damage Increase: 23% Manic Demon Form All Skill Cooldown Reduction: 50% Manic Demon Form Duration Increase: 3 sec. All skills can be used in midair during Manic Demon Form |
[Dungeon] Physical Attack Increase: 15% [Corrupted Mania] Manic Demon Form All Skill Damage Increase: 23% Manic Demon Form All Skill Cooldown Reduction: 70% Manic Demon Form Damage Reduction (Dungeon): 30% Manic Demon Form Duration Increase: 10 sec. All skills can be used in midair during Manic Demon Form [PvP] Physical Attack Increase: 6% [Corrupted Mania] Manic Demon Form All Skill Damage Increase: 23% Manic Demon Form All Skill Cooldown Reduction: 35% Manic Demon Form Duration Increase: 2 sec. All skills can be used in midair during Manic Demon Form |
| Emptiness | Heartless ID | The power of ID seeks out Lu’s enemies nearby and attack. The power deals damage and gives all resistance reduction debuff to enemies and gives a Strength and Bravery Skill Damage Increase buff to allies. [Dungeon] Strike (Magical): 2851% Strength, Bravery Skill Damage Increase: 20% All Resistance Reduction: 150 Duration: 15 sec. [PvP] Strike (Magical): 915% Strength, Bravery Skill Damage Increase: 10% All Resistance Reduction: 75 Duration: 15 sec. |
The skill trait will be changed. Killing Blow (1) → Light The Action Speed, Movement Speed Increase effect will be added. Strength, Bravery Skill Damage Increase effect will be changed to All Skill Damage Increase effect. The power of ID seeks out Lu’s enemies nearby and attack. The power deals damage and gives all resistance decrease debuff to enemies but gives an All Skill Damage Increase, Movement Speed Increase, and Action Speed Increase buff to allies. [Dungeon] Strike (Magical): 2851% All Skill Damage Increase: 12% Action Speed Increase: 15% Movement Speed Increase: 15% All Resistance Reduction: 150 Duration: 60 sec. [PvP] Strike (Magical): 915% All Skill Damage Increase: 6% Action Speed Increase: 15% Movement Speed Increase: 15% All Resistance Reduction: 75 Duration: 12 sec. |
| Emptiness | Abyss Scatter | Scatter the abyss by exploding the sphere of abyss with the power of ID. The scattered abyss will decrease the amount of damage allies receive. Damage Reduction effect increase depending on Combination Gauge used. [Dungeon] Sphere of Abyss (Magical): 793% Multi Hit Strike (Magical): 1743% Explosion (Magical): 1376% Damage Reduction: 15% Damage Reduction effect increases by 1% per Combination Gauge used (Max 10%) Duration: 8 sec. [PvP] Sphere of Abyss (Magical): 226% Multi Hit Strike (Magical): 500% Explosion (Magical): 393% Damage Reduction: 7.5% Damage Reduction effect increases by 0.5% per Combination Gauge used (Max 5%) Duration: 8 sec. |
Improved the skill tooltip. All Skill MP Cost Reduction effect will be added. Damage Reduction effect will be applied at max regardless of Combination Gauge used. Damage Reduction effect will be changed from applying to allies within area of effect to a buff with a duration. Scatter the abyss by exploding the sphere of abyss with the power of ID. The scattered abyss will decrease the amount of damage allies receive and reduce the MP cost of all skills. All Skill MP Cost Reduction effect will increase depending on Combination Gauge used. [Dungeon] Sphere of Abyss (Magical): 793% Multi Hit Strike (Magical): 1743% Explosion (Magical): 1376% Damage Reduction 20% All Skill MP Cost Reduction: 1% All Skill MP Cost Reduction increases by 0.5% per Combination Gauge used (Max 5%) Duration: 60 sec. [PvP] Sphere of Abyss (Magical): 226% Multi Hit Strike (Magical): 500% Explosion (Magical): 393% Damage Reduction 10% All Skill MP Cost Reduction: 1% All Skill MP Cost Reduction increases by 0.3% per Combination Gauge used (Max 3%) Duration: 12 sec. |
| Turbids | Amorphous | The power of ID shoots from all direction to strike the area surrounding Lu. Allies within the area of effect will have accelerated skill cooldown and enemies within the area of effect will have increased damage received. (Can also be used in midair.) [Dungeon] Strike (Magical): 506% Multi Hit Skill Cooldown Acceleration: 1.25 times Received Damage Increase: 12% Duration: 15 sec. [PvP] Strike (Magical): 192% Multi Hit Skill Cooldown Acceleration: 1.25 times Received Damage Increase: 12% Duration: 7.5 sec. |
The skill trait will be changed. Killing Blow (1) → Light Removed the Received Damage Increase effect. Physical/Magical Attack Power Increase effect will be added. The power of ID shoots from all direction to strike the area surrounding Lu. Allies within the area of effect will have accelerated skill cooldown and have increased physical/magical Attack. (Can also be used in midair.) [Dungeon] Strike (Magical): 506% Multi Hit All Skill Cooldown Acceleration: 1.2 times Physical/Magical Attack Power Increase: 12% Duration: 60 sec. [PvP] Strike (Magical): 192% Multi Hit All Skill Cooldown Acceleration: 1.2 times Physical/Magical Attack Power Increase: 6% Duration: 12 sec. |
| Turbids | Infernal Hands | [Dungeon] Ambush (Magical): 667% Strike (Magical): 1332% Multi Hit Explosion (Magical): 1126% Physical/Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Ambush (Magical): 240% Strike (Magical): 480% Multi Hit Explosion (Magical): 361% Physical/Magical Defense Reduction: 20% Duration: 5 sec. |
The skill trait will be changed. Killing Blow (1) → Light [Dungeon] Ambush (Magical): 667% Strike (Magical): 1332% Multi Hit Explosion (Magical): 1126% Physical/Magical Defense Reduction: 15% Duration: 60 sec. [PvP] Ambush (Magical): 240% Strike (Magical): 480% Multi Hit Explosion (Magical): 361% Physical/Magical Defense Reduction: 7.5% Duration: 12 sec. |
| Turbids | Blanket Authority | The power of ID creates an area of abyss. For a very short duration when the area is creates, reduce damage by 70%. Continuously remove debuffs for allies within the area. Allies who remain inside the Abyssal Space, even briefly, will recover HP and MP for the duration. HP, MP Recovery increase depending on Combination Gauge used. [Dungeon] Strike (Magical): 6727% HP Recovery per sec.: 5% MP Recovery per sec.: 10% Additional HP/MP Recovery Increase: 1% per Combination Gauge used (Max 10%) Duration: 5 sec. [PvP] Strike (Magical): 1708% HP Recovery per sec.: 0.5% MP Recovery per sec.: 1% Additional HP/MP Recovery Increase: 0.1% per Combination Gauge used (Max 1%) Duration: 5 sec. |
HP/MP Recovery effect will be applied at max regardless of Combination Gauge used. Max HP Increase effect will be added. Debuff Immunity and Removal effect will be changed to buff duration rather than an area of effect.HP Recovery per sec. based on Combat Power will be added. The power of ID creates an area of abyss. For a very short duration when the area is creates, reduce damage by 70%. Allies inside of the area of effect for the Abyssal Space when it unfolds will be immune to debuffs and have debuffs removed, will recover HP and MP for set duration, and have max HP Increased. Max HP Increase depends on the Combination Gauge used. [Dungeon] Strike (Magical): 6727% HP/MP Recovery per sec.: 20% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.075% Max HP Increase: 5% Additional Max HP Increase: 0.5% per Combination Gauge used (Max 5%) Duration: 5 sec. Debuff Immunity and Removal Duration: 8 sec. [PvP] Strike (Magical): 1708% HP/MP Recovery per sec.: 1% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.00375% Max HP Increase: 5% Additional Max HP Increase: 0.5% per Combination Gauge used (Max 5%) Duration: 5 sec. Debuff Immunity and Removal Duration: 8 sec. |
| Turbids | Attack Mechanism | Based on Skill Level 4 Maximize and Critical Increase [Dungeon] Maximize Increase: 15% Critical Increase: 15% [PvP] Maximize Increase: 15% Critical Increase: 15% |
The All Damage Increase effect will be added. Based on Skill Level 4 Maximize, Critical, and All Damage Increase [Dungeon] Maximize Increase: 15% Critical Increase: 15% All Damage Increase: 10% [PvP] Maximize Increase: 15% Critical Increase: 15% All Damage Increase: 10% |
| Demersio | Representation | [Dungeon] Close Range Strike (Magical): 377% Long Range Strike (Magical): 401% Max Number of Summons: 5 – Upon hit, gain Combination Gauge: 1 Duration: 5 sec. [PvP] Close Range Strike (Magical): 151% Long Range Strike (Magical): 160% Max Number of Summons: 5 – Upon hit, gain Combination Gauge: 1 Duration: 5 sec. |
[Dungeon] Close Range Strike (Magical): 377% Long Range Strike (Magical): 401% Max Number of Summons: 5 – Upon hit, gain Combination Gauge: 2 Duration: 5 sec. [PvP] Close Range Strike (Magical): 151% Long Range Strike (Magical): 160% Max Number of Summons: 5 – Upon hit, gain Combination Gauge: 2 Duration: 5 sec. |
| Demersio | [Mod] Abyss Scatter | Open a large dimension of Abyss and grants Damage Reduction effect to allies for a set duration. Damage Reduction effect increase depending on Combination Gauge used. [Dungeon] – Abyss (Magical): 737% Multi Hit Received Damage Reduction: 15% Damage Reduction effect increases by 1% per Combination Gauge used (Max 10%) Duration: 10 sec. [PvP] – Abyss (Magical): 252% Multi Hit Damage Reduction effect increases by 0.5% per Combination Gauge used (Max 5%) Duration: 10 sec. |
Improved the skill tooltip. All Skill MP Cost Reduction effect will be added. Damage Reduction effect will be applied at max regardless of Combination Gauge used. Damage Reduction effect will be changed from applying to allies within area of effect to a buff with a duration. Open a large dimension of Abyss and grants Damage Reduction and All Skill MP Cost Reduction effect to allies for a set duration. All Skill MP Cost Reduction effect will increase depending on Combination Gauge used. [Dungeon] – Abyss (Magical): 737% Multi Hit Damage Reduction 20% All Skill MP Cost Reduction: 1% All Skill MP Cost Reduction increases by 0.5% per Combination Gauge used (Max 5%) Duration: 60 sec. [PvP] – Abyss (Magical): 252% Multi Hit Damage Reduction 10% All Skill MP Cost Reduction: 1% All Skill MP Cost Reduction increases by 0.3% per Combination Gauge used (Max 3%) Duration: 12 sec. |
| Demersio | [Mod] Infernal Hands | [Dungeon] Ground Movement (Magical): 91% Multi Hit Explosion (Magical): 5063% Physical/Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Ground Movement (Magical): 32% Multi Hit Explosion (Magical): 1827% Physical/Magical Defense Reduction: 20% Duration: 5 sec. |
[Dungeon] Ground Movement (Magical): 91% Multi Hit Explosion (Magical): 5063% Physical/Magical Defense Reduction: 15% Duration: 60 sec. [PvP] Ground Movement (Magical): 32% Multi Hit Explosion (Magical): 1827% Physical/Magical Defense Reduction: 7.5% Duration: 12 sec. |
[Rose]
| Character | Skill Name | Before | After |
| Heavy Barrel | Quantum Bomb |
|
The skill trait will be changed. Light → Critical |
| Storm Trooper | Awakened Will: Storm Trooper | [Dungeon] Physical Attack Increase: 15% Heavy Weaponry Mastery Buff Stack Increase Upon Over Strike Activation: 3 Over Strike Duration Increase: 10 sec. [Over Strike Status] – Special Active Skill MP Cost Reduction: 10% – Action Speed Increase: 15% – Allies’ Physical Attack Increase: 20% – Duration: 20 sec. [PvP] Physical Attack Increase: 6% Heavy Weaponry Mastery Buff Stack Increase Upon Over Strike Activation: 3 Over Strike Duration Increase: 10 sec. [Over Strike Status] – Special Active Skill MP Cost Reduction: 10% – Action Speed Increase: 15% – Allies’ Physical Attack Increase: 10% – Duration: 20 sec. |
Magical Attack Power Increase effect will be added. [Dungeon] Physical Attack Increase: 15% Heavy Weaponry Mastery Buff Stack Increase Upon Over Strike Activation: 3 Over Strike Duration Increase: 10 sec. [Over Strike Status] – Special Active Skill MP Cost Reduction: 10% – Action Speed Increase: 15% Allies’ Physical/Magical Attack Increase: 10% – Duration: 20 sec. [PvP] Physical Attack Increase: 6% Heavy Weaponry Mastery Buff Stack Increase Upon Over Strike Activation: 3 Over Strike Duration Increase: 10 sec. [Over Strike Status] – Special Active Skill MP Cost Reduction: 10% – Action Speed Increase: 15% Allies’ Physical/Magical Attack 5% – Duration: 20 sec. |
| Storm Trooper | X-1 Extruder | [Dungeon] Black Hole Explosion (Physical): 587% Multi Hit [PvP] Black Hole Explosion (Physical): 187% Multi Hit |
[Dungeon] Black Hole Explosion (Physical): 646% Multi Hit [PvP] Black Hole Explosion (Physical): 206% Multi Hit |
| Storm Trooper | Eagle’s Radar | Based on Skill Level 4 [Dungeon] Weakness Effect – Elemental Resistance Reduction: 100 – When you spot 1 or more Weakening Target, Critical Damage Increase: 10% – Duration: 10 sec. [PvP] Weakness Effect – Elemental Resistance Reduction: 100 – When you spot 1 or more Weakening Target, Critical Damage Increase: 5% – Duration: 10 sec. |
Added the Physical/Magical Defense Decrease effect. Based on Skill Level 4 [Dungeon] Weakness Effect – Elemental Resistance Reduction: 100 – Physical/Magical Defense Reduction: 10% – When you spot 1 or more Weakening Target, Critical Damage Increase: 10% – Duration: 10 sec. [PvP] Weakness Effect – Elemental Resistance Reduction: 100 – Physical/Magical Defense Reduction: 5% – When you spot 1 or more Weakening Target, Critical Damage Increase: 5% – Duration: 10 sec. |
| Storm Trooper | Aimed Strike | [Dungeon] Speed Shot (Physical): 4855% [PvP] Speed Shot (Physical): 1752% |
The skill trait will be changed. Gigantic → Critical [Dungeon] Speed Shot (Physical): 5341% [PvP] Speed Shot (Physical): 1928% |
| Tempest Burster | [Mod] M-3 Flamethrower: Impact Flames | Pull out an even more powerful M-3 Flamethrower to burn all those ahead. Enemies hit by the flamethrower will be inflicted by [Burn] state for 5 seconds. (Can only be activated midair) Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Flamethrower (Physical): 1148% Multi Hit [PvP] Flamethrower (Physical): 218% Multi Hit |
Ignore Defense effect will be added to flamethrower hits. Changed so that the skill can also be used in midair. Pull out an even more powerful M-3 Flamethrower to burn all those ahead. Flamethrower deals damage that ignore a set amount of defense. Enemies hit by the flamethrower will be inflicted by [Burn] state for 5 seconds. (Can also be used in midair.) Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Flamethrower (Physical): 1198% Multi Hit Ignore Defense: 50% [PvP] Flamethrower (Physical): 227% Multi Hit Ignore Defense: 10% |
| Tempest Burster | [Mod] Burst Grenade | Fire bombs along the path and activate a laser rifle that shoots a large area. Bomb explodes upon contact with the laser and deals damage that ignores defense by 20%. (PvP: 10%) Over Strike – Upon activating Overstrike, Skill Attack Power ↑ |
The skill cast speed will increase by about 20%.
The skill cancel window will be adjusted. Fire bombs along the path and activate a laser rifle that shoots a large area. |
| Tempest Burster | [Mod] FM-92 MK2 Lancer SW | Shoot a lancer in the air. The lancer breaks into pieces and drops a wide range
of multiple bombs that inflict damage, creating an ice zone. [Dungeon] |
Removed the Physical Defense Reduction effect. Shoot a lancer in the air. The lancer breaks into pieces and drops a wide range of multiple bombs that inflict damage, creating an ice zone. Enemies in the ice zone receive continuous damage and have their Movement Speed and Jump Speed reduced. Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Ice Zone (Physical): 665% x5 Ice Zone Duration: 5 sec. Movement Speed Reduction: 50% Jump Speed Reduction: 50% [PvP] Ice Zone (Physical): 202% x5 Ice Zone Duration: 5 sec. Movement Speed Reduction: 50% Jump Speed Reduction: 50% |
| Tempest Burster | Enhanced Heavy Weaponry | [Dungeon] [Laser Skill Effect] – Natural MP Recovery Disabled – Received Physical Damage Increase: 8% – Duration: 20 sec. [Cannon Skill Effect] – Additional Explosion Damage – Damage (Physical): 3900% – Cooldown: 3 sec. [PvP] [Laser Skill Effect] – Natural MP Recovery Disabled – Received Physical Damage Increase: 4% – Duration: 10 sec. [Cannon Skill Effect] – Additional Explosion Damage – Damage (Physical): 195% – Cooldown: 3 sec. |
Received Magical Damage Increase effect will be added. [Dungeon] [Laser Skill Effect] – Natural MP Recovery Disabled – Received Physical/Magical Damage Increase: 8% – Duration: 20 sec. [Cannon Skill Effect] – Additional Explosion Damage – Damage (Physical): 3900% – Cooldown: 3 sec. [PvP] [Laser Skill Effect] – Natural MP Recovery Disabled – Received Physical/Magical Damage Increase: 4% – Duration: 10 sec. [Cannon Skill Effect] – Additional Explosion Damage – Damage (Physical): 195% – Cooldown: 3 sec. |
| Tempest Burster | Steady Concentration | With steady concentration, increase critical and maximize when using heavy weaponry skill during Overstrike Mode. – Target Skills: Barbecue!, M-137 Gatling Gun, M-3 Flamethrower, Flame Strike, FM-31 Grenade Launcher, Laser Rifle, Quantum Bomb, Operation Raze, FM-92 MK2 Lancer SW, Pampero Booster, X-1 Extruder, Plasma Shock, Aimed Strike, Burst Grenade [Dungeon] Critical Increase: 7% (Max 3 Stacks) Maximize Increase: 7% (Max 3 Stacks) Duration: 20 sec. [PvP] Critical Increase: 7% (Max 3 Stacks) Maximize Increase: 7% (Max 3 Stacks) Duration: 20 sec. |
Physical Attack Power Increase effect will be added.
With steady concentration, increase Physical Attack, critical, and maximize when using heavy weaponry skill during Overstrike Mode. |
| Bloodia | Revolver Mastery | Based on Skill Level 4 [Dungeon] Shot Speed Increase: 15% Penetration Chance: 60% Damage 13% Physical Attack Increase: 15% Max MP 100 [PvP] Shot Speed Increase: 15% Penetration Chance: 60% Damage Increase: 6.5% Physical Attack Increase: 6% Max MP 100 |
Based on Skill Level 4 [Dungeon] Shot Speed Increase: 15% Penetration Chance: 60% Damage Increase: 22% Physical Attack Increase: 15% Max MP 100 [PvP] Shot Speed Increase: 15% Penetration Chance: 60% Damage Increase: 11% Physical Attack Increase: 6% Max MP 100 |
| Crimson Rose | Frenzy | [Dungeon] [Frenzy] – Special Active Skill Damage Increase: 25% – Damage Reduction: 30% – Special Active Cooldown Reduction upon successful Active Skill hit: 30% – All Enemies’ Received Critical Damage Increase: 10% – Frenzy Cooldown: 3 sec. [PvP] [Frenzy] – Special Active Skill Damage Increase: 12.5% – Damage Reduction: 12% – Special Active Cooldown Reduction upon successful Active Skill hit: 30% – All Enemies’ Received Critical Damage Increase: 10% – Frenzy Cooldown: 30 sec. |
Removed the Received Critical Damage Increase effect. [Dungeon] [Frenzy] – Special Active Skill Damage Increase: 28% – Damage Reduction: 30% – Special Active Cooldown Reduction upon successful Active Skill hit: 30% – Frenzy Cooldown: 3 sec. [PvP] [Frenzy] – Special Active Skill Damage Increase: 14% – Damage Reduction: 12% – Special Active Cooldown Reduction upon successful Active Skill hit: 30% – Frenzy Cooldown: 30 sec |
| Crimson Rose | Kill Point | Throw chain blades and attack multiple enemies. Stun enemies for a short duration and reduce their Defense while dealing additional damage. Imprisoned Prey – Enemies hit by the explosion will have all defense reduced for 1.5 sec. – Defense reduction increased by 3% per enemies hit (Max 15%) Chain Revolver/Blade Skill – For every hit, [Revolver Mastery] has a chance to inflict [Bleed] status effect Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Rotating Blow (Physical): 256% Multi Hit Throw (Physical): 367% – Defense Reduction: 30% [PvP] Rotating Blow (Physical): 60% Multi Hit Throw (Physical): 86% – Defense Reduction: 15% |
All Defense Reduction effect removed. Throw chain blades and attack multiple enemies. Stun enemies for a short duration. Chain Revolver/Blade Skill – For every hit, [Revolver Mastery] has a chance to inflict [Bleed] status effect Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Rotating Blow (Physical): 256% Multi Hit Throw (Physical): 367% [PvP] Rotating Blow (Physical): 60% Multi Hit Throw (Physical): 86% |
| Crimson Rose | [Enhanced] Kill Point | Final Enhanced Skill – Debuff duration for enemies hit Increase: 0.5 sec. |
Final Enhanced Skill – Damage Increase: 1.2 times |
| Crimson Rose | Saw Blade | Based on Skill Level 4 Improve Chain Revolver/Blade and deal even more damage to bleeding enemies. When [Chain Blade] skill is used, reduce All Skill Cooldown. (Bond/Hyperactive excluded) When Chain Revolver/Blade skill is used against enemies applied with [Bleed], apply [Weaken Wound] debuff. Weaken Wound – All Defense and MP Recovery Upon Attack/Attacked are reduced for 5 sec. [Dungeon] Cooldown Reduction: 15% [Weaken Wound] – All Defense Reduction: 25% – MP Recovery Upon Attack/Attacked Reduction: 25% [PvP] Cooldown Reduction: 7.5% [Weaken Wound] – All Defense Reduction: 10% – MP Recovery Upon Attack/Attacked Reduction: 25% |
Based on Skill Level 4 Improve Chain Revolver/Blade and deal even more damage to bleeding enemies. When [Chain Blade] skill is used, reduce All Skill Cooldown. (Bond/Hyperactive excluded) When Chain Revolver/Blade skill is used against enemies applied with [Bleed], apply [Weaken Wound] debuff. Weaken Wound – Physical/Magical Defense and MP Recovery Upon Attack/Attacked are reduced for 10 sec. [Dungeon] Cooldown Reduction: 15% [Weaken Wound] – Physical/Magical Defense Reduction: 20% – MP Recovery Upon Attack/Attacked Reduction: 25% [PvP] Cooldown Reduction: 7.5% [Weaken Wound] – Physical/Magical Defense Reduction: 10% – MP Recovery Upon Attack/Attacked Reduction: 25% |
| Black Massacre | Swift Assassin | [Swift Search] – Movement Speed Increase: 35% – Activation Condition: No enemies within 600 range [Dungeon] [Target Locked] – Target’s Received Critical Damage Increase: 10% – Activation Target: All enemies within 1200 range [PvP] [Target Locked] – Target’s Received Critical Damage Increase: 5% – Activation Target: All enemies within 1200 range |
[Swift Search] – Movement Speed Increase: 35% – Activation Condition: No enemies within 600 range [Dungeon] [Target Locked] – Target’s Received Critical Damage Increase: 12% – Activation Target: All enemies within 1200 range [PvP] [Target Locked] – Target’s Received Critical Damage Increase: 6% – Activation Target: All enemies within 1200 range |
| Freyja | Key of Proof | Based on Skill Level 4 [Dungeon] Magical Attack Increase: 15% [Key Part Enhanced] Damage Increase: 20% – MP Cost Reduction: 20% [PvP] Magical Attack Increase: 6% [Key Part Enhanced] Damage Increase: 8% – MP Cost Reduction: 10% |
Based on Skill Level 4 [Dungeon] Magical Attack Increase: 15% [Key Part Enhanced] Damage Increase: 25% – MP Cost Reduction: 20% [PvP] Magical Attack Increase: 6% [Key Part Enhanced] Damage Increase: 10% – MP Cost Reduction: 10% |
| Freyja | Einherjar | Deploy wings that maximizes Nitro Motor’s stability. Can move around in the air freely and attack for a set duration. (Can also be used in midair.) Upon use, reduce nearby allies’ Special Active Skill Cooldown. Press X key to fire additional grenades at enemy, and cooldown is reduced when all loaded grenades are consumed during skill. Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Shockwave (Magical): 5215% Additional Grenade (Magical): 1200% x2 Upon use, reduce nearby allies’ Special Active Skill Cooldown: 4 sec. Grenade Cooldown Reduction: 2 sec. Duration: 19 sec. [PvP] Shockwave (Magical): 1043% Additional Grenade (Magical): 60% x2 Upon use, reduce nearby allies’ Special Active Skill Cooldown: 4 sec. Grenade Cooldown Reduction: 2 sec. Duration: 19 sec. |
Changed so that the Special Active Skill Cooldown Reduction effect only applies to the caster. Deploy wings that maximizes Nitro Motor’s stability. Can move around in the air freely and attack for a set duration. (Can also be used in midair.) Upon use, reduce Special Active Cooldown. Press X key to fire additional grenades at enemy, and cooldown is reduced when all loaded grenades are consumed during skill. Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Shockwave (Magical): 5215% Additional Grenade (Magical): 1200% x2 Special Active Cooldown Reduction: 6 sec. Grenade Cooldown Reduction: 2 sec. Duration: 19 sec. [PvP] Shockwave (Magical): 1043% Additional Grenade (Magical): 60% x2 Special Active Cooldown Reduction: 6 sec. Grenade Cooldown Reduction: 2 sec. Duration: 19 sec. |
| Minerva | Enhanced Grenades | [Dungeon] Upon hitting 2 different grenade types within 10 seconds, apply [Fusion] debuff – Defense Reduction: 30% – Received Magical Damage Increase: 15% Duration: 15 sec. – Grenade Skills: G-35L Flash Grenade, G-18C Freezing Grenade, G-96 Pressure Grenade Grenade Throw – Upon consuming all grenades, Special Active Skill Cooldown Reduction: 30% [PvP] Upon hitting 2 different grenade types within 10 seconds, apply [Fusion] debuff – Defense Reduction: 15% – Received Magical Damage Increase: 7.5% Duration: 5 sec. – Grenade Skills: G-35L Flash Grenade, G-18C Freezing Grenade, G-96 Pressure Grenade Grenade Throw – Upon consuming all grenades, Special Active Skill Cooldown Reduction: 9% |
Received Physical Damage Increase effect will be added to [Fusion]. [Dungeon] Upon hitting 2 different grenade types within 10 seconds, apply [Fusion] debuff – Physical/Magical Defense Reduction: 20% – Received Physical/Magical Damage Increase: 12% Duration: 15 sec. – Grenade Skills: G-35L Flash Grenade, G-18C Freezing Grenade, G-96 Pressure Grenade Grenade Throw – Upon consuming all grenades, Special Active Skill Cooldown Reduction: 30% [PvP] Upon hitting 2 different grenade types within 10 seconds, apply [Fusion] debuff – Physical/Magical Defense Reduction: 10% – Received Physical/Magical Damage Increase: 6% Duration: 5 sec. – Grenade Skills: G-35L Flash Grenade, G-18C Freezing Grenade, G-96 Pressure Grenade Grenade Throw – Upon consuming all grenades, Special Active Skill Cooldown Reduction: 9% |
| Metal Heart | Limit Over | Activate G-Core and strengthens all skills for a set duration and increase the efficiency of the G System. All Skill Damage is increased and apply a special effect to G Skills. (Excludes Hyperactive) G Limit Release – G-0 Battleroid: Shoot Additional 10 Guided Missiles – G-1 Corona: Shot Speed Increase: 50% – G-2 Rolling Thunder: Reduce Charge Time by 50% – G-3 Raptor: Add Knockdown Rate Reduction – G-4 Frisbee: Attack Range Increase: 30% ECP Using Skill – Consumes ECP instead of MP. [Dungeon] Duration: 30 sec. Skill Attack Increase: 12% (Hyperactive Excluded) [PvP] Duration: 15 sec. Skill Attack Increase: 8% (Hyperactive Excluded) |
Activate G-Core and strengthens all skills for a set duration and increase the efficiency of the G System. All Skill Damage is increased and apply a special effect to G Skills. (Excludes Hyperactive) G Limit Release – G-0 Battleroid: Shoot Additional 10 Guided Missiles – G-1 Corona: Shot Speed Increase: 50% – G-2 Rolling Thunder: Reduce Charge Time by 50% – G-3 Raptor: Add Knockdown Rate Reduction – G-4 Frisbee: Attack Range Increase: 30% ECP Using Skill – Consumes ECP instead of MP. [Dungeon] Duration: 30 sec. Skill Attack Increase: 22% (Hyperactive Excluded) [PvP] Duration: 15 sec. Skill Attack Increase: 11% (Hyperactive Excluded) |
| Optimus | Magnetic Guard | Summon a Magnetic Guard to protect you and your allies for 20 sec. Magical Attack Power, Damage Reduction, and Special Active Skill Cooldown Acceleration are increased for the duration of the skill. ECP Using Skill – Consumes ECP instead of MP. [Dungeon] Magical Attack Increase: 5% – Damage Reduction: 5% Special Active Skill Cooldown Acceleration: 1.3 times [PvP] Magical Attack Increase: 2.5% – Damage Reduction: 2.5% Special Active Skill Cooldown Acceleration: 1.3 times |
Changed so that the Special Active Skill Cooldown Reduction effect only applies to the caster. Physical Damage Increase effect will be added. Summon a Magnetic Guard to protect you and your allies for 20 sec. Physical/Magical Attack Power, Damage Reduction, and Special Active Skill Cooldown Acceleration are increased for the duration of the skill. ECP Using Skill – Consumes ECP instead of MP. [Dungeon] Physical/Magical Attack Increase: 3% – Damage Reduction: 5% Special Active Skill Cooldown Acceleration: 1.6 times [PvP] Physical/Magical Attack Increase: 1.5% – Damage Reduction: 2.5% Special Active Skill Cooldown Acceleration: 1.3 times |
| Prime Operator | Mecha Control | [Dungeon] Over Strike Enhance – Over Strike Duration Increase: 10 sec. – Over Strike buff duration increase when using Mecha Special Actives during Over Strike: 1 sec. – Mecha Skills: – RX-78 Land Runner, Air Mecha: Gale Force, Ez-8 Countdown, Ex-S Viper, Sparrow Factory, G-0 Battleroid, Armored Tempest, [Mod] Barbecue!: Wholly Grilled, [Mod] M-3 Flamethrower: Radial Flames Auto Guns Enhanced – Auto Guns Attack Increase: 100% – Stigma Activation Chance when attacking with Auto Guns: 100% Focused Strike Damage Increase – Stigma Duration Increase: 2 sec. – Stigma Target Defense Reduction: 30% [PvP] Over Strike Enhance – Over Strike Duration Increase: 10 sec. – Over Strike buff duration increase when using Mecha Special Actives during Over Strike: 1 sec. – Mecha Skills: – RX-78 Land Runner, Air Mecha: Gale Force, Ez-8 Countdown, Ex-S Viper, Sparrow Factory, G-0 Battleroid, Armored Tempest, [Mod] Barbecue!: Wholly Grilled, [Mod] M-3 Flamethrower: Radial Flames Auto Guns Enhanced – Auto Guns Attack Power 10% – Stigma Activation Chance when attacking with Auto Guns: 10% Focused Strike Damage Increase – Stigma Duration Increase: 2 sec. – Stigma Target Defense Reduction: 20% |
[Dungeon] Over Strike Enhance – Over Strike Duration Increase: 10 sec. – Over Strike buff duration increase when using Mecha Special Actives during Over Strike: 1 sec. – Mecha Skills: – RX-78 Land Runner, Air Mecha: Gale Force, Ez-8 Countdown, Ex-S Viper, Sparrow Factory, G-0 Battleroid, Armored Tempest, [Mod] Barbecue!: Wholly Grilled, [Mod] M-3 Flamethrower: Radial Flames Auto Guns Enhanced – Auto Guns Attack Power 100% – Stigma Activation Chance when attacking with Auto Guns: 100% Focused Strike Damage Increase – Stigma Duration Increase: 2 sec. – Stigma Target Physical/Magical Defense Reduction: 20% [PvP] Over Strike Enhance – Over Strike Duration Increase: 10 sec. – Over Strike buff duration increase when using Mecha Special Actives during Over Strike: 1 sec. – Mecha Skills: – RX-78 Land Runner, Air Mecha: Gale Force, Ez-8 Countdown, Ex-S Viper, Sparrow Factory, G-0 Battleroid, Armored Tempest, [Mod] Barbecue!: Wholly Grilled, [Mod] M-3 Flamethrower: Radial Flames Auto Guns Enhanced – Auto Guns Attack Power 10% – Stigma Activation Chance when attacking with Auto Guns: 10% Focused Strike Damage Increase – Stigma Duration Increase: 2 sec. – Stigma Target Physical/Magical Defense Reduction: 10% |
| Prime Operator | [Mod] G-1 Corona | Activate the G-Core and transform it. Press the skill key again to activate [G-1 Corona]. Transform Mode – Consume 15 ECP to activate transform standby. – During Transformation, consume 80 MP to reuse to cast [G-1 Corona] – Upon using skill, ‘G-Core Extension’ buff is applied. G-1 Corona – Fires energy bullets consecutively behind the caster. – Enemies hit will receive increased magical damage for a set duration. Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Energy Bullet (Magical): 2478% Received Magical Damage Increase: 12% Duration: 20 sec. [PvP] Energy Bullet (Magical): 795% Received Magical Damage Increase: 6% Duration: 10 sec. |
Received Physical Damage Increase effect will be added. Activate the G-Core and transform it. Press the skill key again to activate [G-1 Corona]. Transform Mode – Consume 15 ECP to activate transform standby. – During Transformation, consume 80 MP to reuse to cast [G-1 Corona] – Upon using skill, ‘G-Core Extension’ buff is applied. G-1 Corona – Fires energy bullets consecutively behind the caster. – Enemies hit will receive increased physical/magical damage for a set duration. Over Strike – Upon activating Overstrike, Skill Attack Power ↑ [Dungeon] Energy Bullet (Magical): 2478% Received Physical/Magical Damage Increase: 8% Duration: 20 sec. [PvP] Energy Bullet (Magical): 795% Received Physical/Magical Damage Increase: 4% Duration: 10 sec. |
[Ain]
| Character | Skill Name | Before | After |
| Ain | Bohren · Vereisen | Momentarily slow all movement in an area with short bursts of El energy. Chant Skill – Respond to [Eid], the essence of the communion with the El. Cycle Chant: Freeze – [Freeze] Hit targets are inflicted with Frozen for 3 seconds. [Dungeon] El Particle Adjustment (Magical): 623% Rapid Cooling (Magical): 121% Multi Hit Frost Explosion (Magical): 1039% [PvP] El Particle Adjustment (Magical): 190% Rapid Cooling (Magical): 37% Multi Hit Frost Explosion (Magical): 315% |
Freeze effect will be changed to frostbite effect. Momentarily slow all movement in an area with short bursts of El energy. Chant Skill – Respond to [Eid], the essence of the communion with the El. Cycle Chant: Frostbite – [Freeze] Hit targets are inflicted with Frozen for 3 seconds. [Dungeon] El Particle Adjustment (Magical): 623% Rapid Cooling (Magical): 121% Multi Hit Frost Explosion (Magical): 1039% [PvP] El Particle Adjustment (Magical): 190% Rapid Cooling (Magical): 37% Multi Hit Frost Explosion (Magical): 315% |
| Ain | [Enhanced] Bohren · Vereisen | Final Enhanced Skill – [Freeze] Buff duration is increased by 2 seconds. |
Final Enhanced Skill – [Frostbite] Buff duration is increased by 2 seconds. |
| Arme Thaumaturgy | Autosuggestion | [Dungeon] Magical Storm (Physical): 414% Multi Hit Autosuggestion – You and your party members gain [Autosuggestion] buff – Physical Attack Power Increase 22% – Max MP is increased by 60 – Movement speed is increased by 1.3 times – Special Active Skill Cooldown Acceleration: 1.3 times (1.2 times) – Duration: 15 sec. [PvP] Magical Storm (Physical): 93% Multi Hit Autosuggestion – You and your party members gain [Autosuggestion] buff – Physical Attack Power Increase 8.8% – Max MP is increased by 60 – Movement speed is increased by 1.3 times – Special Active Skill Cooldown Acceleration: 1.3 times (1.2 times) – Duration: 7.5 sec. |
Magical Attack Power Increase effect will be added to Autosuggestion. Changed so that the Special Active Skill Cooldown Reduction effect on Autosuggestion only applies to the caster. [Dungeon] Magical Storm (Physical): 414% Multi Hit Autosuggestion – You and your party members gain [Autosuggestion] buff – Physical/Magical Attack Increase: 20% – Max MP is increased by 60 – Movement speed is increased by 1.3 times – Caster’s Special Active Skill Cooldown Acceleration: 1.3 times – Duration: 15 sec. [PvP] Magical Storm (Physical): 93% Multi Hit Autosuggestion – You and your party members gain [Autosuggestion] buff – Physical/Magical Attack Increase: 8% – Max MP is increased by 60 – Movement speed is increased by 1.3 times – Caster’s Special Active Skill Cooldown Acceleration: 1.3 times – Duration: 7.5 sec. |
| Arme Thaumaturgy | Power of Creation | Based on Skill Level 4 [Dungeon] Critical Damage 15% [Creation Mode Enhanced] Special Active Damage 20% Additional Hit Damage Increase: 50% MP Recovery Increase: 35% Activation Chance: 15% [When Using Projection Skill During Awakening] Special Active Skill Cooldown Reduction: 3 sec. [PvP] Critical Damage Increase: 7.5% [Creation Mode Enhanced] Special Active Damage Increase: 10% Additional Hit Damage Increase: 25% MP Recovery Increase: 35% Activation Chance: 15% [When Using Projection Skill During Awakening] Special Active Skill Cooldown Reduction: 1.5 sec. |
Based on Skill Level 4 [Dungeon] Critical Damage Increase: 20% [Creation Mode Enhanced] Special Active Damage 20% Additional Hit Damage Increase: 50% MP Recovery Increase: 35% Activation Chance: 15% [When Using Projection Skill During Awakening] Special Active Skill Cooldown Reduction: 3 sec. [PvP] Critical Damage Increase: 10% [Creation Mode Enhanced] Special Active Damage Increase: 10% Additional Hit Damage Increase: 25% MP Recovery Increase: 35% Activation Chance: 15% [When Using Projection Skill During Awakening] Special Active Skill Cooldown Reduction: 1.5 sec. |
| Lofty: Anpassen | Wind Einfallen | Create a sphere of concentrated El Energy and throw ahead. The El sphere will be flown ahead and release a chant that remains for a set duration. Wind Einfallen – Reduce Movement Speed by 25% for enemies within the area of effect of [Opening Chant]. – Stun enemies hit by [Chant Explosion] for 5 sec. by pressing the [Skill Key] again. Swaying El Keim – Upon hitting the enemy with [Opening Chant], apply [El Keim] debuff. [Dungeon] Opening Chant (Magical): 137% Multi Hit Chant Explosion (Magical): 1146% [PvP] Opening Chant (Magical): 33% Multi Hit Chant Explosion (Magical): 278% |
Movement Speed Increase effect will be removed and freeze effect will be added. Create a sphere of concentrated El Energy and throw ahead. The El sphere will be flown ahead and release a chant that remains for a set duration. Wind Einfallen – Freeze enemies within the area of effect of [Opening Chant]. – Stun enemies hit by [Chant Explosion] for 5 sec. by pressing the [Skill Key] again. Swaying El Keim – Upon hitting the enemy with [Opening Chant], apply [El Keim] debuff. [Dungeon] Opening Chant (Magical): 137% Multi Hit – Freeze State – Duration: 5 sec. Chant Explosion (Magical): 1146% [PvP] Opening Chant (Magical): 33% Multi Hit – Freeze State – Duration: 5 sec. Chant Explosion (Magical): 278% |
| Lofty: Anpassen | [Enhanced] Wind Einfallen | Final Enhanced Skill – Reduce all resistance by 150 for enemies hit by [Opening Chant] for 10 sec. |
Final Enhanced Skill – Cooldown Reduced by 3 sec. |
| Lofty: Anpassen | Blatt Blume | Cycle Chant: Transform – Can use the skill without [Edel Eid] Edel Eid (Mut): Fire of Brave – Critical Damage Increase: 10% (PvP: 5%) for all allies within the area of effect – Duration: 30 sec. Edel Eid (Rein): Truth of Nature – Debuff Immunity and Removal for all allies within the area of effect – In dungeons, recover HP/MP by 9% for allies within the area of effect – In PvP, recover HP/MP by 0.9% for allies within the area of effect – Duration: 10 sec. Edel Eid (Wille): Will of Penetration – Reduce Physical/Magical Defense by 20% (15% in PvP) for enemies within the area of effect – Duration: 20 sec. |
Critical Damage Increase effect of Edel Eid (Mut) will be changed to ignore defense. Physical/Magical Defense Reduction effect of Edel Eid (Wille) will be changed to a black hole hit. Debuff Immunity and Removal effect will be changed to buff duration rather than an area of effect.HP Recovery per sec. Based on Combat Power will be added. Cycle Chant: Transform – Can use the skill without [Edel Eid] Edel Eid (Mut): Silent Fury – [Silent Fury] will strike the enemy ignoring defense by 50% (PvP 25%) Edel Eid (Rein): Truth of Nature – Debuff Immunity and Removal for all allies for 8 sec. – Dungeon: HP/MP Recovery per sec.: 20% – Dungeon: Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.075% – PvP: HP/MP Recovery per sec.: 1% – PvP: Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.00375% – Duration: 5 sec. Edel Eid (Wille): Will of Penetration – An attack that gathers nearby enemies |
| Erbluhen Emotion | Vertrauen Melodie | Vertrauen Melodie – Give [El’s Blessing] buff to the party members within the area of effect of [Atmospheric Waves] – Gain 5 MP per ally applied with [El’s Blessing] (Max 15) – [El’s Blessing] gives Physical/Magical Attack Increase: 7% (PvP: 3.5%), Damage Reduction: 20% (PvP: 10%) for 20 sec for allies within the area of effect. |
The skill trait will be changed. Killing Blow (1) → Haste Killing Blow (2) → Empowered The Atmospheric Shockwave range will be increased. Physical/Magical Attack Power Increase effect of [El’s Blessing] will be changed to shields. Damage Reduction effect will be changed from applying to allies within range to a buff with a duration. Vertrauen Melodie – Give [El’s Blessing] buff to the party members within the area of effect of [Atmospheric Waves] – Gain 5 MP per ally applied with [El’s Blessing] (Max 15) – [El’s Blessing] – Received Damage Reduction: 20% (PvP: 10%) – Generate a shield that absorbs 10% of caster’s HP – Duration: 60 sec. (PvP: 12 sec.) |
| Erbluhen Emotion | Verschmelzen | Control the flow of El Energy and form a binding curse with your foe using the Connection Chant. [Dungeon] Shockwave (Magical): 288% Ring of Agony (Magical): 83% Ring of Agony · Explosion (Magical): 153% Ring of Restraint (Magical): 14% Ring of Restraint · Explosion (Magical): 650% [PvP] Shockwave (Magical): 114% Ring of Agony (Magical): 33% Ring of Agony · Explosion (Magical): 61% Ring of Restraint (Magical): 6% Ring of Restraint · Explosion (Magical): 260% |
Increased the hit range of shockwave. All Resistance Reduction effect will be added. Control the flow of El Energy and form a binding curse with your foe using the Connection Chant. Reduce All Elemental Resistance for enemies hit. [Dungeon] Shockwave (Magical): 288% – All Elemental Resistance Reduction: 150 – Duration: 60 sec. Ring of Agony (Magical): 83% Ring of Agony · Explosion (Magical): 153% Ring of Restraint (Magical): 14% Ring of Restraint · Explosion (Magical): 650% [PvP] Shockwave (Magical): 114% – All Elemental Resistance Reduction: 75 – Duration: 12 sec. Ring of Agony (Magical): 33% Ring of Agony · Explosion (Magical): 61% Ring of Restraint (Magical): 6% Ring of Restraint · Explosion (Magical): 260% |
| Erbluhen Emotion | Edel Lied | El Field – Cycle Chant summons the [El Field]. – Can use the skill without [Edel Eid] Edel Eid (Mut): Silent Fury – [Silent Fury] will ignore defense by 50% (PvP 25%) Edel Eid (Rein): Divine Judgment – Create multiple [El Orbs] in the air and drop them to attack enemies individually. Edel Eid (Wille): Raging Wave – [Raging Wave] will move forward and strike enemies ahead. – Enemies hit will receive 10% more damage for 10 sec. |
Removed the Received Damage Increase effect of Edel Eid (Wille). El Field – Cycle Chant summons the [El Field]. – Can use the skill without [Edel Eid] Edel Eid (Mut): Silent Fury – [Silent Fury] will ignore defense by 50% (PvP 25%) Edel Eid (Rein): Divine Judgment – Create multiple [El Orbs] in the air and drop them to attack enemies individually. Edel Eid (Wille): Raging Wave – [Raging Wave] will move forward and strike enemies ahead. |
| Erbluhen Emotion | Requiem | Edel Eid (Mut): Foggy Darkness – [Foggy Darkness] pulls in nearby enemies then explode. Edel Eid (Rein): Opening Light – Combine 2 [Summoning Light] into [Opening Light] – [Opening Light] applies [Stun] to enemies hit for 5 sec. Edel Eid (Wille): Icy Wind – [Icy Flower] becomes [Icy Wind] that tracks enemies – [Icy Wind] inflicts [Slow] debuff upon hit. Swaying El Keim – Upon hit, apply [El Keim] debuff. |
The skill cancel window will be adjusted.
Edel Eid (Mut): Foggy Darkness |
| Erbluhen Emotion | Proof Eid | Based on Skill Level 4 [Dungeon] Critical Damage Increase: 10% Awakening Duration Increase: 3 sec. [PvP] Critical Damage Increase: 4% Awakening Duration Increase: 3 sec. |
Based on Skill Level 4 [Dungeon] Critical Damage Increase: 25% Awakening Duration Increase: 3 sec. [PvP] Critical Damage Increase: 10% Awakening Duration Increase: 3 sec. |
| Bluhen | [Mod] Requiem | Edel Eid (Mut): Darkness – [Darkness] will explode, leaving [Dawn] in its place. Edel Eid (Rein): Harmonious Light – [Harmonious Light] splits in two Edel Eid (Wille): Bitter Chill – [Bitter Chill] deals damage and freezes for 5 sec. Swaying El Keim – Upon hit, apply [El Keim] debuff. |
Removed the Freeze effect of Edel Eid (Wille).
Action Speed decrease effect will be added. – Enemies hit will have action speed reduced by 20% (PvP: 10%) for 10 sec. (PvP: 5 sec.) |
| Bluhen | [Mod] Windhose | Windhose – Allies within the tornado will have Active, Special Active skill cooldown accelerated. – Enemies in the tornado will be applied with bleed debuff. [Dungeon] Tornado (Magical): 906% Multi Hit [Windhose] – Cooldown Acceleration: 1.2 times – Duration: 7 sec. [PvP] Tornado (Magical): 203% Multi Hit [Windhose] – Cooldown Acceleration: 1.2 times – Duration: 7 sec. |
The tornado generation location will be adjusted. Improved the skill tooltip.Physical/Magical Defense Reduction effect will be added. All Skill Damage Increase effect will be added. Windhose – Allies within the tornado will have All Skill Cooldown Accelerated and All Skill Damage increased. – Enemies in the tornado will have Physical/Magical Defense reduced be applied with bleed debuff. [Dungeon] Tornado (Magical): 906% Multi Hit [Windhose] – All Skill Cooldown Acceleration: 1.2 times – All Skill Damage: 12% – Physical/Magical Defense Reduction: 15% – Duration: 60 sec.[PvP] Tornado (Magical): 203% Multi Hit [Windhose] – All Skill Cooldown Acceleration: 1.2 times – All Skill Damage Increase: 6% – Physical/Magical Defense Reduction: 7.5% – Duration: 12 sec. |
| Bluhen | Shining Presence | Some effects of Edel Eid will effect you and nearby allies. Buff effect of [Power: Cycle Magic] will also apply to nearby allies. Edel Eid Effect – Edel Eid (Mut): Attack Power Increase – Edel Eid (Rein): MP Recovery Upon Attack/Attacked Increase – Edel Eid (Wille): All Speed Increase Cycle Power – Buff effect of [Power: Cycle Magic] will also apply to nearby allies. [Dungeon] [Edel Eid Effect] – [Edel Eid:Mut] Attack Power Increase: 10% – [Edel Eid:Rein] MP Recovery Increase: 100% – [Edel Eid:Wille] All Speed Increase: 10% – Duration: 10 sec. [Cycle Power] – Ally Stat Increase: 5% – Target Stat: Additional Damage, All Speed, Damage Reduction, Awakening Charge Speed, Awakening Duration, MP Recovery Upon Attack/Attacked Increase [PvP] [Edel Eid Effect] – [Edel Eid:Mut] Attack Increase: 10% – [Edel Eid:Rein] MP Recovery 20% – [Edel Eid:Wille] All Speed Increase: 10% – Duration: 5 sec. [Cycle Power] – Ally Stat Increase: 5% – Target Stat: Additional Damage, All Speed, Damage Reduction, Awakening Charge Speed, Awakening Duration, MP Recovery Upon Attack/Attacked Increase |
Removed the All Speed and Damage Reduction effect from Cycle Power Stats. Improved the skill tooltip. Some effects of [Edel Eid Effect] will apply to all nearby allies. Buff effect of [Cycle Power] will apply to nearby allies excluding self when [Power: Cycle Magic] is activated. [Dungeon] [Edel Eid Effect] – Applied to all allies – [Edel Eid:Mut] Physical/Magical Attack Increase: 12% – [Edel Eid:Rein] MP Recovery Increase: 40% – [Edel Eid:Wille] All Speed Increase: 15% – Duration: 60 sec. [Cycle Power] – Ally Stat Increase excluding self: 5% – Target Stat: Movement/Jump Speed, Additional Damage, Awakening Charge Speed, Awakening Duration, MP Recovery Attack/Attacked Increase [PvP] [Edel Eid Effect] – Applied to all allies – [Edel Eid:Mut] Physical/Magical Attack Increase: 6% – [Edel Eid:Rein] MP Recovery 20% – [Edel Eid:Wille] All Speed Increase: 15% – Duration: 12 sec. [Cycle Power] – Ally Stat Increase excluding self: 5% – Target Stat: Movement/Jump Speed, Additional Damage, Awakening Charge Speed, Awakening Duration, MP Recovery Attack/Attacked Increase |
| Bluhen | Meister (Stage 3) | The flow of El, blooming with emotion, will appear as Eids and strike the enemies. The Eids will move in accordance with the flow and strike enemies. [Dungeon] Blooming Eid (Magical): 2076% Multi Hit [PvP] Blooming Eid (Magical): 292% Multi Hit |
Special Resource Recovery effect will be added. The flow of El, blooming with emotion, will appear as Eids and strike the enemies. The Eids will move in accordance with the flow and strike enemies. A buff that recovers certain special resources for a set duration will be added. (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Dungeon] Blooming Eid (Magical): 2076% Multi Hit Special Resource Recovery per sec.: 20% Duration: 15 sec. [PvP] Blooming Eid (Magical): 292% Multi Hit Special Resource Recovery per sec.: 20% Duration: 3 sec. |
| Bluhen | Meister (Stage 4) | The flow of El, blooming with emotion, will appear as Eids and strike the enemies. The Eids will move in accordance with the flow and strike enemies. When the flow of El stops, the Eids explode and become El’s energy as it scatters. [Dungeon] Blooming Eid (Magical): 4238% Multi Hit Scattering El’s Energy (Magical): 2228% [PvP] Blooming Eid (Magical): 529% Multi Hit Scattering El’s Energy (Magical): 278% |
Special Resource Recovery effect will be added. The flow of El, blooming with emotion, will appear as Eids and strike the enemies. The Eids will move in accordance with the flow and strike enemies. When the flow of El stops, the Eids explode and become El’s energy as it scatters. A buff that recovers certain special resources for a set duration will be added. (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Dungeon] Blooming Eid (Magical): 4238% Multi Hit Scattering El’s Energy (Magical): 2228% Special Resource Recovery per sec.: 20% Duration: 15 sec. [PvP] Blooming Eid (Magical): 529% Multi Hit Scattering El’s Energy (Magical): 278% Special Resource Recovery per sec.: 20% Duration: 3 sec. |
| Bluhen | [Mod] Sakrosankt Zertreten: Feierlich | Create a swirling domain of cycle around. Create an explosion of el energy within the domain to attack enemies and refresh the duration of [Edel Eid Effect]. |
Create a swirling domain of cycle around. Create an explosion of el energy within the domain to attack enemies and refresh the duration of [Meister]. |
| Lofty: Wanderer | [Enhanced] Geist Herrschaft | Final Enhanced Skill – Physical/Magical Defense Reduction increased by 15% (PvP: 6%). |
[Enhanced] effect will be changed to debuff duration increase. Final Enhanced Skill – Debuff duration is increased to 10 seconds. |
| Herrscher | Chaos Barrier | [Dungeon] – All Elemental Resistance Reduction: 100 Caster Critical Damage Increase: 20% Ally Critical Damage Increase: 20% Duration: 10 sec. [PvP] – All Elemental Resistance Reduction: 100 Caster Critical Damage Increase: 20% Ally Critical Damage Increase: 10% Duration: 10 sec. |
[Dungeon] – All Elemental Resistance Reduction: 100 Caster Critical Damage Increase: 28% Ally Critical Damage Increase: 16% Duration: 10 sec. [PvP] – All Elemental Resistance Reduction: 100 Caster Critical Damage Increase: 14% Ally Critical Damage Increase: 8% Duration: 10 sec. |
| Lofty: Schreier | Segen | [Dungeon] Release (Physical): 1479% [Segen] – Allies’ Physical Attack Increase: 10% – Enemies’ Physical/Magical Attack Power Reduction: 10% – Duration: 10 sec. [PvP] Release (Physical): 353% [Segen] – Allies’ Physical Attack Increase: 5% – Enemies’ Physical/Magical Attack Power Reduction: 5% – Duration: 10 sec. |
Allies’ Magical Attack Power Increase effect will be added. [Dungeon] Release (Physical): 1479% [Segen] – Allies’ Physical/Magical Attack Increase: 6% – Enemies’ Physical/Magical Attack Power Reduction: 10% – Duration: 10 sec. [PvP] Release (Physical): 353% [Segen] – Allies’ Physical/Magical Attack Increase: 3% – Enemies’ Physical/Magical Attack Power Reduction: 5% – Duration: 10 sec. |
| Schatz Reprise | Heimsuchen | I will find all those who’ve forsaken the Goddess and punish them. Teleport to the closest enemy and punish them. Enemies hit by the punishment will receive increased damage from physical attacks for a set duration. Rau – Damage Increase: [Rau Stage x 10%] [Dungeon] Punishment (Physical): 784% Multi Hit [Heimsuchen] – Received Physical Damage Increase: 10% – Duration: 15 sec. [PvP] Punishment (Physical): 298% Multi Hit [Heimsuchen] – Received Physical Damage Increase: 5% – Duration: 15 sec. |
Removed the debuff effect of Heimsuchen. I will find all those who’ve forsaken the Goddess and punish them. Teleport to the closest enemy and punish them. Rau – Damage Increase: [Rau Stage x 10%] [Dungeon] Punishment (Physical): 784% Multi Hit [PvP] Punishment (Physical): 298% Multi Hit |
| Schatz Reprise | Raum Pflugen |
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The skill cast speed will increase by about 35%. |
| Schatz Reprise | Seethe | [Dungeon] Action Speed Increase: Rau Stage x 3% Special Active Skill Cooldown Reduction: Rau Stage x 8% [PvP] Action Speed Increase: Rau Stage x 3% Special Active Skill Cooldown Reduction: Rau Stage x 3.2% |
[Dungeon] Action Speed Increase: Rau Stage x 5% Special Active Skill Cooldown Reduction: Rau Stage x 12% [PvP] Action Speed Increase: Rau Stage x 5% Special Active Skill Cooldown Reduction: Rau Stage x 4.8% |
| Schatz Reprise | Vorgehen | This is not enough to reach the Goddess. Cycle El energy faster with a sense of urgency. The accelerated flow of El accelerates Special Active, Hyperactive, and Master Skill Cooldown for allies within range. Ganz – Caster’s Action Speed Increase by [Ganz Stage x 5%] within Acceleration Range [Dungeon] Acceleration (Physical): 2761% [Vorgehen] – Cooldown Acceleration: 1.2 times – Duration: 10 sec. [PvP] Acceleration (Physical): 657% [Vorgehen] – Cooldown Acceleration: 1.2 times – Duration: 5 sec. |
Hyperactive, Master Skill Cooldown Acceleration effect will be removed. Changed so that the Special Active Skill Cooldown Reduction effect only applies to the caster. This is not enough to reach the Goddess. Cycle El energy faster with a sense of urgency. The accelerated flow of El accelerates Special Active Skill Cooldown for self within range. Ganz – Caster’s Action Speed Increase by [Ganz Stage x 5%] within Acceleration Range [Dungeon] Acceleration (Physical): 2761% [Vorgehen] – Cooldown Acceleration: 1.6 times – Duration: 10 sec. [PvP] Acceleration (Physical): 657% [Vorgehen] – Cooldown Acceleration: 1.6 times – Duration: 5 sec. |
| Opferung | [Mod] Heimsuchen | I will find all those who’ve forsaken the Goddess and punish them. Create a sharp projection and shoot ahead. Enemies hit by the punishment will receive increased damage from physical attacks for a set duration. Rau – Damage Increase: [Rau Stage x 10%] [Dungeon] Punishment (Physical): 1723% Multi Hit [Heimsuchen] – Received Physical Damage Increase: 10% – Duration: 15 sec. [PvP] Punishment (Physical): 623% Multi Hit [Heimsuchen] – Received Physical Damage Increase: 5% – Duration: 15 sec. |
Removed the debuff effect of Heimsuchen. The skill cast speed will increase by about 50%. I will find all those who’ve forsaken the Goddess and punish them. Create a sharp projection and shoot ahead. Rau – Damage Increase: [Rau Stage x 10%] [Dungeon] Punishment (Physical): 1723% Multi Hit [PvP] Punishment (Physical): 623% Multi Hit |
| Opferung | [Mod] Vorgehen | This is not enough to reach the Goddess. Collect energy for a short duration, then quickly move forward. Allies’ Special Active Skill Cooldown Acceleration increase with the temporarily abundant El energy. Ganz – Caster’s Action Speed Increase by [Ganz Stage x 5%] for the duration of buff [Dungeon] Acceleration (Physical): 3838% [Vorgehen] – Cooldown Acceleration: 1.3 times – Duration: 10 sec. [PvP] Acceleration (Physical): 913% [Vorgehen] – Cooldown Acceleration: 1.3 times – Duration: 5 sec. |
Changed so that the Special Active Skill Cooldown Reduction effect only applies to the caster. This is not enough to reach the Goddess. Collect energy for a short duration, then quickly move forward. Caster’s Special Active Skill Cooldown Acceleration increases with the temporarily abundant El energy. Ganz – Caster’s Action Speed Increase by [Ganz Stage x 5%] for the duration of buff [Dungeon] Acceleration (Physical): 3838% [Vorgehen] – Cooldown Acceleration: 1.6 times – Duration: 10 sec. [PvP] Acceleration (Physical): 913% [Vorgehen] – Cooldown Acceleration: 1.6 times – Duration: 5 sec. |
| Opferung | [Mod] Sakrosankt Zertreten: Zestoerung | Thirst and hatred sprout from the messenger of god. (Can also be used in midair.) Rau – Damage Increase: [Rau Stage x 10%] [Dungeon] Destruction (Physical): 1202% Multi Hit [PvP] Destruction (Physical): 183% Multi Hit |
The skill cast speed will increase by about 50%. Ignore Defense effect will be added to destruction attack. Thirst and hatred sprout from the messenger of god. Deal damage that ignores a part of enemy’s defense. (Can also be used in midair.) Rau – Damage Increase: [Rau Stage x 10%] [Dungeon] Destruction (Physical): 1202% Multi Hit Ignore Defense: 50% [PvP] Destruction (Physical): 183% Multi Hit Ignore Defense: 10% |
| Opferung | Loathing | [Dungeon] Critical Damage Increase Rau Stage x 6% Ignore Defense: Rau Stage x 3% [PvP] Critical Damage Increase Rau Stage x 2.4% Ignore Defense: Rau Stage x 1.2% |
[Dungeon] Critical Damage Increase Rau Stage x 9% Ignore Defense: Rau Stage x 3% [PvP] Critical Damage Increase Rau Stage x 3.6% Ignore Defense: Rau Stage x 1.2% |
| Opferung | Destruction | [Dungeon] Physical Attack Increase: 20% Duration: 20 sec. [PvP] Physical Attack Increase: 8% Duration: 20 sec. |
[Dungeon] Physical Attack Increase: 25% Duration: 20 sec. [PvP] Physical Attack Increase: 10% Duration: 20 sec. |
[Laby]
| Character | Skill Name | Before | After |
| Sparky Child | Kapow Punch | [Dungeon] Powerful Energy (Physical): 534% Multi Hit Kapow Explosion (Physical): 535% Multi Hit [PvP] Powerful Energy (Physical): 158% Multi Hit Kapow Explosion (Physical): 157% Multi Hit |
[Dungeon] Powerful Energy (Physical): 507% Multi Hit Kapow Explosion (Physical): 508% Multi Hit [PvP] Powerful Energy (Physical): 150% Multi Hit Kapow Explosion (Physical): 149% Multi Hit |
| Sparky Child | Super Laby Bomb | [Dungeon] Super Laby Bomb (Physical): 1401% Multi Hit [PvP] Super Laby Bomb (Physical): 354% Multi Hit |
[Dungeon] Super Laby Bomb (Physical): 1331% Multi Hit [PvP] Super Laby Bomb (Physical): 336% Multi Hit |
| Rumble Pumn | Nisha is Pocket | [Dungeon] Junk (Physical): 992% Multi Hit [Owie!!] Physical Defense Reduction: 20% Received Physical Damage Increase: 15% Debuff Duration 15 sec. [PvP] Junk (Physical): 206% Multi Hit [Owie!!] Physical Defense Reduction: 20% Received Physical Damage Increase: 7.5% Debuff Duration 7.5 sec. |
Received Magical Damage Increase effect will be added to [Owie!!]. [Dungeon] Junk (Physical): 992% Multi Hit [Owie!! Physical/Magical Defense Reduction: 20% Received Physical/Magical Damage Increase: 12% Debuff Duration 15 sec. [PvP] Junk (Physical): 206% Multi Hit [Owie!!] Physical/Magical Defense Reduction: 20% Received Physical/Magical Damage Increase: 6% Debuff Duration 7.5 sec. |
| Eternity Winner | Great Birth | Removed the Cast End motion. | |
| Eternity Winner | [Mod] Kapow Punch | [Dungeon] Kapow Explosion (Physical): 630% Multi Hit [PvP] Kapow Explosion (Physical): 133% Multi Hit |
[Dungeon] Kapow Explosion (Physical): 594% Multi Hit [PvP] Kapow Explosion (Physical): 125% Multi Hit |
| Twinkle Child | Milky Way | [Need Help, Laby?] Reduce Physical/Magical Defense for enemies hit by the starlight for a set duration. [Dungeon] Starlight (Magical): 1078% Multi Hit [PvP] Starlight (Magical): 295% Multi Hit [Need Help, Laby?!] [Dungeon] Starlight (Magical): 1058% Multi Hit – Physical/Magical Attack Power Reduction: 15% Physical/Magical Defense Reduction: 30% Duration: 10 sec. [PvP] Starlight (Magical): 286% Multi Hit – Physical/Magical Attack Power Reduction: 15% Physical/Magical Defense Reduction: 15% Duration: 10 sec. |
Removed the Physical/Magical Defense Reduction effect.
[Need Help, Laby?] |
| Twinkle Child | Rolly Rolly | A lump that comes out of Nisha starts rolling. [Need Help, Laby?] Coming in contact with the squishy lump will reduce All Elemental Resistance. [Dungeon] Squishy Lump (Magical): 996% Multi Hit [PvP] Squishy Lump (Magical): 340% Multi Hit [Need Help, Laby?] [Dungeon] Squishy Lump (Magical): 992% Multi Hit All Resistance Reduction: 150 Duration: 10 sec. [PvP] Squishy Lump (Magical): 339% Multi Hit All Elemental Resistance Reduction: 150 Duration: 10 sec. |
Physical/Magical Defense Reduction effect will be added. A lump that comes out of Nisha starts rolling. [Need Help, Laby?] Coming in contact with the squishy lump will reduce Physical/Magical Defense and All Elemental Resistance. [Dungeon] Squishy Lump (Magical): 996% Multi Hit [PvP] Squishy Lump (Magical): 340% Multi Hit [Need Help, Laby?] [Dungeon] Squishy Lump (Magical): 992% Multi Hit Physical/Magical Defense Reduction: 15% All Elemental Resistance Reduction: 150 Duration: 60 sec. [PvP] Squishy Lump (Magical): 339% Multi Hit Physical/Magical Defense Reduction: 7.5% All Resistance Reduction: 75 Duration: 12 sec. |
| Twinkle Child | You and I | Based on Skill Level 4 [Dungeon] Max MP 100 Reduce MP Cost of Next Special Active Skill after [Need Help, Laby?] Skill: 20% Gain [Hello, Nisha] points upon using skills with [Need Help, Laby?] You can use [Hello, Laby] by pressing the Special Action key after collecting 3 [Hello, Nisha] points. [Hello, Laby] Upon activation, Reset Special Active Cooldown (Hyperactive/Bond Skills/Force Active Skills excluded) Physical/Magical Attack Increase: 20% MP Recovery Increase: 50% Duration: 15 sec. [PvP] Max MP Increase: 100 Reduce MP Cost of Next Special Active Skill after [Need Help, Laby?] Skill: 10% Gain [Hello, Nisha] points upon using skills with [Need Help, Laby?] You can use [Hello, Laby] by pressing the Special Action key after collecting 3 [Hello, Nisha] points. [Hello, Laby] Upon activation, Reset Special Active Cooldown (Hyperactive/Bond Skills/Force Active Skills excluded) Physical/Magical Attack Increase: 20% MP Recovery Increase: 50% Duration: 6 sec. |
Removed the Physical/Magical Attack Power Increase effect.
Based on Skill Level 4 |
| Shining Romantica | Awakened Will: Shining Romantica | Increase Critical and Maximize upon using skill with [Need Help, Laby?] for a set duration. [Dungeon] Maintaining I’m Helping! and We’re Helping! Movement/Jump Speed 20% Upon using skill with [Need Help, Laby?], Critical and Maximize 20% Duration: 20 sec. [PvP] Maintaining I’m Helping! and We’re Helping! Movement/Jump Speed 20% Upon using skill with [Need Help, Laby?], Critical and Maximize 20% Duration: 20 sec. |
Increase All Damage effect will be added upon using skill with [Need Help, Laby?]. Increase Critical, Maximize, and All Damage upon using skill with [Need Help, Laby?] for a set duration. [Dungeon] Maintaining I’m Helping! and We’re Helping! Movement/Jump Speed 20% Upon using skill with [Need Help, Laby?], Critical and Maximize 20% Increase Critical, Maximize, and All Damage upon using skill with [Need Help, Laby?], All Damage Increase: 20% Duration: 20 sec. [PvP] Maintaining I’m Helping! and We’re Helping! Movement/Jump Speed 20% Upon using skill with [Need Help, Laby?], Critical and Maximize 20% Increase Critical, Maximize, and All Damage upon using skill with [Need Help, Laby?], All Damage Increase: 10% Duration: 20 sec. |
| Shining Romantica | Stronger Friendship | [Dungeon] [Hello, Laby] Duration Increase: 5 sec. [Hello, Laby] Cooldown Reduction: 20 sec. Gain 1 [Hello, Nisha] Point upon using [Hello, Laby]. [PvP] [Hello, Laby] Duration Increase: 2 sec. [Hello, Laby] Cooldown Reduction: 20 sec. Gain 1 [Hello, Nisha] Point upon using [Hello, Laby]. |
Special Active Skill Cooldown Reduction effect will be removed from [Hello, Laby]. [Dungeon] [Hello, Laby] Duration Increase: 5 sec. Gain 1 [Hello, Nisha] Point upon using [Hello, Laby]. [PvP] [Hello, Laby] Duration Increase: 2 sec. Gain 1 [Hello, Nisha] Point upon using [Hello, Laby]. |
| Shining Romantica | It’s Windy | [Need Help, Laby?] All Speed increase for a set duration for Allies within the wind’s realm. [Dungeon] Cool Wind (Magical): 584% Multi Hit [PvP] Cool Wind (Magical): 177% Multi Hit Upon using skill with [Need Help, Laby?] [Dungeon] Cool Wind (Magical): 543% Multi Hit Movement/Jump Speed Increase: 20% Action Speed Increase: 10% Duration: 20 sec. [PvP] Cool Wind (Magical): 147% Multi Hit Movement/Jump Speed 20% Action Speed Increase: 10% Duration: 20 sec. |
Physical/Magical Attack Power Increase effect will be added. All Skill Damage Increase effect will be added. [Need Help, Laby?] All Speed, Physical/Magical Attack Power, and All Skill Damage increase for a set duration for Allies within the wind’s realm. [Dungeon] Cool Wind (Magical): 584% Multi Hit [PvP] Cool Wind (Magical): 177% Multi Hit [Need Help, Laby?] [Dungeon] Cool Wind (Magical): 543% Multi Hit Movement/Jump Speed Increase: 20% Action Speed Increase: 15% Physical/Magical Attack Increase: 12% All Skill Damage Increase: 12% Duration: 60 sec. [PvP] Cool Wind (Magical): 147% Multi Hit Movement/Jump Speed Increase: 20% Action Speed Increase: 15% Physical/Magical Attack Increase: 6% All Skill Damage Increase: 6% Duration: 12 sec. |
| Shining Romantica | Reflection | [Need Help, Laby?] Push enemies approaching the zone of light and reduce damage received and remove debuffs for allies within the zone of light. [Dungeon] Fire (Magical): 2595% Light Zone(Magical): 265% Multi Hit [PvP] Fire (Magical): 838% Light Zone(Magical): 86% Multi Hit Upon using skill with [Need Help, Laby?] [Dungeon] Fire (Magical): 2451% Light Zone(Magical): 251% Multi Hit Received Damage Reduction for all allies in Light Zone: 20% Light Zone Duration: 10 sec. [PvP] Fire (Magical): 703% Light Zone(Magical): 72% Multi Hit Received Damage Reduction for all allies in Light Zone: 10% Light Zone Duration: 10 sec. |
All Skill Cooldown Acceleration effect will be added. Improved the skill tooltip. Damage Reduction effect and Debuff Immunity/Removal effect will be changed from applying to allies within area of effect to a buff with a duration. [Need Help, Laby?] Push enemies approaching the zone of light and apply a buff to allies with Damage Reduction, Debuff Immunity/Removal, and All Skill Cooldown Acceleration. [Dungeon] Fire (Magical): 2595% Light Zone(Magical): 265% Multi Hit [PvP] Fire (Magical): 838% Light Zone(Magical): 86% Multi Hit [Need Help, Laby?] [Dungeon] Fire (Magical): 2451% Light Zone(Magical): 251% Multi Hit All Skill Cooldown Acceleration: 1.2 times Damage Reduction: 20% Duration: 60 sec. Debuff Immunity and Removal duration: 8 sec. [PvP] Fire (Magical): 703% Light Zone(Magical): 72% Multi Hit All Skill Cooldown Acceleration: 1.2 times Damage Reduction: 10% Duration: 12 sec. Debuff Immunity and Removal duration: 8 sec. |
| Shining Romantica | Sunshower | [Dungeon] Sunshower (Magical): 762% Multi Hit [PvP] Sunshower (Magical): 231% Multi Hit [Need Help, Laby?] [Dungeon] Sunshower (Magical): 708% Multi Hit Continuously recover HP/MP for all allies within range by 21% Duration: 5 sec. [PvP] Sunshower (Magical): 191% Multi Hit Continuously recover HP/MP for all allies within range by 1% Duration: 5 sec. |
Improved the skill tooltip. HP Recovery per sec. based on Combat Power will be added. [Dungeon] Sunshower (Magical): 762% Multi Hit [PvP] Sunshower (Magical): 231% Multi Hit [Need Help, Laby?] [Dungeon] Sunshower (Magical): 708% Multi Hit HP/MP Recovery per sec.: 20% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.075% Duration: 5 sec. [PvP] Sunshower (Magical): 191% Multi Hit HP/MP Recovery per sec.: 1% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.00375% Duration: 5 sec. |
| Radiant Soul | One Step Forward | [Dungeon] Special Active Skill Cooldown Reduction per [Hello, Nisha] Point: 10% Damage to Boss/Mid Boss Monsters Increase when [Hello, Laby] is activated :18% [PvP] Special Active Skill Cooldown Reduction per [Hello, Nisha] Point: 5% Damage to Boss/Mid Boss Monsters Increase when [Hello, Laby] is activated :18% |
Damage to Boss/Mid Boss Monsters Increase effect when [Hello, Laby] is activated will only be applied to the caster. [Dungeon] Special Active Skill Cooldown Reduction per [Hello, Nisha] Point: 10% Damage to Boss/Mid Boss Monsters Increase when [Hello, Laby] is activated :18% [PvP] Special Active Skill Cooldown Reduction per [Hello, Nisha] Point: 5% Damage to Boss/Mid Boss Monsters Increase when [Hello, Laby] is activated :18% |
| Radiant Soul | [Mod] It’s Windy | [Need Help, Laby?] All Speed increase for a set duration for Allies within the wind’s realm. [Dungeon] Breeze (Magical): 724% Multi Hit Blowing Wind (Magical): 606% Multi Hit [PvP] Breeze (Magical): 197% Multi Hit Blowing Wind (Magical): 166% Multi Hit [Need Help, Laby?] [Dungeon] Breeze (Magical): 684% Multi Hit Blowing Wind (Magical): 573% Multi Hit Movement/Jump Speed 20% Action Speed Increase: 10% Duration: 20 sec. [PvP] Breeze (Magical): 181% Multi Hit Blowing Wind (Magical): 151% Multi Hit Movement/Jump Speed 20% Action Speed Increase: 10% Duration: 20 sec. |
Physical/Magical Attack Power Increase effect will be added. All Skill Damage Increase effect will be added. [Need Help, Laby?] All Speed, Physical/Magical Attack Power, and All Skill Damage increase for a set duration for Allies within the wind’s realm. [Dungeon] Breeze (Magical): 724% Multi Hit Blowing Wind (Magical): 606% Multi Hit [PvP] Breeze (Magical): 197% Multi Hit Blowing Wind (Magical): 166% Multi Hit [Need Help, Laby?] [Dungeon] Breeze (Magical): 684% Multi Hit Blowing Wind (Magical): 573% Multi Hit Movement/Jump Speed Increase: 20% Action Speed Increase: 15% Physical/Magical Attack Power Increase: 12% All Skill Damage Increase: 12% Duration: 60 sec. [PvP] Breeze (Magical): 181% Multi Hit Blowing Wind (Magical): 151% Multi Hit Movement/Jump Speed Increase: 20% Action Speed Increase: 15% Physical/Magical Attack Power Increase: 6% All Skill Damage Increase: 6% Duration: 12 sec. |
| Radiant Soul | [Mod] Milky Way | [Need Help, Laby?] Reduce Physical/Magical Attack Power and Defense for enemies hit by the starlight for a set duration. [Dungeon] Starlight (Magical): 878% Multi Hit Shining Star (Magical): 475% Vanishing Star (Magical): 272% [PvP] Starlight (Magical): 316% Multi Hit Shining Star (Magical): 171% Vanishing Star (Magical): 98% [Need Help, Laby?] [Dungeon] Starlight (Magical): 860% Multi Hit Shining Star (Magical): 470% Vanishing Star (Magical): 267% – Physical/Magical Attack Power Reduction: 15% Physical/Magical Defense Reduction: 30% Duration: 10 sec. [PvP] Starlight (Magical): 311% Multi Hit Shining Star (Magical): 170% Vanishing Star (Magical): 96% – Physical/Magical Attack Power Reduction: 15% Physical/Magical Defense Reduction: 15% Duration: 10 sec. |
Removed the Physical/Magical Defense Reduction effect. [Need Help, Laby?] Reduce Physical/Magical Attack Power for enemies hit by the starlight for a set duration. [Dungeon] Starlight (Magical): 878% Multi Hit Shining Star (Magical): 475% Vanishing Star (Magical): 272% [PvP] Starlight (Magical): 316% Multi Hit Shining Star (Magical): 171% Vanishing Star (Magical): 98% [Need Help, Laby?] [Dungeon] Starlight (Magical): 860% Multi Hit Shining Star (Magical): 470% Vanishing Star (Magical): 267% Physical/Magical Attack Power Reduction: 15% Duration: 60 sec. [PvP] Starlight (Magical): 311% Multi Hit Shining Star (Magical): 170% Vanishing Star (Magical): 96% Physical/Magical Attack Power Reduction: 15% Duration: 12 sec. |
| Rusty Child | Bramble, Grow! | [Dungeon] Pooof (Physical): 396% Multi Hit [PvP] Pooof (Physical): 135% Multi Hit |
[Dungeon] Pooof (Physical): 416% Multi Hit [PvP] Pooof (Physical): 142% Multi Hit |
| Daydreamer | Mirror Shield | [Dungeon] Wall (Physical): 2291% Received Damage Reduction: 20% Physical Attack Power Increase: 20% [PvP] Wall (Physical): 545% Received Damage Reduction: 8% Physical Attack Power Increase: 4% |
[Dungeon] Wall (Physical): 2291% Received Damage Reduction: 20% Physical Attack Power Increase: 25% [PvP] Wall (Physical): 545% Received Damage Reduction: 8% Physical Attack Power Increase: 5% |
| Daydreamer | Bibi…! | Reminisce about Bibi, a monster from the Black Forest – Nisha, do you remember that time, when Laby tried to pet this really cute friend, and she tried to bite me! – [Memory of the Forest] – Using [Laby’s Friend?] skill will allow Laby to grow and use special interactive skill. – Apply a debuff that reduces Physical Defense when it appears. – Warp next to the closest enemy and apply a bleeding debuff. – Each stage will apply an increasing bleeding debuff stack. [See You Next Time] – When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance reduced for PvP) – Each stage will increase explosion damage by 10% [Dungeon] Chew (Physical): 1055% – Physical Defense Reduction: 30% – Duration: 25 sec. Bite (Physical): 729% See You Next Time (Physical): 465% x 5 [PvP] Chew (Physical): 374% – Physical Defense Reduction: 10% – Duration: 10 sec. Bite (Physical): 245% See You Next Time (Physical): 157% x 5 |
Magical Defense Reduction effect will be added to chew hits. Reminisce about Bibi, a monster from the Black Forest – Nisha, do you remember that time, when Laby tried to pet this really cute friend, and she tried to bite me! – [Memory of the Forest] – Using [Laby’s Friend?] skill will allow Laby to grow and use special interactive skill. – Apply a debuff that reduces Physical/Magical Defense when it appears. – Warp next to the closest enemy and apply a bleeding debuff. – Each stage will apply an increasing bleeding debuff stack. [See You Next Time] – When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance reduced for PvP) – Each stage will increase explosion damage by 10% [Dungeon] Chew (Physical): 1055% – Physical/Magical Defense Reduction: 10% – Duration: 25 sec. Bite (Physical): 729% See You Next Time (Physical): 465% x 5 [PvP] Chew (Physical): 374% – Physical/Magical Defense Reduction: 3.3% – Duration: 10 sec. Bite (Physical): 245% See You Next Time (Physical): 157% x 5 |
| Daydreamer | Fantasy | [Dungeon] Thorn Vines (Physical): 1555% Multi Hit [PvP] Thorn Vines (Physical): 561% Multi Hit |
[Dungeon] Thorn Vines (Physical): 1633% Multi Hit [PvP] Thorn Vines (Physical): 589% Multi Hit |
| Daydreamer | Flower Garden | [Dungeon] Vines (Physical): 826% Multi Hit Flower (Physical): 352% Multi Hit [PvP] Vines (Physical): 149% Multi Hit Flower (Physical): 63% Multi Hit |
[Dungeon] Vines (Physical): 857% Multi Hit Flower (Physical): 366% Multi Hit [PvP] Vines (Physical): 155% Multi Hit Flower (Physical): 66% Multi Hit |
| Nisha Labyrinth | Nisha Power | Nisha’s Power influence Memories of the Forest. Memory of the Forest gives buffs to allies and will react to [Laby’s Friend?] skill to be enhanced. Poco: – Upon appearance, apply [Poco Power] to reduce nearby allies’ received damage from boss monsters by 10% for a set duration. – Projectiles become 2 homing projectiles that attack multiple times Wooki: – Upon appearance, apply [Wooki Power] to increase nearby allies’ Physical Attack Power by 20% for a set duration (PvP: 8%). – Cooldown Reduction Increase Zumyu: – Upon appearance, apply [Zumyu Power] to accelerate special active cooldown by 1.3 times for a set duration. – Spin Attack Damage Increase Bibi: – Upon appearance, apply [Bibi Power] to recover nearby allies’ HP by 12% per sec. (PvP: 1.2%) – Bleeding Debuff HP Reduction Increase |
Magical Attack Power Increase effect will be added to [Wooki Power]. [Zumyu Power] effects will be changed so that it is only applied to the caster. Nisha’s Power influence Memories of the Forest. Memory of the Forest gives buffs to allies or caster and will react to [Laby’s Friend?] skill to be enhanced. Poco: – Upon appearance, apply [Poco Power] to reduce nearby allies’ received damage from boss monsters by 10% for a set duration. – Projectiles become 2 homing projectiles that attack multiple times Wooki: – Upon appearance, apply [Wooki Power] to increase nearby allies’ Physical/Magical Attack Power by 20% for a set duration (PvP: 8%). – Cooldown Reduction Increase Zumyu: – Upon appearance, apply [Zumyu Power] to accelerate caster’s special active cooldown by 1.3 times – Spin Attack Damage Increase Bibi: – Upon appearance, apply [Bibi Power] to recover nearby allies’ HP by 12% per sec. (PvP: 1.2%) – Bleeding Debuff HP Reduction Increase |
| Nisha Labyrinth | Illusia | [Dungeon] Special Active Skill Damage Increase: 10% Duration: 20 sec. (20 sec. Cooldown) [PvP] Special Active Skill Damage Increase: 3% Duration: 10 sec. (20 sec. Cooldown) |
[Dungeon] Special Active Skill Damage Increase: 20% Duration: 30 sec. (20 sec. Cooldown) [PvP] Special Active Skill Damage Increase: 6% Duration: 15 sec. (20 sec. Cooldown) |
| Nisha Labyrinth | [Mod] Splashy Splashy: Frightful Dream | [Dungeon] Nightmary (Physical): 428% Multi Hit [PvP] Nightmary (Physical): 81% Multi Hit |
[Dungeon] Nightmary (Physical): 446% Multi Hit [PvP] Nightmary (Physical): 84% Multi Hit |
| Nisha Labyrinth | [Mod] Fantasy | [Dungeon] Thorn Vines (Physical): 787% Multi Hit [PvP] Thorn Vines (Physical): 177% Multi Hit |
[Dungeon] Nightmary (Physical): 826% Multi Hit [PvP] Nightmary (Physical): 186% Multi Hit |
| Punky Poppet | Twitter Whistle | [Dungeon] Tweet Tweet (Magical): 2502% [Can’t Hit Me!~] Can move without colliding into enemies. Received Damage Reduction: 80% Special Active Skill Cooldown Acceleration: 2 times Duration: 3 sec. Effect removed after 5 hits [Owie!] Received Magical Damage 20% Duration: 12 sec. [PvP] Tweet Tweet (Magical): 810% [Can’t Hit Me!~] Can move without colliding into enemies. Received Damage Reduction: 16% Special Active Skill Cooldown Acceleration: 2 times Duration: 2.1 sec. Effect removed after 5 hits [Owie!] Received Magical Damage Increase: 10% Duration: 12 sec. |
Received Magical Damage Increase effect will be added to [Owie! to [My Ears!]. [Dungeon] Tweet Tweet (Magical): 2502% [Can’t Hit Me!~] Can move without colliding into enemies. Received Damage Reduction: 80% Special Active Skill Cooldown Acceleration: 2 times Duration: 3 sec. Effect removed after 5 hits [Owie!] Received Physical/Magical Damage Increase: 20% Duration: 12 sec. [PvP] Tweet Tweet (Magical): 810% [Can’t Hit Me!~] Can move without colliding into enemies. Received Damage Reduction: 16% Special Active Skill Cooldown Acceleration: 2 times Duration: 2.1 sec. Effect removed after 5 hits [Owie!] Received Physical/Magical Damage Increase: 10% Duration: 12 sec. |
[Noah]
| Character | Skill Name | Before | After |
| Silent Shadow | Memory’s End | Based on Skill Level 4 [Dungeon] Physical Attack Increase: 15% Obsidian Darkness Skill Damage Increase: 15% [PvP] Physical Attack Increase: 6% Obsidian Darkness Skill Damage Increase: 7.5% |
Based on Skill Level 4 [Dungeon] Physical Attack Increase: 15% Obsidian Darkness Skill Damage Increase: 20% [PvP] Physical Attack Increase: 6% Obsidian Darkness Skill Damage Increase: 10% |
| Silent Shadow | Mirage | Swift, stealthy movement is like a mirage, seemingly realistic, but ungraspable. Enemies hit by Mirage will have Physical Defense decreased for a set duration. Press the skill key again to leap forward and keep the enemy in check. [Dungeon] Mirage (Physical): 485% Multi Hit Physical Defense Reduction Upon Hitting Mirage: 10% Physical Defense Reduction Duration: 10 sec. Checking (Physical): 77% Multi Hit [PvP] Mirage (Physical): 184% Multi Hit Physical Defense Reduction Upon Hitting Mirage: 10% Physical Defense Reduction Duration: 10 sec. Checking (Physical): 29% Multi Hit |
Magical Defense Reduction effect will be added. Swift, stealthy movement is like a mirage, seemingly realistic, but ungraspable. Enemies hit by Mirage will have Physical/Magical Defense reduced for a set duration. Press the skill key again to leap forward and keep the enemy in check. [Dungeon] Mirage (Physical): 485% Multi Hit Physical/Magical Defense Reduction Upon Hitting Mirage: 7% Duration: 10 sec. Checking (Physical): 77% Multi Hit [PvP] Mirage (Physical): 184% Multi Hit Physical/Magical Defense Reduction Upon Hitting Mirage: 7% Duration: 10 sec. Checking (Physical): 29% Multi Hit |
| Silent Shadow | White Night | [Dungeon] [White Night] Upon Activation, Allies’ Damage Increase to Boss/Mid Boss 10% [Master of the Shadow] Physical Attack Increase: 15% Action Speed Increase: 10% [Obsidian Darkness] Skill Range Increase: 10% [Obsidian Darkness] Shadow Hit Ignore Enemy’s Defense: 50% Duration: 30 sec. [PvP] [White Night] Upon Activation, Allies’ Damage Increase to Boss/Mid Boss 10% [Master of the Shadow] Physical Attack Increase: 12.5% Action Speed Increase: 10% [Obsidian Darkness] Skill Range Increase: 10% [Obsidian Darkness] Shadow Hit Ignore Enemy’s Defense: 25% Duration: 30 sec. |
[Dungeon] [White Night] Upon Activation, Allies’ Damage to Boss/Mid Boss 8% (Hyperactive Excluded) [Master of the Shadow] Physical Attack Increase: 15% Action Speed Increase: 10% [Obsidian Darkness] Skill Range Increase: 10% [Obsidian Darkness] Shadow Hit Ignore Enemy’s Defense: 50% Duration: 30 sec. [PvP] [White Night] Upon Activation, Allies’ Damage to Boss/Mid Boss 8% (Hyperactive Excluded) [Master of the Shadow] Physical Attack Increase: 12.5% Action Speed Increase: 10% [Obsidian Darkness] Skill Range Increase: 10% [Obsidian Darkness] Shadow Hit Ignore Enemy’s Defense: 25% Duration: 30 sec. |
| Liberator | Unfamiliar Dawn | Obsidian Point Gain Upon Awakening: 2 [Dungeon] Dark Mark Chance When Using Command: 50% Shadow Wound (Physical): 1519% Received Critical Damage Increase: 6% (Max 3 Stacks) Received Critical Damage Increase Duration: 15 sec. [PvP] Dark Mark Chance When Using Command: 50% Shadow Wound (Physical): 151% Received Critical Damage Increase: 3% (Max 3 Stacks) Received Critical Damage Increase Duration: 15 sec. |
Obsidian Point Gain Upon Awakening: 2 [Dungeon] Dark Mark Chance When Using Command: 50% Shadow Wound (Physical): 1519% Received Critical Damage Increase: 4% (Max 3 Stacks) Received Critical Damage Increase Duration: 15 sec. [PvP] Dark Mark Chance When Using Command: 50% Shadow Wound (Physical): 151% Received Critical Damage Increase: 2% (Max 3 Stacks) Received Critical Damage Increase Duration: 15 sec. |
| Liberator | End and Beginning | [Dungeon] Remove Debuff Upon New Moon Awakening: 1 Chance to Remove All Debuff Upon New Moon Awakening: 5% Special Active Cooldown Reduction Upon New Moon Awakening: 20% Special Active Skill Cooldown Acceleration When Using [Obsidian Darkness] Skill: 1.3 times Cooldown Acceleration: 5 sec. Upon Using [Obsidian Darkness] Skill, All Damage Increase: 8% (Max 2 Stacks) All Damage Increase Duration: 10 sec. [PvP] Remove Debuff Upon New Moon Awakening: 1 Chance to Remove All Debuff Upon New Moon Awakening: 5% Special Active Cooldown Reduction Upon New Moon Awakening: 20% Special Active Skill Cooldown Acceleration When Using [Obsidian Darkness] Skill: 1.3 times Cooldown Acceleration: 5 sec. Upon Using [Obsidian Darkness] Skill, All Damage Increase: 4% (Max 2 Stacks) All Damage Increase Duration: 10 sec. |
[Dungeon] Remove Debuff Upon New Moon Awakening: 1 Chance to Remove All Debuff Upon New Moon Awakening: 5% Special Active Cooldown Reduction Upon New Moon Awakening: 25% Special Active Skill Cooldown Acceleration When Using [Obsidian Darkness] Skill: 1.3 times Cooldown Acceleration: 5 sec. Upon Using [Obsidian Darkness] Skill, All Damage Increase: 8% (Max 2 Stacks) All Damage Increase Duration: 10 sec. [PvP] Remove Debuff Upon New Moon Awakening: 1 Chance to Remove All Debuff Upon New Moon Awakening: 5% Special Active Cooldown Reduction Upon New Moon Awakening: 20% Special Active Skill Cooldown Acceleration When Using [Obsidian Darkness] Skill: 1.3 times Cooldown Acceleration: 5 sec. Upon Using [Obsidian Darkness] Skill, All Damage Increase: 4% (Max 2 Stacks) All Damage Increase Duration: 10 sec. |
| Second Selection | Horoscope | Based on Skill Level 4 The moon phase will stop at half moon. Obtain the power of astrology that allows you to contain zodiacs into cards to use its power. Can use the [Circulation] system to enhance skills and use the [Aquarius] card. [Circulation] Activate cards by pressing the special action key, then pressing the up/down/left/right arrow keys. When [Aquarius] card is activated, the Aquarius symbol will form upon successful attack with a [Horoscope] skill. Magical Attack Power will increase every time you gain an Aquarius symbol. All skill’s physical damage will be converted to magical damage. [Dungeon] Magical Attack Increase per Aquarius Symbol 1% (Max 10%) Duration: 15 sec. Remove 3 stacks when the duration ends [PvP] Magical Attack Increase per Aquarius Symbol 0.5% (Max 5%) Duration: 15 sec. Remove 3 stacks when the duration ends |
The Physical Damage Increase effect upon gaining an Aquarius symbol will be added. Based on Skill Level 4 The moon phase will stop at half moon. Obtain the power of astrology that allows you to contain zodiacs into cards to use its power. Can use the [Circulation] system to enhance skills and use the [Aquarius] card. [Circulation] Activate cards by pressing the special action key, then pressing the up/down/left/right arrow keys. When [Aquarius] card is activated, the Aquarius symbol will form upon successful attack with a [Horoscope] skill. Physical/Magical Attack will increase every time you gain an Aquarius symbol. All skill’s physical damage will be converted to magical damage. [Dungeon] Physical/Magical Attack Increase per Aquarius Symbol 1% (Max 7%) Duration: 15 sec. Remove 3 stacks when the duration ends [PvP] Physical/Magical Attack Increase per Aquarius Symbol 0.5% (Max 3.5% Duration: 15 sec. Remove 3 stacks when the duration ends |
| Second Selection | Natal Chart | Read the stars to predict the target’s future. Allies within range will randomly get either an [Infortune] or an [Unfortune] effect for 40 sec. They may obtain an unexpected Mystical Effect. [Dungeon] [Infortune] Caster Force Awakening for 15 sec. Allies’ Special Active Cooldown Accelerated by 1.1 times [Unfortune] Caster’s Body Size reduced by 15% 5% MP Recovery per sec. for Allies The two effects do not stack. [PvP] [Infortune] Caster Force Awakening for 15 sec. Allies’ Special Active Cooldown Accelerated by 1.1 times [Unfortune] Caster’s Body Size reduced by 15% Allies 0.25% MP Recovery per sec. The two effects do not stack. |
Changed so that all effects of skills are only applied to the caster. Read the stars to predict the target’s future. Randomly get either an [Infortune] or an [Unfortune] effect for 40 sec. May obtain an unexpected Mystical Effect. [Dungeon] [Infortune] Force Awakening for 15 sec. Special Active Cooldown Decrease: 1.1 times [Unfortune] Body Size reduced by 15% 5% MP Recovery Per Sec. The two effects do not stack. [PvP] [Infortune] Force Awakening for 15 sec. Special Active Cooldown Reduction: 1.1 times [Unfortune] Body Size reduced by 15% 0.25% MP Recovery Per Sec. The two effects do not stack. |
| Stellar Caster | Cosmos | Based on Skill Level 4 [Dungeon] Horoscope Skill Damage Increase: 12% Aquarius Symbol Max Stacks: 10 → 20 [PvP] Horoscope Skill Damage Increase: 4.8% (Hyperactive Excluded) Aquarius Symbol Max Stacks: 10 → 20 |
Based on Skill Level 4 [Dungeon] Horoscope Skill Damage Increase: 24% Aquarius Symbol Max Stacks: 7 → 10 [PvP] Horoscope Skill Damage Increase: 9.6% Aquarius Symbol Max Stacks: 7 → 10 |
| Stellar Caster | Horary | [Dungeon] Pillar of Destiny (Magical): 6146% [Collection of Light] All Damage Increase for Allies: 12% Duration: 10 sec. [Void of Course] Pillar of Destiny becomes Multi Hit and Ignores Guard and Defense by 100% Duration: 1 sec. [Judgment] Allies do not consume secondary resources. NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone Duration: 8 sec. [PvP] Pillar of Destiny (Magical): 1665% [Collection of Light] All Damage Increase for Allies: 6% Duration: 10 sec. [Void of Course] Pillar of Destiny becomes Multi Hit and Ignores Guard and Defense by 10% Duration: 1 sec. [Judgment] Allies do not consume special resources. NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone Duration: 2 sec. |
The special resource cost removal effect will be changed to recover special resources for a set duration effect. [Dungeon] Pillar of Destiny (Magical): 7682% [Collection of Light] All Damage Increase for Allies: 8% Duration: 10 sec. [Void of Course] Pillar of Destiny becomes Multi Hit and Ignores Guard and Defense by 100% Duration: 1 sec. [Judgment] Allies recover certain special resources for a set duration. NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone Special Resource Recovery per sec.: 20% Duration: 8 sec. [PvP] Pillar of Destiny (Magical): 2081% [Collection of Light] All Damage Increase for Allies: 4% Duration: 10 sec. [Void of Course] Pillar of Destiny becomes Multi Hit and Ignores Guard and Defense by 10% Duration: 1 sec. [Judgment] Allies recover certain special resources for a set duration. NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone Special Resource Recovery per sec.: 20% Duration: 2 sec. |
| Stellar Caster | Nebula | [Dungeon] Purple Nebula: Magical Defense Decreased by 15% Purple Nebula (Magical): 1887% Debuff Duration: 10 sec. Yellow Nebula: 8% HP Recovery per sec. for Allies within Range Yellow Nebula (Magical): 516% Multi Hit Blue Nebula: Damage from Critical Increased by 10% Blue Nebula (Magical): 1636% Debuff Duration: 10 sec. [PvP] Purple Nebula: Magical Defense Decreased by 15% Purple Nebula (Magical): 718% Debuff Duration: 5 sec. Yellow Nebula: 0.8% HP Recovery per sec. for Allies within Range Yellow Nebula (Magical): 196% Multi Hit Blue Nebula: Damage from Critical Increased by 10% Blue Nebula (Magical): 623% Debuff Duration: 5 sec. |
Physical Defense Decrease effect will be added to Purple Nebula. [Dungeon] Purple Nebula: Physical/Magical Defense Decrease 15% Purple Nebula (Magical): 1887% Debuff Duration: 10 sec. Yellow Nebula: 0.9% HP Recovery per sec. for Allies within Range Yellow Nebula (Magical): 516% Multi Hit Blue Nebula: Received Critical Damage Increase: 4% Blue Nebula (Magical): 1636% Debuff Duration: 10 sec. [PvP] Purple Nebula: Physical/Magical Defense Reduction 7.5% Purple Nebula (Magical): 718% Debuff Duration: 5 sec. Yellow Nebula: 0.96% HP Recovery per sec. for Allies within Range Yellow Nebula (Magical): 196% Multi Hit Blue Nebula: Received Critical Damage Increase: 2% Blue Nebula (Magical): 623% Debuff Duration: 5 sec. |
| Stellar Caster | [Enhanced] Nebula | Final Enhanced Skill – Effects applied by the nebula 20% |
Final Enhanced Skill – Cooldown reduced by 3 sec. |
| Stellar Caster | Observable Universe | [Dungeon] Activate [Aquarius] Card: Critical and Maximize Increase: +20% Activate [Scorpio] Card: Damage to Boss Monsters Increase: 12% Activate [Leo] Card: Received Damage Reduction: 12% [PvP] Activate [Aquarius] Card: Critical and Maximize Increase: 20% Activate [Scorpio] Card: Damage to Boss Monsters 12% Activate [Leo] Card: Received Damage Reduction: 12% |
[Dungeon] Activate [Aquarius] Card: Critical and Maximize Increase: 20% Activate [Scorpio] Card: Damage to Boss Monsters Increase: 20% Activate [Leo] Card: Received Damage Reduction: 12% [PvP] Activate [Aquarius] Card: Critical and Maximize Increase: 20% Activate [Scorpio] Card: Damage to Boss Monsters Increase: 20% Activate [Leo] Card: Received Damage Reduction: 12% |
| Celestia | Navigator of Space | The immense sea of truth expanded before me as a complete mystique before me. [Gemini] card is now available. When [Gemini] card is activated, the Gemini symbol will form upon successful attack with a [Horoscope] skill. When Gemini symbol domain is created, block 80% of damage for a very short duration and decrease Special Active cooldown. (Does not prevent damage dealt in proportion to Max HP.) [Dungeon] Special Active Cooldown Reduction: 0.5 sec. [PvP] Special Active Cooldown Reduction: 0.5 sec. |
Changed so that the Special Active Skill Cooldown Decrease effect only applies to the caster. The immense sea of truth expanded before me as a complete mystique before me. [Gemini] card is now available. When [Gemini] card is activated, the Gemini symbol will form upon successful attack with a [Horoscope] skill. When Gemini symbol domain is created, block 80% of damage for a very short duration and decrease the caster’s Special Active cooldown. (Does not prevent damage dealt in proportion to Max HP.) [Dungeon] Special Active Cooldown Reduction: 1 sec. [PvP] Special Active Cooldown Reduction: 0.5 sec. |
| Celestia | [Mod] Nebula | [Dungeon] Purple Nebula: Magical Defense Reduction: 18% Purple Nebula (Magical): 1905% Debuff Duration: 10 sec. Yellow Nebula: 9.6% HP Recovery per sec. for Allies within Range Yellow Nebula (Magical): 521% Multi Hit Blue Nebula: Received Critical Damage Increase: 12% Blue Nebula (Magical): 1651% Debuff Duration: 10 sec. [PvP] Purple Nebula: Magical Defense Reduction: 18% Purple Nebula (Magical): 725% Debuff Duration: 5 sec. Yellow Nebula: 0.96% HP Recovery per sec. for Allies within Range Yellow Nebula (Magical): 197% Multi Hit Blue Nebula: Received Critical Damage Increase: 12% Blue Nebula (Magical): 629% Debuff Duration: 5 sec. |
The skill cooldown will be changed. 15 sec. → 12 sec. Physical Defense Reduction effect will be added to Purple Nebula. [Dungeon] Purple Nebula: Physical/Magical Defense Reduction: 15% Purple Nebula (Magical): 1905% Debuff Duration: 10 sec. Yellow Nebula: 9.6% HP Recovery per sec. for Allies within Range Yellow Nebula (Magical): 521% Multi Hit Blue Nebula: Received Critical Damage Increase: 4% Blue Nebula (Magical): 1651% Debuff Duration: 10 sec. [PvP] Purple Nebula: Physical/Magical Defense Reduction: 7.5% Purple Nebula (Magical): 725% Debuff Duration: 5 sec. Yellow Nebula: 0.96% HP Recovery per sec. for Allies within Range Yellow Nebula (Magical): 197% Multi Hit Blue Nebula: Received Critical Damage Increase: 2% Blue Nebula (Magical): 629% Debuff Duration: 5 sec. |
| Celestia | [Mod] Dark Moon: Quasar | [Horoscope] Summon Quasar, the brightest celestial body. The quasar grows in damage and size as it attacks enemies. [Dungeon] Quasar (Magical): 583% Multi Hit Damage Increase: 2% (Max: 20%) Area of Effect Increase: 6% (Max: 60%) [PvP] Quasar (Magical): 104% Multi Hit Damage Increase: 1% (Max: 10%) Area of Effect Increase: 3% (Max: 30%) |
Ignore Defense effect will be added to hits. [Horoscope] Summon Quasar, the brightest celestial body. The quasar deals damage that ignores a set amount of enemies’ defense and grows in damage and size as it attacks enemies. [Dungeon] Quasar (Magical): 583% Multi Hit Ignore Defense: 40% Damage Increase: 3% (Max: 30%) Area of Effect Increase: 6% (Max: 60%) [PvP] Quasar (Magical): 104% Multi Hit Ignore Defense: 10% Damage Increase: 1.5% (Max: 15%) Area of Effect Increase: 3% (Max: 30%) |
| Celestia | [Mod] Ancient One | [Dungeon] Explosion (Magical): 401% Multi Hit [PvP] Explode Fragment (Magical): 144% Multi Hit |
[Dungeon] Explode Fragment (Magical): 446% Multi Hit [PvP] Explode Fragment (Magical): 161% Multi Hit |
| Second Grief | Verdict | As the Relic of Confession is summoned, a holy ray of moonlight will shoot up from the surrounding area. Where the moonlight hits, Light of Confession will punish enemies while increasing skill damage for allies. [Confession] Bring down judgment with the Relic of Confession. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Verdict (Physical): 1669% Light of Confession (Physical): 758% Multi Hit Bravery Skill Damage Increase: 10% Duration: 15 sec. [Blessing of Moonlight – Full Moon] Strength, Bravery Skill Damage Increase: 10% [Blessing of Moonlight – Half Moon] Duration: 20 sec. [PvP] Verdict (Physical): 564% Light of Confession (Physical): 256% Multi Hit Bravery Skill Damage Increase: 7.5% Duration: 15 sec. [Blessing of Moonlight – Full Moon] Strength, Bravery Skill Damage Increase: 7.5% [Blessing of Moonlight – Half Moon] Duration: 20 sec. |
Strength, Bravery Skill Damage Increase effect will be changed to All Skill Damage Increase effect. [Blessing of Moonlight] will be removed. As the Relic of Confession is summoned, a holy ray of moonlight will shoot up from the surrounding area. Where the moonlight hits, Light of Confession will punish enemies while increasing all skill damage for allies. [Confession] Bring down judgment with the Relic of Confession. [Dungeon] Verdict (Physical): 1669% Light of Confession (Physical): 758% Multi Hit All Skill Damage Increase: 12% Duration: 60 sec. [PvP] Verdict (Physical): 564% Light of Confession (Physical): 256% Multi Hit All Skill Damage Increase: 6% Duration: 12 sec. |
| Second Grief | Moon Shard | Bring down judgment with the Relic of Confession. The giant summoned moonstone will drop from the sky. All enemies hit by the moonstone will have all defense decreased. Afterwards, the fragments on the ground will deal additional damage. [Confession] Bring down judgment with the Relic of Confession. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Fall (Physical): 1267% x3 Fragment (Physical): 500% Multi Hit Physical/Magical Defense Reduction: 15% Duration: 15 sec. [Blessing of Moonlight – New Moon] Physical/Magical Defense Reduction: 20% [Blessing of Moonlight – Half Moon] Duration: 20 sec. [PvP] Fall (Physical): 482% x3 Fragment (Physical): 190% Multi Hit Physical/Magical Defense Reduction: 15% Duration: 15 sec. [Blessing of Moonlight – New Moon] Physical/Magical Defense Reduction: 20% [Blessing of Moonlight – Half Moon] Duration: 20 sec. |
[Blessing of Moonlight] will be removed. The All Resistance Decrease effect will be added. Bring down judgment with the Relic of Confession. The giant summoned moonstone will drop from the sky. All enemies hit by the moonstone will have their Physical/Magical Defense and All Resistances reduced. Afterwards, the fragments on the ground will deal additional damage.[Confession] Bring down judgment with the Relic of Confession. [Dungeon] Fall (Physical): 1267% x3 Fragment (Physical): 500% Multi Hit Physical/Magical Defense Reduction: 15% All Resistance Reduction: 150 Duration: 60 sec. [PvP] Fall (Physical): 482% x3 Fragment (Physical): 190% Multi Hit Physical/Magical Defense Reduction: 7.5% All Resistance Reduction: 75 Duration: 12 sec. |
| Pale Pilgrim | Serene Sea | Based on Skill Level 4 [Dungeon] Special Active MP Cost Decrease during Full Moon Awakening: 10% [Blessing of Moonlight] Skill Cooldown Reduction during Full Moon Awakening: 20% [PvP] Special Active MP Cost Reduction during Full Moon Awakening: 4% [Blessing of Moonlight] Skill Cooldown Reduction during Full Moon Awakening: 8% |
The target for the skill cooldown reduction will be changed. Based on Skill Level 4 [Dungeon] Special Active MP Cost Reduction during Full Moon Awakening: 10% All Skill Cooldown Reduction during Full Moon Awakening: 20% [PvP] Special Active MP Cost Reduction during Full Moon Awakening: 4% All Skill Cooldown Reduction during Full Moon Awakening: 8% |
| Pale Pilgrim | High Tide | A gentle wave comes and goes. Power of the Moon will become more powerful and bring stronger waves depending on the number of enemies swept away by the waves on both sides. Reduce all elemental resistances of enemies swept by the wave. (Can also be used in midair.) [Confession] Bring down judgment with the Relic of Confession. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Calm Waves (Physical): 240% Multi Hit Great Waves (Physical): 418% Multi Hit Great Waves Damage and Size Increase per Enemies Hit by Calm Waves: 10% (Max 50%) All Elemental Resistance Reduction: 75 Duration: 15 sec. [Blessing of Moonlight – New Moon] All Elemental Resistance Reduction: 150 [Blessing of Moonlight – Half Moon] Duration: 20 sec. [PvP] Calm Waves (Physical): 87% Multi Hit Great Waves (Physical): 150% Multi Hit Great Waves Damage and Size Increase per Enemies Hit by Calm Waves: 10% (Max 50%) All Elemental Resistance Reduction: 75 Duration: 15 sec. [Blessing of Moonlight – New Moon] All Elemental Resistance Reduction: 150 [Blessing of Moonlight – Half Moon] Duration: 20 sec. |
[Blessing of Moonlight] will be removed. The All Resistance Reduction effect will be removed. A gentle wave comes and goes. Power of the Moon will become more powerful and bring stronger waves depending on the number of enemies swept away by the waves on both sides. (Can also be used in midair.) [Confession] Bring down judgment with the Relic of Confession. [Dungeon] Calm Waves (Physical): 240% Multi Hit Great Waves (Physical): 418% Multi Hit Great Waves Damage and Size Increase per Enemies Hit by Calm Waves: 10% (Max 50%) [PvP] Calm Waves (Physical): 87% Multi Hit Great Waves (Physical): 150% Multi Hit Great Waves Damage and Size Increase per Enemies Hit by Calm Waves: 10% (Max 50%) |
| Pale Pilgrim | Silver Moon’s Calling | Summon the whale of the moon called by moonlight to protect your allies. The guarding moon created by the whale of the moon will reduce damage received and increase action speed for allies within range. [Dungeon] Guarding Moon (Physical): 608% Multi Hit Received Damage Reduction: 10% Damage Reduction Field Duration: 10 sec. Action Speed Increase: 15% Action Speed Increase Duration: 15 sec. [Blessing of Moonlight – Full Moon] Received Damage Reduction: 20% [PvP] Guarding Moon (Physical): 184% Multi Hit Received Damage Reduction: 5% Damage Reduction Field Duration: 10 sec. Action Speed Increase: 7.5% Action Speed Increase Duration: 10 sec. [Blessing of Moonlight – Full Moon] Received Damage Reduction: 10% |
The Damage Reduction effect will be changed from applying to allies within range to a buff with a duration. Added the debuff immunity, removal effect. Summon the whale of the moon called by moonlight to protect your allies. The guarding moon created by the whale of the moon will reduce damage received and increase action speed for allies within range. Allies within range will also have debuffs removed and are Debuff Immune. [Dungeon] Guarding Moon (Physical): 608% Multi Hit – Received Damage Reduction: 20% – Action Speed Increase: 15% – Duration: 60 sec. – Debuff Immunity, Removal Duration: 8 sec. [Blessing of Moonlight – Full Moon] Guarding Moon Field Size Increase: 20% [PvP] Guarding Moon (Physical): 184% Multi Hit – Received Damage Reduction: 10% – Action Speed Increase: 15% – Duration: 12 sec. – Debuff Immunity, Removal Duration: 8 sec. [Blessing of Moonlight – Full Moon] Guarding Moon Field Size 20% |
| Pale Pilgrim | White Dwarf | The last remaining life force of the final starlight will explode ahead. Upon using the skill, accelerate the Special Active Skills of the caster for a set duration and remove debuffs from allies touched by the light. (Can also be used in midair.) [Confession] Bring down judgment with the Relic of Confession. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Exploding Light (Physical): 219% Multi Hit Special Active Skill Cooldown Acceleration: 1.2 times Duration: 3 sec. [Blessing of Moonlight – Full Moon] Special Active Skill Cooldown Acceleration: 1.3 times for a set duration. [Blessing of Moonlight – Half Moon] Duration: 5 sec. [PvP] Exploding Light (Physical): 74% Multi Hit Special Active Skill Cooldown Acceleration: 1.1 times Duration: 3 sec. [Blessing of Moonlight – Full Moon] Special Active Skill Cooldown Acceleration: 1.2 times [Blessing of Moonlight – Half Moon] Duration: 5 sec. |
The Allies’ debuff removal effect will be removed. Allies’ All Skill Cooldown Acceleration effect and Action Speed Increase effect will be added. The last remaining life force of the final starlight will explode ahead. Upon using the skill, allies will have accelerated skill cooldown. (Can also be used in midair.) [Confession] Bring down judgment with the Relic of Confession. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Exploding Light (Physical): 219% Multi Hit All Skill Cooldown Acceleration: 1.2 times Duration: 60 sec. [Blessing of Moonlight – Full Moon] Additional All Skill Cooldown Acceleration to self: 1.3 times Duration: 60 sec. [PvP] Exploding Light (Physical): 74% Multi Hit All Skill Cooldown Acceleration: 1.2 times Duration: 12 sec. [Blessing of Moonlight – Full Moon] Additional All Skill Cooldown Acceleration to self: 1.3 times Duration: 12 sec. |
| Pale Pilgrim | Extinction | Summon moon fragments with the Relic of Confession. Targets hit by moon fragments and moonlight will receive increased damage. Afterwards the fragments will rain down and bring extinction to the enemies. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Moon Fragment (Physical): 488% Multi Hit Moonlight (Physical): 1107% Raining Fragment (Physical): 835% Received Damage Increase: 10% Duration: 10 sec. [Blessing of Moonlight – New Moon] Received Damage Increase: 14% [Blessing of Moonlight – Half Moon] Duration: 20 sec. [PvP] Moon Fragment (Physical): 140% Multi Hit Moonlight (Physical): 317% Raining Fragment (Physical): 239% Received Damage Increase: 5% Duration: 10 sec. [Blessing of Moonlight – New Moon] Received Damage Increase: 7% [Blessing of Moonlight – Half Moon] Duration: 20 sec. |
[Blessing of Moonlight] will be removed. Removed the Received Damage Increase effect. The skill cancel window will be adjusted. Summon moon fragments with the Relic of Confession. Afterwards the fragments will rain down and bring extinction to the enemies. [Dungeon] Moon Fragment (Physical): 488% Multi Hit Moonlight (Physical): 1107% Raining Fragment (Physical): 835% [PvP] Moon Fragment (Physical): 140% Multi Hit Moonlight (Physical): 317% Raining Fragment (Physical): 239% |
| Pale Pilgrim | Moon’s Origin | Imbue the desire to protect others into the power of the moon. Recover a set amount of HP and MP for allies within the range of the moon and grant the [Moon’s Origin] buff which will additionally heal allies for a certain duration. (Max 2 stacks) [Rest] Protect with the Relic of Rest. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Origin Moon (Physical): 1404% Multi Hit Instant HP/MP Recovery for Allies within Range: 20% [Moon’s Origin] HP/MP Recovery per sec.: 11% HP Absorb upon Successful Command/Active Skill: 1% Duration: 4 sec. [Blessing of Moonlight – Full Moon] Instant HP/MP Recovery within Range: 30% [Blessing of Moonlight – Half Moon] [Moon’s Origin] Duration: 6 sec. [PvP] Origin Moon (Physical): 450% Multi Hit Instant HP/MP Recovery for Allies within Range: 2% [Moon’s Origin] HP/MP Recovery per sec.:1.1% HP Absorb upon Successful Command/Active Skill: 0.5% Duration: 4 sec. [Blessing of Moonlight – Full Moon] Instant HP/MP Recovery within Range: 3% [Blessing of Moonlight – Half Moon] [Moon’s Origin] Duration: 6 sec. |
Changed how the HP/MP Recovery Effect is applied. HP Absorb upon Successful Command/Active Skill will be removed. Blessing of Moonlight effect will be removed.HP Recovery per sec. based on Combat Power will be added. Imbue the desire to protect others into the power of the moon. Grant the [Moon’s Origin] buff which will recover HP and MP for allies within the range of the moon. [Rest] Protect with the Relic of Rest. [Dungeon] Origin Moon (Physical): 1404% Multi Hit [Moon’s Origin] HP/MP Recovery per sec.: 20% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.075% Duration: 5 sec. [PvP] Origin Moon (Physical): 450% Multi Hit [Moon’s Origin] HP/MP Recovery per sec.: 1% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.00375% Duration: 5 sec. |
| Nyx Pieta | [Mod] High Tide | A gentle wave comes and goes. Power of the Moon will become more powerful and bring stronger waves depending on the number of enemies swept away by the waves on both sides. Reduce all elemental resistances of enemies swept by the wave. (Can also be used in midair.) [Confession] Bring down judgment with the Relic of Confession. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Calm Waves (Physical): 240% Multi Hit Great Waves (Physical): 587% Multi Hit Great Waves Damage and Size Increase per Enemies Hit by Calm Waves: 10% (Max 50%) All Elemental Resistance Reduction: 75 Duration: 15 sec. [Blessing of Moonlight – New Moon] All Elemental Resistance Reduction: 150 [Blessing of Moonlight – Half Moon] Duration: 20 sec. [PvP] Calm Waves (Physical): 87% Multi Hit Great Waves (Physical): 211% Multi Hit Great Waves Damage and Size Increase per Enemies Hit by Calm Waves: 10% (Max 50%) All Elemental Resistance Reduction: 75 Duration: 15 sec. [Blessing of Moonlight – New Moon] All Elemental Resistance Reduction: 150 [Blessing of Moonlight – Half Moon] Duration: 20 sec. |
[Blessing of Moonlight] will be removed. The All Resistance Reduction effect will be removed. A gentle wave comes and goes. Power of the Moon will become more powerful and bring stronger waves depending on the number of enemies swept away by the waves on both sides. (Can also be used in midair.) [Confession] Bring down judgment with the Relic of Confession. [Dungeon] Calm Waves (Physical): 240% Multi Hit Great Waves (Physical): 587% Multi Hit Great Waves Damage and Size Increase per Enemies Hit by Calm Waves: 10% (Max 50%) [PvP] Calm Waves (Physical): 87% Multi Hit Great Waves (Physical): 211% Multi Hit Great Waves Damage and Size Increase per Enemies Hit by Calm Waves: 10% (Max 50%) |
| Nyx Pieta | [Mod] White Dwarf | The final life from the star’s last remaining life force shoots forward following the path. Upon using the skill, accelerate the Special Active Skills of the caster for a set duration and remove debuffs from allies touched by the light. [Confession] Bring down judgment with the Relic of Confession. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Exploding Light (Physical): 1154% Multi Hit Special Active Skill Cooldown Acceleration: 1.2 times Duration: 3 sec. [Blessing of Moonlight – Full Moon] Special Active Skill Cooldown Acceleration: 1.3 times for a set duration. [Blessing of Moonlight – Half Moon] Duration: 5 sec. [PvP] Exploding Light (Physical): 394% Multi Hit Special Active Skill Cooldown Acceleration: 1.1 times Duration: 3 sec. [Blessing of Moonlight – Full Moon] Special Active Skill Cooldown Acceleration: 1.2 times [Blessing of Moonlight – Half Moon] Duration: 5 sec. |
The Allies’ debuff removal effect will be removed. Allies’ All Skill Cooldown Acceleration effect and Action Speed Increase effect will be added. The final life from the star’s last remaining life force shoots forward following the path. Upon using the skill, allies will have accelerated skill cooldown. [Confession] Bring down judgment with the Relic of Confession. [Blessing of Moonlight] Upon awakening, enhance skill effect depending on the shape of the moon. [Dungeon] Exploding Light (Physical): 1154% Multi Hit All Skill Cooldown Acceleration: 1.2 times Duration: 60 sec. [Blessing of Moonlight – Full Moon] Additional All Skill Cooldown Acceleration to self: 1.3 times Duration: 60 sec. [PvP] Exploding Light (Physical): 394% Multi Hit All Skill Cooldown Acceleration: 1.2 times Duration: 12 sec. [Blessing of Moonlight – Full Moon] Additional All Skill Cooldown Acceleration to self: 1.3 times Duration: 12 sec. |
| Nyx Pieta | Brilliant Moon | [Dungeon] [Whisper of the Moon] Damage Reduction: 10% Movement Speed Increase: 10% Jump Speed Increase: 10% Action Speed Increase: 5% Critical Damage Increase: 10% Duration: 10 sec. Activation Chance: 50% [PvP] [Whisper of the Moon] Damage Reduction: 10% Movement Speed Increase: 10% Jump Speed Increase: 10% Action Speed Increase: 5% Critical Damage Increase: 10% Duration: 10 sec. Activation Chance: 25% |
[Dungeon] [Whisper of the Moon] Damage Reduction: 10% Movement Speed Increase: 10% Jump Speed Increase: 10% Action Speed Increase: 5% Critical Damage Increase: 25% Duration: 60 sec. Activation Chance: 50% [PvP] [Whisper of the Moon] Damage Reduction: 10% Movement Speed Increase: 10% Jump Speed Increase: 10% Action Speed Increase: 5% Critical Damage Increase: 10% Duration: 30 sec. Activation Chance: 25% |
| Nyx Pieta | Storming Sea | [Dungeon] [Confession] Physical/Magical Attack Increase: 12% Duration: 10 sec. [Rest] Physical/Magical Defense 20% Duration: 15 sec. [PvP] [Confession] Physical/Magical Attack Increase: 6% Duration: 10 sec. [Rest] Physical/Magical Defense Increase: 8% Duration: 15 sec. |
[Dungeon] [Confession] Physical/Magical Attack Increase: 12% Duration: 60 sec. [Rest] Physical/Magical Defense 20% Duration: 60 sec. [PvP] [Confession] Physical/Magical Attack Increase: 6% Duration: 12 sec. [Rest] Physical/Magical Defense Increase: 10% Duration: 12 sec. |
| Nyx Pieta | [Mod] Extinction | Bring down judgment with the Relic of Confession. Enemies within range of the field will receive increased damage for a certain duration. Rain down moon fragments down on the field and bring extinction to the enemies. [Dungeon] Frozen Field (Physical): 209% Multi Hit Raining Fragment (Physical): 1002% Field Extinction (Physical): 2097% Received Damage Increase: 10% Duration: 10 sec. [Blessing of Moonlight – New Moon] Received Damage Increase: 14% [Blessing of Moonlight – Half Moon] Duration: 20 sec. [PvP] Frozen Field (Physical): 59% Multi Hit Raining Fragment (Physical): 287% Field Extinction (Physical): 601% Received Damage Increase: 5% Duration: 10 sec. [Blessing of Moonlight – New Moon] Received Damage Increase: 7% [Blessing of Moonlight – Half Moon] Duration: 20 sec. |
[Blessing of Moonlight] will be removed. Removed the Received Damage Increase effect. The skill cancel window will be adjusted. Summon a frozen field with the Relic of Confession. Rain down moon fragments down on the field and bring extinction to the enemies. [Dungeon] Frozen Field (Physical): 209% Multi Hit Raining Fragment (Physical): 1002% Field Extinction (Physical): 2097% [PvP] Frozen Field (Physical): 59% Multi Hit Raining Fragment (Physical): 287% Field Extinction (Physical): 601% |
| Nyx Pieta | Benediction (Stage 1) | [Dungeon] Moon of Benediction (Physical): 476% Multi Hit [Benediction] Duration: 30 sec. Hyperactive, Master Skill Cooldown Acceleration: 2 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. [PvP] Moon of Benediction (Physical): 66% Multi Hit [Benediction] Duration: 15 sec. Hyperactive, Master Skill Cooldown Acceleration: 2 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. |
[Dungeon] Moon of Benediction (Physical): 476% Multi Hit [Benediction] Duration: 30 sec. Hyperactive, Master Skill Cooldown Acceleration: 1.5 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. [PvP] Moon of Benediction (Physical): 66% Multi Hit [Benediction] Duration: 15 sec. Hyperactive, Master Skill Cooldown Acceleration: 1.5 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. |
| Nyx Pieta | Benediction (Stage 2) | [Dungeon] Moon of Benediction (Physical): 600% Multi Hit Moon Energy (Physical): 1357% Multi Hit [Benediction] Duration: 30 sec. Hyperactive, Master Skill Cooldown Acceleration: 2 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. [PvP] Moon of Benediction (Physical): 66% Multi Hit Moon Energy (Physical): 169% Multi Hit [Benediction] Duration: 15 sec. Hyperactive, Master Skill Cooldown Acceleration: 2 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. |
[Dungeon] Moon of Benediction (Physical): 600% Multi Hit Moon Energy (Physical): 1357% Multi Hit [Benediction] Duration: 30 sec. Hyperactive, Master Skill Cooldown Acceleration: 1.5 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. [PvP] Moon of Benediction (Physical): 66% Multi Hit Moon Energy (Physical): 169% Multi Hit [Benediction] Duration: 15 sec. Hyperactive, Master Skill Cooldown Acceleration: 1.5 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. |
| Nyx Pieta | Benediction (Stage 3) | [Dungeon] Moon of Benediction (Physical): 653% Multi Hit Moon Energy (Physical): 1086% Multi Hit Flower of Benediction (Physical): 899% Multi Hit [Benediction] Duration: 30 sec. Hyperactive, Master Skill Cooldown Acceleration: 2 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. [PvP] Moon of Benediction (Physical): 62% Multi Hit Moon Energy (Physical): 118% Multi Hit Flower of Benediction (Physical): 97% Multi Hit [Benediction] Duration: 15 sec. Hyperactive, Master Skill Cooldown Acceleration: 2 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. |
[Dungeon] Moon of Benediction (Physical): 653% Multi Hit Moon Energy (Physical): 1086% Multi Hit Flower of Benediction (Physical): 899% Multi Hit [Benediction] Duration: 30 sec. Hyperactive, Master Skill Cooldown Acceleration: 1.5 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. [PvP] Moon of Benediction (Physical): 62% Multi Hit Moon Energy (Physical): 118% Multi Hit Flower of Benediction (Physical): 97% Multi Hit [Benediction] Duration: 15 sec. Hyperactive, Master Skill Cooldown Acceleration: 1.5 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. |
| Nyx Pieta | Benediction (Stage 4) | [Dungeon] Moon of Benediction (Physical): 815% Multi Hit Moon Energy (Physical): 1356% Multi Hit Flower of Benediction (Physical): 4679% Raining Moonlight (Physical): 1478% Multi Hit Blooming Benediction (Physical): 372% Multi Hit [Benediction] Duration: 30 sec. Hyperactive, Master Skill Cooldown Acceleration: 2 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. [PvP] Moon of Benediction (Physical): 62% Multi Hit Moon Energy (Physical): 117% Multi Hit Flower of Benediction (Physical): 407% Raining Moonlight (Physical): 128% Multi Hit Blooming Benediction (Physical): 31% Multi Hit [Benediction] Duration: 15 sec. Hyperactive, Master Skill Cooldown Acceleration: 2 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. |
[Dungeon] Moon of Benediction (Physical): 815% Multi Hit Moon Energy (Physical): 1356% Multi Hit Flower of Benediction (Physical): 4679% Raining Moonlight (Physical): 1478% Multi Hit Blooming Benediction (Physical): 372% Multi Hit [Benediction] Duration: 30 sec. Hyperactive, Master Skill Cooldown Acceleration: 1.5 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. [PvP] Moon of Benediction (Physical): 62% Multi Hit Moon Energy (Physical): 117% Multi Hit Flower of Benediction (Physical): 407% Raining Moonlight (Physical): 128% Multi Hit Blooming Benediction (Physical): 31% Multi Hit [Benediction] Duration: 15 sec. Hyperactive, Master Skill Cooldown Acceleration: 1.5 times Hyperactive, Master Skill Cooldown Acceleration Duration: 5 sec. |
| Hazy Delusion | Eternal Fog | A thick fog descends. In the fog, you can’t tell where you are or who you’re with, but you hear an unfamiliar bird chirping. The enormous fog moves forward and hits enemies. When the enemy is hit by fog, unfamiliar birds will appear and chase nearby enemies. (Can also be used in midair.) [Blood Moon’s Dream] Using skill while Blood Moon Awakening is active increases damage, increases fog range, and increases magic attack for allies touched by the fog. [Dungeon] Fog (Magical): 1263% Multi Hit Unfamiliar Bird (Magical): 536% Multi Hit [Blood Moon’s Dream] Damage 20% Fog Range 20% Magical Attack Increase: 25% Magical Attack Power Increase Duration: 15 sec. [PvP] Fog (Magical): 505% Multi Hit Unfamiliar Bird (Magical): 213% Multi Hit [Blood Moon’s Dream] Damage Increase: 10% Fog Range 20% Magical Attack Increase: 12.5% Magical Attack Power Increase Duration: 15 sec. |
Upon skill activation with [Blood Moon’s Dream], an effect where allies touched by the fog have their Physical Damage Increased will be added. A thick fog descends. In the fog, you can’t tell where you are or who you’re with, but you hear an unfamiliar bird chirping. The enormous fog moves forward and hits enemies. When the enemy is hit by fog, unfamiliar birds will appear and chase nearby enemies. (Can also be used in midair.) [Blood Moon’s Dream] Using skill while Blood Moon Awakening is active increases damage, increases fog range, and increases Physical/Magical attack for allies touched by the fog. [Dungeon] Fog (Magical): 1263% Multi Hit Unfamiliar Bird (Magical): 536% Multi Hit [Blood Moon’s Dream] Damage 20% Fog Range 20% Physical/Magical Attack Power 20% Physical/Magical Attack Power Increase Duration: 15 sec. [PvP] Fog (Magical): 505% Multi Hit Unfamiliar Bird (Magical): 213% Multi Hit [Blood Moon’s Dream] Damage Increase: 10% Fog Range 20% Physical/Magical Attack Increase: 10% Physical/Magical Attack Power Increase Duration: 15 sec. |
| Hazy Delusion | Awakened Will: Hazy Delusion | [Dungeon] Special Active MP Cost Reduction: 20% MP Cost Reduction Duration: 20 sec. Special Active Skill Cooldown Acceleration: 1.3 times Cooldown Acceleration Duration: 5 sec. [PvP] Special Active MP Cost Reduction: 10% MP Cost Reduction Duration: 20 sec. Special Active Skill Cooldown Acceleration: 1.15 times Cooldown Acceleration Duration: 5 sec. |
[Dungeon] Special Active MP Cost Reduction: 20% MP Cost Reduction Duration: 20 sec. Special Active Skill Cooldown Acceleration: 1.5 times Cooldown Acceleration Duration: 5 sec. [PvP] Special Active MP Cost Reduction: 10% MP Cost Reduction Duration: 20 sec. Special Active Skill Cooldown Acceleration: 1.25 times Cooldown Acceleration Duration: 5 sec. |
| Hazy Delusion | Shattered Heart | Based on Skill Level 4 [Dungeon] Skill Damage Increase: 20% Cooldown Reduction: 20% [PvP] Skill Damage Increase: 10% Cooldown Reduction: 10% |
Based on Skill Level 4 [Dungeon] Skill Damage Increase: 25% Cooldown Reduction: 25% [PvP] Skill Damage Increase: 12.5% Cooldown Reduction: 12.5% |
| Morpheus | [Mod] Eternal Fog | Traces of nightmare bloom in many places. The traces explode and dark fog spreads to every corner. (Can also be used in midair.) [Blood Moon’s Dream] Using skill while Blood Moon Awakening is active increases damage and ignores a set amount of enemies’ defenses Increase magic attack for allies touched by the fog [Dungeon] Eternal Fog (Magical): 853% Multi Hit [Blood Moon’s Dream] Damage 20% Ignore Defense: 20% Magical Attack Increase: 25% Magical Attack Power Increase Duration: 15 sec. [PvP] Eternal Fog (Magical): 324% Multi Hit [Blood Moon’s Dream] Damage Increase: 10% Ignore Defense: 10% Magical Attack Increase: 12.5% Magical Attack Power Increase Duration: 15 sec. |
Upon skill activation with [Blood Moon’s Dream], an effect where nearby allies have their Physical Attack Increased will be added. Traces of nightmare bloom in many places. The traces explode and dark fog spreads to every corner. (Can also be used in midair.) [Blood Moon’s Dream] Using skill while Blood Moon Awakening is active increases damage and ignores a set amount of enemies’ defenses Increase magic attack for nearby allies for a set duration [Dungeon] Eternal Fog (Magical): 853% Multi Hit [Blood Moon’s Dream] Damage 20% Ignore Defense: 20% Physical/Magical Attack Power 20% Physical/Magical Attack Power Increase Duration: 15 sec. [PvP] Eternal Fog (Magical): 324% Multi Hit [Blood Moon’s Dream] Damage Increase: 10% Ignore Defense: 10% Physical/Magical Attack Increase: 10% Physical/Magical Attack Power Increase Duration: 15 sec. |
| Morpheus | [Mod] Dark Moon: Reverse Dream | Recall the nightmarish moon from your memories. The ominous moon that glows meaninglessly faint disperses to every direction. (Can also be used in midair.) [Blood Moon’s Dream] Using skill while Blood Moon Awakening is active increases damage and area of effect for Dispersing Moon [Dungeon] Ominous Moon (Magical): 1645% Multi Hit Dispersing Moon (Magical): 500% Multi Hit [Blood Moon’s Dream] Damage 20% Dispersing Moon Area 20% [PvP] Ominous Moon (Magical): 296% Multi Hit Dispersing Moon (Magical): 90% Multi Hit [Blood Moon’s Dream] Damage Increase: 10% Dispersing Moon Area 20% |
Upon skill activation with [Blood Moon’s Dream], a Defense Ignore effect will be added. Recall the nightmarish moon from your memories. The ominous moon that glows meaninglessly faint disperses to every direction. (Can also be used in midair.) [Blood Moon’s Dream] Using skill while Blood Moon Awakening is active increases damage and area of effect for Dispersing Moon. Additionally, ignores a set amount of enemies’ defenses. [Dungeon] Ominous Moon (Magical): 1645% Multi Hit Dispersing Moon (Magical): 500% Multi Hit [Blood Moon’s Dream] Damage 20% Dispersing Moon Area 20% Ignore Defense: 40% [PvP] Ominous Moon (Magical): 296% Multi Hit Dispersing Moon (Magical): 90% Multi Hit [Blood Moon’s Dream] Damage Increase: 10% Dispersing Moon Area 20% Ignore Defense: 10% |
[Lithia]
| Character | Skill Name | Before | After |
| Poten Finder | Power Stone | Bring out the power of Gemstones to attack nearby enemies, reduce special active cooldown for nearby allies (excluding Power Stone), and give physical attack buff to allies. [Gem Skill] – Use 2 Gemstones to increase buff effect to 22% [Dungeon] Ore (Physical): 2217% Special Active Cooldown Reduction: 3 sec. Physical Attack Increase: 12% – Duration: 20 sec. [PvP] Ore (Physical): 787% Special Active Cooldown Reduction: 3 sec. Physical Attack Increase: 12% – Duration: 10 sec. |
Magical Attack Power Increase effect will be added. Special Active Skill Cooldown Decrease effect will be removed. Bring out the power of Gemstones to attack nearby enemies and give physical/magical attack buff to nearby allies. [Gem Skill] – Use 2 Gemstones to increase buff effect to 20% [Dungeon] Ore (Physical): 2217% Physical/Magical Attack Increase: 10% – Duration: 20 sec. [PvP] Ore (Physical): 787% Physical/Magical Attack Increase: 10% – Duration: 10 sec. |
| Mighty Miner | Guard Stone | Bring out the power of Gemstones to attack nearby enemies and give damage reduction buff to allies. [Gem Skill] – Use 3 Gemstones to add an effect to a buff that does not require certain special resources. NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone |
The Gemstone consume effect will be changed to recover certain special resources. Bring out the power of Gemstones to attack nearby enemies and give damage reduction buff to allies. [Gem Skill] – Use 3 Gemstones to add an effect to a buff that recovers 20% of special resources per sec. NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone |
| Fortune Finder | Golden Vow | Press quick slot key to select one party member to create a vow. Upon attempting a vow, press 1 key or don’t pick a target to select a random party member. You cannot create a vow with a target who already has a vow. Upon casting the skill, enter Super Armor state. Vower’s Physical/Magical Defense is increased. [Dungeon] Golden Vow (Physical): 799% Physical/Magical Defense Increase: 20% [PvP] Golden Vow (Physical): 303% Physical/Magical Defense Increase: 10% |
Removed the Vower’s Physical/Magical Defense Increase effect. Press quick slot key to select one party member to create a vow. Upon attempting a vow, press 1 key or don’t pick a target to select a random party member. You cannot create a vow with a target who already has a vow. Upon casting the skill, enter Super Armor state. [Dungeon] Golden Vow (Physical): 799% [PvP] Golden Vow (Physical): 303% |
| Fortune Finder | Inspire | Golden mana gathers in a swirl. Allies within range will have Active, Special Active skill cooldown accelerated. (Can also be used in midair.) [Sandstorm Will] – Caster and Vower’s Cooldown Acceleration Increase [Dungeon] Uplift (Physical): 523% Multi Hit Cooldown Acceleration: 1.1 times Duration: 5 sec. [Sandstorm Will] Cooldown Acceleration: 1.3 times for a set duration. Duration: 5 sec. [PvP] Uplift (Physical): 209% Multi Hit Cooldown Acceleration: 1.05 times Duration: 5 sec. [Sandstorm Will] Cooldown Acceleration: 1.15 times Duration: 5 sec. |
The [Sandstorm Will] effect will be removed. All Special Active Skill Cooldown Acceleration effects will be removed. Golden mana gathers in a swirl. (Can also be used in midair.) [Dungeon] Uplift (Physical): 523% Multi Hit [PvP] Uplift (Physical): 209% Multi Hit |
| Fortune Finder | Falling Flower | Flower petals fall like rain. Flower petals imbued with magic will spread out to cover larger area. Allies within the range of the flower petals will have debuffs removed and will be immune to debuffs. [Sandstorm Will] – Caster and Vower gain Debuff Immunity for a set duration [Dungeon] Falling Petals (Physical): 204% Multi Hit [Sandstorm Will] Debuff Immunity Duration: 8 sec. [PvP] Falling Petals (Physical): 74% Multi Hit [Sandstorm Will] Debuff Immunity Duration: 8 sec. |
Removed the debuff immunity effect. The Sandstorm Will effect will be removed. Flower petals fall like rain. Flower petals imbued with magic will spread out to cover larger area. [Dungeon] Falling Petals (Physical): 204% Multi Hit [PvP] Falling Petals (Physical): 74% Multi Hit |
| Greedy Wonder | Reasonable Price | Based on Skill Level 4 [Dungeon] [Pay] Special Active MP Cost Reduction per 1 Pay: 0.2% [Collection and Payment] Max MP Increase: 12 Duration: 30 sec. [Reasonable Price] Inspire – Cooldown Acceleration: 1.2 times Harmattan – Physical/Magical Attack Increase: 10% Generosity – Received Damage Reduction: 18% Duration: 30 sec. [PvP] [Pay] Special Active MP Cost Reduction per 1 Pay: 0.1% [Collection and Payment] Max MP Increase: 1.2 Duration: 30 sec. [Reasonable Price] Inspire – Cooldown Acceleration: 1.1 times Harmattan – Physical/Magical Attack Increase: 5% Generosity – Received Damage Reduction: 9% Duration: 30 sec. |
Certain [Sandstorm Will] enhanced effects for [Reasonable Price] will be changed to Physical/Magical Defense Increase effect. Based on Skill Level 4 [Dungeon] [Pay] Special Active MP Cost Reduction per 1 Pay: 0.2% [Collection and Payment] Max MP Increase: 12 Duration: 30 sec. [Reasonable Price] Physical/Magical Defense Increase: 20% Duration: 30 sec. [PvP] [Pay] Special Active MP Cost Reduction per 1 Pay: 0.1% [Collection and Payment] Max MP Increase: 1.2 Duration: 30 sec. [Reasonable Price] Physical/Magical Defense Increase: 10% Duration: 30 sec |
| Greedy Wonder | Miracle | A golden sun will rise in the desert. The aura of life overflows from the brilliant light. Continuously recover allies’ HP and MP for a set duration. [Sandstorm Will] – Caster and Vower instantly recover HP, MP upon activating skill [Dungeon] Miracle (Physical): 1137% Multi Hit Continuously recover HP/MP for all allies within range by 15% Duration: 6 sec. [Sandstorm Will] Instant HP/MP Recovery: 30% [PvP] Miracle (Physical): 366% Multi Hit Continuously recover HP/MP for all allies within range by 0.75% Duration: 6 sec. [Sandstorm Will] Instant HP/MP Recovery: 3% |
Improved the skill tooltip. HP Recovery per sec. based on Combat Power will be added. Added the debuff immunity, removal effect. The Sandstorm Will effect will be removed.A golden sun will rise in the desert. The aura of life overflows from the brilliant light. Continuously recover allies’ HP and MP for a set duration. During the duration of the skill, allies’ debuffs are removed and are Debuff Immune. [Dungeon] Miracle (Physical): 1137% Multi Hit HP/MP Recovery per sec.: 20% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.075% Duration: 5 sec. Debuff Immunity and Removal Duration: 8 sec. [PvP] Miracle (Physical): 366% Multi Hit HP/MP Recovery per sec.: 1% Every 100k Combat Power, HP Recovery per 0.5 sec.: 0.00375% Duration: 5 sec. Debuff Immunity and Removal Duration: 8 sec. |
| Greedy Wonder | Harmattan | Sandstorm imbued with golden mana moves forward. Dust storm will form on enemies hit the sandstorm. Allies hit by sandstorm will have Physical/Magical Attack Power increased. [Sandstorm Will] – Caster and Vower’s Physical/Magical Attack Power increased. [Dungeon] Sandstorm (Physical): 1520% Multi Hit Dust Storm (Physical): 487% Multi Hit Physical/Magical Attack Increase: 8% Duration: 15 sec. [Sandstorm Will] Physical/Magical Attack Increase: 12% [PvP] Sandstorm (Physical): 579% Multi Hit Dust Storm (Physical): 186% Multi Hit Physical/Magical Attack Increase: 4% Duration: 15 sec. [Sandstorm Will] Physical/Magical Attack Increase: 6% |
[Sandstorm Will] Caster and Vower’s Physical/Magical Attack Power Increase effect will change to Super Armor effect. Received Damage Increase effect will be added. Sandstorm imbued with golden mana moves forward. Dust storm will form on enemies hit the sandstorm. Allies hit by sandstorm will have Physical/Magical Attack Power increased and have reduced received damage. [Sandstorm Will] – Caster and Vower enter Super Armor state for a set duration [Dungeon] Sandstorm (Physical): 1520% Multi Hit Dust Storm (Physical): 487% Multi Hit Physical/Magical Attack Increase: 12% Damage Reduction: 20% Duration: 60 sec. [Sandstorm Will] Super Armor Duration: 10 sec. [PvP] Sandstorm (Physical): 579% Multi Hit Dust Storm (Physical): 186% Multi Hit Physical/Magical Attack Increase: 6% Damage Reduction: 10% Duration: 12 sec. [Sandstorm Will] Super Armor Duration: 5 sec. |
| Greedy Wonder | Generosity | Summon a temple made of golden light. Allies within the range of the temple will receive less damage from enemies. [Sandstorm Will] – Caster and Vower’s Damage Reduction Increased [Dungeon] Temple of Light (Physical): 477% Multi Hit Damage Reduction 15% Duration:10 sec. [Sandstorm Will] Damage Reduction: 20% [PvP] Temple of Light (Physical): 162% Multi Hit Damage Reduction 7.5% Duration:10 sec. [Sandstorm Will] Damage Reduction: 10% |
The [Sandstorm Will] effect will be removed. Removed the Received Damage Reduction effect. Summon a temple made of golden light and hit nearby enemies. [Dungeon] Temple of Light (Physical): 477% Multi Hit [PvP] Temple of Light (Physical): 162% Multi Hit |
| Greedy Wonder | Logical Choice | Based on Skill Level 4 When using Gemstones in Awakening, increase Special Active Skill Damage for a set duration for Lithia and party members. If the Golden Vow is activated, Lithia affects the Vower and also increase their Special Active Skill Damage by a small amount. (Each buff does not stack) [Dungeon] Caster Special Active Skill Damage Increase: 20% Vower Special Active Skill Damage Increase: 15% Ally Special Active Skill Damage Increase: 12% Duration: 20 sec. [PvP] Caster Special Active Skill Damage Increase: 10% Vower Special Active Skill Damage Increase: 7.5% Ally Special Active Skill Damage Increase: 6% Duration: 20 sec. |
Improved the skill tooltip. All Skill Cooldown Acceleration effect and Action Speed Increase effect will be added. Based on Skill Level 4 When using Gemstones in Awakening, increase All Skill Cooldown Acceleration, All Skill Damage, and Action Speed for a set duration for allies. [Dungeon] All Skill Damage Increase: 12% Action Speed Increase: 15% All Skill Cooldown Acceleration: 1.2 times Duration: 60 sec. [PvP] All Skill Damage Increase: 6% Action Speed Increase: 15% All Skill Cooldown Acceleration: 1.2 times Duration: 12 sec. |
| Greedy Wonder | Horizon | You dare try to take what’s mine? Summon Eyes of Vigilance that protects Lithia. Eyes of Vigilance watch and study the end of the world while Gaze of Vigilance decrease enemies’ Physical, Magical Defense and attack enemies coveting Lithia’s possession. [Sandstorm Will] – Caster and Vower All Damage Increase for a set duration [Dungeon] Gaze of Vigilance (Physical): 272% Multi Hit Physical/Magical Defense Reduction: 20% Duration:15 sec. [Sandstorm Will] All Damage Increase: 5% Duration: 15 sec. [PvP] Gaze of Vigilance (Physical): 92% Multi Hit Physical/Magical Defense Reduction: 10% Duration:15 sec. [Sandstorm Will] All Damage Increase: 2.5% Duration: 15 sec. |
All Damage Increase effect will be changed to Awakening Charge Speed Increase effect for Sandstorm Will. The All Elemental Resistance reduction effect will be added. You dare try to take what’s mine? Summon Eyes of Vigilance that protects Lithia. Eyes of Vigilance watch and study the end of the world while Gaze of Vigilance decrease enemies’ Physical, Magical Defense, and All Resistance, and attack enemies coveting Lithia’s possession. [Sandstorm Will] – Caster and Vower Awakening Charge Speed Increase for a set duration [Dungeon] Gaze of Vigilance (Physical): 272% Multi Hit Physical/Magical Defense Reduction: 15% All Elemental Resistance Reduction: 150 Duration:60 sec. [Sandstorm Will] Awakening Charge Speed Increase: 10% Duration: 60 sec. [PvP] Gaze of Vigilance (Physical): 92% Multi Hit Physical/Magical Defense Reduction: 7.5% All Elemental Resistance Reduction: 75 Duration:12 sec. [Sandstorm Will] Awakening Charge Speed Increase: 10% Duration: 12 sec. |
| Greedy Wonder | Rumor | Rumors spread like wildfire. Whether it’s true or not… Hit the enemy ahead and reduce all enemies’ elemental resistance. Upon successful hit, deal additional damage. (Can also be used in midair.) [Dungeon] Rumor (Physical): 596% Bigger Rumor (Physical): 96% Multi Hit All Elemental Resistance Reduction: 150 Duration: 10 sec. [PvP] Rumor (Physical): 237% Bigger Rumor (Physical): 38% Multi Hit All Elemental Resistance Reduction: 75 Duration: 10 sec. |
The All Resistance Reduction effect will be removed. Rumors spread like wildfire. Whether it’s true or not… Upon successful hit, deal additional damage. (Can also be used in midair.) [Dungeon] Rumor (Physical): 596% Bigger Rumor (Physical): 96% Multi Hit [PvP] Rumor (Physical): 237% Bigger Rumor (Physical): 38% Multi Hit |
| Greedy Wonder | Kudos | Lithia is becoming more and more famous every day. The golden honor will be with you. Pour mana and create a domain. Party members that come in contact with the domain will gain a shield for a set duration. [Sandstorm Will] – Caster and Vower’s Shield stat increase [Dungeon] Golden Glory (Physical): 454% Multi Hit Barrier: 10% of Max HP Duration:10 sec. [Sandstorm Will] Barrier: 15% of Max HP [PvP] Golden Glory (Physical): 182% Multi Hit Barrier: 5% of Max HP Duration:10 sec. [Sandstorm Will] Barrier: 7.5% of Max HP 5% |
Removed the Shield effect. The Sandstorm Will effect will be removed. Lithia is becoming more and more famous every day. The golden honor will be with you. Pour mana and create a domain. [Dungeon] Golden Glory (Physical): 454% Multi Hit [PvP] Golden Glory (Physical): 182% Multi Hit |
| Greedy Wonder | Prove | [Dungeon] Special Active Cooldown Reduction: 10% Duration: 20 sec. [PvP] Special Active Cooldown Reduction: 5% Duration: 20 sec. |
[Dungeon] Special Active Cooldown Reduction: 20% Duration: 30 sec. [PvP] Special Active Cooldown Reduction: 10% Duration: 30 sec. |
| Greedy Wonder | Deluxe Blessing | [Sandstorm Will] – Caster and Vower enter Super Armor state for a set duration [Dungeon] Realm (Physical): 323% Multi Hit Falling Flower (Physical): 467% Multi Hit Recover certain special resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Sandstorm Will] Super Armor Duration: 10 sec. [PvP] Realm (Physical): 108% Multi Hit Falling Flower (Physical): 177% Multi Hit Recover certain special resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Sandstorm Will] Super Armor Duration: 5 sec. |
Super Armor effect will be changed to Movement/Jump Speed Increase effect for Sandstorm Will. [Sandstorm Will] – Caster and Vower’s Movement/Jump Speed Increase [Dungeon] Realm (Physical): 323% Multi Hit Falling Flower (Physical): 467% Multi Hit Recover certain special resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Sandstorm Will] Movement/Jump Speed Increase: 15% Duration: 60 sec. [PvP] Realm (Physical): 108% Multi Hit Falling Flower (Physical): 177% Multi Hit Recover certain special resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Sandstorm Will] Movement/Jump Speed Increase: 15% Duration: 12 sec. |
| Avarice | Grandeur | Upon Awakening Stage 3, immediately apply [Reasonable Price] or [Collection and Payment] to party members. Enhance Vow effect and gain additional Damage to Mid Boss, Boss Increase effect for set duration to caster and Vower. [Dungeon] Damage to Boss/Mid Boss Monsters Increase: 15% Duration: 30 sec (Ends upon removing Vow) [PvP] Damage to Boss/Mid Boss Monsters Increase: 15% Duration: 30 sec (Ends upon removing Vow) |
The enhanced effects of Vow will be changed so that it is only applied to the caster. Changed so that the buff remains even if Vow is removed. The Physical Damage Increase effect will be added. Upon Awakening Stage 3, apply the effect below. – Immediately apply [Reasonable Price] or [Collection and Payment] to party members. – Additionally grants effects that increase Physical Attack Power and damage dealt to mid-bosses/bosses for a certain period of time. [Dungeon] Physical Attack Increase: 15% Damage to Boss/Mid Boss Monsters Increase: 15% Duration: 60 sec. [PvP] Physical Attack Increase: 7.5% Damage to Boss/Mid Boss Monsters Increase: 15% Duration: 60 sec. |
| Avarice | [Mod] Horizon | All Damage Increase effect will be changed to Awakening Charge Speed Increase effect for [Sandstorm Will]. The numbers and duration for Physical/Magical Defense Reduction will be adjusted. Summon Eyes of Vigilance that protects Lithia. Eyes of Vigilance watch and study the end of the world while Gaze of Vigilance reduce enemies’ Physical/Magical Defense and attack enemies coveting Lithia’s possession. [Sandstorm Will] – Caster and Vower All Damage Increase for a set duration [Dungeon] Gaze of Vigilance (Physical): 362% Multi Hit – Physical/Magical Defense Reduction: 20% Duration:15 sec. [Sandstorm Will] All Damage Increase: 5% Duration: 15 sec. [PvP] Gaze of Vigilance (Physical): 131% Multi Hit – Physical/Magical Defense Reduction: 10% Duration:15 sec. [Sandstorm Will] All Damage Increase: 2.5% Duration: 15 sec. |
All Damage Increase effect will be changed to Awakening Charge Speed Increase effect for [Sandstorm Will]. The numbers and duration for Physical/Magical Defense Reduction will be adjusted. Summon Eyes of Vigilance that protects Lithia. Eyes of Vigilance watch and study the end of the world while Gaze of Vigilance reduce enemies’ Physical/Magical Defense, All Elemental Resistance, and attack enemies coveting Lithia’s possession. [Sandstorm Will] – Caster and Vower Awakening Charge Speed Increase for a set duration [Dungeon] Gaze of Vigilance (Physical): 362% Multi Hit Physical/Magical Defense Reduction: 15% All Elemental Resistance Reduction: 150 Duration:60 sec. [Sandstorm Will] Awakening Charge Speed Increase: 10% Duration: 60 sec. [PvP] Gaze of Vigilance (Physical): 131% Multi Hit Physical/Magical Defense Reduction: 7.5% All Elemental Resistance Reduction: 75 Duration: 12 sec. [Sandstorm Will] Awakening Charge Speed Increase: 10% Duration: 12 sec. |
| Avarice | [Mod] Falling Flower | Flower petals imbued with magic swirl about. Flower petals imbued with magic will spread out to cover larger area. Allies within the range of the flower petals will have debuffs removed and will be immune to debuffs. (Can also be used in midair.) [Sandstorm Will] – Caster and Vower are Debuff Immune for a set duration [Dungeon] Swirling Petals (Physical): 455% Multi Hit [Sandstorm Will] Debuff Immunity Duration: 8 sec. [PvP] Swirling Petals (Physical): 172% Multi Hit [Sandstorm Will] Debuff Immunity Duration: 8 sec. |
Removed the debuff immunity effect. The Sandstorm Will effect will be removed. Flower petals imbued with magic swirl about. (Can also be used in midair.) [Dungeon] Swirling Petals (Physical): 455% Multi Hit [PvP] Swirling Petals (Physical): 172% Multi Hit |
| Avarice | [Mod] Kudos | Lithia’s fame spreads to the corners of the world. The golden honor will be with you. Explode the mana nearby. Party members that come in contact with the domain will gain a shield for a set duration. [Sandstorm Will] – Caster and Vower’s Shield stat increase [Dungeon] Golden Glory (Physical): 2229% Barrier: 10% of Max HP Duration:10 sec. [Sandstorm Will] Barrier: 15% of Max HP [PvP] Golden Glory (Physical): 891% Barrier: 5% of Max HP Duration:10 sec. [Sandstorm Will] Barrier: 7.5% of Max HP5% |
Removed the Shield effect. The Sandstorm Will effect will be removed. Lithia’s fame spreads to the corners of the world. The golden honor will be with you. Explode the mana nearby. [Dungeon] Golden Glory (Physical): 2229% [PvP] Golden Glory (Physical): 891% |
| Avarice | [Mod] Deluxe Blessing | [Sandstorm Will] – Caster and Vower enter Super Armor state for a set duration [Dungeon] Realm (Physical): 149% Multi Hit Falling Flower (Physical): 1220% Multi Hit Recover certain special resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Sandstorm Will] Super Armor Duration: 10 sec. [PvP] Realm (Physical): 50% Multi Hit Falling Flower (Physical): 464% Multi Hit Recover certain special resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) [Sandstorm Will] Super Armor Duration: 5 sec. |
Super Armor effect will be changed to Movement/Jump Speed Increase effect for Sandstorm Will.
[Sandstorm Will] |
| Rima Clavis | Adsorb | [Rift Manifestation] Use a magical item to distribute the power of the Polypus to the surrounding. ‘Ugh… Something doesn’t feel right.’ [Dungeon] Adsorb (Magical): 620% Multi Hit Allies’ Magical Attack Increase: 10% Duration: 20 sec. [PvP] Adsorb (Magical): 248% Multi Hit Allies’ Magical Attack Increase: 10% Duration: 10 sec. [Deep Rift Manifestation] [Dungeon] Adsorb (Magical): 484% Multi Hit Allies’ Magical Attack Increase: 15% Duration: 20 sec. [PvP] Adsorb (Magical): 193% Multi Hit Allies’ Magical Attack Increase: 15% Duration: 10 sec. |
Changed so that the Magical Attack Increase effect only applies to self.
[Rift Manifestation] |
| Rima Clavis | Scientific Name, Polypus | [Dungeon] Giant Polypus (Magical): 491% Multi Hit Polypus (Magical): 115% Magical Defense Reduction: 20% Duration: 10 sec. [PvP] Giant Polypus (Magical): 187% Multi Hit Polypus (Magical): 44% Magical Defense Reduction: 10% Duration: 10 sec. [Deep Rift Manifestation] [Dungeon] Giant Polypus (Magical): 245% Multi Hit Polypus (Magical): 55% Magical Defense Reduction: 30% Duration: 10 sec. [PvP] Giant Polypus (Magical): 93% Multi Hit Polypus (Magical): 18% Magical Defense Reduction: 15% Duration: 10 sec. |
Physical Defense Reduction effect will be added
[Dungeon] |
| Rima Clavis | Scientific Name, Trygon | [Dungeon] Stingray (Magical): 628% Multi Hit Received Magical Damage Increase: 10% Duration: 10 sec. [PvP] Stingray (Magical): 250% Multi Hit Received Magical Damage Increase: 10% Duration: 10 sec. [Deep Rift Manifestation] [Dungeon] Stingray (Magical): 474% Multi Hit Received Magical Damage Increase: 13% Duration: 10 sec. [PvP] Stingray (Magical): 167% Multi Hit Received Magical Damage Increase: 13% Duration: 10 sec. |
Received Physical Damage Increase effect will be added. [Dungeon] Stingray (Magical): 628% Multi Hit Received Physical/Magical Damage Increase: 10% Duration: 10 sec. [PvP] Stingray (Magical): 250% Multi Hit Received Physical/Magical Damage Increase: 10% Duration: 10 sec. [Deep Rift Manifestation] [Dungeon] Stingray (Magical): 474% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] Stingray (Magical): 167% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 10 sec. |
| Rima Clavis | Awakened Will: Rima Clavis | [Dungeon] Magical Attack Increase: 15% Critical Damage Increase: 20% [PvP] Magical Attack Increase: 6% Critical Damage Increase: 20% |
[Dungeon] Magical Attack Increase: 15% Critical Damage Increase: 26% [PvP] Magical Attack Increase: 6% Critical Damage Increase: 26% |
| Rima Clavis | Phenomenal Swim | [Dungeon] Stingray (Magical): 1844% Multi Hit [PvP] Stingray (Magical): 590% Multi Hit [Deep Rift Manifestation] [Dungeon] Stingray (Magical): 1216% Multi Hit Rising Trygon (Magical): 541% Multi Hit [PvP] Stingray (Magical): 389% Multi Hit Rising Trygon (Magical): 173% Multi Hit |
[Dungeon] Stingray (Magical): 2639% Multi Hit [PvP] Stingray (Magical): 633% Multi Hit [Deep Rift Manifestation] [Dungeon] Stingray (Magical): 1820% Multi Hit Rising Trygon (Magical): 649% Multi Hit [PvP] Stingray (Magical): 436% Multi Hit Rising Trygon (Magical): 155% Multi Hit |
| Achlys | [Mod] Scientific Name, Trygon | [Dungeon] Stingray (Magical): 508% Multi Hit Received Magical Damage Increase: 10% Duration: 10 sec. [PvP] Stingray (Magical): 203% Multi Hit Received Magical Damage Increase: 10% Duration: 10 sec. [Deep Rift Manifestation] [Dungeon] Stingray (Magical): 256% Multi Hit Received Magical Damage Increase: 13% Duration: 10 sec. [PvP] Stingray (Magical): 101% Multi Hit Received Magical Damage Increase:13% Duration: 10 sec. |
Received Physical Damage Increase effect will be added. [Dungeon] Stingray (Magical): 508% Multi Hit Received Physical/Magical Damage Increase: 10% Duration: 10 sec. [PvP] Stingray (Magical): 203% Multi Hit Received Physical/Magical Damage Increase: 10% Duration: 10 sec. [Deep Rift Manifestation] [Dungeon] Stingray (Magical): 256% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 10 sec. [PvP] Stingray (Magical): 101% Multi Hit Received Physical/Magical Damage Increase: 12% Duration: 10 sec. |
| Achlys | [Mod] Scientific Name, Cancer | [Dungeon] Chaos (Magical): 1767% Multi Hit[PvP] Chaos (Magical): 604% Multi Hit[Deep Rift Manifestation] [Dungeon] Chaos (Magical): 1855% Multi Hit Ignore Defense: 50%[PvP] Chaos (Magical): 634% Multi Hit Ignore Defense: 15% |
[Dungeon] Chaos (Magical): 1855% Multi Hit[PvP] Chaos (Magical): 634% Multi Hit [Deep Rift Manifestation] [Dungeon] Chaos (Magical): 2032% Multi Hit Ignore Defense: 50% [PvP] Chaos (Magical): 694% Multi Hit Ignore Defense: 15% |
| Achlys | Engrossed Researcher | Approach taboo in order to control the unpredictable power of the Rift. It doesn’t matter what happens as long as I accomplish Joy’s goal. All Allies’ Special Active Skill Cooldown will be reduced based on the number of use for certain skills. Every time [Rift Manifestation] skill is used 3 times, reduce nearby allies’ Special Active Skill Cooldown. Every time [Deep Rift Manifestation] skill is used 3 times, reduce nearby allies’ Special Active Skill Cooldown. [Dungeon] Upon using [Rift Manifestation] Skill 3 times – Nearby Allies’ Special Active Skill Cooldown Reduction: 1.5 sec. Upon using [Deep Rift Manifestation] Skill 3 times – Nearby Allies’ Special Active Skill Cooldown Reduction: 2 sec. [PvP] Upon using [Rift Manifestation] Skill 3 times – Nearby Allies’ Special Active Skill Cooldown Reduction: 1.5 sec. Upon using [Deep Rift Manifestation] Skill 3 times – Nearby Allies’ Special Active Skill Cooldown Reduction: 2 sec. |
Changed so that the Special Active Skill Cooldown Reduction effect only applies to self. Approach taboo in order to control the unpredictable power of the Rift. It doesn’t matter what happens as long as I accomplish Joy’s goal. Caster’s Special Active Skill Cooldown will be reduced based on the number of use for certain skills. Every time [Rift Manifestation] skill is used 3 times, reduce caster’s Special Active Skill Cooldown. Every time [Deep Rift Manifestation] skill is used 3 times, reduce caster’s Special Active Skill Cooldown. [Dungeon] Upon using [Rift Manifestation] Skill 3 times – Special Active Skill Cooldown Reduction: 2 sec. Upon using [Deep Rift Manifestation] Skill 3 times – Special Active Skill Cooldown Reduction: 2.5 sec. [PvP] Upon using [Rift Manifestation] Skill 3 times – Special Active Skill Cooldown Reduction: 2 sec. Upon using [Deep Rift Manifestation] Skill 3 times – Special Active Skill Cooldown Reduction: 2.5 sec. |
| Cynical Sneer | King le Pix | [Dungeon] King le Pix (Magical): 570% Multi Hit Explosion (Magical): 840% Multi Hit Received Critical Damage Increase: [Dice] Number x 0.8% Duration: 20 sec. [PvP] King le Pix (Magical): 217% Multi Hit Explosion (Magical): 319% Multi Hit Received Critical Damage Increase: [Dice] Number x 0.4% Duration: 20 sec. |
[Dungeon] King le Pix (Magical): 570% Multi Hit Explosion (Magical): 840% Multi Hit Received Critical Damage Increase: [Dice] Number x 0.5% Duration: 20 sec. [PvP] King le Pix (Magical): 217% Multi Hit Explosion (Magical): 319% Multi Hit Received Critical Damage Increase: [Dice] Number x 0.25% Duration: 20 sec. |
| Cynical Sneer | Awakened Will: Cynical Sneer | Lithia now uses demon magic without care about her surroundings. If the others do not welcome them, it’s better to go through with it all the way. Recover all Gemstones when [Arcadia] progresses to the next stage and as [Arcadia] goes to the next stage, increase critical damage. [Dungeon] Critical Damage per Stage Increase: 5% [PvP] Critical Damage per Stage Increase: 5% |
A Special Active Skill Cooldown Acceleration effect based on Arcadia’s stage will be added. Lithia now uses demon magic without care about her surroundings. If the others do not welcome them, it’s better to go through with it all the way. Recover all Gemstones when [Arcadia] progresses to the next stage and as [Arcadia] goes to the next stage, increase critical damage and Special Active Skill Cooldown Acceleration. [Dungeon] Critical Damage per Stage Increase: 6% (Max 24%) Special Active Skill Cooldown Accelerate per Stage: 1.15 times (Max 1.6 times [PvP] Critical Damage per Stage Increase: 6% (Max 24%) Special Active Skill Cooldown Accelerate per Stage: 1.15 times (Max 1.6 times |
| Cynical Sneer | Fascinating Development | Based on Skill Level 4 Are you having fun? It’s too early to be amazed. Increase maximum Gemstone count. A Fascinating Development occurs following Lithia’s Opening of the [Arcadia]. When starting Fascinating Development, special active skill damage increases during awakening and enemies within a certain range of Lithia will have magic defense reduced. Once you step foot you cannot escape [Arcadia] – Opening: 0 ~ 10 – Fascinating Development: 11 ~ 70 [Dungeon] Max Gemstone Count: 10 [Arcadia – Fascinating Development] While Awakened, Special Active Skill Damage Increase: 20% Magical Defense Reduction: 20% Magical Defense Reduction Duration: 10 sec. (Cooldown 2 sec.) [PvP] Max Gemstone Count: 10 [Arcadia – Fascinating Development] While Awakened, Special Active Skill Damage Increase: 10% Magical Defense Reduction: 10% Magical Defense Reduction Duration: 10 sec. (Cooldown 2 sec.) |
Physical Defense Reduction effect will be added. Based on Skill Level 4 Are you having fun? It’s too early to be amazed. Increase maximum Gemstone count. A Fascinating Development occurs following Lithia’s Opening of the [Arcadia]. When starting Fascinating Development, special active skill damage increases during awakening and enemies within a certain range of Lithia will have their Physical/Magic Defense reduced. Once you step foot you cannot escape [Arcadia] – Opening: 0 ~ 10 – Fascinating Development: 11 ~ 70 [Dungeon] Max Gemstone Count: 10 [Arcadia – Fascinating Development] While Awakened, Special Active Skill Damage Increase: 20% Physical/Magical Defense Reduction: 20% Physical/Magical Defense Reduction Duration: 10 sec. (Cooldown 2 sec.) [PvP] Max Gemstone Count: 10 [Arcadia – Fascinating Development] While Awakened, Special Active Skill Damage Increase: 10% Physical/Magical Defense Reduction: 10% Physical/Magical Defense Reduction Duration: 10 sec. (Cooldown 2 sec.) |
| Mischief | [Mod] King le Pix | [Dungeon] King le Pix (Magical): 875% Multi Hit Outrage (Magical): 215% Multi Hit Received Critical Damage Increase: [Dice] Number x 0.8% Duration: 20 sec. [PvP] King le Pix (Magical): 334% Multi Hit Outrage (Magical): 81% Multi Hit Received Critical Damage Increase: [Dice] Number x 0.4% Duration: 20 sec. |
[Dungeon] King le Pix (Magical): 875% Multi Hit Outrage (Magical): 215% Multi Hit Received Critical Damage Increase: [Dice] Number x 0.5% Duration: 20 sec. [PvP] King le Pix (Magical): 334% Multi Hit Outrage (Magical): 81% Multi Hit Received Critical Damage Increase: [Dice] Number x 0.25% Duration: 20 sec. |